Essentials
Abilities
- Healer
Has a 30% chance of curing each adjacent ally of any major status ailment after each turn.
Damage Taken
Pokédex Numbers
- Introduced in
- National
- 531
- Original Unova
- 37
- Updated Unova
- 36
- Central Kalos
- 123
Names
- Japanese
- タブンネ (tabunne)
- タブンネ
- Korean
- 다부니
- Chinese
- 差不多娃娃
- 差不多娃娃
- French
- Nanméouïe
- German
- Ohrdoch
- Spanish
- Audino
- Italian
- Audino
Breeding
Compatibility
Evolution
Baby | Basic | Stage 1 | Stage 2 |
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Audino |
Audino Forms
Stats
Pctile | Min IVs | Max IVs | ||
---|---|---|---|---|
HP | 92.4 | 379 | 410 | |
Attack | 29.8 | 188 | 219 | |
Defense | 94.3 | 320 | 351 | |
Special Attack | 62.6 | 228 | 259 | |
Special Defense | 95.6 | 320 | 351 | |
Speed | 29.7 | 168 | 199 | |
Total | 83.9 |
Flavor
Flavor Text
-
It touches others with the feelers on its ears, using the sound of their heartbeats to tell how they are feeling.
Its auditory sense is astounding. It has a radarlike ability to understand its surroundings through slight sounds.
Using the feelers on its ears, it can tell how someone is feeling or when an egg might hatch.
-
Using the feelers on its ears, it can tell how someone is feeling or when an egg might hatch.
It touches others with the feelers on its ears, using the sound of their heartbeats to tell how they are feeling.
Using the feelers on its ears, it can tell how someone is feeling or when an egg might hatch.
It touches others with the feelers on its ears, using the sound of their heartbeats to tell how they are feeling.
Sprites
Height
4'11.1"
1.5 m
Weight
70.5 lb
32.0 kg
Locations
Moves
Normal and Fairy moves get STAB, and have their type highlighted in green.
Special moves better suit Audino's higher Special Attack, and have their class highlighted in green.
Move | Type | Class | PP | Power | Acc | Pri | Effect | ||
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Level up: Learned when a Pokémon reaches a certain level. | |||||||||
— | — | Last Resort | 5 | 140 | 100% | Can only be used after all of the user's other moves have been used. |
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— | Hyper Voice | 10 | 90 | 100% | Inflicts regular damage with no additional effect. |
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— | — | Misty Terrain | 10 | — | — | For five turns, protects all Pokémon on the ground from major status ailments and confusion, and halves the power of incoming Dragon moves. |
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— | — | Play Nice | 20 | — | — | Lowers the target's Attack by one stage. |
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— | — | Pound | 35 | 40 | 100% | Inflicts regular damage with no additional effect. |
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— | — | Growl | 40 | — | 100% | Lowers the target's Attack by one stage. |
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— | — | Helping Hand | 20 | — | — | 5 | Ally's next move inflicts half more damage. |
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5 | 5 | Baby-Doll Eyes | 30 | — | 100% | 1 | Lowers the target's Attack by one stage. |
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9 | 9 | Refresh | 20 | — | — | Cleanses the user of a burn, paralysis, or poison. |
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13 | 13 | Disarming Voice | 15 | 40 | — | Never misses. |
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17 | 17 | Double Slap | 10 | 15 | 85% | Hits 2-5 times in one turn. |
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21 | 21 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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25 | 25 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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29 | 29 | Entrainment | 15 | — | 100% | Copies the user's ability onto the target. |
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33 | 33 | Take Down | 20 | 90 | 85% | User receives 1/4 the damage it inflicts in recoil. |
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37 | 37 | Heal Pulse | 10 | — | — | Heals the target for half its max HP. |
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41 | 41 | After You | 15 | — | — | Makes the target act next this turn. |
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45 | 45 | Simple Beam | 15 | — | 100% | Changes the target's ability to Simple. |
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49 | 49 | Double-Edge | 15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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53 | Hyper Voice | 10 | 90 | 100% | Inflicts regular damage with no additional effect. |
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53 | 57 | Last Resort | 5 | 140 | 100% | Can only be used after all of the user's other moves have been used. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||
Tutor: Can be taught at any time by an NPC. | |||||||||
After You | 15 | — | — | Makes the target act next this turn. |
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Covet | 25 | 60 | 100% | Takes the target's item. |
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Drain Punch | 10 | 75 | 100% | Drains half the damage inflicted to heal the user. |
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Fire Punch | 15 | 75 | 100% | Has a 10% chance to burn the target. |
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Focus Punch | 20 | 150 | 100% | -3 | If the user takes damage before attacking, the attack is canceled. |
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Gravity | 5 | — | — | Disables moves and immunities that involve flying or levitating for five turns. |
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Heal Bell | 5 | — | — | Cures the entire party of major status effects. |
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Helping Hand | 20 | — | — | 5 | Ally's next move inflicts half more damage. |
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Hyper Voice | 10 | 90 | 100% | Inflicts regular damage with no additional effect. |
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Ice Punch | 15 | 75 | 100% | Has a 10% chance to freeze the target. |
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Icy Wind | 15 | 55 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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Iron Tail | 15 | 100 | 75% | Has a 30% chance to lower the target's Defense by one stage. |
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Knock Off | 20 | 65 | 100% | Target drops its held item. |
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Last Resort | 5 | 140 | 100% | Can only be used after all of the user's other moves have been used. |
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Low Kick | 20 | * | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
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Magic Coat | 15 | — | — | 4 | Reflects back the first effect move used on the user this turn. |
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Pain Split | 20 | — | — | Sets the user's and targets's HP to the average of their current HP. |
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Role Play | 10 | — | — | Copies the target's ability. |
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Signal Beam | 15 | 75 | 100% | Has a 10% chance to confuse the target. |
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Skill Swap | 10 | — | — | User and target swap abilities. |
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Snatch | 10 | — | — | 4 | Steals the target's move, if it's self-targeted. |
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Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Thunder Punch | 15 | 75 | 100% | Has a 10% chance to paralyze the target. |
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Uproar | 10 | 90 | 100% | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. |
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Zen Headbutt | 15 | 80 | 90% | Has a 20% chance to make the target flinch. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||
Machine: Can be taught at any time by using a TM or HM. | |||||||||
01 | Work Up | 30 | — | — | Raises the user's Attack and Special Attack by one stage each. |
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03 | 03 | Psyshock | 10 | 80 | 100% | Inflicts damage based on the target's Defense, not Special Defense. |
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04 | 04 | Calm Mind | 20 | — | — | Raises the user's Special Attack and Special Defense by one stage. |
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06 | 06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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10 | 10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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11 | 11 | Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
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13 | 13 | Ice Beam | 10 | 90 | 100% | Has a 10% chance to freeze the target. |
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14 | 14 | Blizzard | 5 | 110 | 70% | Has a 10% chance to freeze the target. |
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15 | 15 | Hyper Beam | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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16 | 16 | Light Screen | 30 | — | — | Reduces damage from special attacks by 50% for five turns. |
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17 | 17 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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18 | 18 | Rain Dance | 5 | — | — | Changes the weather to rain for five turns. |
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20 | 20 | Safeguard | 25 | — | — | Protects the user's field from major status ailments and confusion for five turns. |
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21 | 21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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22 | 22 | Solar Beam | 10 | 120 | 100% | Requires a turn to charge before attacking. |
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24 | 24 | Thunderbolt | 15 | 90 | 100% | Has a 10% chance to paralyze the target. |
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25 | 25 | Thunder | 10 | 110 | 70% | Has a 30% chance to paralyze the target. |
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27 | 27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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28 | Dig | 10 | 80 | 100% | User digs underground, dodging all attacks, and hits next turn. |
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29 | 29 | Psychic | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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30 | 30 | Shadow Ball | 15 | 80 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. |
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32 | 32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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33 | 33 | Reflect | 20 | — | — | Reduces damage from physical attacks by half. |
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35 | 35 | Flamethrower | 15 | 90 | 100% | Has a 10% chance to burn the target. |
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38 | 38 | Fire Blast | 5 | 110 | 85% | Has a 10% chance to burn the target. |
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42 | 42 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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44 | 44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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45 | 45 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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48 | 48 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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49 | 49 | Echoed Voice | 15 | 40 | 100% | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. |
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56 | 56 | Fling | 10 | * | 100% | Throws held item at the target; power depends on the item. |
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57 | 57 | Charge Beam | 10 | 50 | 90% | Has a 70% chance to raise the user's Special Attack by one stage. |
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59 | Incinerate | 15 | 60 | 100% | Destroys the target's held berry. |
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67 | Retaliate | 5 | 70 | 100% | Has double power if a friendly Pokémon fainted last turn. |
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70 | Flash | 20 | — | 100% | Lowers the target's accuracy by one stage. |
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73 | 73 | Thunder Wave | 20 | — | 90% | Paralyzes the target. |
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77 | 77 | Psych Up | 10 | — | — | Discards the user's stat changes and copies the target's. |
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85 | 85 | Dream Eater | 15 | 100 | 100% | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. |
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86 | 86 | Grass Knot | 20 | * | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
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87 | 87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | 88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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90 | 90 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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92 | 92 | Trick Room | 5 | — | — | -7 | For five turns, slower Pokémon will act before faster Pokémon. |
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93 | 93 | Wild Charge | 15 | 90 | 100% | User receives 1/4 the damage it inflicts in recoil. |
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94 | Surf | 15 | 90 | 100% | Inflicts regular damage and can hit Dive users. |
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94 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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98 | Power-Up Punch | 20 | 40 | 100% | Raises the user's Attack by one stage after inflicting damage. |
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99 | 99 | Dazzling Gleam | 10 | 80 | 100% | Inflicts regular damage with no additional effect. |
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100 | 100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |
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H3 | Surf | 15 | 90 | 100% | Inflicts regular damage and can hit Dive users. |