Essentials
Abilities
- Sticky Hold
- This Pokemon's item cannot be removed by enemy moves.
- Liquid Ooze
- When the enemy uses absorbtion moves on this Pokemon, it loses HP instead of gaining.
Damage Taken
Pokédex Numbers
- Introduced in

- National
- 317
- Hoenn

- 96
Names
- Japanese

- マルノーム (marunoomu)
- Official Roomaji

- Marunoom
- Korean

- 꿀꺽몬
- Chinese

- 吞食獸
- French

- Avaltout
- German

- Schlukweck
Training
- Base EXP
-
168
2400 EXP at level - Effort points
-
- 2 HP
- Capture rate
- 75
- Base happiness
- 70
- Growth rate
- fast then very slow
- Wild held items
-

5%
Big Pearl

5%
Big Pearl
Evolution
| Baby | Basic | Stage 1 | Stage 2 |
|---|---|---|---|
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Stats
| Pctile | Min IVs | Max IVs | |||
|---|---|---|---|---|---|
| HP | 90.4 | 373 | 404 | ||
| Attack | 51.0 | 214 | 245 | ||
| Defense | 70.4 | 234 | 265 | ||
| Special Attack | 59.7 | 214 | 245 | ||
| Special Defense | 71.3 | 234 | 265 | ||
| Speed | 38.2 | 178 | 209 | ||
| Total | 62.5 | ||||
Flavor
Flavor Text

- It swallows anything whole. It sweats toxic fluids from its follicles to douse foes.

- It swallows anything whole. It sweats toxic fluids from its follicles to douse foes.

- It swallows anything whole. It sweats toxic fluids from its follicles to douse foes.

- It gulps anything that fits in its mouth. Its special enzymes can dissolve anything.

- It gulps anything that fits in its mouth. Its special enzymes can dissolve anything.
Sprites
Miscellany
- Species
- Poison Bag
- Color
- purple
- Cry
- download mp3
- Habitat

grassland- Pawprint

- Shape
-
Brachial
Height
5'6.9"
1.7 m
Weight
176.4 lb
80.0 kg
Locations
Moves
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Move | Type | Class | PP | Power | Acc | Pri | Effect |
|---|---|---|---|---|---|---|---|---|---|
| Level up: Learned when a Pokémon reaches a certain level. | |||||||||
| — | — | Pound |
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35 | 40 | 100% | Inflicts regular damage with no additional effect. |
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| — | — | Yawn |
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10 | 0 | 100% | Target sleeps at the end of the next turn. |
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| — | — | Poison Gas |
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40 | 0 | 55% | Poisons the target. |
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| — | — | Sludge |
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20 | 65 | 100% | Has a 30% chance to poison the target. |
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| 6 | 6 | Yawn |
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10 | 0 | 100% | Target sleeps at the end of the next turn. |
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| 9 | 9 | Poison Gas |
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40 | 0 | 55% | Poisons the target. |
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| 14 | 14 | Sludge |
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20 | 65 | 100% | Has a 30% chance to poison the target. |
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| 17 | 17 | Amnesia |
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20 | 0 | 100% | Raises the user's Special Defense by two levels. |
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| 23 | 23 | Encore |
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5 | 0 | 100% | Forces the target to repeat its last used move every turn for 2 to 6 turns. |
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| 26 | 26 | Body Slam |
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15 | 85 | 100% | Has a 30% chance to paralyze the target. |
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| 31 | 30 | Toxic |
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10 | 0 | 85% | Badly poisons the target, inflicting more damage every turn. |
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| 40 | 38 | Stockpile |
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20 | 0 | 100% | Stores energy up to three times for use with Spit Up and Swallow. |
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| 40 | 38 | Spit Up |
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10 | 1 | 100% | Power is 100 times the amount of energy Stockpiled. |
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| 40 | 38 | Swallow |
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10 | 0 | 100% | Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles. |
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| 48 | 45 | Sludge Bomb |
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10 | 90 | 100% | Has a 30% chance to poison the target. |
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| 52 | Gastro Acid |
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10 | 0 | 100% | Nullifies target's ability until it leaves battle. |
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| 59 | Wring Out |
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5 | 1 | 100% | Power increases against targets with more HP remaining, up to a maximum of 110 power. |
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| 66 | Gunk Shot |
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5 | 120 | 70% | Has a 30% chance to poison the target. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect |
| Tutor: Can be taught at any time by an NPC. | |||||||||
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Block |
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5 | 0 | 100% | Prevents the target from leaving battle. |
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Body Slam |
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15 | 85 | 100% | Has a 30% chance to paralyze the target. |
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Counter |
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20 | 1 | 100% | -5 | Inflicts twice the damage the user received from the last physical hit it took. |
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Defense Curl |
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40 | 0 | 100% | Raises user's Defense by one level. |
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Double-Edge |
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15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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Dream Eater |
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15 | 100 | 100% | Only works on sleeping Pokémon. Heals the user by half the damage inflicted. |
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DynamicPunch |
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5 | 100 | 50% | Has a 100% chance to confuse the target. |
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Endure |
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10 | 0 | 100% | 3 | Prevents the user's HP from lowering below 1 this turn. |
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Explosion |
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5 | 250 | 100% | Inflicts double damage. User faints. |
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Fire Punch |
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15 | 75 | 100% | Has a 10% chance to burn the target. |
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Gastro Acid |
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10 | 0 | 100% | Nullifies target's ability until it leaves battle. |
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Gunk Shot |
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5 | 120 | 70% | Has a 30% chance to poison the target. |
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Headbutt |
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15 | 70 | 100% | Has a 30% chance to make the target flinch. |
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Ice Punch |
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15 | 75 | 100% | Has a 10% chance to freeze the target. |
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Mimic |
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10 | 0 | 100% | Copies the target's last used move. |
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Mud-Slap |
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10 | 20 | 100% | Has a 100% chance to lower the target's Accuracy by one level. |
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Pain Split |
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20 | 0 | 0% | Sets the user's and targets's HP to the average of their current HP. |
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Rollout |
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20 | 30 | 90% | Power doubles every turn this move is used in succession after the first, resetting after five turns. |
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Seed Bomb |
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15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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Sleep Talk |
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10 | 0 | 100% | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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Snore |
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15 | 40 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Substitute |
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10 | 0 | 100% | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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Swagger |
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15 | 0 | 90% | Raises the target's Attack by two levels and confuses the target. |
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ThunderPunch |
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15 | 75 | 100% | Has a 10% chance to paralyze the target. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect |
| Machine: Can be taught at any time by using a TM or HM. | |||||||||
| 03 | 03 | Water Pulse |
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20 | 60 | 100% | Has a 20% chance to confuse the target. |
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| 06 | 06 | Toxic |
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10 | 0 | 85% | Badly poisons the target, inflicting more damage every turn. |
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| 09 | 09 | Bullet Seed |
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30 | 10 | 100% | Hits 2-5 times in one turn. |
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| 10 | 10 | Hidden Power |
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15 | 1 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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| 11 | 11 | Sunny Day |
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5 | 0 | 0% | Changes the weather to sunny for five turns. |
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| 13 | 13 | Ice Beam |
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10 | 95 | 100% | Has a 10% chance to freeze the target. |
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| 15 | 15 | Hyper Beam |
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5 | 150 | 90% | User foregoes its next turn to recharge. |
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| 17 | 17 | Protect |
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10 | 0 | 0% | 3 | Prevents any moves from hitting the user this turn. |
| 18 | 18 | Rain Dance |
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5 | 0 | 0% | Changes the weather to rain for five turns. |
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| 19 | 19 | Giga Drain |
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10 | 60 | 100% | Heals the user by half the damage inflicted. |
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| 21 | 21 | Frustration |
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20 | 1 | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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| 22 | 22 | SolarBeam |
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10 | 120 | 100% | Requires a turn to charge before attacking. |
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| 26 | Earthquake |
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10 | 100 | 100% | Inflicts regular damage and can hit Dig users. |
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| 27 | 27 | Return |
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20 | 1 | 100% | Power increases with happiness, up to a maximum of 102. |
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| 30 | 30 | Shadow Ball |
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15 | 80 | 100% | Has a 20% chance to lower the target's Special Defense by one level. |
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| 32 | 32 | Double Team |
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15 | 0 | 100% | Raises the user's Evasion by one level. |
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| 34 | 34 | Shock Wave |
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20 | 60 | 100% | Never misses. |
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| 36 | 36 | Sludge Bomb |
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10 | 90 | 100% | Has a 30% chance to poison the target. |
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| 42 | 42 | Facade |
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20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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| 43 | 43 | Secret Power |
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20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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| 44 | 44 | Rest |
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10 | 0 | 100% | User sleeps for two turns, completely healing itself. |
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| 45 | 45 | Attract |
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15 | 0 | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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| 49 | 49 | Snatch |
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10 | 0 | 100% | 4 | Steals the target's move, if it's self-targeted. |
| 58 | Endure |
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10 | 0 | 100% | 3 | Prevents the user's HP from lowering below 1 this turn. |
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| 64 | Explosion |
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5 | 250 | 100% | Inflicts double damage. User faints. |
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| 68 | Giga Impact |
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5 | 150 | 90% | User foregoes its next turn to recharge. |
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| 78 | Captivate |
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20 | 0 | 100% | Lowers the target's Special Attack by two levels if it's the opposite gender. |
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| 82 | Sleep Talk |
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10 | 0 | 100% | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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| 83 | Natural Gift |
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15 | 1 | 100% | Power and type depend on the held berry. |
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| 85 | Dream Eater |
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15 | 100 | 100% | Only works on sleeping Pokémon. Heals the user by half the damage inflicted. |
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| 87 | Swagger |
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15 | 0 | 90% | Raises the target's Attack by two levels and confuses the target. |
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| 90 | Substitute |
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10 | 0 | 100% | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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| H4 | H4 | Strength |
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15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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| H6 | H6 | Rock Smash |
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15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one level. |
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½ male, ½ female


