Essentials

Ferrothorn

Ferrothorn

Grass Steel

Abilities

Iron Barbs

Damages attacking Pokémon for 1/8 their max HP on contact.

Hidden Ability

Anticipation

Notifies all trainers upon entering battle if an opponent has a super-effective move, Self-Destruct, Explosion, or a one-hit KO move.

Damage Taken

  • Bug 1
  • Dark 1
  • Dragon ½
  • Electric ½
  • Fairy ½
  • Fighting 2
  • Fire 4
  • Flying 1
  • Ghost 1
  • Grass ¼
  • Ground 1
  • Ice 1
  • Normal ½
  • Poison 0
  • Psychic ½
  • Rock ½
  • Steel ½
  • Water ½

Pokédex Numbers

Introduced in
Generation 5
National
598
Original Unova
104 Black, White
Updated Unova
176 Black 2, White 2
Coastal Kalos
70 X, Y

Names

German
Tentantel
Spanish
Ferrothorn
French
Noacier
Italian
Ferrothorn
Japanese
ナットレイ (nattorei)

Breeding

Gender
½ male, ½ female Search:
Egg groups
  • Grass
  • Mineral
Search:
Hatch counter
20 Search:
Steps to hatch
5355 / 2805

Compatibility

Training

Base EXP
171 Search:
Effort points
  • 2 Defense
Capture rate
90 Search:
Base happiness
70 Search:
Growth rate
medium Search:

Wild held items

Generation 5 5% Sticky Barb Sticky Barb
Generation 6 5% Sticky Barb Sticky Barb

Evolution

Baby Basic Stage 1 Stage 2
Ferroseed Ferrothorn Level up, starting at level 40

Stats

Pctile Min IVs Max IVs
HP
74
63.0 321 352
Attack
94
71.8 256 287
Defense
131
96.5 330 361
Special Attack
54
31.4 176 207
Special Defense
116
94.4 300 331
Speed
20
2.6 108 139
Total
489
65.5

Flavor

Flavor Text

Generation 5
Black

It fights by swinging around its three spiky feelers. A hit from these steel spikes can reduce a boulder to rubble.

White

They attach themselves to cave ceilings, firing steel spikes at targets passing beneath them.

Black 2, White 2

By swinging around its three spiky feelers and shooting spikes, it can obliterate an opponent.

Generation 6
X

By swinging around its three spiky feelers and shooting spikes, it can obliterate an opponent.

Y

They attach themselves to cave ceilings, firing steel spikes at targets passing beneath them.

Sprites

Ferrothorn Ferrothorn Ferrothorn Ferrothorn

Miscellany

Species
Thorn Pod Search:
Color
Gray Search:
Cry
Footprint
Ferrothorn
Shape
Cilial Search:

Height

Trainer dude

Ferrothorn
10

3'3.4"
1.0 m

Weight

Trainer dudette

Ferrothorn
1100

242.5 lb
110.0 kg

Locations

Moves

Grass and Steel moves get STAB, and have their type highlighted in green.

Physical moves better suit Ferrothorn's higher Attack, and have their class highlighted in green.

Generation 5 Generation 6 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Rock Climb Normal physical 20 90 85%

Has a 20% chance to confuse the target.

Tackle Normal physical 35 50 100%

Inflicts regular damage with no additional effect.

Harden Normal status 30

Raises the user's Defense by one stage.

Rollout Rock physical 20 30 90%

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Curse Ghost status 10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

6 6 Rollout Rock physical 20 30 90%

Power doubles every turn this move is used in succession after the first, resetting after five turns.

9 9 Curse Ghost status 10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

14 14 Metal Claw Steel physical 35 50 95%

Has a 10% chance to raise the user's Attack by one stage.

18 18 Pin Missile Bug physical 20 25 95%

Hits 2-5 times in one turn.

21 21 Gyro Ball Steel physical 5 * 100%

Power raises when the user has lower Speed, up to a maximum of 150.

26 26 Iron Defense Steel status 15

Raises the user's Defense by two stages.

30 30 Mirror Shot Steel special 10 65 85%

Has a 30% chance to lower the target's accuracy by one stage.

35 35 Ingrain Grass status 20

Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.

38 38 Self-Destruct Normal physical 5 200 100%

User faints.

40 40 Power Whip Grass physical 10 120 85%

Inflicts regular damage with no additional effect.

46 46 Iron Head Steel physical 15 80 100%

Has a 30% chance to make the target flinch.

53 53 Payback Dark physical 10 50 100%

Power is doubled if the target has already moved this turn.

61 61 Flash Cannon Steel special 10 80 100%

Has a 10% chance to lower the target's Special Defense by one stage.

67 67 Explosion Normal physical 5 250 100%

User faints.

Generation 5 Generation 6 Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Egg, learned by Ferroseed but not Ferrothorn
• Acid Spray Poison special 20 40 100%

Lowers the target's Special Defense by two stages.

• • Bullet Seed Grass physical 30 25 100%

Hits 2-5 times in one turn.

• • Gravity Psychic status 5

Disables moves and immunities that involve flying or levitating for five turns.

• • Leech Seed Grass status 10 90%

Seeds the target, stealing HP from it every turn.

• • Rock Climb Normal physical 20 90 85%

Has a 20% chance to confuse the target.

• • Seed Bomb Grass physical 15 80 100%

Inflicts regular damage with no additional effect.

• • Spikes Ground status 20

Scatters Spikes, hurting opposing Pokémon that switch in.

• • Stealth Rock Rock status 20

Causes damage when opposing Pokémon switch in.

• • Worry Seed Grass status 10 100%

Changes the target's ability to Insomnia.

Generation 5 Generation 6 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Black 2, White 2 Endeavor Normal physical 5 * 100%

Lowers the target's HP to equal the user's.

Black 2, White 2 Giga Drain Grass special 10 75 100%

Drains half the damage inflicted to heal the user.

Black 2, White 2 Gravity Psychic status 5

Disables moves and immunities that involve flying or levitating for five turns.

Black 2, White 2 Iron Defense Steel status 15

Raises the user's Defense by two stages.

Black 2, White 2 Iron Head Steel physical 15 80 100%

Has a 30% chance to make the target flinch.

Black 2, White 2 Knock Off Dark physical 25 65 100%

Target drops its held item.

Black 2, White 2 Magnet Rise Electric status 10

User is immune to Ground moves and effects for five turns.

Black 2, White 2 Seed Bomb Grass physical 15 80 100%

Inflicts regular damage with no additional effect.

Black 2, White 2 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Black 2, White 2 Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Black 2, White 2 Stealth Rock Rock status 20

Causes damage when opposing Pokémon switch in.

Black 2, White 2 Worry Seed Grass status 10 100%

Changes the target's ability to Insomnia.

Generation 5 Generation 6 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
01 01 Hone Claws Dark status 15

Raises the user's Attack and accuracy by one stage.

06 06 Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

10 10 Hidden Power Normal special 15 60 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

11 11 Sunny Day Fire status 5

Changes the weather to sunny for five turns.

15 15 Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

17 17 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

22 22 Solar Beam Grass special 10 120 100%

Requires a turn to charge before attacking.

24 24 Thunderbolt Electric special 15 90 100%

Has a 10% chance to paralyze the target.

25 25 Thunder Electric special 10 110 70%

Has a 30% chance to paralyze the target.

27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

32 32 Double Team Normal status 15

Raises the user's evasion by one stage.

37 37 Sandstorm Rock status 10

Changes the weather to a sandstorm for five turns.

40 40 Aerial Ace Flying physical 20 60

Never misses.

42 42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

44 44 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

48 48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

53 53 Energy Ball Grass special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

64 64 Explosion Normal physical 5 250 100%

User faints.

65 65 Shadow Claw Ghost physical 15 70 100%

Has an increased chance for a critical hit.

66 66 Payback Dark physical 10 50 100%

Power is doubled if the target has already moved this turn.

68 68 Giga Impact Normal physical 5 150 90%

User foregoes its next turn to recharge.

69 69 Rock Polish Rock status 20

Raises the user's Speed by two stages.

70 70 Flash Normal status 20 100%

Lowers the target's accuracy by one stage.

73 73 Thunder Wave Electric status 20 100%

Paralyzes the target.

74 74 Gyro Ball Steel physical 5 * 100%

Power raises when the user has lower Speed, up to a maximum of 150.

75 75 Swords Dance Normal status 20

Raises the user's Attack by two stages.

78 78 Bulldoze Ground physical 20 60 100%

Has a 100% chance to lower the target's Speed by one stage.

84 84 Poison Jab Poison physical 20 80 100%

Has a 30% chance to poison the target.

86 86 Grass Knot Grass special 20 * 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

87 87 Swagger Normal status 15 90%

Raises the target's Attack by two stages and confuses the target.

88 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90 90 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

91 91 Flash Cannon Steel special 10 80 100%

Has a 10% chance to lower the target's Special Defense by one stage.

94 94 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

96 Nature Power Normal status 20

Uses a move which depends upon the terrain.

100 Confide Normal status 20

Lowers the target's Special Attack by one stage.

H1 H1 Cut Normal physical 30 50 95%

Inflicts regular damage with no additional effect.

H4 H4 Strength Normal physical 15 80 100%

Inflicts regular damage with no additional effect.

External Links