Essentials

Jellicent

The Floating Pokémon

Jellicent

Water Ghost

Abilities

Water Absorb

Absorbs Water moves, healing for 1/4 max HP.

Cursed Body

Has a 30% chance of Disabling any move that hits the Pokémon.

Hidden Ability

Damp

Prevents Self-Destruct, Explosion, and Aftermath from working while the Pokémon is in battle.

Damage Taken

  • Bug ½
  • Dark 2
  • Dragon 1
  • Electric 2
  • Fairy 1
  • Fighting 0
  • Fire ½
  • Flying 1
  • Ghost 2
  • Grass 2
  • Ground 1
  • Ice ½
  • Normal 0
  • Poison ½
  • Psychic 1
  • Rock 1
  • Steel ½
  • Water ½

Pokédex Numbers

Introduced in
Generation 5
National
593
Original Unova
99 Black, White
Updated Unova
181 Black 2, White 2

Names

Japanese
ブルンゲル (burungeru)
Korean
탱탱겔
French
Moyade
German
Apoquallyp
Spanish
Jellicent
Italian
Jellicent

Breeding

Gender
½ male, ½ female Search:
Egg groups
  • Amorphous
Hatch counter
20 Search:
Steps to hatch
5355 / 2805

Compatibility

Training

Base EXP
168 Search:
Effort points
  • 2 Special Defense
Capture rate
60 Search:
Base happiness
70 Search:
Growth rate
medium Search:

Wild held items

Generation 5 nothing
Generation 6 nothing

Evolution

Baby Basic Stage 1 Stage 2
Frillish Jellicent Level up, starting at level 40

Stats

Pctile Min IVs Max IVs
HP
100
89.9 373 404
Attack
60
31.0 188 219
Defense
70
52.6 208 239
Special Attack
85
69.4 238 269
Special Defense
105
89.1 278 309
Speed
60
43.0 188 219
Total
480
61.1

Flavor

Flavor Text

Generation 5
Black

The fate of the ships and crew that wander into Jellicent’s habitat: all sunken, all lost, all vanished.

White

They propel themselves by expelling absorbed seawater from their bodies. Their favorite food is life energy.

Black 2, White 2

Its body is mostly seawater. It’s said there’s a castle of ships Jellicent have sunk on the seafloor.

Generation 6
X

Its body is mostly seawater. It’s said there’s a castle of ships Jellicent have sunk on the seafloor.

Y

The fate of the ships and crew that wander into Jellicent’s habitat: all sunken, all lost, all vanished.

Sprites

Jellicent Jellicent Jellicent Jellicent
Jellicent Jellicent Jellicent Jellicent

Miscellany

Species
Floating Search:
Color
White Search:
Cry
Footprint
Jellicent
Shape
Cilial Search:

Height

Trainer dude

Jellicent
22

7'2.6"
2.2 m

Weight

Trainer dudette

Jellicent
1350

297.6 lb
135.0 kg

Locations

Black Black
White White
Black 2 Black 2
White 2 White 2

Moves

Water and Ghost moves get STAB, and have their type highlighted in green.

Special moves better suit Jellicent's higher Special Attack, and have their class highlighted in green.

Generation 5 Generation 6 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Water Spout Water special 5 150 100%

Inflicts more damage when the user has more HP remaining, with a maximum of 150 power.

Wring Out Normal special 5 * 100%

Power increases against targets with more HP remaining, up to a maximum of 121 power.

Bubble Water special 30 40 100%

Has a 10% chance to lower the target's Speed by one stage.

Water Sport Water status 15

Halves all Fire-type damage.

Absorb Grass special 25 20 100%

Drains half the damage inflicted to heal the user.

Night Shade Ghost special 15 * 100%

Inflicts damage equal to the user's level.

5 5 Absorb Grass special 25 20 100%

Drains half the damage inflicted to heal the user.

9 9 Night Shade Ghost special 15 * 100%

Inflicts damage equal to the user's level.

13 13 Bubble Beam Water special 20 65 100%

Has a 10% chance to lower the target's Speed by one stage.

17 17 Recover Normal status 10

Heals the user by half its max HP.

22 22 Water Pulse Water special 20 60 100%

Has a 20% chance to confuse the target.

27 27 Ominous Wind Ghost special 5 60 100%

Has a 10% chance to raise all of the user's stats by one stage.

32 32 Brine Water special 10 65 100%

Has double power against Pokémon that have less than half their max HP remaining.

37 37 Rain Dance Water status 5

Changes the weather to rain for five turns.

45 45 Hex Ghost special 10 65 100%

Has double power if the target has a major status ailment.

53 53 Hydro Pump Water special 5 110 80%

Inflicts regular damage with no additional effect.

61 61 Wring Out Normal special 5 * 100%

Power increases against targets with more HP remaining, up to a maximum of 121 power.

69 69 Water Spout Water special 5 150 100%

Inflicts more damage when the user has more HP remaining, with a maximum of 150 power.

Generation 5 Generation 6 Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Egg, learned by Frillish but not Jellicent
• • Acid Armor Poison status 20

Raises the user's Defense by two stages.

• • Confuse Ray Ghost status 10 100%

Confuses the target.

• • Constrict Normal physical 35 10 100%

Has a 10% chance to lower the target's Speed by one stage.

• • Mist Ice status 30

Protects the user's stats from being changed by enemy moves.

• • Pain Split Normal status 20

Sets the user's and targets's HP to the average of their current HP.

• • Recover Normal status 10

Heals the user by half its max HP.

Generation 5 Generation 6 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Black 2, White 2 Bind Normal physical 20 15 85%

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Black 2, White 2 Dark Pulse Dark special 15 80 100%

Has a 20% chance to make the target flinch.

Black 2, White 2 Giga Drain Grass special 10 75 100%

Drains half the damage inflicted to heal the user.

Black 2, White 2 Icy Wind Ice special 15 55 95%

Has a 100% chance to lower the target's Speed by one stage.

Black 2, White 2 Magic Coat Psychic status 15 4

Reflects back the first effect move used on the user this turn.

Black 2, White 2 Pain Split Normal status 20

Sets the user's and targets's HP to the average of their current HP.

Black 2, White 2 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Black 2, White 2 Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Black 2, White 2 Spite Ghost status 10 100%

Lowers the PP of the target's last used move by 4.

Black 2, White 2 Trick Psychic status 10 100%

User and target swap items.

Generation 5 Generation 6 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
06 06 Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

07 07 Hail Ice status 10

Changes the weather to a hailstorm for five turns.

10 10 Hidden Power Normal special 15 60 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

12 12 Taunt Dark status 20 100%

For the next few turns, the target can only use damaging moves.

13 13 Ice Beam Ice special 10 90 100%

Has a 10% chance to freeze the target.

14 14 Blizzard Ice special 5 110 70%

Has a 10% chance to freeze the target.

15 15 Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

17 17 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

18 18 Rain Dance Water status 5

Changes the weather to rain for five turns.

20 20 Safeguard Normal status 25

Protects the user's field from major status ailments and confusion for five turns.

21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

29 29 Psychic Psychic special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

30 30 Shadow Ball Ghost special 15 80 100%

Has a 20% chance to lower the target's Special Defense by one stage.

32 32 Double Team Normal status 15

Raises the user's evasion by one stage.

34 34 Sludge Wave Poison special 10 95 100%

Has a 10% chance to poison the target.

36 36 Sludge Bomb Poison special 10 90 100%

Has a 30% chance to poison the target.

42 42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

44 44 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

45 45 Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48 48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

53 53 Energy Ball Grass special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

55 55 Scald Water special 15 80 100%

Has a 30% chance to burn the target.

61 61 Will-O-Wisp Fire status 15 85%

Burns the target.

68 68 Giga Impact Normal physical 5 150 90%

User foregoes its next turn to recharge.

70 70 Flash Normal status 20 100%

Lowers the target's accuracy by one stage.

77 77 Psych Up Normal status 10

Discards the user's stat changes and copies the target's.

85 85 Dream Eater Psychic special 15 100 100%

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

87 87 Swagger Normal status 15 90%

Raises the target's Attack by two stages and confuses the target.

88 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90 90 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

92 92 Trick Room Psychic status 5 -7

For five turns, slower Pokémon will act before faster Pokémon.

97 Dark Pulse Dark special 15 80 100%

Has a 20% chance to make the target flinch.

99 Dazzling Gleam Fairy special 10 80 100%

Inflicts regular damage with no additional effect.

100 Confide Normal status 20

Lowers the target's Special Attack by one stage.

H3 H3 Surf Water special 15 90 100%

Inflicts regular damage and can hit Dive users.

H5 H5 Waterfall Water physical 15 80 100%

Has a 20% chance to make the target flinch.

H6 Dive Water physical 10 80 100%

User dives underwater, dodging all attacks, and hits next turn.

External Links