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Scizor


Main Pokédex page | Flavor text and images

General

Scizor
bug steel

Abilities

Swarm
When this Pokémon's HP is 1/3 its max or lower, its Bug moves do 50% more damage.
Technician
This Pokémon inflicts 50% more damage with moves that have power of 60 or less. Hidden Power is not affected.

Damage Taken

Dex Numbers

Generation
Gold/Silver/Crystal GSC
Red/Blue/Yellow Kanto
212
Gold/Silver/Crystal Johto
111
Ruby/Sapphire/Emerald Hoenn
n/a
Diamond/Pearl Sinnoh
n/a

Names

Japanese
ハッサム
Romaji
Hassamu

Flavor

Height
5'10.9" or 1.8 m
Weight
260.1 lb or 118 kg
Species
Pincer
Color
red
Cry
mp3 here
Fire Red/Leaf Green Habitat
Grassland
Pawprint

Misc

R/B/Y code
n/a

Breeding

Gender
½ male; ½ female (code: 127 or 0x7f)
Breeding groups
3: Bug
Steps to hatch
6,400
Compatible with
25 families; 50 total Pokémon

In the Wild

Base EXP
200 or 0xc8
Capture rate
25 or 0x19
Base happiness
70 or 0x46
Growth rate
medium
Effort points
2 Attack
Wild held items
n/a

Evolution Chain

See also: Comparison of this evolution chain

BasicStage 1
123 Scyther Base form 212 Scizor Trade with Metal Coat attached

Stats

Stat Base Max Stat %ile
L50 L100
HP
70
177 344 56.2
Attack
130
182 359 95.5
Defense
100
152 299 82.8
Special Attack
55
107 209 33.9
Special Defense
80
132 259 65.7
Speed
65
117 229 48.7
Average
83.3
- - 79.5

Flavor

See also: All versions' flavor text and sprites

Diamond/Pearl It has a steel-hard body. It intimidates foes by upraising its eye-patterned pincers.

Locations

Sorry, Pearl players! Only Diamond for the moment.

Area Section Level Method

Move List

See also: This list in the move search

See also: Contest list

Scizor's Attack is higher, so it will inflict more damage with physical () moves.

Scizor gets the STAB from bug and steel moves.

Gold/Silver/Crystal Ruby/Sapphire/Emerald Fire Red/Leaf Green Diamond/Pearl Platinum Move Type Dmg PP Power Acc.* Pri. Description
-- Bullet Punch steel physical 30 40 100% 1 Goes first. Inflicts regular damage.
-- -- -- -- -- Leer normal none 30 -- 100% Lowers the target's Defense.
-- -- -- -- -- Quick Attack normal physical 30 40 100% 1 Goes first. Inflicts regular damage.
6 6 6 5 5 Focus Energy normal none 30 -- 100% Increases the critical hit counter by 1 until the user leaves battle.
12 11 11 9 9 Pursuit dark physical 20 40 100% If the target leaves battle this turn, user will hit the target with double power and then hit its replacement normally.
18 16 16 13 13 False Swipe normal physical 40 40 100% Cannot lower the target's HP below 1.
24 21 21 17 17 Agility psychic none 30 -- 100% Raises the user's Speed by two levels.
30 26 26 21 21 Metal Claw steel physical 35 50 95% Has a 10% chance to raise the user's Attack.
25 25 Fury Cutter bug physical 20 10 95% Power doubles every turn this move is used in succession after the first, maxing out after five turns.
36 31 31 29 29 Slash normal physical 20 70 100% Has an increased chance for a critical hit.
33 33 Razor Wind normal special 10 80 100% User charges for one turn before attacking.
42 36 36 Swords Dance normal none 30 -- 100% Raises the user's Attack by two levels.
48 41 Double Team normal none 15 -- 100% Raises the user's Evasion.
41 37 37 Iron Defense steel none 15 -- 100% Raises the user's Defense by two levels.
41 41 X-Scissor bug physical 15 80 100% Inflicts regular damage.
45 45 Night Slash dark physical 15 70 100% Has an increased chance for a critical hit.
46 46 Fury Cutter bug physical 20 10 95% Power doubles every turn this move is used in succession after the first, maxing out after five turns.
49 49 Double Hit normal physical 10 35 90% Hits twice in one turn.
53 53 Iron Head steel physical 15 80 100% Has a 30% chance to make the target Flinch.
57 57 Swords Dance normal none 30 -- 100% Raises the user's Attack by two levels.
61 Feint normal physical 10 50 100% 2 Goes first. Only works if the target uses Protect or Detect on this turn.
Gold/Silver/Crystal Ruby/Sapphire/Emerald Fire Red/Leaf Green Diamond/Pearl Platinum Tutored moves
Emerald Fire Red/Leaf Green Swords Dance normal none 30 -- 100% Raises the user's Attack by two levels.
Emerald Fire Red/Leaf Green Double-Edge normal physical 15 120 100% User receives 1/3 the damage inflicted in recoil.
Emerald Fire Red/Leaf Green Counter fighting physical 20 varies 100% -5 Goes last. Inflicts twice the damage the user received from the last hit it took, if the move was Normal or Fighting.
Emerald Fire Red/Leaf Green Mimic normal none 10 -- 100% Copies the target's last used move.
Emerald Swift normal special 20 60 100% Never misses.
Platinum Swift normal special 20 60 100% Never misses.
Emerald Fire Red/Leaf Green Substitute normal none 10 -- 100% Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Emerald Snore normal special 15 40 100% Has a 30% chance to make the target Flinch. Only works if the user is Sleeping.
Platinum Snore normal special 15 40 100% Has a 30% chance to make the target Flinch. Only works if the user is Sleeping.
Emerald Endure normal none 10 -- 100% 3 Goes first. Prevents the user's HP from lowering below 1 this turn.
Emerald Swagger normal none 15 -- 90% Raises the target's Attack by two levels and Confuses the target.
Emerald Fury Cutter bug physical 20 10 95% Power doubles every turn this move is used in succession after the first, maxing out after five turns.
Platinum Fury Cutter bug physical 20 10 95% Power doubles every turn this move is used in succession after the first, maxing out after five turns.
Emerald Sleep Talk normal none 10 -- 100% Randomly uses one of the user's other three moves. Only works if the user is Sleeping.
Platinum Superpower fighting physical 5 120 100% Lowers the user's Attack and Defense after inflicting damage.
Platinum Knock Off dark physical 20 20 100% Target drops its held item.
Platinum Iron Defense steel none 15 -- 100% Raises the user's Defense by two levels.
Platinum Iron Head steel physical 15 80 100% Has a 30% chance to make the target Flinch.
Platinum Ominous Wind ghost special 5 60 100% Has a 10% chance to raise all of the user's stats.
Gold/Silver/Crystal Ruby/Sapphire/Emerald Fire Red/Leaf Green Diamond/Pearl Platinum TMs and HMs
Chains 40 40 40 40 Aerial Ace flying physical 20 60 100% Never misses.
Chains 45 45 45 45 45 Attract normal none 15 -- 100% Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Chains 31 31 Brick Break fighting physical 15 75 100% Cancels the effects of Reflect and Light Screen.
Chains 78 78 Captivate normal none 20 -- 100% Lowers the target's Special Attack by two levels if it is the opposite gender.
Chains 03 Curse ????? none 10 -- 100% Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Chains H1 H1 H1 H1 H1 Cut normal physical 30 50 95% Inflicts regular damage.
Chains H5 H5 Defog flying none 15 -- 0% Lowers the target's Evade. Cancels the effects of Reflect and Light Screen.
Chains 43 Detect fighting none 5 -- 100% 3 Goes first. Prevents any moves from hitting the user this turn.
Chains 32 32 32 32 32 Double Team normal none 15 -- 100% Raises the user's Evasion.
Chains 20 58 58 Endure normal none 10 -- 100% 3 Goes first. Prevents the user's HP from lowering below 1 this turn.
Chains 42 42 42 42 Facade normal physical 20 70 100% Power doubles if user is Burned, Paralyzed, or Poisoned.
Chains 54 54 False Swipe normal physical 40 40 100% Cannot lower the target's HP below 1.
Chains 91 91 Flash Cannon steel special 10 80 100% Has a 10% chance to lower the target's Special Defense.
Chains 56 56 Fling dark physical 10 varies 100% Throws held item at the target; power depends on the item.
Chains 21 21 21 21 21 Frustration normal physical 20 varies 100% Power increases as Happiness decreases, up to a maximum of 102.
Chains 49 Fury Cutter bug physical 20 10 95% Power doubles every turn this move is used in succession after the first, maxing out after five turns.
Chains 68 68 Giga Impact normal physical 5 150 90% User foregoes its next turn to recharge.
Chains 02 Headbutt normal physical 15 70 100% Has a 30% chance to make the target Flinch.
Chains 10 10 10 10 10 Hidden Power normal special 15 varies 100% Power and type depend upon user's IVs. Power can range from 30 to 70.
Chains 15 15 15 15 15 Hyper Beam normal special 5 150 90% User foregoes its next turn to recharge.
Chains 83 83 Natural Gift normal physical 15 varies 100% Power and type depend on the held berry.
Chains 17 17 17 17 17 Protect normal none 10 -- 0% 3 Goes first. Prevents any moves from hitting the user this turn.
Chains 18 18 18 18 Rain Dance water none 5 -- 0% Changes the weather to rain for five turns.
Chains 44 44 44 44 44 Rest psychic none 10 -- 100% User Sleeps, completely healing itself.
Chains 27 27 27 27 27 Return normal physical 20 varies 100% Power increases with Happiness, up to a maximum of 102.
Chains 08 H6 H6 H6 H6 Rock Smash fighting physical 15 40 100% Has a 50% chance to lower the target's Defense.
Chains 51 51 Roost flying none 10 -- 0% Heals the user by half its max HP.
Chains 37 37 37 37 37 Sandstorm rock none 10 -- 100% Changes the weather to a sandstorm for five turns.
Chains 43 43 43 43 Secret Power normal physical 20 70 100% Has a 30% chance to inflict a status effect which depends upon the terrain.
Chains 62 62 Silver Wind bug special 5 60 100% Has a 10% chance to raise all of the user's stats.
Chains 35 82 82 Sleep Talk normal none 10 -- 100% Randomly uses one of the user's other three moves. Only works if the user is Sleeping.
Chains 13 Snore normal special 15 40 100% Has a 30% chance to make the target Flinch. Only works if the user is Sleeping.
Chains 47 47 47 47 47 Steel Wing steel physical 25 70 90% Has a 10% chance to raise the user's Defense.
Chains H4 H4 H4 H4 H4 Strength normal physical 15 80 100% Inflicts regular damage.
Chains 90 90 Substitute normal none 10 -- 100% Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Chains 11 11 11 11 11 Sunny Day fire none 5 -- 0% Changes the weather to sunny for five turns.
Chains 34 87 87 Swagger normal none 15 -- 90% Raises the target's Attack by two levels and Confuses the target.
Chains 39 Swift normal special 20 60 100% Never misses.
Chains 75 75 Swords Dance normal none 30 -- 100% Raises the user's Attack by two levels.
Chains 46 46 46 46 46 Thief dark physical 10 40 100% Takes the target's item.
Chains 06 06 06 06 06 Toxic poison none 10 -- 85% Badly Poisons the target, inflicting more damage every turn.
Chains 89 89 U-Turn bug physical 20 70 100% User must switch out after attacking.
Chains 81 81 X-Scissor bug physical 15 80 100% Inflicts regular damage.

Scizor in other Pokédexes