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Pachirisu


Main Pokédex page | Flavor text and images

General

Pachirisu
electric

Abilities

Run Away
This Pokémon can always run from wild battles.
Pickup
After battle, this Pokémon will sometimes be holding an item if it was not already.

Damage Taken

Dex Numbers

Generation
Diamond/Pearl/Platinum DPPT
Red/Blue/Yellow Kanto
417
Gold/Silver/Crystal Johto
n/a
Ruby/Sapphire/Emerald Hoenn
n/a
Diamond/Pearl Sinnoh
55

Names

Japanese
パチリス
Romaji
Pachirisu

Flavor

Height
1'3.7" or 0.4 m
Weight
8.6 lb or 3.9 kg
Species
EleSquirrel
Color
white
Cry
mp3 here
Fire Red/Leaf Green Habitat
n/a
Pawprint

Misc

R/B/Y code
n/a

Breeding

Gender
½ male; ½ female (code: 127 or 0x7f)
Breeding groups
5: Ground
6: Fairy
Steps to hatch
2,560
Compatible with
75 families; 166 total Pokémon

In the Wild

Base EXP
120 or 0x78
Capture rate
200 or 0xc8
Base happiness
100 or 0x64
Growth rate
medium
Effort points
1 Speed
Wild held items
n/a

Evolution Chain

See also: Comparison of this evolution chain

Basic
417 Pachirisu Base form

Stats

Stat Base Max Stat %ile
L50 L100
HP
60
167 324 36.1
Attack
45
97 189 14.4
Defense
70
122 239 53.5
Special Attack
45
97 189 22.3
Special Defense
90
142 279 78.3
Speed
95
147 289 82.8
Average
67.5
- - 42.6

Flavor

See also: All versions' flavor text and sprites

Diamond It makes fur balls that crackle with static electricity. It stores them with berries in tree holes.

Pearl It makes electricity with pouches in its cheeks and shoots charges from its tail. It lives atop trees.

Locations

Valley Windworks
Route 205
Route 205
Fuego Ironworks

Note: this ONLY shows Diamond locations for the moment. (New Pokédex with all three games' encounters is in the works.)

Area Section Level Method
Valley Windworks 7 - 8 Morning Daytime Night 25%
Route 205 Eterna City side 11 Morning Daytime Night 10%
Route 205 Floaroma City side 9 Morning Daytime Night 10%
Fuego Ironworks 29 Morning Daytime Night 10%

Move List

See also: This list in the move search

See also: Contest list

Pachirisu gets the STAB from electric moves.

Diamond/Pearl/Platinum Move Type Dmg PP Power Acc.* Pri. Description
-- Bide normal physical 10 varies 100% 1 Goes first. User waits for 2-3 turns, then inflicts typeless damage equal to twice the HP it lost while waiting.
-- Growl normal none 40 -- 100% Lowers the target's Attack.
5 Quick Attack normal physical 30 40 100% 1 Goes first. Inflicts regular damage.
9 Charm normal none 20 -- 100% Lowers the target's Attack by two levels.
13 Spark electric physical 20 65 100% Has a 30% chance to Paralyze the target.
17 Endure normal none 10 -- 100% 3 Goes first. Prevents the user's HP from lowering below 1 this turn.
21 Swift normal special 20 60 100% Never misses.
25 Sweet Kiss normal none 10 -- 75% Confuses the target.
29 Discharge electric special 15 80 100% Has a 30% chance to Paralyze the target.
33 Super Fang normal physical 10 varies 90% Inflicts damage equal to half the target's HP.
37 Last Resort normal physical 5 130 100% Can only be used after all of the user's other moves have been used.
Diamond/Pearl/Platinum Egg moves (Pokémon can also inherit any TMs they are compatible with)
Chains Diamond/Pearl/Platinum Bite dark physical 25 60 100% Has a 30% chance to make the target Flinch.
Chains Diamond/Pearl/Platinum Covet normal physical 40 40 100% Takes the target's item.
Chains Diamond/Pearl/Platinum Defense Curl normal none 40 -- 100% Raises user's Defense. Doubles Rollout's power if it's the next move used.
Chains Diamond/Pearl/Platinum Fake Tears dark none 20 -- 100% Lowers the target's Special Defense by two levels.
Chains Diamond/Pearl/Platinum Flail normal physical 15 varies 100% Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Chains Diamond/Pearl/Platinum Flatter dark none 15 -- 100% Raises the target's Special Attack by two levels and Confuses the target.
Chains Diamond/Pearl/Platinum Rollout rock physical 20 30 90% Power doubles every turn this move is used in succession after the first, resetting after five turns.
Diamond/Pearl/Platinum Tutored moves
Platinum ThunderPunch electric physical 15 75 100% Has a 10% chance to Paralyze the target.
Platinum Swift normal special 20 60 100% Never misses.
Platinum Snore normal special 15 40 100% Has a 30% chance to make the target Flinch. Only works if the user is Sleeping.
Platinum Mud-Slap ground special 10 20 100% Has a 100% chance to lower the target's Accuracy.
Platinum Rollout rock physical 20 30 90% Power doubles every turn this move is used in succession after the first, resetting after five turns.
Platinum Uproar normal special 10 50 100% Prevents any Pokemon from Sleeping for 2-5 turns.
Platinum Helping Hand normal none 20 -- 100% 5 Goes first. User's ally's next move inflicts 50% more damage.
Platinum Last Resort normal physical 5 130 100% Can only be used after all of the user's other moves have been used.
Platinum Magnet Rise electric none 10 -- 0% Changes the user's ability to Levitate.
Platinum Seed Bomb grass physical 15 80 100% Inflicts regular damage.
Platinum Gunk Shot poison physical 5 120 70% Has a 30% chance to Poison the target.
Diamond/Pearl/Platinum TMs and HMs
Chains 45 Attract normal none 15 -- 100% Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Chains 78 Captivate normal none 20 -- 100% Lowers the target's Special Attack by two levels if it is the opposite gender.
Chains 57 Charge Beam electric special 10 50 90% Has a 70% chance to raise the user's Special Attack.
Chains H1 Cut normal physical 30 50 95% Inflicts regular damage.
Chains 28 Dig ground physical 10 80 100% User digs underground, dodging all attacks, and hits next turn.
Chains 32 Double Team normal none 15 -- 100% Raises the user's Evasion.
Chains 58 Endure normal none 10 -- 100% 3 Goes first. Prevents the user's HP from lowering below 1 this turn.
Chains 42 Facade normal physical 20 70 100% Power doubles if user is Burned, Paralyzed, or Poisoned.
Chains 70 Flash normal none 20 -- 100% Lowers the target's Accuracy.
Chains 56 Fling dark physical 10 varies 100% Throws held item at the target; power depends on the item.
Chains 21 Frustration normal physical 20 varies 100% Power increases as Happiness decreases, up to a maximum of 102.
Chains 86 Grass Knot grass special 20 varies 100% Inflicts more damage to heavier targets, with a maximum of 120 power.
Chains 10 Hidden Power normal special 15 varies 100% Power and type depend upon user's IVs. Power can range from 30 to 70.
Chains 23 Iron Tail steel physical 15 100 75% Has a 30% chance to lower the target's Defense.
Chains 16 Light Screen psychic none 30 -- 100% Reduces damage from special attacks by 50% for five turns..
Chains 83 Natural Gift normal physical 15 varies 100% Power and type depend on the held berry.
Chains 17 Protect normal none 10 -- 0% 3 Goes first. Prevents any moves from hitting the user this turn.
Chains 18 Rain Dance water none 5 -- 0% Changes the weather to rain for five turns.
Chains 44 Rest psychic none 10 -- 100% User Sleeps, completely healing itself.
Chains 27 Return normal physical 20 varies 100% Power increases with Happiness, up to a maximum of 102.
Chains 43 Secret Power normal physical 20 70 100% Has a 30% chance to inflict a status effect which depends upon the terrain.
Chains 34 Shock Wave electric special 20 60 100% Never misses.
Chains 82 Sleep Talk normal none 10 -- 100% Randomly uses one of the user's other three moves. Only works if the user is Sleeping.
Chains 90 Substitute normal none 10 -- 100% Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Chains 87 Swagger normal none 15 -- 90% Raises the target's Attack by two levels and Confuses the target.
Chains 25 Thunder electric special 10 120 70% Has a 30% chance to Paralyze the target.
Chains 73 Thunder Wave electric none 20 -- 100% Paralyzes the target.
Chains 24 Thunderbolt electric special 15 95 100% Has a 10% chance to Paralyze the target.
Chains 06 Toxic poison none 10 -- 85% Badly Poisons the target, inflicting more damage every turn.
Chains 89 U-Turn bug physical 20 70 100% User must switch out after attacking.

Pachirisu in other Pokédexes