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Tangela


Main Pokédex page | Flavor text and images

General

Tangela
grass

Abilities

Chlorophyll
This Pokémon's Speed doubles during Sunny Day.
Leaf Guard
This Pokémon is immune to major status effects during Sunny Day.

Damage Taken

Dex Numbers

Generation
Red/Blue/Yellow RBY
Red/Blue/Yellow Kanto
114
Gold/Silver/Crystal Johto
179
Ruby/Sapphire/Emerald Hoenn
n/a
Diamond/Pearl Sinnoh
n/a

Names

Japanese
モンジャラ
Romaji
Monjara

Flavor

Height
3'3.4" or 1 m
Weight
77.2 lb or 35 kg
Species
Vine
Color
blue
Cry
mp3 here
Fire Red/Leaf Green Habitat
Grassland
Pawprint

Misc

R/B/Y code
30 or 0x1e

Breeding

Gender
½ male; ½ female (code: 127 or 0x7f)
Breeding groups
7: Plant
Steps to hatch
5,120
Compatible with
18 families; 45 total Pokémon

In the Wild

Base EXP
166 or 0xa6
Capture rate
45 or 0x2d
Base happiness
70 or 0x46
Growth rate
medium
Effort points
1 Defense
Wild held items
n/a

Evolution Chain

See also: Comparison of this evolution chain

BasicStage 1
114 Tangela Base form 465 Tangrowth Level up while knowing AncientPower

Stats

Stat Base Max Stat %ile
L50 L100
HP
65
172 334 47.9
Attack
55
107 209 26.8
Defense
115
167 329 91.1
Special Attack
100
152 299 83.8
Special Defense
40
92 179 10.3
Speed
60
112 219 42.2
Average
72.5
- - 53.8

Flavor

See also: All versions' flavor text and sprites

Diamond/Pearl It is shrouded by blue vines. No one has seen the face hidden behind this growth of vines.

Locations

Note: this ONLY shows Diamond locations for the moment. (New Pokédex with all three games' encounters is in the works.)

Area Section Level Method

Move List

See also: This list in the move search

See also: Contest list

Tangela's Special Attack is higher, so it will inflict more damage with special () moves.

Tangela gets the STAB from grass moves.

Red/Blue Yellow Gold/Silver/Crystal Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl/Platinum Move Type Dmg PP Power Acc.* Pri. Description
-- -- -- -- -- Constrict normal physical 35 10 100% Has a 10% chance to lower the target's Speed.
-- -- Ingrain grass none 20 -- 100% Prevents the user from leaving battle, except by fainting. User regains 1/16 of its max HP every turn.
4 4 5 Sleep Powder grass none 15 -- 75% Puts the target to Sleep.
10 10 8 Absorb grass special 25 20 100% Heals the user by half the damage the target receives.
13 12 Growth normal none 40 -- 100% Raises the user's Special Attack.
13 19 15 PoisonPowder poison none 35 -- 75% Poisons the target.
19 22 19 Vine Whip grass physical 15 35 100% Inflicts regular damage.
-- 24 25 28 22 Bind normal physical 20 15 75% Both prevents the target from fleeing and inflicts damage for 2-5 turns.
31 31 26 Mega Drain grass special 15 40 100% Heals the user by half the damage the target receives.
29 27 Absorb grass special 25 20 100% Heals the user by half the damage the target receives.
34 29 Stun Spore grass none 30 -- 75% Paralyzes the target.
29 Vine Whip grass physical 15 35 100% Inflicts regular damage.
32 32 PoisonPowder poison none 35 -- 75% Poisons the target.
33 AncientPower rock special 5 60 100% Has a 10% chance to raise all of the user's stats.
36 Knock Off dark physical 20 20 100% Target drops its held item.
36 36 37 Stun Spore grass none 30 -- 75% Paralyzes the target.
39 39 Sleep Powder grass none 15 -- 75% Puts the target to Sleep.
40 Natural Gift normal physical 15 varies 100% Power and type depend on the held berry.
45 45 40 40 43 Slam normal physical 20 80 75% Inflicts regular damage.
46 47 Tickle normal none 20 -- 100% Lowers the target's Attack and Defense.
49 49 46 Growth normal none 40 -- 100% Raises the user's Special Attack.
50 Wring Out normal special 5 varies 100% Inflicts more damage to targets with more HP remaining, with a maximum of 110 power.
54 Power Whip grass physical 10 120 85% Inflicts regular damage.
Red/Blue Yellow Gold/Silver/Crystal Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl/Platinum Egg moves (Pokémon can also inherit any TMs they are compatible with)
Chains Gold/Silver Ruby/Sapphire Diamond/Pearl/Platinum Amnesia psychic none 20 -- 100% Raises the user's Special Defense by two levels.
Chains Gold/Silver Ruby/Sapphire Diamond/Pearl/Platinum Confusion psychic special 25 50 100% Has a 10% chance to Confuse the target.
Chains Diamond/Pearl/Platinum Endeavor normal physical 5 varies 100% Lowers the target's HP to equal the user's.
Chains Gold/Silver Ruby/Sapphire Diamond/Pearl/Platinum Flail normal physical 15 varies 100% Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Chains Diamond/Pearl/Platinum Leaf Storm grass special 5 140 90% Lowers the user's Special Attack by two levels after inflicting damage.
Chains Ruby/Sapphire Diamond/Pearl/Platinum Leech Seed grass none 10 -- 90% Seeds the target, stealing HP from it every turn.
Chains Gold/Silver Ruby/Sapphire Diamond/Pearl/Platinum Mega Drain grass special 15 40 100% Heals the user by half the damage the target receives.
Chains Ruby/Sapphire Diamond/Pearl/Platinum Nature Power normal none 20 -- 0% Uses a move which depends upon the terrain.
Chains Gold/Silver Ruby/Sapphire Diamond/Pearl/Platinum Reflect psychic none 20 -- 100% Reduces damage from physical attacks by 50%.
Red/Blue Yellow Gold/Silver/Crystal Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl/Platinum Tutored moves
EmeraldFire Red/Leaf Green Swords Dance normal none 30 -- 100% Raises the user's Attack by two levels.
EmeraldFire Red/Leaf Green Body Slam normal physical 15 85 100% Has a 30% chance to Paralyze the target.
EmeraldFire Red/Leaf Green Double-Edge normal physical 15 120 100% User receives 1/3 the damage inflicted in recoil.
EmeraldFire Red/Leaf Green Mimic normal none 10 -- 100% Copies the target's last used move.
EmeraldFire Red/Leaf Green Substitute normal none 10 -- 100% Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Emerald Snore normal special 15 40 100% Has a 30% chance to make the target Flinch. Only works if the user is Sleeping.
Platinum Snore normal special 15 40 100% Has a 30% chance to make the target Flinch. Only works if the user is Sleeping.
Emerald Endure normal none 10 -- 100% 3 Goes first. Prevents the user's HP from lowering below 1 this turn.
Emerald Swagger normal none 15 -- 90% Raises the target's Attack by two levels and Confuses the target.
Emerald Sleep Talk normal none 10 -- 100% Randomly uses one of the user's other three moves. Only works if the user is Sleeping.
Platinum Synthesis grass none 5 -- 100% Heals the user by half its max HP at the right time of day, or 1/4 otherwise.
Emerald Psych Up normal none 10 -- 100% Discards the user's stat changes and copies the target's.
Platinum AncientPower rock special 5 60 100% Has a 10% chance to raise all of the user's stats.
Platinum Knock Off dark physical 20 20 100% Target drops its held item.
Platinum Seed Bomb grass physical 15 80 100% Inflicts regular damage.
Red/Blue Yellow Gold/Silver/Crystal Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl/Platinum Miscellaneous moves
xd Morning Sun normal none 5 -- 100% Heals the user by half its max HP at the right time of day, or 1/4 otherwise.
pokecenter Synthesis grass none 5 -- 100% Heals the user by half its max HP at the right time of day, or 1/4 otherwise.
Red/Blue Yellow Gold/Silver/Crystal Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl/Platinum TMs and HMs
Chains 45 45 45 Attract normal none 15 -- 100% Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Chains 34 34 Bide normal physical 10 varies 100% 1 Goes first. User waits for 2-3 turns, then inflicts typeless damage equal to twice the HP it lost while waiting.
Chains 08 08 Body Slam normal physical 15 85 100% Has a 30% chance to Paralyze the target.
Chains 09 09 Bullet Seed grass physical 30 10 100% Hits 2-5 times in one turn.
Chains 78 Captivate normal none 20 -- 100% Lowers the target's Special Attack by two levels if it is the opposite gender.
Chains 03 Curse ????? none 10 -- 100% Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Chains H1 H1 H1 H1 H1 Cut normal physical 30 50 95% Inflicts regular damage.
Chains 32 32 32 32 32 Double Team normal none 15 -- 100% Raises the user's Evasion.
Chains 10 10 Double-Edge normal physical 15 120 100% User receives 1/3 the damage inflicted in recoil.
Chains 20 58 Endure normal none 10 -- 100% 3 Goes first. Prevents the user's HP from lowering below 1 this turn.
Chains 53 Energy Ball grass special 10 80 100% Has a 10% chance to lower the target's Special Defense.
Chains 42 42 Facade normal physical 20 70 100% Power doubles if user is Burned, Paralyzed, or Poisoned.
Chains H5 H5 70 Flash normal none 20 -- 100% Lowers the target's Accuracy.
Chains 21 21 21 Frustration normal physical 20 varies 100% Power increases as Happiness decreases, up to a maximum of 102.
Chains 19 19 19 Giga Drain grass special 10 60 100% Heals the user by half the damage the target receives.
Chains 68 Giga Impact normal physical 5 150 90% User foregoes its next turn to recharge.
Chains 86 Grass Knot grass special 20 varies 100% Inflicts more damage to heavier targets, with a maximum of 120 power.
Chains 02 Headbutt normal physical 15 70 100% Has a 30% chance to make the target Flinch.
Chains 10 10 10 Hidden Power normal special 15 varies 100% Power and type depend upon user's IVs. Power can range from 30 to 70.
Chains 15 15 15 15 15 Hyper Beam normal special 5 150 90% User foregoes its next turn to recharge.
Chains 21 21 Mega Drain grass special 15 40 100% Heals the user by half the damage the target receives.
Chains 31 31 Mimic normal none 10 -- 100% Copies the target's last used move.
Chains 83 Natural Gift normal physical 15 varies 100% Power and type depend on the held berry.
Chains 17 17 17 Protect normal none 10 -- 0% 3 Goes first. Prevents any moves from hitting the user this turn.
Chains 09 77 Psych Up normal none 10 -- 100% Discards the user's stat changes and copies the target's.
Chains 20 20 Rage normal physical 20 20 100% User can only use this move until it wins or faints, but becomes stronger each time it is hit.
Chains 33 Reflect psychic none 20 -- 100% Reduces damage from physical attacks by 50%.
Chains 44 44 44 44 44 Rest psychic none 10 -- 100% User Sleeps, completely healing itself.
Chains 27 27 27 Return normal physical 20 varies 100% Power increases with Happiness, up to a maximum of 102.
Chains H6 H6 Rock Smash fighting physical 15 40 100% Has a 50% chance to lower the target's Defense.
Chains 43 43 Secret Power normal physical 20 70 100% Has a 30% chance to inflict a status effect which depends upon the terrain.
Chains 34 Shock Wave electric special 20 60 100% Never misses.
Chains 40 40 Skull Bash normal physical 15 100 100% Raises the user's Defense. User charges for one turn before attacking.
Chains 35 82 Sleep Talk normal none 10 -- 100% Randomly uses one of the user's other three moves. Only works if the user is Sleeping.
Chains 36 36 36 Sludge Bomb poison special 10 90 100% Has a 30% chance to Poison the target.
Chains 13 Snore normal special 15 40 100% Has a 30% chance to make the target Flinch. Only works if the user is Sleeping.
Chains 22 22 22 22 22 SolarBeam grass special 10 120 100% Requires a turn to charge before attacking.
Chains 50 50 90 Substitute normal none 10 -- 100% Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Chains 11 11 11 Sunny Day fire none 5 -- 0% Changes the weather to sunny for five turns.
Chains 34 87 Swagger normal none 15 -- 90% Raises the target's Attack by two levels and Confuses the target.
Chains 12 Sweet Scent normal none 20 -- 100% Lowers the target's Evasion.
Chains 03 03 75 Swords Dance normal none 30 -- 100% Raises the user's Attack by two levels.
Chains 09 09 Take Down normal physical 20 90 85% User receives 1/4 the damage it inflicts in recoil.
Chains 46 46 46 Thief dark physical 10 40 100% Takes the target's item.
Chains 06 06 06 06 06 Toxic poison none 10 -- 85% Badly Poisons the target, inflicting more damage every turn.

Tangela in other Pokédexes