Essentials
Abilities
- Iron Barbs
Damages attacking Pokémon for 1/8 their max HP on contact.
Hidden Ability
- Anticipation
Notifies all trainers upon entering battle if an opponent has a super-effective move, Self-Destruct, Explosion, or a one-hit KO move.
Damage Taken
Pokédex Numbers
- Introduced in
- National
- 598
- Original Unova
- 104
- Updated Unova
- 176
- Coastal Kalos
- 70
Names
- Japanese
- ナットレイ (nattorei)
- ナットレイ
- Korean
- 너트령
- Chinese
- 堅果啞鈴
- 坚果哑铃
- French
- Noacier
- German
- Tentantel
- Spanish
- Ferrothorn
- Italian
- Ferrothorn
Breeding
Compatibility
Evolution
Baby | Basic | Stage 1 | Stage 2 |
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Ferroseed | Ferrothorn Level up, starting at level 40 |
Stats
Pctile | Min IVs | Max IVs | ||
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HP | 62.3 | 321 | 352 | |
Attack | 68.2 | 256 | 287 | |
Defense | 96.1 | 330 | 361 | |
Special Attack | 31.6 | 176 | 207 | |
Special Defense | 93.7 | 300 | 331 | |
Speed | 2.7 | 108 | 139 | |
Total | 63.3 |
Flavor
Flavor Text
-
It fights by swinging around its three spiky feelers. A hit from these steel spikes can reduce a boulder to rubble.
They attach themselves to cave ceilings, firing steel spikes at targets passing beneath them.
By swinging around its three spiky feelers and shooting spikes, it can obliterate an opponent.
-
By swinging around its three spiky feelers and shooting spikes, it can obliterate an opponent.
They attach themselves to cave ceilings, firing steel spikes at targets passing beneath them.
By swinging around its three spiky feelers and shooting spikes, it can obliterate an opponent.
They attach themselves to cave ceilings, firing steel spikes at targets passing beneath them.
Sprites
Height
3'3.4"
1.0 m
Weight
242.5 lb
110.0 kg
Locations
Moves
Grass and Steel moves get STAB, and have their type highlighted in green.
Physical moves better suit Ferrothorn's higher Attack, and have their class highlighted in green.
Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||
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Level up: Learned when a Pokémon reaches a certain level. | |||||||||||
— | — | — | Rock Climb | 20 | 90 | 85% | Has a 20% chance to confuse the target. |
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— | — | — | Tackle | 35 | 40 | 100% | Inflicts regular damage with no additional effect. |
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— | — | — | Harden | 30 | — | — | Raises the user's Defense by one stage. |
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— | — | — | Rollout | 20 | 30 | 90% | Power doubles every turn this move is used in succession after the first, resetting after five turns. |
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0 | Power Whip | 10 | 120 | 85% | Inflicts regular damage with no additional effect. |
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— | Power Whip | 10 | 120 | 85% | Inflicts regular damage with no additional effect. |
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— | Rock Climb | 20 | 90 | 85% | Has a 20% chance to confuse the target. |
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— | Tackle | 35 | 40 | 100% | Inflicts regular damage with no additional effect. |
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— | Harden | 30 | — | — | Raises the user's Defense by one stage. |
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— | Rollout | 20 | 30 | 90% | Power doubles every turn this move is used in succession after the first, resetting after five turns. |
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— | — | — | — | Curse | 10 | — | — | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
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6 | 6 | 6 | 6 | Rollout | 20 | 30 | 90% | Power doubles every turn this move is used in succession after the first, resetting after five turns. |
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9 | 9 | 9 | 9 | Curse | 10 | — | — | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
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14 | 14 | 14 | 14 | Metal Claw | 35 | 50 | 95% | Has a 10% chance to raise the user's Attack by one stage. |
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18 | 18 | 18 | 18 | Pin Missile | 20 | 25 | 95% | Hits 2-5 times in one turn. |
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21 | 21 | 21 | 21 | Gyro Ball | 5 | * | 100% | Power raises when the user has lower Speed, up to a maximum of 150. |
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26 | 26 | 26 | 26 | Iron Defense | 15 | — | — | Raises the user's Defense by two stages. |
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30 | 30 | 30 | 30 | Mirror Shot | 10 | 65 | 85% | Has a 30% chance to lower the target's accuracy by one stage. |
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35 | 35 | 35 | 35 | Ingrain | 20 | — | — | Prevents the user from leaving battle. User regains 1/16 of its max HP every turn. |
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38 | 38 | 38 | 38 | Self-Destruct | 5 | 200 | 100% | User faints. |
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40 | 40 | 40 | Power Whip | 10 | 120 | 85% | Inflicts regular damage with no additional effect. |
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46 | 46 | 46 | 46 | Iron Head | 15 | 80 | 100% | Has a 30% chance to make the target flinch. |
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53 | 53 | 53 | 53 | Payback | 10 | 50 | 100% | Power is doubled if the target has already moved this turn. |
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61 | 61 | 61 | 61 | Flash Cannon | 10 | 80 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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67 | 67 | 67 | 67 | Explosion | 5 | 250 | 100% | User faints. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | |||||||||||
Egg, learned by Ferroseed but not Ferrothorn | |||||||||||
Acid Spray | 20 | 40 | 100% | Lowers the target's Special Defense by two stages. |
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Bullet Seed | 30 | 25 | 100% | Hits 2-5 times in one turn. |
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Gravity | 5 | — | — | Disables moves and immunities that involve flying or levitating for five turns. |
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Leech Seed | 10 | — | 90% | Seeds the target, stealing HP from it every turn. |
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Rock Climb | 20 | 90 | 85% | Has a 20% chance to confuse the target. |
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Seed Bomb | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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Spikes | 20 | — | — | Scatters Spikes, hurting opposing Pokémon that switch in. |
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Stealth Rock | 20 | — | — | Causes damage when opposing Pokémon switch in. |
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Worry Seed | 10 | — | 100% | Changes the target's ability to Insomnia. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||
Tutor: Can be taught at any time by an NPC. | |||||||||||
Block | 5 | — | — | Prevents the target from leaving battle. |
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Endeavor | 5 | * | 100% | Lowers the target's HP to equal the user's. |
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Giga Drain | 10 | 75 | 100% | Drains half the damage inflicted to heal the user. |
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Gravity | 5 | — | — | Disables moves and immunities that involve flying or levitating for five turns. |
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Iron Defense | 15 | — | — | Raises the user's Defense by two stages. |
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Iron Head | 15 | 80 | 100% | Has a 30% chance to make the target flinch. |
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Knock Off | 20 | 65 | 100% | Target drops its held item. |
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Magnet Rise | 10 | — | — | User is immune to Ground moves and effects for five turns. |
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Seed Bomb | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Stealth Rock | 20 | — | — | Causes damage when opposing Pokémon switch in. |
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Worry Seed | 10 | — | 100% | Changes the target's ability to Insomnia. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||
Machine: Can be taught at any time by using a TM or HM. | |||||||||||
01 | 01 | 01 | Hone Claws | 15 | — | — | Raises the user's Attack and accuracy by one stage. |
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06 | 06 | 06 | 06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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10 | 10 | 10 | 10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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11 | 11 | 11 | 11 | Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
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15 | 15 | 15 | 15 | Hyper Beam | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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17 | 17 | 17 | 17 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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21 | 21 | 21 | 21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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22 | 22 | 22 | 22 | Solar Beam | 10 | 120 | 100% | Requires a turn to charge before attacking. |
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24 | 24 | 24 | 24 | Thunderbolt | 15 | 90 | 100% | Has a 10% chance to paralyze the target. |
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25 | 25 | 25 | 25 | Thunder | 10 | 110 | 70% | Has a 30% chance to paralyze the target. |
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27 | 27 | 27 | 27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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32 | 32 | 32 | 32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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37 | 37 | 37 | 37 | Sandstorm | 10 | — | — | Changes the weather to a sandstorm for five turns. |
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40 | 40 | 40 | 40 | Aerial Ace | 20 | 60 | — | Never misses. |
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42 | 42 | 42 | 42 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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44 | 44 | 44 | 44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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48 | 48 | 48 | 48 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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53 | 53 | 53 | 53 | Energy Ball | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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64 | 64 | 64 | 64 | Explosion | 5 | 250 | 100% | User faints. |
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65 | 65 | 65 | 65 | Shadow Claw | 15 | 70 | 100% | Has an increased chance for a critical hit. |
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66 | 66 | 66 | 66 | Payback | 10 | 50 | 100% | Power is doubled if the target has already moved this turn. |
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68 | 68 | 68 | 68 | Giga Impact | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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69 | 69 | 69 | 69 | Rock Polish | 20 | — | — | Raises the user's Speed by two stages. |
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70 | 70 | 70 | Flash | 20 | — | 100% | Lowers the target's accuracy by one stage. |
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73 | 73 | 73 | 73 | Thunder Wave | 20 | — | 90% | Paralyzes the target. |
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74 | 74 | 74 | 74 | Gyro Ball | 5 | * | 100% | Power raises when the user has lower Speed, up to a maximum of 150. |
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75 | 75 | 75 | 75 | Swords Dance | 20 | — | — | Raises the user's Attack by two stages. |
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78 | 78 | 78 | 78 | Bulldoze | 20 | 60 | 100% | Has a 100% chance to lower the target's Speed by one stage. |
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84 | 84 | 84 | 84 | Poison Jab | 20 | 80 | 100% | Has a 30% chance to poison the target. |
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86 | 86 | 86 | 86 | Grass Knot | 20 | * | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
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87 | 87 | 87 | 87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | 88 | 88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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90 | 90 | 90 | 90 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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91 | 91 | 91 | 91 | Flash Cannon | 10 | 80 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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94 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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94 | 94 | Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |
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96 | 96 | 96 | Nature Power | 20 | — | — | Uses a move which depends upon the terrain. |
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100 | 100 | 100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |
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H1 | H1 | H1 | Cut | 30 | 50 | 95% | Inflicts regular damage with no additional effect. |
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H4 | H4 | H4 | Strength | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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H6 | Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |