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Rampardos


Main Pokédex page | Flavor text and images

General

Rampardos
rock

Abilities

Mold Breaker
Enemy Pokémon cannot prevent attacks with abilities.

Damage Taken

Dex Numbers

Generation
Diamond/Pearl/Platinum DPPT
Red/Blue/Yellow Kanto
409
Gold/Silver/Crystal Johto
n/a
Ruby/Sapphire/Emerald Hoenn
n/a
Diamond/Pearl Sinnoh
37

Names

Japanese
ラムパルド
Romaji
Ramuparudo

Flavor

Height
5'3" or 1.6 m
Weight
226 lb or 102.5 kg
Species
Head Butt
Color
blue
Cry
mp3 here
Fire Red/Leaf Green Habitat
n/a
Pawprint

Misc

R/B/Y code
n/a

Breeding

Gender
⅞ male; ⅛ female (code: 31 or 0x1f)
Breeding groups
1: Monster
Steps to hatch
7,680
Compatible with
25 families; 63 total Pokémon

In the Wild

Base EXP
199 or 0xc7
Capture rate
45 or 0x2d
Base happiness
70 or 0x46
Growth rate
superfast
Effort points
2 Attack
Wild held items
n/a

Evolution Chain

See also: Comparison of this evolution chain

BasicStage 1
408 Cranidos Base form 409 Rampardos Raise to level 30

Stats

Stat Base Max Stat %ile
L50 L100
HP
97
204 398 88
Attack
165
217 429 99.8
Defense
60
112 219 39.1
Special Attack
65
117 229 48.7
Special Defense
50
102 199 22.7
Speed
58
110 215 41.4
Average
82.5
- - 73.4

Flavor

See also: All versions' flavor text and sprites

Diamond Its powerful head butt has enough power to shatter even the most durable things upon impact.

Pearl Its skull is as hard as iron. It is a brute that tears down jungle trees while catching prey.

Locations

Note: this ONLY shows Diamond locations for the moment. (New Pokédex with all three games' encounters is in the works.)

Area Section Level Method

Move List

See also: This list in the move search

See also: Contest list

Rampardos's Attack is higher, so it will inflict more damage with physical () moves.

Rampardos gets the STAB from rock moves.

Diamond/Pearl/Platinum Move Type Dmg PP Power Acc.* Pri. Description
-- Headbutt normal physical 15 70 100% Has a 30% chance to make the target Flinch.
-- Leer normal none 30 -- 100% Lowers the target's Defense.
6 Focus Energy normal none 30 -- 100% Increases the critical hit counter by 1 until the user leaves battle.
10 Pursuit dark physical 20 40 100% If the target leaves battle this turn, user will hit the target with double power and then hit its replacement normally.
15 Take Down normal physical 20 90 85% User receives 1/4 the damage it inflicts in recoil.
19 Scary Face normal none 10 -- 90% Lowers the target's Speed by two levels.
24 Assurance dark physical 10 50 100% Inflicts double damage if the target has already received damage this turn.
28 AncientPower rock special 5 60 100% Has a 10% chance to raise all of the user's stats.
30 Endeavor normal physical 5 varies 100% Lowers the target's HP to equal the user's.
36 Zen Headbutt psychic physical 15 80 90% Has a 20% chance to make the target Flinch.
43 Screech normal none 40 -- 85% Lowers the target's Defense by two levels.
52 Head Smash rock physical 5 150 80% User receives 1/2 the damage inflicted in recoil.
Diamond/Pearl/Platinum Tutored moves
Platinum Fire Punch fire physical 15 75 100% Has a 10% chance to Burn the target.
Platinum ThunderPunch electric physical 15 75 100% Has a 10% chance to Paralyze the target.
Platinum Snore normal special 15 40 100% Has a 30% chance to make the target Flinch. Only works if the user is Sleeping.
Platinum Spite ghost none 10 -- 100% Lowers the PP of the target's last used move by 2 to 5 points.
Platinum Mud-Slap ground special 10 20 100% Has a 100% chance to lower the target's Accuracy.
Platinum Outrage dragon physical 15 120 100% Hits every turn for 2-3 turns, then Confuses the user.
Platinum AncientPower rock special 5 60 100% Has a 10% chance to raise all of the user's stats.
Platinum Uproar normal special 10 50 100% Prevents any Pokemon from Sleeping for 2-5 turns.
Platinum Superpower fighting physical 5 120 100% Lowers the user's Attack and Defense after inflicting damage.
Platinum Endeavor normal physical 5 varies 100% Lowers the target's HP to equal the user's.
Platinum Earth Power ground special 10 90 100% Has a 10% chance to lower the target's Special Defense.
Platinum Zen Headbutt psychic physical 15 80 90% Has a 20% chance to make the target Flinch.
Platinum Iron Head steel physical 15 80 100% Has a 30% chance to make the target Flinch.
Diamond/Pearl/Platinum TMs and HMs
Chains 45 Attract normal none 15 -- 100% Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Chains 72 Avalanche ice physical 10 60 100% -4 Goes last. Inflicts double damage if the user takes damage before attacking this turn.
Chains 14 Blizzard ice special 5 120 70% Has a 10% chance to Freeze the target. Chance to hit becomes 100% during Hail.
Chains 31 Brick Break fighting physical 15 75 100% Cancels the effects of Reflect and Light Screen.
Chains 78 Captivate normal none 20 -- 100% Lowers the target's Special Attack by two levels if it is the opposite gender.
Chains H1 Cut normal physical 30 50 95% Inflicts regular damage.
Chains 28 Dig ground physical 10 80 100% User digs underground, dodging all attacks, and hits next turn.
Chains 32 Double Team normal none 15 -- 100% Raises the user's Evasion.
Chains 59 Dragon Pulse dragon special 10 90 100% Inflicts regular damage.
Chains 26 Earthquake ground physical 10 100 100% Inflicts regular damage.
Chains 58 Endure normal none 10 -- 100% 3 Goes first. Prevents the user's HP from lowering below 1 this turn.
Chains 42 Facade normal physical 20 70 100% Power doubles if user is Burned, Paralyzed, or Poisoned.
Chains 38 Fire Blast fire special 5 120 85% Has a 10% chance to Burn the target.
Chains 35 Flamethrower fire special 15 95 100% Has a 10% chance to Burn the target.
Chains 56 Fling dark physical 10 varies 100% Throws held item at the target; power depends on the item.
Chains 52 Focus Blast fighting special 5 120 70% Has a 10% chance to lower the target's Special Defense.
Chains 01 Focus Punch fighting physical 20 150 100% -3 Goes last. If the user takes damage before attacking, the attack is canceled.
Chains 21 Frustration normal physical 20 varies 100% Power increases as Happiness decreases, up to a maximum of 102.
Chains 68 Giga Impact normal physical 5 150 90% User foregoes its next turn to recharge.
Chains 10 Hidden Power normal special 15 varies 100% Power and type depend upon user's IVs. Power can range from 30 to 70.
Chains 15 Hyper Beam normal special 5 150 90% User foregoes its next turn to recharge.
Chains 13 Ice Beam ice special 10 95 100% Has a 10% chance to Freeze the target.
Chains 23 Iron Tail steel physical 15 100 75% Has a 30% chance to lower the target's Defense.
Chains 83 Natural Gift normal physical 15 varies 100% Power and type depend on the held berry.
Chains 66 Payback dark physical 10 50 100% Inflicts double damage if the user receives damage before using this move.
Chains 17 Protect normal none 10 -- 0% 3 Goes first. Prevents any moves from hitting the user this turn.
Chains 18 Rain Dance water none 5 -- 0% Changes the weather to rain for five turns.
Chains 44 Rest psychic none 10 -- 100% User Sleeps, completely healing itself.
Chains 27 Return normal physical 20 varies 100% Power increases with Happiness, up to a maximum of 102.
Chains 05 Roar normal none 20 -- 100% -6 Goes last. Immediately ends wild battles. Forces trainers to switch Pokemon.
Chains H8 Rock Climb normal physical 20 90 85% Has a 20% chance to Confuse the target.
Chains 69 Rock Polish rock none 20 -- 0% Raises the user's Speed by two levels.
Chains 80 Rock Slide rock physical 10 75 90% Has a 30% chance to make the target Flinch.
Chains H6 Rock Smash fighting physical 15 40 100% Has a 50% chance to lower the target's Defense.
Chains 39 Rock Tomb rock physical 10 50 80% Has a 100% chance to lower the target's Speed.
Chains 37 Sandstorm rock none 10 -- 100% Changes the weather to a sandstorm for five turns.
Chains 43 Secret Power normal physical 20 70 100% Has a 30% chance to inflict a status effect which depends upon the terrain.
Chains 34 Shock Wave electric special 20 60 100% Never misses.
Chains 82 Sleep Talk normal none 10 -- 100% Randomly uses one of the user's other three moves. Only works if the user is Sleeping.
Chains 76 Stealth Rock rock none 20 -- 0% Causes damage when Pokemon switch in to where the target is now.
Chains 71 Stone Edge rock physical 5 100 80% Has an increased chance for a critical hit.
Chains H4 Strength normal physical 15 80 100% Inflicts regular damage.
Chains 90 Substitute normal none 10 -- 100% Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Chains 11 Sunny Day fire none 5 -- 0% Changes the weather to sunny for five turns.
Chains H3 Surf water special 15 95 100% Inflicts regular damage.
Chains 87 Swagger normal none 15 -- 90% Raises the target's Attack by two levels and Confuses the target.
Chains 75 Swords Dance normal none 30 -- 100% Raises the user's Attack by two levels.
Chains 46 Thief dark physical 10 40 100% Takes the target's item.
Chains 25 Thunder electric special 10 120 70% Has a 30% chance to Paralyze the target.
Chains 24 Thunderbolt electric special 15 95 100% Has a 10% chance to Paralyze the target.
Chains 06 Toxic poison none 10 -- 85% Badly Poisons the target, inflicting more damage every turn.

Rampardos in other Pokédexes