Essentials

Throh

Throh

Fighting

Abilities

Guts

Increases Attack to 1.5× with a major status ailment.

Inner Focus

Prevents flinching.

Hidden Ability

Mold Breaker

Bypasses targets' abilities if they could hinder or prevent a move.

Damage Taken

  • Bug ½
  • Dark ½
  • Dragon 1
  • Electric 1
  • Fairy 2
  • Fighting 1
  • Fire 1
  • Flying 2
  • Ghost 1
  • Grass 1
  • Ground 1
  • Ice 1
  • Normal 1
  • Poison 1
  • Psychic 2
  • Rock ½
  • Steel 1
  • Water 1

Pokédex Numbers

Introduced in
Generation 5
National
538
Original Unova
44 Black, White
Updated Unova
267 Black 2, White 2
Coastal Kalos
97 X, Y

Names

Japanese
ナゲキ (nageki)
Korean
던지미
French
Judokrak
German
Jiutesto
Spanish
Throh
Italian
Throh

Breeding

Gender
always male Search:
Egg groups
  • Human-Like
Hatch counter
20 Search:
Steps to hatch
5355 / 2805

Compatibility

Training

Base EXP
163 Search:
Effort points
  • 2 HP
Capture rate
45 Search:
Base happiness
70 Search:
Growth rate
medium Search:

Wild held items

Generation 5 5% Black Belt Black Belt
1% Expert Belt Expert Belt
Generation 6 5% Black Belt Black Belt

Evolution

Baby Basic Stage 1 Stage 2
Throh

Stats

Pctile Min IVs Max IVs
HP
120
96.7 413 444
Attack
100
78.2 268 299
Defense
85
70.7 238 269
Special Attack
30
5.5 128 159
Special Defense
85
72.7 238 269
Speed
45
23.9 158 189
Total
465
56.5

Flavor

Flavor Text

Generation 5
Black

When it tightens its belt, it becomes stronger. Wild Throh use vines to weave their own belts.

White

When they encounter foes bigger than themselves, they try to throw them. They always travel in packs of five.

Black 2, White 2

When it encounters a foe bigger than itself, it wants to throw it. It changes belts as it gets stronger.

Generation 6
X

When it tightens its belt, it becomes stronger. Wild Throh use vines to weave their own belts.

Y

When it encounters a foe bigger than itself, it wants to throw it. It changes belts as it gets stronger.

Sprites

Throh Throh Throh Throh

Miscellany

Species
Judo Search:
Color
Red Search:
Cry
Footprint
Throh
Shape
Anthropomorphic Search:

Height

Trainer dude

Throh
13

4'3.2"
1.3 m

Weight

Trainer dudette

Throh
555

122.4 lb
55.5 kg

Locations

Black Black
White White
Black 2 Black 2
White 2 White 2

Moves

Fighting moves get STAB, and have their type highlighted in green.

Physical moves better suit Throh's higher Attack, and have their class highlighted in green.

Generation 5 Generation 6 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Bind Normal physical 20 15 85%

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Leer Normal status 30 100%

Lowers the target's Defense by one stage.

5 5 Bide Normal physical 10 * 1

User waits for two turns, then hits back for twice the damage it took.

9 9 Focus Energy Normal status 30

Increases the user's chance to score a critical hit.

13 13 Seismic Toss Fighting physical 20 * 100%

Inflicts damage equal to the user's level.

17 17 Vital Throw Fighting physical 10 70 -1

Never misses.

21 21 Revenge Fighting physical 10 60 100% -4

Inflicts double damage if the user takes damage before attacking this turn.

25 25 Storm Throw Fighting physical 10 60 100%

Always scores a critical hit.

29 29 Body Slam Normal physical 15 85 100%

Has a 30% chance to paralyze the target.

33 33 Bulk Up Fighting status 20

Raises the user's Attack and Defense by one stage.

37 37 Circle Throw Fighting physical 10 60 90% -6

Ends wild battles. Forces trainers to switch Pokémon.

41 41 Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

45 45 Wide Guard Rock status 10 3

Prevents any multi-target moves from hitting friendly Pokémon this turn.

49 48 Superpower Fighting physical 5 120 100%

Lowers the user's Attack and Defense by one stage after inflicting damage.

53 50 Reversal Fighting physical 15 * 100%

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Generation 5 Generation 6 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Black 2, White 2 Bind Normal physical 20 15 85%

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Black 2, White 2 Block Normal status 5

Prevents the target from leaving battle.

Black 2, White 2 Fire Punch Fire physical 15 75 100%

Has a 10% chance to burn the target.

Black 2, White 2 Helping Hand Normal status 20 5

Ally's next move inflicts half more damage.

Black 2, White 2 Ice Punch Ice physical 15 75 100%

Has a 10% chance to freeze the target.

Black 2, White 2 Knock Off Dark physical 20 65 100%

Target drops its held item.

Black 2, White 2 Low Kick Fighting physical 20 * 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

Black 2, White 2 Pain Split Normal status 20

Sets the user's and targets's HP to the average of their current HP.

Black 2, White 2 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Black 2, White 2 Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Black 2, White 2 Superpower Fighting physical 5 120 100%

Lowers the user's Attack and Defense by one stage after inflicting damage.

Black 2, White 2 Thunder Punch Electric physical 15 75 100%

Has a 10% chance to paralyze the target.

Generation 5 Generation 6 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
06 06 Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

08 08 Bulk Up Fighting status 20

Raises the user's Attack and Defense by one stage.

10 10 Hidden Power Normal special 15 60 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

11 11 Sunny Day Fire status 5

Changes the weather to sunny for five turns.

12 12 Taunt Dark status 20 100%

For the next few turns, the target can only use damaging moves.

17 17 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

18 18 Rain Dance Water status 5

Changes the weather to rain for five turns.

21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

26 26 Earthquake Ground physical 10 100 100%

Inflicts regular damage and can hit Dig users.

27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

28 28 Dig Ground physical 10 80 100%

User digs underground, dodging all attacks, and hits next turn.

31 31 Brick Break Fighting physical 15 75 100%

Destroys Reflect and Light Screen.

32 32 Double Team Normal status 15

Raises the user's evasion by one stage.

39 39 Rock Tomb Rock physical 15 60 95%

Has a 100% chance to lower the target's Speed by one stage.

42 42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

44 44 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

45 45 Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

47 47 Low Sweep Fighting physical 20 65 100%

Lowers the target's Speed by one stage.

48 48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

52 52 Focus Blast Fighting special 5 120 70%

Has a 10% chance to lower the target's Special Defense by one stage.

56 56 Fling Dark physical 10 * 100%

Throws held item at the target; power depends on the item.

66 66 Payback Dark physical 10 50 100%

Power is doubled if the target has already moved this turn.

67 67 Retaliate Normal physical 5 70 100%

Has double power if a friendly Pokémon fainted last turn.

68 68 Giga Impact Normal physical 5 150 90%

User foregoes its next turn to recharge.

71 71 Stone Edge Rock physical 5 100 80%

Has an increased chance for a critical hit.

78 78 Bulldoze Ground physical 20 60 100%

Has a 100% chance to lower the target's Speed by one stage.

80 80 Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

83 Work Up Normal status 30

Raises the user's Attack and Special Attack by one stage each.

84 84 Poison Jab Poison physical 20 80 100%

Has a 30% chance to poison the target.

86 86 Grass Knot Grass special 20 * 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

87 87 Swagger Normal status 15 90%

Raises the target's Attack by two stages and confuses the target.

88 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90 90 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94 94 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

98 Power-Up Punch Fighting physical 20 40 100%

Has a 100% chance to raise the user's Attack by one stage.

100 Confide Normal status 20

Lowers the target's Special Attack by one stage.

H4 H4 Strength Normal physical 15 80 100%

Inflicts regular damage with no additional effect.

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