Essentials

Minun

Minun

Electric

Abilities

Minus

Increases Special Attack to 1.5× when a friendly Pokémon has Plus.

Damage Taken

  • Bug 1
  • Dark 1
  • Dragon 1
  • Electric ½
  • Fighting 1
  • Fire 1
  • Flying ½
  • Ghost 1
  • Grass 1
  • Ground 2
  • Ice 1
  • Normal 1
  • Poison 1
  • Psychic 1
  • Rock 1
  • Steel ½
  • Water 1

Pokédex Numbers

Introduced in
Generation 3
National
312
Hoenn
81 Ruby, Sapphire, Emerald

Names

Chinese
負電拍拍
German
Minun
Korean
마이농
French
Négapi
Japanese
マイナン (mainan)
Official Roomaji
Minun

Breeding

Gender
½ male, ½ female Search:
Egg groups
  • Fairy
Hatch counter
20 Search:
Steps to hatch
5355 / 2805

Compatibility

Training

Base EXP
120 Search:
1714 EXP at level
Effort points
  • 1 Speed
Capture rate
200 Search:
Base happiness
70 Search:
Growth rate
medium Search:

Wild held items

Generation 3 nothing
Generation 4 nothing
Generation 5 nothing

Evolution

Baby Basic Stage 1 Stage 2
Minun

Stats

Pctile Min IVs Max IVs
HP
60
40.3 293 324
Attack
40
10.3 148 179
Defense
50
25.9 168 199
Special Attack
75
61.9 218 249
Special Defense
85
75.0 238 269
Speed
95
82.9 258 289
Total
405
43.2

HeartGold, SoulSilver Pokéathlon Performance

★ Minimum; ✯ Base; ☆ Maximum

Speed
★✯✯✯
Power
★✯
Skill
★✯
Stamina
★✯☆
Jump
★★✯☆
Total
6/13/15

Flavor

Flavor Text

Generation 4
Diamond, Pearl, Platinum

It cheers on friends. If its friends are losing, its body lets off more and more sparks.

HeartGold, SoulSilver

Exposure to electricity from MINUN and PLUSLE promotes blood circulation and relaxes muscles.

Generation 5
Black, White

It cheers on friends. If its friends are losing, its body lets off more and more sparks.

Sprites

Minun Minun Minun Minun

Miscellany

Species
Cheering Search:
Color
Yellow Search:
Cry
Habitat FireRed, LeafGreen
grassland Search:
Footprint
Minun
Shape
Sciurine Search:

Height

${_("Trainer dude")}

Minun
4

1'3.7"
0.4 m

Weight

${_("Trainer dudette")}

Minun
42

9.3 lb
4.2 kg

Locations

Ruby Ruby
Sapphire Sapphire
Emerald Emerald
HeartGold HeartGold
SoulSilver SoulSilver

Moves

Electric moves get STAB, and have their type highlighted in green.

Special moves better suit Minun's higher Special Attack, and have their class highlighted in green.

Generation 3 Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Growl Normal non-damaging 40 100%

Lowers the target's Attack by one stage.

4 3 3 3 Thunder Wave Electric non-damaging 20 100%

Paralyzes the target.

10 7 7 7 Quick Attack Normal physical 30 40 100% 1

Inflicts regular damage with no additional effect.

13 10 10 10 Helping Hand Normal non-damaging 20 5

Ally's next move inflicts half more damage.

19 15 15 15 Spark Electric physical 20 65 100%

Has a 30% chance to paralyze the target.

22 17 17 17 Encore Normal non-damaging 5 100%

Forces the target to repeat its last used move every turn for 2 to 6 turns.

28 21 21 21 Charm Normal non-damaging 20 100%

Lowers the target's Attack by two stages.

24 24 24 Copycat Normal non-damaging 20

Uses the target's last used move.

29 Electro Ball Electric special 10 * 100%

Power is higher when the user has greater Speed than the target, up to a maximum of 150.

29 29 31 Swift Normal special 20 60

Never misses.

31 31 35 Fake Tears Dark non-damaging 20 100%

Lowers the target's Special Defense by two stages.

31 35 35 38 Charge Electric non-damaging 20

Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn.

37 38 38 42 Thunder Electric special 10 120 70%

Has a 30% chance to paralyze the target.

40 42 42 44 Baton Pass Normal non-damaging 40

Allows the trainer to switch out the user and pass effects along to its replacement.

47 44 44 48 Agility Psychic non-damaging 30

Raises the user's Speed by two stages.

48 48 51 Trump Card Normal special 5 *

Power increases when this move has less PP, up to a maximum of 200.

51 51 56 Nasty Plot Dark non-damaging 20

Raises the user's Special Attack by two stages.

63 Entrainment Normal non-damaging 15 100%

Copies the user's ability onto the target.

Generation 3 Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
• • Discharge Electric special 15 80 100%

Has a 30% chance to paralyze the target.

• Lucky Chant Normal non-damaging 30

Prevents the target from scoring critical hits for five turns.

• • • Sing Normal non-damaging 15 55%

Puts the target to sleep.

• • • Substitute Normal non-damaging 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

• • • Sweet Kiss Normal non-damaging 10 75%

Confuses the target.

• • • • Wish Normal non-damaging 10

User will recover half its max HP at the end of the next turn.

Generation 3 Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Body Slam Normal physical 15 85 100%

Has a 30% chance to paralyze the target.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Counter Fighting physical 20 * 100% -5

Inflicts twice the damage the user received from the last physical hit it took.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Defense Curl Normal non-damaging 40

Raises user's Defense by one stage.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver DynamicPunch Fighting physical 5 100 50%

Has a 100% chance to confuse the target.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Endure Normal non-damaging 10 4

Prevents the user's HP from lowering below 1 this turn.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Helping Hand Normal non-damaging 20 5

Ally's next move inflicts half more damage.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Last Resort Normal physical 5 140 100%

Can only be used after all of the user's other moves have been used.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Magnet Rise Electric non-damaging 10

User is immune to Ground moves and effects for five turns.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Mega Kick Normal physical 5 120 75%

Inflicts regular damage with no additional effect.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Mega Punch Normal physical 20 80 85%

Inflicts regular damage with no additional effect.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Metronome Normal non-damaging 10

Randomly selects and uses any move in the game.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Mimic Normal non-damaging 10

Copies the target's last used move.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Mud-Slap Ground special 10 20 100%

Has a 100% chance to lower the target's accuracy by one stage.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Rollout Rock physical 20 30 90%

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Seismic Toss Fighting physical 20 * 100%

Inflicts damage equal to the user's level.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Signal Beam Bug special 15 75 100%

Has a 10% chance to confuse the target.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Sleep Talk Normal non-damaging 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Snore Normal special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Substitute Normal non-damaging 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Swagger Normal non-damaging 15 90%

Raises the target's Attack by two stages and confuses the target.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Swift Normal special 20 60

Never misses.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Thunder Wave Electric non-damaging 20 100%

Paralyzes the target.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver ThunderPunch Electric physical 15 75 100%

Has a 10% chance to paralyze the target.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Uproar Normal special 10 90 100%

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Generation 3 Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
06 06 06 06 Toxic Poison non-damaging 10 90%

Badly poisons the target, inflicting more damage every turn.

10 10 10 10 Hidden Power Normal special 15 * 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

16 16 16 16 Light Screen Psychic non-damaging 30

Reduces damage from special attacks by 50% for five turns..

17 17 17 17 Protect Normal non-damaging 10 4

Prevents any moves from hitting the user this turn.

18 18 18 18 Rain Dance Water non-damaging 5

Changes the weather to rain for five turns.

21 21 21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

23 23 23 Iron Tail Steel physical 15 100 75%

Has a 30% chance to lower the target's Defense by one stage.

24 24 24 24 Thunderbolt Electric special 15 95 100%

Has a 10% chance to paralyze the target.

25 25 25 25 Thunder Electric special 10 120 70%

Has a 30% chance to paralyze the target.

27 27 27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

32 32 32 32 Double Team Normal non-damaging 15

Raises the user's evasion by one stage.

34 34 34 Shock Wave Electric special 20 60

Never misses.

42 42 42 42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 43 43 Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

44 44 44 44 Rest Psychic non-damaging 10

User sleeps for two turns, completely healing itself.

45 45 45 45 Attract Normal non-damaging 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

49 Echoed Voice Normal special 15 40 100%

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

56 56 56 Fling Dark physical 10 * 100%

Throws held item at the target; power depends on the item.

57 57 57 Charge Beam Electric special 10 50 90%

Has a 70% chance to raise the user's Special Attack by one stage.

58 58 Endure Normal non-damaging 10 4

Prevents the user's HP from lowering below 1 this turn.

H5 70 70 70 Flash Normal non-damaging 20 100%

Lowers the target's accuracy by one stage.

72 Volt Switch Electric special 20 70 100%

User must switch out after attacking.

73 73 73 Thunder Wave Electric non-damaging 20 100%

Paralyzes the target.

78 78 Captivate Normal non-damaging 20 100%

Lowers the target's Special Attack by two stages if it's the opposite gender.

82 82 Sleep Talk Normal non-damaging 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83 83 Natural Gift Normal physical 15 * 100%

Power and type depend on the held berry.

86 86 86 Grass Knot Grass special 20 * 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

87 87 87 Swagger Normal non-damaging 15 90%

Raises the target's Attack by two stages and confuses the target.

90 90 90 Substitute Normal non-damaging 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

93 Wild Charge Electric physical 15 90 100%

User receives 1/4 the damage it inflicts in recoil.

External Links