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Minun


Main Pokédex page | Flavor text and images

General

Minun
electric

Abilities

Minus
When this Pokémon's partner has Plus, its Special Attack increases by 50%.

Damage Taken

Dex Numbers

Generation
Ruby/Sapphire/Emerald RSE
Red/Blue/Yellow Kanto
312
Gold/Silver/Crystal Johto
n/a
Ruby/Sapphire/Emerald Hoenn
81
Diamond/Pearl Sinnoh
n/a

Names

Japanese
マイナン
Romaji
Mainan

Flavor

Height
1'3.7" or 0.4 m
Weight
9.3 lb or 4.2 kg
Species
Cheering
Color
yellow
Cry
mp3 here
Fire Red/Leaf Green Habitat
Grassland
Pawprint

Misc

R/B/Y code
n/a

Breeding

Gender
½ male; ½ female (code: 127 or 0x7f)
Breeding groups
6: Fairy
Steps to hatch
5,120
Compatible with
12 families; 35 total Pokémon

In the Wild

Base EXP
120 or 0x78
Capture rate
200 or 0xc8
Base happiness
70 or 0x46
Growth rate
medium
Effort points
1 Speed
Wild held items
n/a

Evolution Chain

See also: Comparison of this evolution chain

Basic
312 Minun Base form

Stats

Stat Base Max Stat %ile
L50 L100
HP
60
167 324 36.1
Attack
40
92 179 10.1
Defense
50
102 199 24.9
Special Attack
75
127 249 61.1
Special Defense
85
137 269 72.8
Speed
95
147 289 82.8
Average
67.5
- - 42.6

Flavor

See also: All versions' flavor text and sprites

Diamond/Pearl It cheers on friends. If its friends are losing, its body lets off more and more sparks.

Locations

Sorry, Pearl players! Only Diamond for the moment.

Area Section Level Method

Move List

See also: This list in the move search

See also: Contest list

Minun's Special Attack is higher, so it will inflict more damage with special () moves.

Minun gets the STAB from electric moves.

Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl Move Type Dmg PP Power Acc.* Pri. Description
-- -- Growl normal none 40 -- 100% Lowers the target's Attack.
4 3 Thunder Wave electric none 20 -- 100% Paralyzes the target.
10 7 Quick Attack normal physical 30 40 100% 1 Goes first. Inflicts regular damage.
13 10 Helping Hand normal none 20 -- 100% 5 Goes first. User's ally's next move inflicts 50% more damage.
19 15 Spark electric physical 20 65 100% Has a 30% chance to Paralyze the target.
22 17 Encore normal none 5 -- 100% Forces the target to repeat its last used move every turn for 2 to 6 turns.
28 21 Charm normal none 20 -- 100% Lowers the target's Attack by two levels.
24 Copycat normal none 20 -- 0% Uses the target's last used move.
29 Swift normal special 20 60 100% Never misses.
31 Fake Tears dark none 20 -- 100% Lowers the target's Special Defense by two levels.
31 35 Charge electric none 20 -- 100% Raises the user's Special Defense. User's Electric moves inflict double damage next turn.
37 38 Thunder electric special 10 120 70% Has a 30% chance to Paralyze the target.
40 42 Baton Pass normal none 40 -- 100% Allows the trainer to switch out the user and pass effects along to its replacement.
47 44 Agility psychic none 30 -- 100% Raises the user's Speed by two levels.
48 Trump Card normal special 5 varies 0% Inflicts more damage when this move has less PP, with a maximum of 190 power.
51 Nasty Plot dark none 20 -- 0% Raises the user's Special Attack by two levels.
Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl Egg moves (Pokémon can also inherit any TMs they are compatible with)
Chains Diamond/Pearl Sing normal none 15 -- 55% Puts the target to Sleep.
Chains Ruby/Sapphire Diamond/Pearl Substitute normal none 10 -- 100% Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Chains Diamond/Pearl Sweet Kiss normal none 10 -- 75% Confuses the target.
Chains Ruby/Sapphire Diamond/Pearl Wish normal none 10 -- 100% User or its replacement will recover half its max HP at the end of the next turn.
Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl Tutored moves
EmeraldFire Red/Leaf Green Mega Punch normal physical 20 80 85% Inflicts regular damage.
Emerald ThunderPunch electric physical 15 75 100% Has a 10% chance to Paralyze the target.
EmeraldFire Red/Leaf Green Mega Kick normal physical 5 120 75% Inflicts regular damage.
EmeraldFire Red/Leaf Green Body Slam normal physical 15 85 100% Has a 30% chance to Paralyze the target.
EmeraldFire Red/Leaf Green Double-Edge normal physical 15 120 100% User receives 1/3 the damage inflicted in recoil.
EmeraldFire Red/Leaf Green Counter fighting physical 20 varies 100% -5 Goes last. Inflicts twice the damage the user received from the last hit it took, if the move was Normal or Fighting.
EmeraldFire Red/Leaf Green Seismic Toss fighting physical 20 varies 100% Inflicts damage equal to the user's level.
EmeraldFire Red/Leaf Green Thunder Wave electric none 20 -- 100% Paralyzes the target.
EmeraldFire Red/Leaf Green Mimic normal none 10 -- 100% Copies the target's last used move.
Emerald Defense Curl normal none 40 -- 100% Raises user's Defense. Doubles Rollout's power if it's the next move used.
EmeraldFire Red/Leaf Green Metronome normal none 10 -- 100% Randomly selects and uses any move in the game.
Emerald Swift normal special 20 60 100% Never misses.
EmeraldFire Red/Leaf Green Substitute normal none 10 -- 100% Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Emerald Snore normal special 15 40 100% Has a 30% chance to make the target Flinch. Only works if the user is Sleeping.
Emerald Mud-Slap ground special 10 20 100% Has a 100% chance to lower the target's Accuracy.
Emerald Endure normal none 10 -- 100% 3 Goes first. Prevents the user's HP from lowering below 1 this turn.
Emerald Rollout rock physical 20 30 90% Power doubles every turn this move is used in succession after the first, resetting after five turns.
Emerald Swagger normal none 15 -- 90% Raises the target's Attack by two levels and Confuses the target.
Emerald Sleep Talk normal none 10 -- 100% Randomly uses one of the user's other three moves. Only works if the user is Sleeping.
Emerald DynamicPunch fighting physical 5 100 50% Has a 100% chance to Confuse the target.
Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl TMs and HMs
Chains 45 45 Attract normal none 15 -- 100% Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Chains 78 Captivate normal none 20 -- 100% Lowers the target's Special Attack by two levels if it is the opposite gender.
Chains 57 Charge Beam electric special 10 50 90% Has a 70% chance to raise the user's Special Attack.
Chains 32 32 Double Team normal none 15 -- 100% Raises the user's Evasion.
Chains 58 Endure normal none 10 -- 100% 3 Goes first. Prevents the user's HP from lowering below 1 this turn.
Chains 42 42 Facade normal physical 20 70 100% Power doubles if user is Burned, Paralyzed, or Poisoned.
Chains H5 70 Flash normal none 20 -- 100% Lowers the target's Accuracy.
Chains 56 Fling dark physical 10 varies 100% Throws held item at the target; power depends on the item.
Chains 21 21 Frustration normal physical 20 varies 100% Power increases as Happiness decreases, up to a maximum of 102.
Chains 86 Grass Knot grass special 20 varies 100% Inflicts more damage to heavier targets, with a maximum of 120 power.
Chains 10 10 Hidden Power normal special 15 varies 100% Power and type depend upon user's IVs. Power can range from 30 to 70.
Chains 23 23 Iron Tail steel physical 15 100 75% Has a 30% chance to lower the target's Defense.
Chains 16 16 Light Screen psychic none 30 -- 100% Reduces damage from special attacks by 50% for five turns..
Chains 83 Natural Gift normal physical 15 varies 100% Power and type depend on the held berry.
Chains 17 17 Protect normal none 10 -- 0% 3 Goes first. Prevents any moves from hitting the user this turn.
Chains 18 18 Rain Dance water none 5 -- 0% Changes the weather to rain for five turns.
Chains 44 44 Rest psychic none 10 -- 100% User Sleeps, completely healing itself.
Chains 27 27 Return normal physical 20 varies 100% Power increases with Happiness, up to a maximum of 102.
Chains 43 43 Secret Power normal physical 20 70 100% Has a 30% chance to inflict a status effect which depends upon the terrain.
Chains 34 34 Shock Wave electric special 20 60 100% Never misses.
Chains 82 Sleep Talk normal none 10 -- 100% Randomly uses one of the user's other three moves. Only works if the user is Sleeping.
Chains 90 Substitute normal none 10 -- 100% Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Chains 87 Swagger normal none 15 -- 90% Raises the target's Attack by two levels and Confuses the target.
Chains 25 25 Thunder electric special 10 120 70% Has a 30% chance to Paralyze the target.
Chains 73 Thunder Wave electric none 20 -- 100% Paralyzes the target.
Chains 24 24 Thunderbolt electric special 15 95 100% Has a 10% chance to Paralyze the target.
Chains 06 06 Toxic poison none 10 -- 85% Badly Poisons the target, inflicting more damage every turn.

Minun in other Pokédexes