Essentials

Lanturn

Light Pokémon

Lanturn

Water Electric

Abilities

Volt Absorb

Absorbs Electric moves, healing for 1/4 max HP.

Illuminate

Doubles the wild encounter rate.

Hidden Ability

Water Absorb

Absorbs Water moves, healing for 1/4 max HP.

Damage Taken

  • Bug 1
  • Dark 1
  • Dragon 1
  • Electric 1
  • Fairy 1
  • Fighting 1
  • Fire ½
  • Flying ½
  • Ghost 1
  • Grass 2
  • Ground 2
  • Ice ½
  • Normal 1
  • Poison 1
  • Psychic 1
  • Rock 1
  • Steel ¼
  • Water ½

Pokédex Numbers

Introduced in
Generation 2
National
171
Original Johto
175 Gold, Silver, Crystal
Original Hoenn
182 Ruby, Sapphire, Emerald
Updated Johto
177 HeartGold, SoulSilver
Coastal Kalos
148 X, Y
New Hoenn
191 Omega Ruby, Alpha Sapphire
Original Alola
202 Sun, Moon
Original Akala
129 Sun, Moon
Updated Alola
258 Ultra Sun, Ultra Moon
Updated Akala
159 Ultra Sun, Ultra Moon

Names

Japanese
ランターン (rantaan)
ランターン
Official roomaji
Lantern
Korean
랜턴
Chinese
電燈怪
电灯怪
French
Lanturn
German
Lanturn
Spanish
Lanturn
Italian
Lanturn

Breeding

Gender
½ male, ½ female Search:
Egg groups
  • Water 2
Hatch counter
20 Search:
Steps to hatch
5355 / 2805

Compatibility

Training

Base EXP
161 Search:
Effort points
  • 2 HP
Capture rate
75 Search:
Base happiness
70 Search:
Growth rate
slow Search:

Wild held items

Ruby, Sapphire, Emerald, FireRed, LeafGreen 5% Yellow Shard Yellow Shard
Colosseum, XD nothing
Generation 4 5% Deep Sea Scale Deep Sea Scale
Generation 5 5% Deep Sea Scale Deep Sea Scale
X, Y 5% Deep Sea Scale Deep Sea Scale
Omega Ruby, Alpha Sapphire nothing
Generation 7 5% Deep Sea Scale Deep Sea Scale

Evolution

Baby Basic Stage 1 Stage 2
Chinchou Lanturn Level up, starting at level 27

Stats

Pctile Min IVs Max IVs
HP
125
97.5 423 454
Attack
58
27.0 184 215
Defense
58
31.8 184 215
Special Attack
76
60.2 220 251
Special Defense
76
60.1 220 251
Speed
67
50.7 202 233
Total
460
52.0

HeartGold, SoulSilver Pokéathlon Performance

★ Minimum; ✯ Base; ☆ Maximum

Speed
★✯✯
Power
★✯☆
Skill
★✯✯
Stamina
★★✯✯
Jump
★★✯☆
Total
7/15/17

Flavor

Flavor Text

Generation 5
Black, White, Black 2, White 2

Lanturn’s light can shine up from great depths. It is nicknamed “The Deep-Sea Star.”

Generation 6
X

Lanturn’s light can shine up from great depths. It is nicknamed “The Deep-Sea Star.”

Y

It blinds prey with an intense burst of light. With the prey incapacitated, the Pokémon swallows it in a single gulp.

Omega Ruby

Lanturn is nicknamed “the deep-sea star” for its illuminated antenna. This Pokémon produces light by causing a chemical reaction between bacteria and its bodily fluids inside the antenna.

Alpha Sapphire

Lanturn is known to emit light. If you peer down into the dark sea from a ship at night, you can sometimes see this Pokémon’s light rising from the depths where it swims. It gives the sea an appearance of a starlit night.

Generation 7
Sun

Should you peer into the ocean at night and see a light shining like the stars, that is Lanturn.

Moon

This Pokémon flashes a bright light that blinds its prey. This creates an opening for it to deliver an electrical attack.

Ultra Sun

When the bacteria living inside its antennae absorb Lanturn’s bodily fluids, a strong luminescent effect is produced.

Ultra Moon

It lives far down in the depths of the ocean. It blinds its prey with light, using the moment they’re dazzled to swallow them whole.

Sprites

Lanturn Lanturn

Miscellany

Species
Light Pokémon Search:
Color
Blue Search:
Cry
Habitat FireRed, LeafGreen
sea Search:
Footprint
Lanturn
Shape
Ichthyic Search:

Height

Trainer dude

Lanturn
12

3'11.2"
1.2 m

Weight

Trainer dudette

Lanturn
225

49.6 lb
22.5 kg

Locations

Gold Gold
Silver Silver
Crystal Crystal
Diamond Diamond
Pearl Pearl
HeartGold HeartGold
SoulSilver SoulSilver
Black Black
White White
Black 2 Black 2
White 2 White 2
X X
Y Y

Pal Park

Area
Sea
Score
70
Rate
20

Moves

Water and Electric moves get STAB, and have their type highlighted in green.

Special moves better suit Lanturn's higher Special Attack, and have their class highlighted in green.

Generation 2 Generation 3 Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 X, Y Omega Ruby, Alpha Sapphire Sun, Moon Ultra Sun, Ultra Moon Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Eerie Impulse Electric status 15 100%

Lowers the target's Special Attack by two stages.

Water Gun Water special 25 40 100%

Inflicts regular damage with no additional effect.

Bubble Water special 30 40 100%

Has a 10% chance to lower the target's Speed by one stage.

0 0 Stockpile Normal status 20

Stores energy up to three times for use with Spit Up and Swallow.

0 0 Spit Up Normal special 10 * 100%

Power is 100 times the amount of energy Stockpiled.

0 0 Swallow Normal status 10

Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.

Stockpile Normal status 20

Stores energy up to three times for use with Spit Up and Swallow.

Swallow Normal status 10

Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.

Spit Up Normal special 10 * 100%

Power is 100 times the amount of energy Stockpiled.

Eerie Impulse Electric status 15 100%

Lowers the target's Special Attack by two stages.

Spotlight Normal status 15 3

Forces the target's opponents to aim at the target for the rest of the turn.

Bubble Water special 30 40 100%

Has a 10% chance to lower the target's Speed by one stage.

Supersonic Normal status 20 55%

Confuses the target.

Thunder Wave Electric status 20 90%

Paralyzes the target.

Supersonic Normal status 20 55%

Confuses the target.

Electro Ball Electric special 10 * 100%

Power is higher when the user has greater Speed than the target, up to a maximum of 150.

6 6 6 6 6 6 6 Thunder Wave Electric status 20 90%

Paralyzes the target.

9 9 9 9 Flail Normal physical 15 * 100%

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

12 Bubble Water special 30 40 100%

Has a 10% chance to lower the target's Speed by one stage.

9 9 9 Electro Ball Electric special 10 * 100%

Power is higher when the user has greater Speed than the target, up to a maximum of 150.

12 12 12 12 12 12 Water Gun Water special 25 40 100%

Inflicts regular damage with no additional effect.

17 17 17 17 17 17 17 Confuse Ray Ghost status 10 100%

Confuses the target.

20 20 20 Bubble Beam Water special 20 65 100%

Has a 10% chance to lower the target's Speed by one stage.

Supersonic Normal status 20 55%

Confuses the target.

20 20 20 20 23 23 23 Spark Electric physical 20 65 100%

Has a 30% chance to paralyze the target.

23 23 23 23 Take Down Normal physical 20 90 85%

User receives 1/4 the damage it inflicts in recoil.

27 27 27 27 27 Stockpile Normal status 20

Stores energy up to three times for use with Spit Up and Swallow.

27 27 27 27 27 Swallow Normal status 10

Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.

27 27 27 27 27 Spit Up Normal special 10 * 100%

Power is 100 times the amount of energy Stockpiled.

30 30 Electro Ball Electric special 10 * 100%

Power is higher when the user has greater Speed than the target, up to a maximum of 150.

30 30 35 35 Bubble Beam Water special 20 65 100%

Has a 10% chance to lower the target's Speed by one stage.

35 35 40 40 29 29 29 Signal Beam Bug special 15 75 100%

Has a 10% chance to confuse the target.

5 5 Supersonic Normal status 20 55%

Confuses the target.

13 13 33 33 33 Flail Normal physical 15 * 100%

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

40 40 47 47 37 37 37 Discharge Electric special 15 80 100%

Has a 30% chance to paralyze the target.

17 17 Water Gun Water special 25 40 100%

Inflicts regular damage with no additional effect.

25 25 Spark Electric physical 20 65 100%

Has a 30% chance to paralyze the target.

33 32 Confuse Ray Ghost status 10 100%

Confuses the target.

45 43 43 43 43 Take Down Normal physical 20 90 85%

User receives 1/4 the damage it inflicts in recoil.

47 47 52 52 47 47 47 Aqua Ring Water status 20

Restores 1/16 of the user's max HP each turn.

53 50 52 52 57 57 51 51 51 Hydro Pump Water special 5 110 80%

Inflicts regular damage with no additional effect.

60 54 54 54 Ion Deluge Electric status 25 1

Changes all Normal moves to Electric moves for the rest of the turn.

61 57 57 64 64 58 58 58 Charge Electric status 20

Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn.

Generation 2 Generation 3 Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 X, Y Omega Ruby, Alpha Sapphire Sun, Moon Ultra Sun, Ultra Moon Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Egg, learned by Chinchou but not Lanturn
• • • • • • • Agility Psychic status 30

Raises the user's Speed by two stages.

• • • • • • • • Amnesia Psychic status 20

Raises the user's Special Defense by two stages.

• • • • • Brine Water special 10 65 100%

Has double power against Pokémon that have less than half their max HP remaining.

• • • • • • • • • Flail Normal physical 15 * 100%

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

• • • • • • • Mist Ice status 30

Protects the user's stats from being changed by enemy moves.

• • • • • • • Psybeam Psychic special 20 65 100%

Has a 10% chance to confuse the target.

• • • • • • • • • Screech Normal status 40 85%

Lowers the target's Defense by two stages.

• • • • • Shock Wave Electric special 20 60

Never misses.

• • • • Soak Water status 20 100%

Changes the target's type to Water.

• Supersonic Normal status 20 55%

Confuses the target.

• • • • • Water Pulse Water special 20 60 100%

Has a 20% chance to confuse the target.

• • • • • • • Whirlpool Water special 15 35 85%

Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

Generation 2 Generation 3 Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 X, Y Omega Ruby, Alpha Sapphire Sun, Moon Ultra Sun, Ultra Moon Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Aqua Tail Water physical 10 90 90%

Inflicts regular damage with no additional effect.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Bounce Flying physical 5 85 85%

User bounces high into the air, dodging all attacks, and hits next turn.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Dive Water physical 10 80 100%

User dives underwater, dodging all attacks, and hits next turn.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Heal Bell Normal status 5

Cures the entire party of major status effects.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ice Beam Ice special 10 90 100%

Has a 10% chance to freeze the target.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Icy Wind Ice special 15 55 95%

Has a 100% chance to lower the target's Speed by one stage.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Mimic Normal status 10

Copies the target's last used move.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Shock Wave Electric special 20 60

Never misses.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Signal Beam Bug special 15 75 100%

Has a 10% chance to confuse the target.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Sucker Punch Dark physical 5 70 100% 1

Only works if the target is about to use a damaging move.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Swagger Normal status 15 85%

Raises the target's Attack by two stages and confuses the target.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Thunder Wave Electric status 20 90%

Paralyzes the target.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Thunderbolt Electric special 15 90 100%

Has a 10% chance to paralyze the target.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Water Pulse Water special 20 60 100%

Has a 20% chance to confuse the target.

Generation 2 Generation 3 Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 X, Y Omega Ruby, Alpha Sapphire Sun, Moon Ultra Sun, Ultra Moon Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
03 03 03 Water Pulse Water special 20 60 100%

Has a 20% chance to confuse the target.

03 Curse Ghost status 10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

06 06 06 06 06 06 06 06 06 Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

07 07 07 07 07 07 07 07 Hail Ice status 10

Changes the weather to a hailstorm for five turns.

07 Zap Cannon Electric special 5 120 50%

Has a 100% chance to paralyze the target.

10 10 10 10 10 10 10 10 10 Hidden Power Normal special 15 60 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

13 13 13 13 13 13 13 13 Ice Beam Ice special 10 90 100%

Has a 10% chance to freeze the target.

14 14 14 14 14 14 14 14 Blizzard Ice special 5 110 70%

Has a 10% chance to freeze the target.

13 Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

15 15 15 15 15 15 15 15 15 Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

17 17 17 17 17 17 17 17 17 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

18 18 18 18 18 18 18 18 18 Rain Dance Water status 5

Changes the weather to rain for five turns.

20 Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

21 21 21 21 21 21 21 21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

24 24 24 24 24 24 24 24 Thunderbolt Electric special 15 90 100%

Has a 10% chance to paralyze the target.

25 25 25 25 25 25 25 25 25 Thunder Electric special 10 110 70%

Has a 30% chance to paralyze the target.

27 27 27 27 27 27 27 27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

32 32 32 32 32 32 32 32 32 Double Team Normal status 15

Raises the user's evasion by one stage.

34 34 34 Shock Wave Electric special 20 60

Never misses.

42 42 42 42 42 42 42 42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 43 43 Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

34 Swagger Normal status 15 85%

Raises the target's Attack by two stages and confuses the target.

35 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

44 44 44 44 44 44 44 44 44 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

45 45 45 45 45 45 45 45 45 Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

55 55 Brine Water special 10 65 100%

Has double power against Pokémon that have less than half their max HP remaining.

48 48 48 48 48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

55 55 55 55 55 Scald Water special 15 80 100%

Has a 30% chance to burn the target.

57 57 57 57 57 57 57 Charge Beam Electric special 10 50 90%

Has a 70% chance to raise the user's Special Attack by one stage.

58 58 Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

68 68 68 68 68 68 68 Giga Impact Normal physical 5 150 90%

User foregoes its next turn to recharge.

70 70 70 70 70 Flash Normal status 20 100%

Lowers the target's accuracy by one stage.

72 72 72 72 72 Volt Switch Electric special 20 70 100%

User must switch out after attacking.

73 73 73 73 73 73 73 Thunder Wave Electric status 20 90%

Paralyzes the target.

78 78 Captivate Normal status 20 100%

Lowers the target's Special Attack by two stages if it's the opposite gender.

82 82 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83 83 Natural Gift Normal physical 15 * 100%

Power and type depend on the held berry.

87 87 87 87 87 87 87 Swagger Normal status 15 85%

Raises the target's Attack by two stages and confuses the target.

88 88 88 88 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90 90 90 90 90 90 90 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

93 93 93 93 93 Wild Charge Electric physical 15 90 100%

User receives 1/4 the damage it inflicts in recoil.

H3 H3 H3 H3 H3 94 94 Surf Water special 15 90 100%

Inflicts regular damage and can hit Dive users.

H5 H5 Flash Normal status 20 100%

Lowers the target's accuracy by one stage.

H7 H7 H5 98 98 Waterfall Water physical 15 80 100%

Has a 20% chance to make the target flinch.

H6 H5 Whirlpool Water special 15 35 85%

Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

94 Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

99 99 99 99 Dazzling Gleam Fairy special 10 80 100%

Inflicts regular damage with no additional effect.

100 100 100 100 Confide Normal status 20

Lowers the target's Special Attack by one stage.

H3 H3 Surf Water special 15 90 100%

Inflicts regular damage and can hit Dive users.

H7 H7 H5 H5 Waterfall Water physical 15 80 100%

Has a 20% chance to make the target flinch.

H8 H6 H7 Dive Water physical 10 80 100%

User dives underwater, dodging all attacks, and hits next turn.

External Links