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Mawile


Main Pokédex page | Flavor text and images

General

Mawile
steel

Abilities

Intimidate
This Pokémon lowers the enemy's Attack one level when it enters battle.
Hyper Cutter
This Pokémon cannot have its Attack lowered.

Damage Taken

Dex Numbers

Generation
Ruby/Sapphire/Emerald RSE
Red/Blue/Yellow Kanto
303
Gold/Silver/Crystal Johto
n/a
Ruby/Sapphire/Emerald Hoenn
69
Diamond/Pearl Sinnoh
n/a

Names

Japanese
γ‚―γƒγƒΌγƒˆ
Romaji
Kuchiito

Flavor

Height
1'11.6" or 0.6 m
Weight
25.4 lb or 11.5 kg
Species
Deceiver
Color
black
Cry
mp3 here
Fire Red/Leaf Green Habitat
Cave
Pawprint

Misc

R/B/Y code
n/a

Breeding

Gender
½ male; ½ female (code: 127 or 0x7f)
Breeding groups
5: Ground
6: Fairy
Steps to hatch
5,120
Compatible with
75 families; 166 total Pokémon

In the Wild

Base EXP
98 or 0x62
Capture rate
45 or 0x2d
Base happiness
70 or 0x46
Growth rate
fast
Effort points
1 Attack
1 Defense
Wild held items
Occa Berry (5%)

Evolution Chain

See also: Comparison of this evolution chain

Basic
303 Mawile Base form

Stats

Stat Base Max Stat %ile
L50 L100
HP
50
157 304 22.7
Attack
85
137 269 65.5
Defense
85
137 269 72.2
Special Attack
55
107 209 33.9
Special Defense
55
107 209 31.4
Speed
50
102 199 28.8
Average
63.3
- - 38.3

Flavor

See also: All versions' flavor text and sprites

Diamond/Pearl Attached to its head is a huge set of jaws formed by horns. It can chew through iron beams.

Locations

Iron Island
Iron Island
Iron Island
Iron Island
Iron Island

Sorry, Pearl players! Only Diamond for the moment.

Area Section Level Method
Iron Island B1F left 31 - 33 Ruby 8%
Iron Island B1F right 31 - 33 Ruby 8%
Iron Island B2F left 32 - 34 Ruby 8%
Iron Island B2F right 31 - 33 Ruby 8%
Iron Island B3F 32 - 34 Ruby 8%

Move List

See also: This list in the move search

See also: Contest list

Mawile's Attack is higher, so it will inflict more damage with physical () moves.

Mawile gets the STAB from steel moves.

Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl Move Type Dmg PP Power Acc.* Pri. Description
-- -- Astonish ghost physical 15 30 100% Has a 30% chance to make the target Flinch.
6 6 Fake Tears dark none 20 -- 100% Lowers the target's Special Defense by two levels.
11 11 Bite dark physical 25 60 100% Has a 30% chance to make the target Flinch.
16 16 Sweet Scent normal none 20 -- 100% Lowers the target's Evasion.
21 21 ViceGrip normal physical 30 55 100% Inflicts regular damage.
26 26 Faint Attack dark physical 20 60 100% Never misses.
31 31 Baton Pass normal none 40 -- 100% Allows the trainer to switch out the user and pass effects along to its replacement.
36 36 Crunch dark physical 15 80 100% Has a 20% chance to lower the target's Defense.
41 41 Iron Defense steel none 15 -- 100% Raises the user's Defense by two levels.
46 Sucker Punch dark physical 5 80 100% 1 Goes first. Only works if the target uses a damaging move this turn.
46 51 Spit Up normal special 10 varies 100% Power is equal to 100 times the amount of energy Stockpiled.
46 51 Stockpile normal none 20 -- 100% Stores energy up to three times for use with Spit Up and Swallow.
46 51 Swallow normal none 10 -- 100% Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.
56 Iron Head steel physical 15 80 100% Has a 30% chance to make the target Flinch.
Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl Egg moves (Pokémon can also inherit any TMs they are compatible with)
Chains Ruby/Sapphire Diamond/Pearl AncientPower rock special 5 60 100% Has a 10% chance to raise all of the user's stats.
Chains Ruby/Sapphire Diamond/Pearl False Swipe normal physical 40 40 100% Cannot lower the target's HP below 1.
Chains Diamond/Pearl Fire Fang fire physical 15 65 95% Has a 10% chance to Burn the target and a 10% chance to make the target Flinch.
Chains Diamond/Pearl Ice Fang ice physical 15 65 95% Has a 10% chance to Freeze the target and a 10% chance to make the target Flinch.
Chains Ruby/Sapphire Diamond/Pearl Poison Fang poison physical 15 50 100% Has a 30% chance to badly Poison the target.
Chains Ruby/Sapphire Diamond/Pearl Psych Up normal none 10 -- 100% Discards the user's stat changes and copies the target's.
Chains Diamond/Pearl Punishment dark physical 5 60 100% Inflicts more damage to targets with more positive stat changes.
Chains Diamond/Pearl Sucker Punch dark physical 5 80 100% 1 Goes first. Only works if the target uses a damaging move this turn.
Chains Ruby/Sapphire Diamond/Pearl Swords Dance normal none 30 -- 100% Raises the user's Attack by two levels.
Chains Diamond/Pearl Thunder Fang electric physical 15 65 95% Has a 10% chance to Paralyze the target and a 10% chance to make the target Flinch.
Chains Ruby/Sapphire Diamond/Pearl Tickle normal none 20 -- 100% Lowers the target's Attack and Defense.
Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl Tutored moves
EmeraldFire Red/Leaf Green Mega Punch normal physical 20 80 85% Inflicts regular damage.
Emerald Ice Punch ice physical 15 75 100% Has a 10% chance to Freeze the target.
Emerald ThunderPunch electric physical 15 75 100% Has a 10% chance to Paralyze the target.
EmeraldFire Red/Leaf Green Swords Dance normal none 30 -- 100% Raises the user's Attack by two levels.
EmeraldFire Red/Leaf Green Mega Kick normal physical 5 120 75% Inflicts regular damage.
EmeraldFire Red/Leaf Green Body Slam normal physical 15 85 100% Has a 30% chance to Paralyze the target.
EmeraldFire Red/Leaf Green Double-Edge normal physical 15 120 100% User receives 1/3 the damage inflicted in recoil.
EmeraldFire Red/Leaf Green Counter fighting physical 20 varies 100% -5 Goes last. Inflicts twice the damage the user received from the last hit it took, if the move was Normal or Fighting.
EmeraldFire Red/Leaf Green Seismic Toss fighting physical 20 varies 100% Inflicts damage equal to the user's level.
EmeraldFire Red/Leaf Green Mimic normal none 10 -- 100% Copies the target's last used move.
EmeraldFire Red/Leaf Green Rock Slide rock physical 10 75 90% Has a 30% chance to make the target Flinch.
EmeraldFire Red/Leaf Green Substitute normal none 10 -- 100% Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Emerald Snore normal special 15 40 100% Has a 30% chance to make the target Flinch. Only works if the user is Sleeping.
Emerald Mud-Slap ground special 10 20 100% Has a 100% chance to lower the target's Accuracy.
Emerald Icy Wind ice special 15 55 95% Has a 100% chance to lower the target's Speed.
Emerald Endure normal none 10 -- 100% 3 Goes first. Prevents the user's HP from lowering below 1 this turn.
Emerald Swagger normal none 15 -- 90% Raises the target's Attack by two levels and Confuses the target.
Emerald Sleep Talk normal none 10 -- 100% Randomly uses one of the user's other three moves. Only works if the user is Sleeping.
Emerald DynamicPunch fighting physical 5 100 50% Has a 100% chance to Confuse the target.
Emerald Psych Up normal none 10 -- 100% Discards the user's stat changes and copies the target's.
Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl Miscellaneous moves
xd Sing normal none 15 -- 55% Puts the target to Sleep.
Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl TMs and HMs
Chains 45 45 Attract normal none 15 -- 100% Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Chains 31 31 Brick Break fighting physical 15 75 100% Cancels the effects of Reflect and Light Screen.
Chains 78 Captivate normal none 20 -- 100% Lowers the target's Special Attack by two levels if it is the opposite gender.
Chains 57 Charge Beam electric special 10 50 90% Has a 70% chance to raise the user's Special Attack.
Chains 79 Dark Pulse dark special 15 80 100% Has a 20% chance to make the target Flinch.
Chains 32 32 Double Team normal none 15 -- 100% Raises the user's Evasion.
Chains 63 Embargo dark none 15 -- 100% Target cannot use held items until it leaves battle.
Chains 58 Endure normal none 10 -- 100% 3 Goes first. Prevents the user's HP from lowering below 1 this turn.
Chains 42 42 Facade normal physical 20 70 100% Power doubles if user is Burned, Paralyzed, or Poisoned.
Chains 38 38 Fire Blast fire special 5 120 85% Has a 10% chance to Burn the target.
Chains 35 35 Flamethrower fire special 15 95 100% Has a 10% chance to Burn the target.
Chains 91 Flash Cannon steel special 10 80 100% Has a 10% chance to lower the target's Special Defense.
Chains 56 Fling dark physical 10 varies 100% Throws held item at the target; power depends on the item.
Chains 52 Focus Blast fighting special 5 120 70% Has a 10% chance to lower the target's Special Defense.
Chains 01 01 Focus Punch fighting physical 20 150 100% -3 Goes last. If the user takes damage before attacking, the attack is canceled.
Chains 21 21 Frustration normal physical 20 varies 100% Power increases as Happiness decreases, up to a maximum of 102.
Chains 68 Giga Impact normal physical 5 150 90% User foregoes its next turn to recharge.
Chains 86 Grass Knot grass special 20 varies 100% Inflicts more damage to heavier targets, with a maximum of 120 power.
Chains 10 10 Hidden Power normal special 15 varies 100% Power and type depend upon user's IVs. Power can range from 30 to 70.
Chains 15 15 Hyper Beam normal special 5 150 90% User foregoes its next turn to recharge.
Chains 13 13 Ice Beam ice special 10 95 100% Has a 10% chance to Freeze the target.
Chains 83 Natural Gift normal physical 15 varies 100% Power and type depend on the held berry.
Chains 66 Payback dark physical 10 50 100% Inflicts double damage if the user receives damage before using this move.
Chains 17 17 Protect normal none 10 -- 0% 3 Goes first. Prevents any moves from hitting the user this turn.
Chains 18 18 Rain Dance water none 5 -- 0% Changes the weather to rain for five turns.
Chains 44 44 Rest psychic none 10 -- 100% User Sleeps, completely healing itself.
Chains 27 27 Return normal physical 20 varies 100% Power increases with Happiness, up to a maximum of 102.
Chains 80 Rock Slide rock physical 10 75 90% Has a 30% chance to make the target Flinch.
Chains H6 H6 Rock Smash fighting physical 15 40 100% Has a 50% chance to lower the target's Defense.
Chains 39 39 Rock Tomb rock physical 10 50 80% Has a 100% chance to lower the target's Speed.
Chains 37 37 Sandstorm rock none 10 -- 100% Changes the weather to a sandstorm for five turns.
Chains 43 43 Secret Power normal physical 20 70 100% Has a 30% chance to inflict a status effect which depends upon the terrain.
Chains 30 Shadow Ball ghost special 15 80 100% Has a 20% chance to lower the target's Special Defense.
Chains 82 Sleep Talk normal none 10 -- 100% Randomly uses one of the user's other three moves. Only works if the user is Sleeping.
Chains 36 36 Sludge Bomb poison special 10 90 100% Has a 30% chance to Poison the target.
Chains 22 22 SolarBeam grass special 10 120 100% Requires a turn to charge before attacking.
Chains H4 H4 Strength normal physical 15 80 100% Inflicts regular damage.
Chains 90 Substitute normal none 10 -- 100% Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Chains 11 11 Sunny Day fire none 5 -- 0% Changes the weather to sunny for five turns.
Chains 87 Swagger normal none 15 -- 90% Raises the target's Attack by two levels and Confuses the target.
Chains 75 Swords Dance normal none 30 -- 100% Raises the user's Attack by two levels.
Chains 12 12 Taunt dark none 20 -- 100% For the next two turns, the target can only use moves that inflict damage.
Chains 41 41 Torment dark none 15 -- 100% Prevents the target from using the same move twice in a row until it leaves battle.
Chains 06 06 Toxic poison none 10 -- 85% Badly Poisons the target, inflicting more damage every turn.

Mawile in other Pokédexes