Essentials

Mawile

Mawile

steel

Abilities

Intimidate
This Pokemon lowers the enemy's Attack one level when it enters battle.
Hyper Cutter
This Pokemon cannot have its Attack lowered.

Damage Taken

  • bug ½
  • dark ½
  • dragon ½
  • electric 1
  • fighting 2
  • fire 2
  • flying ½
  • ghost ½
  • grass ½
  • ground 2
  • ice ½
  • normal ½
  • poison 0
  • psychic ½
  • rock ½
  • steel ½
  • water 1
  • ??? 1

Pokédex Numbers

Introduced in
Generation 3
National
303
Hoenn Generation 3
69

Names

Japanese
クチート (kuchiito)
Official Roomaji
Kucheat
Korean
입치트
Chinese
大嘴娃
French
Mysdibule
German
Flunkifer

Breeding

Gender
½ male, ½ female
Egg groups
  • Ground
  • Fairy
Steps to hatch
5120

Compatibility

  • Rattata
  • Ekans
  • Pikachu
  • Sandshrew
  • Nidoran♀
  • Nidoran♂
  • Clefairy
  • Vulpix
  • Jigglypuff
  • Diglett
  • Meowth
  • Psyduck
  • Mankey
  • Growlithe
  • Ponyta
  • Farfetch'd
  • Seel
  • Rhyhorn
  • Chansey
  • Tauros
  • Eevee
  • Cyndaquil
  • Sentret
  • Togetic
  • Mareep
  • Marill
  • Hoppip
  • Aipom
  • Wooper
  • Girafarig
  • Dunsparce
  • Snubbull
  • Sneasel
  • Teddiursa
  • Swinub
  • Delibird
  • Houndour
  • Phanpy
  • Stantler
  • Smeargle
  • Miltank
  • Torchic
  • Poochyena
  • Zigzagoon
  • Seedot
  • Shroomish
  • Slakoth
  • Whismur
  • Skitty
  • Mawile
  • Electrike
  • Plusle
  • Minun
  • Roselia
  • Wailmer
  • Numel
  • Torkoal
  • Spoink
  • Spinda
  • Zangoose
  • Seviper
  • Castform
  • Kecleon
  • Absol
  • Snorunt
  • Spheal
  • Chimchar
  • Piplup
  • Bidoof
  • Shinx
  • Pachirisu
  • Buizel
  • Cherubi
  • Buneary
  • Glameow
  • Stunky
  • Lucario
  • Hippopotas

Training

Base EXP
98
1400 EXP at level
Effort points
  • 1 Attack
  • 1 Defense
Capture rate
45
Base happiness
70
Growth rate
fast
Wild held items

Generation 3

None

Generation 4

5% Occa BerryOcca Berry

Evolution

Baby Basic Stage 1 Stage 2
Mawile Mawile

Stats

Pctile Min IVs Max IVs
HP
50
26.4 273 304
Attack
85
67.8 238 269
Defense
85
72.5 238 269
Special Attack
55
35.3 178 209
Special Defense
55
34.0 178 209
Speed
50
32.0 168 199
Total
380
37.0

Flavor

Flavor Text

Diamond
Attached to its head is a huge set of jaws formed by horns. It can chew through iron beams.
Pearl
Attached to its head is a huge set of jaws formed by horns. It can chew through iron beams.
Platinum
Attached to its head is a huge set of jaws formed by horns. It can chew through iron beams.
Heart Gold
It chomps with its gaping mouth. Its huge jaws are actually steel horns that have been transformed.
Soul Silver
It chomps with its gaping mouth. Its huge jaws are actually steel horns that have been transformed.

Sprites

Mawile Mawile Mawile Mawile

Miscellany

Species
Deceiver
Color
black
Cry
download mp3
Habitat Generation 3
cave
Pawprint
Mawile
Shape
Anthropomorphic

Height

Trainer dude

Mawile
6

1'11.6"
0.6 m

Weight

Trainer dudette

Mawile
115

25.4 lb
11.5 kg

Locations

Diamond Diamond
Pearl Pearl
Platinum Platinum
Soul Silver Soul Silver

Moves

Generation 3 DiamondPearl
Platinum
Heart GoldSoul Silver Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Astonish ghost Physical 15 30 100%

Has a 30% chance to make the target flinch.

6 6 6 Fake Tears dark None 20 0 100%

Lowers the target's Special Defense by two levels.

11 11 11 Bite dark Physical 25 60 100%

Has a 30% chance to make the target flinch.

16 16 16 Sweet Scent normal None 20 0 100%

Lowers the target's Evasion by one level.

21 21 21 ViceGrip normal Physical 30 55 100%

Inflicts regular damage with no additional effect.

26 26 26 Faint Attack dark Physical 20 60 100%

Never misses.

31 31 31 Baton Pass normal None 40 0 100%

Allows the trainer to switch out the user and pass effects along to its replacement.

36 36 36 Crunch dark Physical 15 80 100%

Has a 20% chance to lower the target's Defense by one level.

41 41 41 Iron Defense steel None 15 0 100%

Raises the user's Defense by two levels.

46 46 Sucker Punch dark Physical 5 80 100% 1

Only works if the target is about to use a damaging move.

46 51 51 Stockpile normal None 20 0 100%

Stores energy up to three times for use with Spit Up and Swallow.

46 51 51 Swallow normal None 10 0 100%

Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.

46 51 51 Spit Up normal Special 10 1 100%

Power is 100 times the amount of energy Stockpiled.

56 56 Iron Head steel Physical 15 80 100%

Has a 30% chance to make the target flinch.

Generation 3 DiamondPearl
Platinum
Heart GoldSoul Silver Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
AncientPower rock Special 5 60 100%

Has a 10% chance to raise all of the user's stats by one level.

False Swipe normal Physical 40 40 100%

Cannot lower the target's HP below 1.

Fire Fang fire Physical 15 65 95%

Has a 10% chance to burn the target and a 10% chance to make the target flinch.

Guard Swap psychic None 10 0 0%

User swaps Defense and Special Defense changes with the target.

Ice Fang ice Physical 15 65 95%

Has a 10% chance to freeze the target and a 10% chance to make the target flinch.

Poison Fang poison Physical 15 50 100%

Has a 30% chance to badly poison the target.

Psych Up normal None 10 0 100%

Discards the user's stat changes and copies the target's.

Punishment dark Physical 5 60 100%

Power increases against targets with more raised stats, up to a maximum of 200.

Sucker Punch dark Physical 5 80 100% 1

Only works if the target is about to use a damaging move.

Swords Dance normal None 30 0 100%

Raises the user's Attack by two levels.

Thunder Fang electric Physical 15 65 95%

Has a 10% chance to paralyze the target and a 10% chance to make the target flinch.

Tickle normal None 20 0 100%

Lowers the target's Attack and Defense by one level.

Generation 3 DiamondPearl
Platinum
Heart GoldSoul Silver Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver AncientPower rock Special 5 60 100%

Has a 10% chance to raise all of the user's stats by one level.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Body Slam normal Physical 15 85 100%

Has a 30% chance to paralyze the target.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Counter fighting Physical 20 1 100% -5

Inflicts twice the damage the user received from the last physical hit it took.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Double-Edge normal Physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver DynamicPunch fighting Physical 5 100 50%

Has a 100% chance to confuse the target.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Endure normal None 10 0 100% 3

Prevents the user's HP from lowering below 1 this turn.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Headbutt normal Physical 15 70 100%

Has a 30% chance to make the target flinch.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Ice Punch ice Physical 15 75 100%

Has a 10% chance to freeze the target.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Icy Wind ice Special 15 55 95%

Has a 100% chance to lower the target's Speed by one level.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Iron Defense steel None 15 0 100%

Raises the user's Defense by two levels.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Iron Head steel Physical 15 80 100%

Has a 30% chance to make the target flinch.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Knock Off dark Physical 20 20 100%

Target drops its held item.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Magnet Rise electric None 10 0 0%

User is immune to Ground moves and effects for five turns.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Mega Kick normal Physical 5 120 75%

Inflicts regular damage with no additional effect.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Mega Punch normal Physical 20 80 85%

Inflicts regular damage with no additional effect.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Mimic normal None 10 0 100%

Copies the target's last used move.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Mud-Slap ground Special 10 20 100%

Has a 100% chance to lower the target's Accuracy by one level.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Pain Split normal None 20 0 0%

Sets the user's and targets's HP to the average of their current HP.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Psych Up normal None 10 0 100%

Discards the user's stat changes and copies the target's.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Rock Slide rock Physical 10 75 90%

Has a 30% chance to make the target flinch.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Seismic Toss fighting Physical 20 1 100%

Inflicts damage equal to the user's level.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Sleep Talk normal None 10 0 100%

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Snore normal Special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Substitute normal None 10 0 100%

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Sucker Punch dark Physical 5 80 100% 1

Only works if the target is about to use a damaging move.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Super Fang normal Physical 10 1 90%

Inflicts damage equal to half the target's HP.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Swagger normal None 15 0 90%

Raises the target's Attack by two levels and confuses the target.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Swords Dance normal None 30 0 100%

Raises the user's Attack by two levels.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver ThunderPunch electric Physical 15 75 100%

Has a 10% chance to paralyze the target.

Generation 3 DiamondPearl
Platinum
Heart GoldSoul Silver Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
01 01 01 Focus Punch fighting Physical 20 150 100% -3

If the user takes damage before attacking, the attack is canceled.

06 06 06 Toxic poison None 10 0 85%

Badly poisons the target, inflicting more damage every turn.

10 10 10 Hidden Power normal Special 15 1 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

11 11 11 Sunny Day fire None 5 0 0%

Changes the weather to sunny for five turns.

12 12 12 Taunt dark None 20 0 100%

For the next few turns, the target can only use damaging moves.

13 13 13 Ice Beam ice Special 10 95 100%

Has a 10% chance to freeze the target.

15 15 15 Hyper Beam normal Special 5 150 90%

User foregoes its next turn to recharge.

17 17 17 Protect normal None 10 0 0% 3

Prevents any moves from hitting the user this turn.

18 18 18 Rain Dance water None 5 0 0%

Changes the weather to rain for five turns.

21 21 21 Frustration normal Physical 20 1 100%

Power increases as happiness decreases, up to a maximum of 102.

22 22 22 SolarBeam grass Special 10 120 100%

Requires a turn to charge before attacking.

27 27 27 Return normal Physical 20 1 100%

Power increases with happiness, up to a maximum of 102.

30 30 Shadow Ball ghost Special 15 80 100%

Has a 20% chance to lower the target's Special Defense by one level.

31 31 31 Brick Break fighting Physical 15 75 100%

Destroys Reflect and Light Screen.

32 32 32 Double Team normal None 15 0 100%

Raises the user's Evasion by one level.

35 35 35 Flamethrower fire Special 15 95 100%

Has a 10% chance to burn the target.

36 36 36 Sludge Bomb poison Special 10 90 100%

Has a 30% chance to poison the target.

37 37 37 Sandstorm rock None 10 0 100%

Changes the weather to a sandstorm for five turns.

38 38 38 Fire Blast fire Special 5 120 85%

Has a 10% chance to burn the target.

39 39 39 Rock Tomb rock Physical 10 50 80%

Has a 100% chance to lower the target's Speed by one level.

41 41 41 Torment dark None 15 0 100%

Prevents the target from using the same move twice in a row.

42 42 42 Facade normal Physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 43 43 Secret Power normal Physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

44 44 44 Rest psychic None 10 0 100%

User sleeps for two turns, completely healing itself.

45 45 45 Attract normal None 15 0 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

52 52 Focus Blast fighting Special 5 120 70%

Has a 10% chance to lower the target's Special Defense by one level.

56 56 Fling dark Physical 10 1 100%

Throws held item at the target; power depends on the item.

57 57 Charge Beam electric Special 10 50 90%

Has a 70% chance to raise the user's Special Attack by one level.

58 58 Endure normal None 10 0 100% 3

Prevents the user's HP from lowering below 1 this turn.

63 63 Embargo dark None 15 0 100%

Target cannot use held items.

66 66 Payback dark Physical 10 50 100%

Power is doubled if the target has already moved this turn.

68 68 Giga Impact normal Physical 5 150 90%

User foregoes its next turn to recharge.

75 75 Swords Dance normal None 30 0 100%

Raises the user's Attack by two levels.

78 78 Captivate normal None 20 0 100%

Lowers the target's Special Attack by two levels if it's the opposite gender.

79 79 Dark Pulse dark Special 15 80 100%

Has a 20% chance to make the target flinch.

80 80 Rock Slide rock Physical 10 75 90%

Has a 30% chance to make the target flinch.

82 82 Sleep Talk normal None 10 0 100%

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83 83 Natural Gift normal Physical 15 1 100%

Power and type depend on the held berry.

86 86 Grass Knot grass Special 20 1 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

87 87 Swagger normal None 15 0 90%

Raises the target's Attack by two levels and confuses the target.

90 90 Substitute normal None 10 0 100%

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

91 91 Flash Cannon steel Special 10 80 100%

Has a 10% chance to lower the target's Special Defense by one level.

H4 H4 H4 Strength normal Physical 15 80 100%

Inflicts regular damage with no additional effect.

H6 H6 H6 Rock Smash fighting Physical 15 40 100%

Has a 50% chance to lower the target's Defense by one level.

External Links