Essentials

Pachirisu

Pachirisu

electric

Abilities

Run Away
This Pokemon can always run from wild battles.
Pickup
After battle, this Pokemon will sometimes be holding an item if it was not already.

Damage Taken

  • bug 1
  • dark 1
  • dragon 1
  • electric ½
  • fighting 1
  • fire 1
  • flying ½
  • ghost 1
  • grass 1
  • ground 2
  • ice 1
  • normal 1
  • poison 1
  • psychic 1
  • rock 1
  • steel ½
  • water 1
  • ??? 1

Pokédex Numbers

Introduced in
Generation 4
National
417
Sinnoh Generation 4
55

Names

Japanese
パチリス (pachirisu)
Official Roomaji
Pachirisu
Korean
파치리스
Chinese
帕奇利茲
French
Pachirisu
German
Pachirisu

Breeding

Gender
½ male, ½ female
Egg groups
  • Ground
  • Fairy
Steps to hatch
2560

Compatibility

  • Rattata
  • Ekans
  • Pikachu
  • Sandshrew
  • Nidoran♀
  • Nidoran♂
  • Clefairy
  • Vulpix
  • Jigglypuff
  • Diglett
  • Meowth
  • Psyduck
  • Mankey
  • Growlithe
  • Ponyta
  • Farfetch'd
  • Seel
  • Rhyhorn
  • Chansey
  • Tauros
  • Eevee
  • Cyndaquil
  • Sentret
  • Togetic
  • Mareep
  • Marill
  • Hoppip
  • Aipom
  • Wooper
  • Girafarig
  • Dunsparce
  • Snubbull
  • Sneasel
  • Teddiursa
  • Swinub
  • Delibird
  • Houndour
  • Phanpy
  • Stantler
  • Smeargle
  • Miltank
  • Torchic
  • Poochyena
  • Zigzagoon
  • Seedot
  • Shroomish
  • Slakoth
  • Whismur
  • Skitty
  • Mawile
  • Electrike
  • Plusle
  • Minun
  • Roselia
  • Wailmer
  • Numel
  • Torkoal
  • Spoink
  • Spinda
  • Zangoose
  • Seviper
  • Castform
  • Kecleon
  • Absol
  • Snorunt
  • Spheal
  • Chimchar
  • Piplup
  • Bidoof
  • Shinx
  • Pachirisu
  • Buizel
  • Cherubi
  • Buneary
  • Glameow
  • Stunky
  • Lucario
  • Hippopotas

Training

Base EXP
120
1714 EXP at level
Effort points
  • 1 Speed
Capture rate
200
Base happiness
100
Growth rate
medium
Wild held items

Generation 4

None

Evolution

Baby Basic Stage 1 Stage 2
Pachirisu Pachirisu

Stats

Pctile Min IVs Max IVs
HP
60
41.8 293 324
Attack
45
16.1 158 189
Defense
70
55.7 208 239
Special Attack
45
23.9 158 189
Special Defense
90
79.0 248 279
Speed
95
84.7 258 289
Total
405
43.8

Flavor

Flavor Text

Diamond
It makes fur balls that crackle with static electricity. It stores them with berries in tree holes.
Pearl
It makes electricity with pouches in its cheeks and shoots charges from its tail. It lives atop trees.
Platinum
A pair may be seen rubbing their cheek pouches together in an effort to share stored electricity.

Sprites

Pachirisu Pachirisu Pachirisu Pachirisu
Pachirisu Pachirisu Pachirisu Pachirisu

Miscellany

Species
EleSquirrel
Color
white
Cry
download mp3
Pawprint
Pachirisu
Shape
Mensal

Height

Trainer dude

Pachirisu
4

1'3.7"
0.4 m

Weight

Trainer dudette

Pachirisu
39

8.6 lb
3.9 kg

Locations

Diamond Diamond
Pearl Pearl
Platinum Platinum

Moves

Generation 4 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Growl normal None 40 0 100%

Lowers the target's Attack by one level.

Bide normal Physical 10 1 100% 1

User waits for 2-3 turns, then hits back for twice the damage it took.

5 Quick Attack normal Physical 30 40 100% 1

Inflicts regular damage with no additional effect.

9 Charm normal None 20 0 100%

Lowers the target's Attack by two levels.

13 Spark electric Physical 20 65 100%

Has a 30% chance to paralyze the target.

17 Endure normal None 10 0 100% 3

Prevents the user's HP from lowering below 1 this turn.

21 Swift normal Special 20 60 100%

Never misses.

25 Sweet Kiss normal None 10 0 75%

Confuses the target.

29 Discharge electric Special 15 80 100%

Has a 30% chance to paralyze the target.

33 Super Fang normal Physical 10 1 90%

Inflicts damage equal to half the target's HP.

37 Last Resort normal Physical 5 130 100%

Can only be used after all of the user's other moves have been used.

Generation 4 Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Bite dark Physical 25 60 100%

Has a 30% chance to make the target flinch.

Covet normal Physical 40 40 100%

Takes the target's item.

Defense Curl normal None 40 0 100%

Raises user's Defense by one level.

Fake Tears dark None 20 0 100%

Lowers the target's Special Defense by two levels.

Flail normal Physical 15 1 100%

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Flatter dark None 15 0 100%

Raises the target's Special Attack by two levels and confuses the target.

Rollout rock Physical 20 30 90%

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Generation 4 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Platinum Heart GoldSoul Silver Gunk Shot poison Physical 5 120 70%

Has a 30% chance to poison the target.

Platinum Heart GoldSoul Silver Headbutt normal Physical 15 70 100%

Has a 30% chance to make the target flinch.

Platinum Heart GoldSoul Silver Helping Hand normal None 20 0 100% 5

Ally's next move inflicts half more damage.

Platinum Heart GoldSoul Silver Last Resort normal Physical 5 130 100%

Can only be used after all of the user's other moves have been used.

Platinum Heart GoldSoul Silver Magnet Rise electric None 10 0 0%

User is immune to Ground moves and effects for five turns.

Platinum Heart GoldSoul Silver Mud-Slap ground Special 10 20 100%

Has a 100% chance to lower the target's Accuracy by one level.

Platinum Heart GoldSoul Silver Rollout rock Physical 20 30 90%

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Platinum Heart GoldSoul Silver Seed Bomb grass Physical 15 80 100%

Inflicts regular damage with no additional effect.

Platinum Heart GoldSoul Silver Snore normal Special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Platinum Heart GoldSoul Silver Super Fang normal Physical 10 1 90%

Inflicts damage equal to half the target's HP.

Platinum Heart GoldSoul Silver Swift normal Special 20 60 100%

Never misses.

Platinum Heart GoldSoul Silver ThunderPunch electric Physical 15 75 100%

Has a 10% chance to paralyze the target.

Platinum Heart GoldSoul Silver Uproar normal Special 10 50 100%

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Generation 4 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
06 Toxic poison None 10 0 85%

Badly poisons the target, inflicting more damage every turn.

10 Hidden Power normal Special 15 1 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

16 Light Screen psychic None 30 0 100%

Reduces damage from special attacks by 50% for five turns..

17 Protect normal None 10 0 0% 3

Prevents any moves from hitting the user this turn.

18 Rain Dance water None 5 0 0%

Changes the weather to rain for five turns.

21 Frustration normal Physical 20 1 100%

Power increases as happiness decreases, up to a maximum of 102.

23 Iron Tail steel Physical 15 100 75%

Has a 30% chance to lower the target's Defense by one level.

24 Thunderbolt electric Special 15 95 100%

Has a 10% chance to paralyze the target.

25 Thunder electric Special 10 120 70%

Has a 30% chance to paralyze the target.

27 Return normal Physical 20 1 100%

Power increases with happiness, up to a maximum of 102.

28 Dig ground Physical 10 80 100%

User digs underground, dodging all attacks, and hits next turn.

32 Double Team normal None 15 0 100%

Raises the user's Evasion by one level.

34 Shock Wave electric Special 20 60 100%

Never misses.

42 Facade normal Physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 Secret Power normal Physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

44 Rest psychic None 10 0 100%

User sleeps for two turns, completely healing itself.

45 Attract normal None 15 0 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

56 Fling dark Physical 10 1 100%

Throws held item at the target; power depends on the item.

57 Charge Beam electric Special 10 50 90%

Has a 70% chance to raise the user's Special Attack by one level.

58 Endure normal None 10 0 100% 3

Prevents the user's HP from lowering below 1 this turn.

70 Flash normal None 20 0 100%

Lowers the target's Accuracy by one level.

73 Thunder Wave electric None 20 0 100%

Paralyzes the target.

78 Captivate normal None 20 0 100%

Lowers the target's Special Attack by two levels if it's the opposite gender.

82 Sleep Talk normal None 10 0 100%

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83 Natural Gift normal Physical 15 1 100%

Power and type depend on the held berry.

86 Grass Knot grass Special 20 1 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

87 Swagger normal None 15 0 90%

Raises the target's Attack by two levels and confuses the target.

89 U-Turn bug Physical 20 70 100%

User must switch out after attacking.

90 Substitute normal None 10 0 100%

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H1 Cut normal Physical 30 50 95%

Inflicts regular damage with no additional effect.

External Links