Essentials
Abilities
- Oblivious
Prevents infatuation and protects against Captivate.
- Anticipation
Notifies all trainers upon entering battle if an opponent has a super-effective move, Self-Destruct, Explosion, or a one-hit KO move.
Hidden Ability
- Hydration
Cures any major status ailment after each turn during rain.
Damage Taken
Pokédex Numbers
- Introduced in
- National
- 340
- Original Hoenn
- 128
- Original Sinnoh
- 81
- Extended Sinnoh
- 81
- Mountain Kalos
- 41
- New Hoenn
- 133
- Original Alola
- 94
- Original Melemele
- 94
- Original Akala
- 37
- Original Poni
- 44
- Updated Alola
- 114
- Updated Melemele
- 114
- Updated Akala
- 37
- Updated Poni
- 56
Names
- Japanese
- ナマズン (namazun)
- ナマズン
- Official roomaji
- Namazun
- Korean
- 메깅
- Chinese
- 鯰魚王
- 鲶鱼王
- French
- Barbicha
- German
- Welsar
- Spanish
- Whiscash
- Italian
- Whiscash
Breeding
Compatibility
Evolution
Baby | Basic | Stage 1 | Stage 2 |
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Barboach | Whiscash Level up, starting at level 30 |
Stats
Pctile | Min IVs | Max IVs | ||
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HP | 95.6 | 393 | 424 | |
Attack | 52.0 | 224 | 255 | |
Defense | 55.0 | 214 | 245 | |
Special Attack | 60.2 | 220 | 251 | |
Special Defense | 53.8 | 210 | 241 | |
Speed | 41.3 | 188 | 219 | |
Total | 54.3 |
Pokéathlon Performance
Minimum; Base; Maximum
- Speed
- Power
- Skill
- Stamina
- Jump
- Total
- 6/15/18
Flavor
Flavor Text
-
It is extremely protective of its territory. If any foe approaches, it attacks using vicious tremors.
-
It claims a large swamp to itself. If a foe comes near it, it sets off tremors by thrashing around.
It makes its nest at the bottom of swamps. It will eat anything--if it is alive, Whiscash will eat it.
Whiscash is extremely territorial. Just one of these Pokémon will claim a large pond as its exclusive territory. If a foe approaches it, it thrashes about and triggers a massive earthquake.
If Whiscash goes on a wild rampage, it sets off a quake-like tremor with a radius of over three miles. This Pokémon has the ability to predict real earthquakes.
-
A glutton that devours anything that moves, it quietly lurks at the bottom of swamps, lying in wait for prey.
Sighting Whiscash leaping from the water is believed to herald an earthquake.
Whiscash shakes the ground at high intensities to intimidate its opponents. It swallows its prey whole—along with mud from the swamp floor.
Its vision is not that good. It senses vibrations in the water with its whiskers to determine the location of its prey.
Sprites
Height
2'11.4"
0.9 m
Weight
52.0 lb
23.6 kg
Locations
- Ruby
- Sapphire
- Emerald
- Diamond
-
- Celestic Town
- Eterna City
- Great Marsh, Area 1
- Great Marsh, Area 2
- Great Marsh, Area 3
- Great Marsh, Area 4
- Great Marsh, Area 6
- Mt. Coronet, B1F
- Mt. Coronet, Route 207
- Oreburgh Gate, B1F
- Ravaged Path
- Route 205, east, towards Eterna City
- Route 208
- Route 210, west, towards Celestic Town
- Route 212, east, towards Pastoria City
- Route 227
- Route 228
- Pearl
-
- Celestic Town
- Eterna City
- Great Marsh, Area 1
- Great Marsh, Area 2
- Great Marsh, Area 3
- Great Marsh, Area 4
- Great Marsh, Area 6
- Mt. Coronet, B1F
- Mt. Coronet, Route 207
- Oreburgh Gate, B1F
- Ravaged Path
- Route 205, east, towards Eterna City
- Route 208
- Route 210, west, towards Celestic Town
- Route 212, east, towards Pastoria City
- Route 227
- Route 228
- Platinum
-
- Eterna City
- Great Marsh, Area 1
- Great Marsh, Area 2
- Great Marsh, Area 3
- Great Marsh, Area 4
- Great Marsh, Area 5
- Great Marsh, Area 6
- Mt. Coronet, 4F
- Mt. Coronet, B1F
- Mt. Coronet, Route 207
- Oreburgh Gate, B1F
- Ravaged Path
- Route 205, east, towards Eterna City
- Route 210, west, towards Celestic Town
- Route 225
- Route 227
- Route 228
- HeartGold
- SoulSilver
- Black
- White
- Black 2
- White 2
- X
- Y
Pal Park
- Area
- Pond
- Score
- 70
- Rate
- 20
Moves
Water and Ground moves get STAB, and have their type highlighted in green.
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||
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Level up: Learned when a Pokémon reaches a certain level. | ||||||||||||||
— | — | — | — | Zen Headbutt | 15 | 80 | 90% | Has a 20% chance to make the target flinch. |
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— | — | — | — | — | — | Tickle | 20 | — | 100% | Lowers the target's Attack and Defense by one stage. |
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— | — | — | — | — | — | Mud-Slap | 10 | 20 | 100% | Has a 100% chance to lower the target's accuracy by one stage. |
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— | — | — | — | — | — | Mud Sport | 15 | — | — | Halves all Electric-type damage. |
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— | — | — | — | — | — | Water Sport | 15 | — | — | Halves all Fire-type damage. |
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0 | Thrash | 10 | 120 | 100% | Hits every turn for 2-3 turns, then confuses the user. |
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— | Thrash | 10 | 120 | 100% | Hits every turn for 2-3 turns, then confuses the user. |
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— | Belch | 10 | 120 | 90% | Can only be used after the user has eaten a berry. |
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— | Zen Headbutt | 15 | 80 | 90% | Has a 20% chance to make the target flinch. |
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— | Tickle | 20 | — | 100% | Lowers the target's Attack and Defense by one stage. |
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— | Mud-Slap | 10 | 20 | 100% | Has a 100% chance to lower the target's accuracy by one stage. |
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6 | 6 | 6 | 6 | 6 | — | Mud Sport | 15 | — | — | Halves all Electric-type damage. |
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6 | 6 | 6 | 6 | 6 | — | Water Sport | 15 | — | — | Halves all Fire-type damage. |
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11 | 10 | 10 | 10 | 10 | — | — | Water Gun | 25 | 40 | 100% | Inflicts regular damage with no additional effect. |
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6 | 6 | Mud Sport | 15 | — | — | Halves all Electric-type damage. |
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6 | 6 | Water Sport | 15 | — | — | Halves all Fire-type damage. |
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9 | 9 | Water Gun | 25 | 40 | 100% | Inflicts regular damage with no additional effect. |
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14 | 14 | 14 | 14 | 13 | 13 | Mud Bomb | 10 | 65 | 85% | Has a 30% chance to lower the target's accuracy by one stage. |
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18 | 18 | 18 | 18 | 15 | 15 | Amnesia | 20 | — | — | Raises the user's Special Defense by two stages. |
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22 | 22 | 22 | 22 | 17 | 17 | Water Pulse | 20 | 60 | 100% | Has a 20% chance to confuse the target. |
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16 | 26 | 26 | 26 | 26 | 20 | 20 | Magnitude | 30 | * | 100% | Power varies randomly from 10 to 150. |
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33 | 33 | 33 | 33 | 25 | 25 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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21 | Amnesia | 20 | — | — | Raises the user's Special Defense by two stages. |
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26 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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26 | 33 | 33 | 33 | 33 | 25 | 25 | Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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39 | 39 | 39 | 39 | 28 | 28 | Aqua Tail | 10 | 90 | 90% | Inflicts regular damage with no additional effect. |
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30 | Zen Headbutt | 15 | 80 | 90% | Has a 20% chance to make the target flinch. |
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36 | 45 | 45 | 45 | 45 | 34 | 34 | Earthquake | 10 | 100 | 100% | Inflicts regular damage and can hit Dig users. |
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39 | 39 | Muddy Water | 10 | 90 | 85% | Has a 30% chance to lower the target's accuracy by one stage. |
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46 | 51 | 51 | 51 | 51 | 45 | 45 | Future Sight | 10 | 120 | 100% | Hits the target two turns later. |
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56 | 57 | 57 | 57 | 57 | 52 | 52 | Fissure | 5 | * | 30% | Causes a one-hit KO. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||||||||
Egg, learned by Barboach but not Whiscash | ||||||||||||||
Dragon Dance | 20 | — | — | Raises the user's Attack and Speed by one stage. |
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Earth Power | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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Flail | 15 | * | 100% | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
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Hydro Pump | 5 | 110 | 80% | Inflicts regular damage with no additional effect. |
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Mud Shot | 15 | 55 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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Muddy Water | 10 | 90 | 85% | Has a 30% chance to lower the target's accuracy by one stage. |
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Spark | 20 | 65 | 100% | Has a 30% chance to paralyze the target. |
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Take Down | 20 | 90 | 85% | User receives 1/4 the damage it inflicts in recoil. |
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Thrash | 10 | 120 | 100% | Hits every turn for 2-3 turns, then confuses the user. |
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Whirlpool | 15 | 35 | 85% | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||
Tutor: Can be taught at any time by an NPC. | ||||||||||||||
Aqua Tail | 10 | 90 | 90% | Inflicts regular damage with no additional effect. |
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Bounce | 5 | 85 | 85% | User bounces high into the air, dodging all attacks, and hits next turn. |
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Dive | 10 | 80 | 100% | User dives underwater, dodging all attacks, and hits next turn. |
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Double-Edge | 15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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Earth Power | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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Headbutt | 15 | 70 | 100% | Has a 30% chance to make the target flinch. |
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Icy Wind | 15 | 55 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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Mimic | 10 | — | — | Copies the target's last used move. |
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Mud-Slap | 10 | 20 | 100% | Has a 100% chance to lower the target's accuracy by one stage. |
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Rock Slide | 10 | 75 | 90% | Has a 30% chance to make the target flinch. |
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Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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Water Pulse | 20 | 60 | 100% | Has a 20% chance to confuse the target. |
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Zen Headbutt | 15 | 80 | 90% | Has a 20% chance to make the target flinch. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||
Machine: Can be taught at any time by using a TM or HM. | ||||||||||||||
03 | 03 | 03 | Water Pulse | 20 | 60 | 100% | Has a 20% chance to confuse the target. |
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06 | 06 | 06 | 06 | 06 | 06 | 06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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07 | 07 | 07 | 07 | 07 | 07 | 07 | Hail | 10 | — | — | Changes the weather to a hailstorm for five turns. |
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10 | 10 | 10 | 10 | 10 | 10 | 10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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13 | 13 | 13 | 13 | 13 | 13 | 13 | Ice Beam | 10 | 90 | 100% | Has a 10% chance to freeze the target. |
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14 | 14 | 14 | 14 | 14 | 14 | 14 | Blizzard | 5 | 110 | 70% | Has a 10% chance to freeze the target. |
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15 | 15 | 15 | 15 | 15 | 15 | 15 | Hyper Beam | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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17 | 17 | 17 | 17 | 17 | 17 | 17 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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18 | 18 | 18 | 18 | 18 | 18 | 18 | Rain Dance | 5 | — | — | Changes the weather to rain for five turns. |
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21 | 21 | 21 | 21 | 21 | 21 | 21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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26 | 26 | 26 | 26 | 26 | 26 | 26 | Earthquake | 10 | 100 | 100% | Inflicts regular damage and can hit Dig users. |
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27 | 27 | 27 | 27 | 27 | 27 | 27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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32 | 32 | 32 | 32 | 32 | 32 | 32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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37 | 37 | 37 | 37 | 37 | 37 | 37 | Sandstorm | 10 | — | — | Changes the weather to a sandstorm for five turns. |
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39 | 39 | 39 | 39 | 39 | 39 | 39 | Rock Tomb | 15 | 60 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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42 | 42 | 42 | 42 | 42 | 42 | 42 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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43 | 43 | 43 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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44 | 44 | 44 | 44 | 44 | 44 | 44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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45 | 45 | 45 | 45 | 45 | 45 | 45 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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58 | 58 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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48 | 48 | 48 | 48 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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55 | 55 | 55 | 55 | Scald | 15 | 80 | 100% | Has a 30% chance to burn the target. |
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68 | 68 | 68 | 68 | 68 | 68 | Giga Impact | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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71 | 71 | 71 | 71 | 71 | 71 | Stone Edge | 5 | 100 | 80% | Has an increased chance for a critical hit. |
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78 | 78 | 78 | 78 | Bulldoze | 20 | 60 | 100% | Has a 100% chance to lower the target's Speed by one stage. |
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78 | 78 | Captivate | 20 | — | 100% | Lowers the target's Special Attack by two stages if it's the opposite gender. |
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80 | 80 | 80 | 80 | 80 | 80 | Rock Slide | 10 | 75 | 90% | Has a 30% chance to make the target flinch. |
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82 | 82 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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83 | 83 | Natural Gift | 15 | * | 100% | Power and type depend on the held berry. |
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87 | 87 | 87 | 87 | 87 | 87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | 88 | 88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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90 | 90 | 90 | 90 | 90 | 90 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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H3 | H3 | H3 | 94 | Surf | 15 | 90 | 100% | Inflicts regular damage and can hit Dive users. |
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98 | Waterfall | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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94 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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94 | 94 | Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |
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100 | 100 | 100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |
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H3 | H3 | H3 | Surf | 15 | 90 | 100% | Inflicts regular damage and can hit Dive users. |
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H4 | H4 | H4 | H4 | H4 | H4 | Strength | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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H5 | H5 | H5 | Waterfall | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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H5 | Whirlpool | 15 | 35 | 85% | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. |
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H6 | H6 | H6 | H6 | Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |
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H7 | H7 | H7 | Waterfall | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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H8 | H6 | H7 | Dive | 10 | 80 | 100% | User dives underwater, dodging all attacks, and hits next turn. |