Essentials

Whiscash

Whiskers Pokémon

Whiscash

Water Ground

Abilities

Oblivious

Prevents infatuation and protects against Captivate.

Anticipation

Notifies all trainers upon entering battle if an opponent has a super-effective move, Self-Destruct, Explosion, or a one-hit KO move.

Hidden Ability

Hydration

Cures any major status ailment after each turn during rain.

Damage Taken

  • Bug 1
  • Dark 1
  • Dragon 1
  • Electric 0
  • Fairy 1
  • Fighting 1
  • Fire ½
  • Flying 1
  • Ghost 1
  • Grass 4
  • Ground 1
  • Ice 1
  • Normal 1
  • Poison ½
  • Psychic 1
  • Rock ½
  • Steel ½
  • Water 1

Pokédex Numbers

Introduced in
Generation 3
National
340
Original Hoenn
128 Ruby, Sapphire, Emerald
Original Sinnoh
81 Diamond, Pearl
Extended Sinnoh
81 Platinum
Mountain Kalos
41 X, Y
New Hoenn
133 Omega Ruby, Alpha Sapphire
Original Alola
94 Sun, Moon
Original Melemele
94 Sun, Moon
Original Akala
37 Sun, Moon
Original Poni
44 Sun, Moon
Updated Alola
114 Ultra Sun, Ultra Moon
Updated Melemele
114 Ultra Sun, Ultra Moon
Updated Akala
37 Ultra Sun, Ultra Moon
Updated Poni
56 Ultra Sun, Ultra Moon

Names

Japanese
ナマズン (namazun)
ナマズン
Official roomaji
Namazun
Korean
메깅
Chinese
鯰魚王
鲶鱼王
French
Barbicha
German
Welsar
Spanish
Whiscash
Italian
Whiscash

Breeding

Gender
½ male, ½ female Search:
Egg groups
  • Water 2
Hatch counter
20 Search:
Steps to hatch
5355 / 2805

Compatibility

Training

Base EXP
164 Search:
Effort points
  • 2 HP
Capture rate
75 Search:
Base happiness
70 Search:
Growth rate
medium Search:

Wild held items

Generation 3 nothing
Generation 4 nothing
Generation 5 nothing
Generation 6 nothing
Generation 7 nothing

Evolution

Baby Basic Stage 1 Stage 2
Barboach Whiscash Level up, starting at level 30

Stats

Pctile Min IVs Max IVs
HP
110
95.6 393 424
Attack
78
52.0 224 255
Defense
73
55.0 214 245
Special Attack
76
60.2 220 251
Special Defense
71
53.8 210 241
Speed
60
41.3 188 219
Total
468
54.3

HeartGold, SoulSilver Pokéathlon Performance

★ Minimum; ✯ Base; ☆ Maximum

Speed
★✯
Power
★✯✯✯☆
Skill
★✯✯☆
Stamina
★✯✯✯☆
Jump
★★
Total
6/15/18

Flavor

Flavor Text

Generation 5
Black, White, Black 2, White 2

It is extremely protective of its territory. If any foe approaches, it attacks using vicious tremors.

Generation 6
X

It claims a large swamp to itself. If a foe comes near it, it sets off tremors by thrashing around.

Y

It makes its nest at the bottom of swamps. It will eat anything--if it is alive, Whiscash will eat it.

Omega Ruby

Whiscash is extremely territorial. Just one of these Pokémon will claim a large pond as its exclusive territory. If a foe approaches it, it thrashes about and triggers a massive earthquake.

Alpha Sapphire

If Whiscash goes on a wild rampage, it sets off a quake-like tremor with a radius of over three miles. This Pokémon has the ability to predict real earthquakes.

Generation 7
Sun

A glutton that devours anything that moves, it quietly lurks at the bottom of swamps, lying in wait for prey.

Moon

Sighting Whiscash leaping from the water is believed to herald an earthquake.

Ultra Sun

Whiscash shakes the ground at high intensities to intimidate its opponents. It swallows its prey whole—along with mud from the swamp floor.

Ultra Moon

Its vision is not that good. It senses vibrations in the water with its whiskers to determine the location of its prey.

Sprites

Whiscash Whiscash

Miscellany

Species
Whiskers Pokémon Search:
Color
Blue Search:
Cry
Habitat FireRed, LeafGreen
water's edge Search:
Footprint
Whiscash
Shape
Ichthyic Search:

Height

Trainer dude

Whiscash
9

2'11.4"
0.9 m

Weight

Trainer dudette

Whiscash
236

52.0 lb
23.6 kg

Locations

Ruby Ruby
Sapphire Sapphire
Emerald Emerald
Diamond Diamond
Pearl Pearl
Platinum Platinum
HeartGold HeartGold
SoulSilver SoulSilver
Black Black
White White
Black 2 Black 2
White 2 White 2
X X
Y Y

Pal Park

Area
Pond
Score
70
Rate
20

Moves

Water and Ground moves get STAB, and have their type highlighted in green.

Generation 3 Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 X, Y Omega Ruby, Alpha Sapphire Generation 7 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Zen Headbutt Psychic physical 15 80 90%

Has a 20% chance to make the target flinch.

Tickle Normal status 20 100%

Lowers the target's Attack and Defense by one stage.

Mud-Slap Ground special 10 20 100%

Has a 100% chance to lower the target's accuracy by one stage.

Mud Sport Ground status 15

Halves all Electric-type damage.

Water Sport Water status 15

Halves all Fire-type damage.

0 Thrash Normal physical 10 120 100%

Hits every turn for 2-3 turns, then confuses the user.

Thrash Normal physical 10 120 100%

Hits every turn for 2-3 turns, then confuses the user.

Belch Poison special 10 120 90%

Can only be used after the user has eaten a berry.

Zen Headbutt Psychic physical 15 80 90%

Has a 20% chance to make the target flinch.

Tickle Normal status 20 100%

Lowers the target's Attack and Defense by one stage.

Mud-Slap Ground special 10 20 100%

Has a 100% chance to lower the target's accuracy by one stage.

6 6 6 6 6 Mud Sport Ground status 15

Halves all Electric-type damage.

6 6 6 6 6 Water Sport Water status 15

Halves all Fire-type damage.

11 10 10 10 10 Water Gun Water special 25 40 100%

Inflicts regular damage with no additional effect.

6 6 Mud Sport Ground status 15

Halves all Electric-type damage.

6 6 Water Sport Water status 15

Halves all Fire-type damage.

9 9 Water Gun Water special 25 40 100%

Inflicts regular damage with no additional effect.

14 14 14 14 13 13 Mud Bomb Ground special 10 65 85%

Has a 30% chance to lower the target's accuracy by one stage.

18 18 18 18 15 15 Amnesia Psychic status 20

Raises the user's Special Defense by two stages.

22 22 22 22 17 17 Water Pulse Water special 20 60 100%

Has a 20% chance to confuse the target.

16 26 26 26 26 20 20 Magnitude Ground physical 30 * 100%

Power varies randomly from 10 to 150.

33 33 33 33 25 25 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

21 Amnesia Psychic status 20

Raises the user's Special Defense by two stages.

26 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

26 33 33 33 33 25 25 Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

39 39 39 39 28 28 Aqua Tail Water physical 10 90 90%

Inflicts regular damage with no additional effect.

30 Zen Headbutt Psychic physical 15 80 90%

Has a 20% chance to make the target flinch.

36 45 45 45 45 34 34 Earthquake Ground physical 10 100 100%

Inflicts regular damage and can hit Dig users.

39 39 Muddy Water Water special 10 90 85%

Has a 30% chance to lower the target's accuracy by one stage.

46 51 51 51 51 45 45 Future Sight Psychic special 10 120 100%

Hits the target two turns later.

56 57 57 57 57 52 52 Fissure Ground physical 5 * 30%

Causes a one-hit KO.

Generation 3 Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 X, Y Omega Ruby, Alpha Sapphire Generation 7 Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Egg, learned by Barboach but not Whiscash
• • • • • Dragon Dance Dragon status 20

Raises the user's Attack and Speed by one stage.

• • • • Earth Power Ground special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

• • • • • • Flail Normal physical 15 * 100%

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

• • • • • • Hydro Pump Water special 5 110 80%

Inflicts regular damage with no additional effect.

• • • • Mud Shot Ground special 15 55 95%

Has a 100% chance to lower the target's Speed by one stage.

• • • • Muddy Water Water special 10 90 85%

Has a 30% chance to lower the target's accuracy by one stage.

• • • • • • • Spark Electric physical 20 65 100%

Has a 30% chance to paralyze the target.

• • • • • • Take Down Normal physical 20 90 85%

User receives 1/4 the damage it inflicts in recoil.

• • • • • • • Thrash Normal physical 10 120 100%

Hits every turn for 2-3 turns, then confuses the user.

• • • • • • • Whirlpool Water special 15 35 85%

Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

Generation 3 Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 X, Y Omega Ruby, Alpha Sapphire Generation 7 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Aqua Tail Water physical 10 90 90%

Inflicts regular damage with no additional effect.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Bounce Flying physical 5 85 85%

User bounces high into the air, dodging all attacks, and hits next turn.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Dive Water physical 10 80 100%

User dives underwater, dodging all attacks, and hits next turn.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Earth Power Ground special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Icy Wind Ice special 15 55 95%

Has a 100% chance to lower the target's Speed by one stage.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Mimic Normal status 10

Copies the target's last used move.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Mud-Slap Ground special 10 20 100%

Has a 100% chance to lower the target's accuracy by one stage.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Swagger Normal status 15 85%

Raises the target's Attack by two stages and confuses the target.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Water Pulse Water special 20 60 100%

Has a 20% chance to confuse the target.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Zen Headbutt Psychic physical 15 80 90%

Has a 20% chance to make the target flinch.

Generation 3 Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 X, Y Omega Ruby, Alpha Sapphire Generation 7 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
03 03 03 Water Pulse Water special 20 60 100%

Has a 20% chance to confuse the target.

06 06 06 06 06 06 06 Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

07 07 07 07 07 07 07 Hail Ice status 10

Changes the weather to a hailstorm for five turns.

10 10 10 10 10 10 10 Hidden Power Normal special 15 60 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

13 13 13 13 13 13 13 Ice Beam Ice special 10 90 100%

Has a 10% chance to freeze the target.

14 14 14 14 14 14 14 Blizzard Ice special 5 110 70%

Has a 10% chance to freeze the target.

15 15 15 15 15 15 15 Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

17 17 17 17 17 17 17 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

18 18 18 18 18 18 18 Rain Dance Water status 5

Changes the weather to rain for five turns.

21 21 21 21 21 21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

26 26 26 26 26 26 26 Earthquake Ground physical 10 100 100%

Inflicts regular damage and can hit Dig users.

27 27 27 27 27 27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

32 32 32 32 32 32 32 Double Team Normal status 15

Raises the user's evasion by one stage.

37 37 37 37 37 37 37 Sandstorm Rock status 10

Changes the weather to a sandstorm for five turns.

39 39 39 39 39 39 39 Rock Tomb Rock physical 15 60 95%

Has a 100% chance to lower the target's Speed by one stage.

42 42 42 42 42 42 42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 43 43 Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

44 44 44 44 44 44 44 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

45 45 45 45 45 45 45 Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

58 58 Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

48 48 48 48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

55 55 55 55 Scald Water special 15 80 100%

Has a 30% chance to burn the target.

68 68 68 68 68 68 Giga Impact Normal physical 5 150 90%

User foregoes its next turn to recharge.

71 71 71 71 71 71 Stone Edge Rock physical 5 100 80%

Has an increased chance for a critical hit.

78 78 78 78 Bulldoze Ground physical 20 60 100%

Has a 100% chance to lower the target's Speed by one stage.

78 78 Captivate Normal status 20 100%

Lowers the target's Special Attack by two stages if it's the opposite gender.

80 80 80 80 80 80 Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

82 82 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83 83 Natural Gift Normal physical 15 * 100%

Power and type depend on the held berry.

87 87 87 87 87 87 Swagger Normal status 15 85%

Raises the target's Attack by two stages and confuses the target.

88 88 88 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90 90 90 90 90 90 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H3 H3 H3 94 Surf Water special 15 90 100%

Inflicts regular damage and can hit Dive users.

98 Waterfall Water physical 15 80 100%

Has a 20% chance to make the target flinch.

94 Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

94 94 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

100 100 100 Confide Normal status 20

Lowers the target's Special Attack by one stage.

H3 H3 H3 Surf Water special 15 90 100%

Inflicts regular damage and can hit Dive users.

H4 H4 H4 H4 H4 H4 Strength Normal physical 15 80 100%

Inflicts regular damage with no additional effect.

H5 H5 H5 Waterfall Water physical 15 80 100%

Has a 20% chance to make the target flinch.

H5 Whirlpool Water special 15 35 85%

Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

H6 H6 H6 H6 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

H7 H7 H7 Waterfall Water physical 15 80 100%

Has a 20% chance to make the target flinch.

H8 H6 H7 Dive Water physical 10 80 100%

User dives underwater, dodging all attacks, and hits next turn.

External Links