Essentials
Abilities
- Intimidate
- This Pokemon lowers the enemy's Attack one level when it enters battle.
- Hyper Cutter
- This Pokemon cannot have its Attack lowered.
Damage Taken
Pokédex Numbers
- Introduced in

- National
- 303
- Hoenn

- 69
Names
- Japanese

- クチート (kuchiito)
- Official Roomaji

- Kucheat
- Korean

- 입치트
- Chinese

- 大嘴娃
- French

- Mysdibule
- German

- Flunkifer
Training
- Base EXP
-
98
1400 EXP at level - Effort points
-
- 1 Attack
- 1 Defense
- Capture rate
- 45
- Base happiness
- 70
- Growth rate
- fast
- Wild held items
-

None 
5%
Occa Berry
Evolution
| Baby | Basic | Stage 1 | Stage 2 |
|---|---|---|---|
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Stats
| Pctile | Min IVs | Max IVs | |||
|---|---|---|---|---|---|
| HP | 26.4 | 273 | 304 | ||
| Attack | 67.8 | 238 | 269 | ||
| Defense | 72.5 | 238 | 269 | ||
| Special Attack | 35.3 | 178 | 209 | ||
| Special Defense | 34.0 | 178 | 209 | ||
| Speed | 32.0 | 168 | 199 | ||
| Total | 37.0 | ||||
Flavor
Flavor Text

- Attached to its head is a huge set of jaws formed by horns. It can chew through iron beams.

- Attached to its head is a huge set of jaws formed by horns. It can chew through iron beams.

- Attached to its head is a huge set of jaws formed by horns. It can chew through iron beams.

- It chomps with its gaping mouth. Its huge jaws are actually steel horns that have been transformed.

- It chomps with its gaping mouth. Its huge jaws are actually steel horns that have been transformed.
Sprites
Miscellany
- Species
- Deceiver
- Color
- black
- Cry
- download mp3
- Habitat

cave- Pawprint

- Shape
-
Anthropomorphic
Height
1'11.6"
0.6 m
Weight
25.4 lb
11.5 kg
Locations
- Diamond

- Pearl

- Platinum

- Soul Silver

Moves
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Move | Type | Class | PP | Power | Acc | Pri | Effect |
|---|---|---|---|---|---|---|---|---|---|---|
| Level up: Learned when a Pokémon reaches a certain level. | ||||||||||
| — | — | — | Astonish |
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15 | 30 | 100% | Has a 30% chance to make the target flinch. |
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| 6 | 6 | 6 | Fake Tears |
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20 | 0 | 100% | Lowers the target's Special Defense by two levels. |
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| 11 | 11 | 11 | Bite |
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25 | 60 | 100% | Has a 30% chance to make the target flinch. |
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| 16 | 16 | 16 | Sweet Scent |
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20 | 0 | 100% | Lowers the target's Evasion by one level. |
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| 21 | 21 | 21 | ViceGrip |
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30 | 55 | 100% | Inflicts regular damage with no additional effect. |
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| 26 | 26 | 26 | Faint Attack |
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20 | 60 | 100% | Never misses. |
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| 31 | 31 | 31 | Baton Pass |
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40 | 0 | 100% | Allows the trainer to switch out the user and pass effects along to its replacement. |
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| 36 | 36 | 36 | Crunch |
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15 | 80 | 100% | Has a 20% chance to lower the target's Defense by one level. |
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| 41 | 41 | 41 | Iron Defense |
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15 | 0 | 100% | Raises the user's Defense by two levels. |
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| 46 | 46 | Sucker Punch |
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5 | 80 | 100% | 1 | Only works if the target is about to use a damaging move. |
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| 46 | 51 | 51 | Stockpile |
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20 | 0 | 100% | Stores energy up to three times for use with Spit Up and Swallow. |
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| 46 | 51 | 51 | Swallow |
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10 | 0 | 100% | Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles. |
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| 46 | 51 | 51 | Spit Up |
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10 | 1 | 100% | Power is 100 times the amount of energy Stockpiled. |
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| 56 | 56 | Iron Head |
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15 | 80 | 100% | Has a 30% chance to make the target flinch. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect |
| Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||||
| AncientPower |
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5 | 60 | 100% | Has a 10% chance to raise all of the user's stats by one level. |
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| False Swipe |
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40 | 40 | 100% | Cannot lower the target's HP below 1. |
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| Fire Fang |
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15 | 65 | 95% | Has a 10% chance to burn the target and a 10% chance to make the target flinch. |
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| Guard Swap |
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10 | 0 | 0% | User swaps Defense and Special Defense changes with the target. |
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| Ice Fang |
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15 | 65 | 95% | Has a 10% chance to freeze the target and a 10% chance to make the target flinch. |
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| Poison Fang |
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15 | 50 | 100% | Has a 30% chance to badly poison the target. |
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| Psych Up |
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10 | 0 | 100% | Discards the user's stat changes and copies the target's. |
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| Punishment |
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5 | 60 | 100% | Power increases against targets with more raised stats, up to a maximum of 200. |
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| Sucker Punch |
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5 | 80 | 100% | 1 | Only works if the target is about to use a damaging move. |
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| Swords Dance |
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30 | 0 | 100% | Raises the user's Attack by two levels. |
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| Thunder Fang |
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15 | 65 | 95% | Has a 10% chance to paralyze the target and a 10% chance to make the target flinch. |
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| Tickle |
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20 | 0 | 100% | Lowers the target's Attack and Defense by one level. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect |
| Tutor: Can be taught at any time by an NPC. | ||||||||||
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AncientPower |
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5 | 60 | 100% | Has a 10% chance to raise all of the user's stats by one level. |
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Body Slam |
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15 | 85 | 100% | Has a 30% chance to paralyze the target. |
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Counter |
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20 | 1 | 100% | -5 | Inflicts twice the damage the user received from the last physical hit it took. |
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Double-Edge |
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15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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DynamicPunch |
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5 | 100 | 50% | Has a 100% chance to confuse the target. |
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Endure |
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10 | 0 | 100% | 3 | Prevents the user's HP from lowering below 1 this turn. |
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Headbutt |
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15 | 70 | 100% | Has a 30% chance to make the target flinch. |
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Ice Punch |
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15 | 75 | 100% | Has a 10% chance to freeze the target. |
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Icy Wind |
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15 | 55 | 95% | Has a 100% chance to lower the target's Speed by one level. |
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Iron Defense |
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15 | 0 | 100% | Raises the user's Defense by two levels. |
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Iron Head |
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15 | 80 | 100% | Has a 30% chance to make the target flinch. |
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Knock Off |
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20 | 20 | 100% | Target drops its held item. |
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Magnet Rise |
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10 | 0 | 0% | User is immune to Ground moves and effects for five turns. |
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Mega Kick |
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5 | 120 | 75% | Inflicts regular damage with no additional effect. |
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Mega Punch |
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20 | 80 | 85% | Inflicts regular damage with no additional effect. |
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Mimic |
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10 | 0 | 100% | Copies the target's last used move. |
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Mud-Slap |
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10 | 20 | 100% | Has a 100% chance to lower the target's Accuracy by one level. |
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Pain Split |
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20 | 0 | 0% | Sets the user's and targets's HP to the average of their current HP. |
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Psych Up |
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10 | 0 | 100% | Discards the user's stat changes and copies the target's. |
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Rock Slide |
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10 | 75 | 90% | Has a 30% chance to make the target flinch. |
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Seismic Toss |
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20 | 1 | 100% | Inflicts damage equal to the user's level. |
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Sleep Talk |
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10 | 0 | 100% | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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Snore |
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15 | 40 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Substitute |
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10 | 0 | 100% | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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Sucker Punch |
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5 | 80 | 100% | 1 | Only works if the target is about to use a damaging move. |
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Super Fang |
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10 | 1 | 90% | Inflicts damage equal to half the target's HP. |
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Swagger |
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15 | 0 | 90% | Raises the target's Attack by two levels and confuses the target. |
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Swords Dance |
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30 | 0 | 100% | Raises the user's Attack by two levels. |
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ThunderPunch |
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15 | 75 | 100% | Has a 10% chance to paralyze the target. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect |
| Machine: Can be taught at any time by using a TM or HM. | ||||||||||
| 01 | 01 | 01 | Focus Punch |
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20 | 150 | 100% | -3 | If the user takes damage before attacking, the attack is canceled. |
| 06 | 06 | 06 | Toxic |
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10 | 0 | 85% | Badly poisons the target, inflicting more damage every turn. |
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| 10 | 10 | 10 | Hidden Power |
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15 | 1 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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| 11 | 11 | 11 | Sunny Day |
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5 | 0 | 0% | Changes the weather to sunny for five turns. |
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| 12 | 12 | 12 | Taunt |
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20 | 0 | 100% | For the next few turns, the target can only use damaging moves. |
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| 13 | 13 | 13 | Ice Beam |
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10 | 95 | 100% | Has a 10% chance to freeze the target. |
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| 15 | 15 | 15 | Hyper Beam |
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5 | 150 | 90% | User foregoes its next turn to recharge. |
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| 17 | 17 | 17 | Protect |
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10 | 0 | 0% | 3 | Prevents any moves from hitting the user this turn. |
| 18 | 18 | 18 | Rain Dance |
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5 | 0 | 0% | Changes the weather to rain for five turns. |
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| 21 | 21 | 21 | Frustration |
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20 | 1 | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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| 22 | 22 | 22 | SolarBeam |
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10 | 120 | 100% | Requires a turn to charge before attacking. |
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| 27 | 27 | 27 | Return |
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20 | 1 | 100% | Power increases with happiness, up to a maximum of 102. |
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| 30 | 30 | Shadow Ball |
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15 | 80 | 100% | Has a 20% chance to lower the target's Special Defense by one level. |
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| 31 | 31 | 31 | Brick Break |
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15 | 75 | 100% | Destroys Reflect and Light Screen. |
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| 32 | 32 | 32 | Double Team |
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15 | 0 | 100% | Raises the user's Evasion by one level. |
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| 35 | 35 | 35 | Flamethrower |
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15 | 95 | 100% | Has a 10% chance to burn the target. |
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| 36 | 36 | 36 | Sludge Bomb |
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10 | 90 | 100% | Has a 30% chance to poison the target. |
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| 37 | 37 | 37 | Sandstorm |
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10 | 0 | 100% | Changes the weather to a sandstorm for five turns. |
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| 38 | 38 | 38 | Fire Blast |
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5 | 120 | 85% | Has a 10% chance to burn the target. |
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| 39 | 39 | 39 | Rock Tomb |
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10 | 50 | 80% | Has a 100% chance to lower the target's Speed by one level. |
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| 41 | 41 | 41 | Torment |
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15 | 0 | 100% | Prevents the target from using the same move twice in a row. |
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| 42 | 42 | 42 | Facade |
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20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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| 43 | 43 | 43 | Secret Power |
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20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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| 44 | 44 | 44 | Rest |
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10 | 0 | 100% | User sleeps for two turns, completely healing itself. |
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| 45 | 45 | 45 | Attract |
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15 | 0 | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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| 52 | 52 | Focus Blast |
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5 | 120 | 70% | Has a 10% chance to lower the target's Special Defense by one level. |
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| 56 | 56 | Fling |
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10 | 1 | 100% | Throws held item at the target; power depends on the item. |
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| 57 | 57 | Charge Beam |
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10 | 50 | 90% | Has a 70% chance to raise the user's Special Attack by one level. |
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| 58 | 58 | Endure |
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10 | 0 | 100% | 3 | Prevents the user's HP from lowering below 1 this turn. |
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| 63 | 63 | Embargo |
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15 | 0 | 100% | Target cannot use held items. |
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| 66 | 66 | Payback |
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10 | 50 | 100% | Power is doubled if the target has already moved this turn. |
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| 68 | 68 | Giga Impact |
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5 | 150 | 90% | User foregoes its next turn to recharge. |
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| 75 | 75 | Swords Dance |
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30 | 0 | 100% | Raises the user's Attack by two levels. |
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| 78 | 78 | Captivate |
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20 | 0 | 100% | Lowers the target's Special Attack by two levels if it's the opposite gender. |
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| 79 | 79 | Dark Pulse |
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15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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| 80 | 80 | Rock Slide |
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10 | 75 | 90% | Has a 30% chance to make the target flinch. |
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| 82 | 82 | Sleep Talk |
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10 | 0 | 100% | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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| 83 | 83 | Natural Gift |
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15 | 1 | 100% | Power and type depend on the held berry. |
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| 86 | 86 | Grass Knot |
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20 | 1 | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
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| 87 | 87 | Swagger |
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15 | 0 | 90% | Raises the target's Attack by two levels and confuses the target. |
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| 90 | 90 | Substitute |
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10 | 0 | 100% | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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| 91 | 91 | Flash Cannon |
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10 | 80 | 100% | Has a 10% chance to lower the target's Special Defense by one level. |
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| H4 | H4 | H4 | Strength |
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15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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| H6 | H6 | H6 | Rock Smash |
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15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one level. |
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½ male, ½ female


