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Lairon


Main Pokédex page | Flavor text and images

General

Lairon
steel rock

Abilities

Sturdy
One-hit KO moves do not work on this Pokémon.
Rock Head
This Pokémon does not receive any recoil from moves.

Damage Taken

Dex Numbers

Generation
Ruby/Sapphire/Emerald RSE
Red/Blue/Yellow Kanto
305
Gold/Silver/Crystal Johto
n/a
Ruby/Sapphire/Emerald Hoenn
71
Diamond/Pearl Sinnoh
n/a

Names

Japanese
コドラ
Romaji
Kodora

Flavor

Height
2'11.4" or 0.9 m
Weight
264.6 lb or 120 kg
Species
Iron Armor
Color
gray
Cry
mp3 here
Fire Red/Leaf Green Habitat
Mountain
Pawprint

Misc

R/B/Y code
n/a

Breeding

Gender
½ male; ½ female (code: 127 or 0x7f)
Breeding groups
1: Monster
Steps to hatch
8,960
Compatible with
25 families; 63 total Pokémon

In the Wild

Base EXP
152 or 0x98
Capture rate
90 or 0x5a
Base happiness
35 or 0x23
Growth rate
slow
Effort points
2 Defense
Wild held items
Hard Stone (5%)

Evolution Chain

See also: Comparison of this evolution chain

BasicStage 1Stage 2
304 Aron Base form 305 Lairon Raise to level 32 306 Aggron Raise to level 42

Stats

Stat Base Max Stat %ile
L50 L100
HP
60
167 324 36.1
Attack
90
142 279 70.8
Defense
140
192 379 97.2
Special Attack
50
102 199 27.8
Special Defense
50
102 199 22.7
Speed
40
92 179 16.8
Average
71.7
- - 53.8

Flavor

See also: All versions' flavor text and sprites

Diamond/Pearl For food, it digs up iron ore. It smashes its steely body against others to fight over territory.

Locations

Sorry, Pearl players! Only Diamond for the moment.

Area Section Level Method

Move List

See also: This list in the move search

See also: Contest list

Lairon's Attack is higher, so it will inflict more damage with physical () moves.

Lairon gets the STAB from steel and rock moves.

Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl Move Type Dmg PP Power Acc.* Pri. Description
-- -- Harden normal none 30 -- 100% Raises the user's Defense.
-- -- Headbutt normal physical 15 70 100% Has a 30% chance to make the target Flinch.
-- -- Mud-Slap ground special 10 20 100% Has a 100% chance to lower the target's Accuracy.
-- -- Tackle normal physical 35 35 95% Inflicts regular damage.
4 4 Harden normal none 30 -- 100% Raises the user's Defense.
7 8 Mud-Slap ground special 10 20 100% Has a 100% chance to lower the target's Accuracy.
10 11 Headbutt normal physical 15 70 100% Has a 30% chance to make the target Flinch.
13 15 Metal Claw steel physical 35 50 95% Has a 10% chance to raise the user's Attack.
17 18 Iron Defense steel none 15 -- 100% Raises the user's Defense by two levels.
21 22 Roar normal none 20 -- 100% -6 Goes last. Immediately ends wild battles. Forces trainers to switch Pokemon.
25 25 Take Down normal physical 20 90 85% User receives 1/4 the damage it inflicts in recoil.
29 Iron Head steel physical 15 80 100% Has a 30% chance to make the target Flinch.
29 Iron Tail steel physical 15 100 75% Has a 30% chance to lower the target's Defense.
37 34 Protect normal none 10 -- 0% 3 Goes first. Prevents any moves from hitting the user this turn.
45 40 Metal Sound steel none 40 -- 85% Lowers the target's Special Defense by two levels.
45 Iron Tail steel physical 15 100 75% Has a 30% chance to lower the target's Defense.
53 51 Double-Edge normal physical 15 120 100% User receives 1/3 the damage inflicted in recoil.
56 Metal Burst steel physical 10 varies 100% Inflicts double the damage the user receives this turn prior to using this move..
Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl Tutored moves
EmeraldFire Red/Leaf Green Body Slam normal physical 15 85 100% Has a 30% chance to Paralyze the target.
EmeraldFire Red/Leaf Green Double-Edge normal physical 15 120 100% User receives 1/3 the damage inflicted in recoil.
EmeraldFire Red/Leaf Green Mimic normal none 10 -- 100% Copies the target's last used move.
Emerald Defense Curl normal none 40 -- 100% Raises user's Defense. Doubles Rollout's power if it's the next move used.
EmeraldFire Red/Leaf Green Rock Slide rock physical 10 75 90% Has a 30% chance to make the target Flinch.
EmeraldFire Red/Leaf Green Substitute normal none 10 -- 100% Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Emerald Snore normal special 15 40 100% Has a 30% chance to make the target Flinch. Only works if the user is Sleeping.
Emerald Mud-Slap ground special 10 20 100% Has a 100% chance to lower the target's Accuracy.
Emerald Endure normal none 10 -- 100% 3 Goes first. Prevents the user's HP from lowering below 1 this turn.
Emerald Rollout rock physical 20 30 90% Power doubles every turn this move is used in succession after the first, resetting after five turns.
Emerald Swagger normal none 15 -- 90% Raises the target's Attack by two levels and Confuses the target.
Emerald Fury Cutter bug physical 20 10 95% Power doubles every turn this move is used in succession after the first, maxing out after five turns.
Emerald Sleep Talk normal none 10 -- 100% Randomly uses one of the user's other three moves. Only works if the user is Sleeping.
Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl TMs and HMs
Chains 40 40 Aerial Ace flying physical 20 60 100% Never misses.
Chains 45 45 Attract normal none 15 -- 100% Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Chains 78 Captivate normal none 20 -- 100% Lowers the target's Special Attack by two levels if it is the opposite gender.
Chains H1 H1 Cut normal physical 30 50 95% Inflicts regular damage.
Chains 28 28 Dig ground physical 10 80 100% User digs underground, dodging all attacks, and hits next turn.
Chains 32 32 Double Team normal none 15 -- 100% Raises the user's Evasion.
Chains 26 26 Earthquake ground physical 10 100 100% Inflicts regular damage.
Chains 58 Endure normal none 10 -- 100% 3 Goes first. Prevents the user's HP from lowering below 1 this turn.
Chains 42 42 Facade normal physical 20 70 100% Power doubles if user is Burned, Paralyzed, or Poisoned.
Chains 21 21 Frustration normal physical 20 varies 100% Power increases as Happiness decreases, up to a maximum of 102.
Chains 10 10 Hidden Power normal special 15 varies 100% Power and type depend upon user's IVs. Power can range from 30 to 70.
Chains 23 23 Iron Tail steel physical 15 100 75% Has a 30% chance to lower the target's Defense.
Chains 83 Natural Gift normal physical 15 varies 100% Power and type depend on the held berry.
Chains 17 17 Protect normal none 10 -- 0% 3 Goes first. Prevents any moves from hitting the user this turn.
Chains 18 18 Rain Dance water none 5 -- 0% Changes the weather to rain for five turns.
Chains 44 44 Rest psychic none 10 -- 100% User Sleeps, completely healing itself.
Chains 27 27 Return normal physical 20 varies 100% Power increases with Happiness, up to a maximum of 102.
Chains 05 05 Roar normal none 20 -- 100% -6 Goes last. Immediately ends wild battles. Forces trainers to switch Pokemon.
Chains 69 Rock Polish rock none 20 -- 0% Raises the user's Speed by two levels.
Chains 80 Rock Slide rock physical 10 75 90% Has a 30% chance to make the target Flinch.
Chains H6 H6 Rock Smash fighting physical 15 40 100% Has a 50% chance to lower the target's Defense.
Chains 39 39 Rock Tomb rock physical 10 50 80% Has a 100% chance to lower the target's Speed.
Chains 37 37 Sandstorm rock none 10 -- 100% Changes the weather to a sandstorm for five turns.
Chains 43 43 Secret Power normal physical 20 70 100% Has a 30% chance to inflict a status effect which depends upon the terrain.
Chains 65 Shadow Claw ghost physical 15 70 100% Has an increased chance for a critical hit.
Chains 34 34 Shock Wave electric special 20 60 100% Never misses.
Chains 82 Sleep Talk normal none 10 -- 100% Randomly uses one of the user's other three moves. Only works if the user is Sleeping.
Chains 76 Stealth Rock rock none 20 -- 0% Causes damage when Pokemon switch in to where the target is now.
Chains 71 Stone Edge rock physical 5 100 80% Has an increased chance for a critical hit.
Chains H4 H4 Strength normal physical 15 80 100% Inflicts regular damage.
Chains 90 Substitute normal none 10 -- 100% Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Chains 11 11 Sunny Day fire none 5 -- 0% Changes the weather to sunny for five turns.
Chains 87 Swagger normal none 15 -- 90% Raises the target's Attack by two levels and Confuses the target.
Chains 06 06 Toxic poison none 10 -- 85% Badly Poisons the target, inflicting more damage every turn.
Chains 03 03 Water Pulse water special 20 60 100% Has a 20% chance to Confuse the target.

Lairon in other Pokédexes