Essentials

Hitmonchan

Hitmonchan

fighting

Abilities

Keen Eye
This Pokemon cannot have its Accuracy lowered.
Iron Fist
This Pokemon's Punch moves do 20% more damage.

Damage Taken

  • bug ½
  • dark ½
  • dragon 1
  • electric 1
  • fighting 1
  • fire 1
  • flying 2
  • ghost 1
  • grass 1
  • ground 1
  • ice 1
  • normal 1
  • poison 1
  • psychic 2
  • rock ½
  • steel 1
  • water 1
  • ??? 1

Pokédex Numbers

Introduced in
Generation 1
National
107
Kanto Generation 1
107
Johto Generation 2
145
Johto Generation 4
147

Names

Japanese
エビワラー (ebiwaraa)
Official Roomaji
Ebiwalar
Korean
홍수몬
Chinese
艾比郎
French
Tygnon
German
Nockchan

Breeding

Gender
always male
Egg groups
  • Humanshape
Steps to hatch
6400

Compatibility

  • Abra
  • Machop
  • Drowzee
  • Hitmonlee
  • Hitmonchan
  • Mr. Mime
  • Jynx
  • Electabuzz
  • Magmar
  • Hitmontop
  • Makuhita
  • Sableye
  • Meditite
  • Volbeat
  • Illumise
  • Spinda
  • Cacnea
  • Chimchar
  • Buneary
  • Lucario
  • Croagunk

Training

Base EXP
140
2000 EXP at level
Effort points
  • 2 Special Defense
Capture rate
45
Base happiness
70
Growth rate
medium
Wild held items

Generation 3

None

Generation 4

None

Evolution

Baby Basic Stage 1 Stage 2
TyrogueTyrogue HitmonleeHitmonlee Level up with Attack > Defense: 20
Hitmonchan Hitmonchan Level up with Attack < Defense: 20
HitmontopHitmontop Level up with Attack = Defense: 20

Stats

Pctile Min IVs Max IVs
HP
50
26.4 273 304
Attack
105
86.3 278 309
Defense
79
65.0 226 257
Special Attack
35
10.9 138 169
Special Defense
110
92.5 288 319
Speed
76
63.2 220 251
Total
455
58.1

Flavor

Flavor Text

Diamond
The arm-twisting punches it throws pulverize even concrete. It rests after three minutes of fighting.
Pearl
The arm-twisting punches it throws pulverize even concrete. It rests after three minutes of fighting.
Platinum
The arm-twisting punches it throws pulverize even concrete. It rests after three minutes of fighting.
Heart Gold
Its punches slice the air. However, it seems to need a short break after fighting for three minutes.
Soul Silver
Its punches slice the air. They are launched at such high speed, even a slight graze could cause a burn.

Sprites

Hitmonchan Hitmonchan Hitmonchan Hitmonchan

Miscellany

Species
Punching
Color
brown
Cry
download mp3
Habitat Generation 3
urban
Pawprint
Hitmonchan
Shape
Anthropomorphic

Height

Trainer dude

Hitmonchan
14

4'7.1"
1.4 m

Weight

Trainer dudette

Hitmonchan
502

110.7 lb
50.2 kg

Locations

Moves

Generation 1 Generation 2 Generation 3 Generation 4 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Revenge fighting Physical 10 60 100% -4

Inflicts double damage if the user takes damage before attacking this turn.

Comet Punch normal Physical 15 18 85%

Hits 2-5 times in one turn.

7 7 6 Agility psychic None 30 0 100%

Raises the user's Speed by two levels.

13 13 11 Pursuit dark Physical 20 40 100%

If the target leaves battle this turn, user will hit the target with double power and then hit its replacement normally.

26 ThunderPunch electric Physical 15 75 100%

Has a 10% chance to paralyze the target.

26 Ice Punch ice Physical 15 75 100%

Has a 10% chance to freeze the target.

20 16 Mach Punch fighting Physical 30 40 100% 1

Inflicts regular damage with no additional effect.

26 ThunderPunch electric Physical 15 75 100%

Has a 10% chance to paralyze the target.

26 Ice Punch ice Physical 15 75 100%

Has a 10% chance to freeze the target.

16 Bullet Punch steel Physical 30 40 100% 1

Inflicts regular damage with no additional effect.

21 Feint normal Physical 10 50 100% 2

Only works if the target uses Protect or Detect on this turn.

26 Vacuum Wave fighting Special 30 40 100% 1

Inflicts regular damage with no additional effect.

31 ThunderPunch electric Physical 15 75 100%

Has a 10% chance to paralyze the target.

31 Ice Punch ice Physical 15 75 100%

Has a 10% chance to freeze the target.

33 26 26 31 Fire Punch fire Physical 15 75 100%

Has a 10% chance to burn the target.

38 Ice Punch ice Physical 15 75 100%

Has a 10% chance to freeze the target.

43 ThunderPunch electric Physical 15 75 100%

Has a 10% chance to paralyze the target.

32 36 Sky Uppercut fighting Physical 15 85 90%

Inflicts regular damage and can hit Bounce and Fly users.

32 Mach Punch fighting Physical 30 40 100% 1

Inflicts regular damage with no additional effect.

48 38 38 41 Mega Punch normal Physical 20 80 85%

Inflicts regular damage with no additional effect.

44 44 46 Detect fighting None 5 0 100% 3

Prevents any moves from hitting the user this turn.

53 50 50 51 Counter fighting Physical 20 1 100% -5

Inflicts twice the damage the user received from the last physical hit it took.

56 Close Combat fighting Physical 5 120 100%

Lowers the user's Defense and Special Defense by one level after inflicting damage.

Generation 1 Generation 2 Generation 3 Generation 4 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Body Slam normal Physical 15 85 100%

Has a 30% chance to paralyze the target.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Counter fighting Physical 20 1 100% -5

Inflicts twice the damage the user received from the last physical hit it took.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Double-Edge normal Physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver DynamicPunch fighting Physical 5 100 50%

Has a 100% chance to confuse the target.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Endure normal None 10 0 100% 3

Prevents the user's HP from lowering below 1 this turn.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Fire Punch fire Physical 15 75 100%

Has a 10% chance to burn the target.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Headbutt normal Physical 15 70 100%

Has a 30% chance to make the target flinch.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Helping Hand normal None 20 0 100% 5

Ally's next move inflicts half more damage.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Ice Punch ice Physical 15 75 100%

Has a 10% chance to freeze the target.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Low Kick fighting Physical 20 1 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Magic Coat psychic None 15 0 100% 4

Reflects back the first effect move used on the user this turn.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Mega Kick normal Physical 5 120 75%

Inflicts regular damage with no additional effect.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Mega Punch normal Physical 20 80 85%

Inflicts regular damage with no additional effect.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Metronome normal None 10 0 100%

Randomly selects and uses any move in the game.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Mimic normal None 10 0 100%

Copies the target's last used move.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Mud-Slap ground Special 10 20 100%

Has a 100% chance to lower the target's Accuracy by one level.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Rock Slide rock Physical 10 75 90%

Has a 30% chance to make the target flinch.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Seismic Toss fighting Physical 20 1 100%

Inflicts damage equal to the user's level.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Sleep Talk normal None 10 0 100%

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Snore normal Special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Substitute normal None 10 0 100%

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Swagger normal None 15 0 90%

Raises the target's Attack by two levels and confuses the target.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Swift normal Special 20 60 100%

Never misses.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver ThunderPunch electric Physical 15 75 100%

Has a 10% chance to paralyze the target.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Vacuum Wave fighting Special 30 40 100% 1

Inflicts regular damage with no additional effect.

Generation 1 Generation 2 Generation 3 Generation 4 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
01 01 Focus Punch fighting Physical 20 150 100% -3

If the user takes damage before attacking, the attack is canceled.

01 DynamicPunch fighting Physical 5 100 50%

Has a 100% chance to confuse the target.

02 Headbutt normal Physical 15 70 100%

Has a 30% chance to make the target flinch.

03 Curse ??? None 10 0 100%

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

01 Mega Punch normal Physical 20 80 85%

Inflicts regular damage with no additional effect.

05 Mega Kick normal Physical 5 120 75%

Inflicts regular damage with no additional effect.

06 06 06 06 Toxic poison None 10 0 85%

Badly poisons the target, inflicting more damage every turn.

08 08 Bulk Up fighting None 20 0 100%

Raises the user's Attack and Defense by one level.

08 Rock Smash fighting Physical 15 40 100%

Has a 50% chance to lower the target's Defense by one level.

10 10 10 Hidden Power normal Special 15 1 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

11 11 11 Sunny Day fire None 5 0 0%

Changes the weather to sunny for five turns.

13 Snore normal Special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

17 17 17 Protect normal None 10 0 0% 3

Prevents any moves from hitting the user this turn.

20 Endure normal None 10 0 100% 3

Prevents the user's HP from lowering below 1 this turn.

18 18 Rain Dance water None 5 0 0%

Changes the weather to rain for five turns.

08 Body Slam normal Physical 15 85 100%

Has a 30% chance to paralyze the target.

21 21 21 Frustration normal Physical 20 1 100%

Power increases as happiness decreases, up to a maximum of 102.

26 26 Earthquake ground Physical 10 100 100%

Inflicts regular damage and can hit Dig users.

09 Take Down normal Physical 20 90 85%

User receives 1/4 the damage it inflicts in recoil.

27 27 27 Return normal Physical 20 1 100%

Power increases with happiness, up to a maximum of 102.

31 31 Brick Break fighting Physical 15 75 100%

Destroys Reflect and Light Screen.

31 Mud-Slap ground Special 10 20 100%

Has a 100% chance to lower the target's Accuracy by one level.

10 Double-Edge normal Physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

17 Submission fighting Physical 25 80 80%

User receives 1/4 the damage it inflicts in recoil.

18 Counter fighting Physical 20 1 100% -5

Inflicts twice the damage the user received from the last physical hit it took.

19 Seismic Toss fighting Physical 20 1 100%

Inflicts damage equal to the user's level.

20 Rage normal Physical 20 20 100%

If the user is hit after using this move, its Attack rises by one level.

31 Mimic normal None 10 0 100%

Copies the target's last used move.

32 32 32 32 Double Team normal None 15 0 100%

Raises the user's Evasion by one level.

39 39 Rock Tomb rock Physical 10 50 80%

Has a 100% chance to lower the target's Speed by one level.

42 42 Facade normal Physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 43 Secret Power normal Physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

34 Bide normal Physical 10 1 100% 1

User waits for 2-3 turns, then hits back for twice the damage it took.

35 Metronome normal None 10 0 100%

Randomly selects and uses any move in the game.

33 Ice Punch ice Physical 15 75 100%

Has a 10% chance to freeze the target.

34 Swagger normal None 15 0 90%

Raises the target's Attack by two levels and confuses the target.

35 Sleep Talk normal None 10 0 100%

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

39 39 Swift normal Special 20 60 100%

Never misses.

41 ThunderPunch electric Physical 15 75 100%

Has a 10% chance to paralyze the target.

43 Detect fighting None 5 0 100% 3

Prevents any moves from hitting the user this turn.

40 Skull Bash normal Physical 15 100 100%

Raises the user's Defense by one level. User charges for one turn before attacking.

44 44 44 44 Rest psychic None 10 0 100%

User sleeps for two turns, completely healing itself.

45 45 45 Attract normal None 15 0 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46 46 46 Thief dark Physical 10 40 100%

Takes the target's item.

52 Focus Blast fighting Special 5 120 70%

Has a 10% chance to lower the target's Special Defense by one level.

56 Fling dark Physical 10 1 100%

Throws held item at the target; power depends on the item.

58 Endure normal None 10 0 100% 3

Prevents the user's HP from lowering below 1 this turn.

60 Drain Punch fighting Physical 5 60 100%

Heals the user by half the damage inflicted.

71 Stone Edge rock Physical 5 100 80%

Has an increased chance for a critical hit.

78 Captivate normal None 20 0 100%

Lowers the target's Special Attack by two levels if it's the opposite gender.

80 Rock Slide rock Physical 10 75 90%

Has a 30% chance to make the target flinch.

82 Sleep Talk normal None 10 0 100%

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83 Natural Gift normal Physical 15 1 100%

Power and type depend on the held berry.

87 Swagger normal None 15 0 90%

Raises the target's Attack by two levels and confuses the target.

48 Fire Punch fire Physical 15 75 100%

Has a 10% chance to burn the target.

50 90 Substitute normal None 10 0 100%

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H4 H4 H4 H4 Strength normal Physical 15 80 100%

Inflicts regular damage with no additional effect.

H6 H6 Rock Smash fighting Physical 15 40 100%

Has a 50% chance to lower the target's Defense by one level.

H8 Rock Climb normal Physical 20 90 85%

Has a 20% chance to confuse the target.

External Links