Essentials
Abilities
- Guts
Increases Attack to 1.5× with a major status ailment.
- Sheer Force
Strengthens moves with extra effects to 1.3× their power, but prevents their extra effects.
Hidden Ability
- Iron Fist
Strengthens punch-based moves to 1.2× their power.
Damage Taken
Pokédex Numbers
- Introduced in
- National
- 534
- Original Unova
- 40
- Updated Unova
- 75
- Mountain Kalos
- 95
Names
- Japanese
- ローブシン (roobushin)
- ローブシン
- Korean
- 노보청
- Chinese
- 修建老匠
- 修建老匠
- French
- Bétochef
- German
- Meistagrif
- Spanish
- Conkeldurr
- Italian
- Conkeldurr
Breeding
Compatibility
Evolution
Baby | Basic | Stage 1 | Stage 2 |
---|---|---|---|
Timburr | Gurdurr Level up, starting at level 25 | Conkeldurr Trade |
Stats
Pctile | Min IVs | Max IVs | ||
---|---|---|---|---|
HP | 93.2 | 383 | 414 | |
Attack | 95.7 | 348 | 379 | |
Defense | 77.9 | 258 | 289 | |
Special Attack | 34.2 | 178 | 209 | |
Special Defense | 44.2 | 198 | 229 | |
Speed | 23.7 | 158 | 189 | |
Total | 72.7 |
Flavor
Flavor Text
-
It is thought that Conkeldurr taught humans how to make concrete more than 2,000 years ago.
They use concrete pillars as walking canes. They know moves that enable them to swing the pillars freely in battle.
Rather than rely on force, they master moves that utilize the centrifugal force of spinning concrete.
-
It is thought that Conkeldurr taught humans how to make concrete more than 2,000 years ago.
Rather than rely on force, they master moves that utilize the centrifugal force of spinning concrete.
It is thought that Conkeldurr taught humans how to make concrete more than 2,000 years ago.
Rather than rely on force, they master moves that utilize the centrifugal force of spinning concrete.
Sprites
Height
4'7.1"
1.4 m
Weight
191.8 lb
87.0 kg
Locations
Moves
Fighting moves get STAB, and have their type highlighted in green.
Physical moves better suit Conkeldurr's higher Attack, and have their class highlighted in green.
Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Level up: Learned when a Pokémon reaches a certain level. | ||||||||||||
— | — | — | — | — | Pound | 35 | 40 | 100% | Inflicts regular damage with no additional effect. |
|||
— | — | — | — | — | Leer | 30 | — | 100% | Lowers the target's Defense by one stage. |
|||
— | — | — | — | — | Focus Energy | 30 | — | — | Increases the user's chance to score a critical hit. |
|||
— | — | — | — | — | Bide | 10 | * | — | 1 | User waits for two turns, then hits back for twice the damage it took. |
||
4 | 4 | 4 | 4 | 4 | Focus Energy | 30 | — | — | Increases the user's chance to score a critical hit. |
|||
8 | 8 | 8 | 8 | 8 | Bide | 10 | * | — | 1 | User waits for two turns, then hits back for twice the damage it took. |
||
12 | 12 | 12 | 12 | 12 | Low Kick | 20 | * | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
|||
16 | 16 | 16 | 16 | 16 | Rock Throw | 15 | 50 | 90% | Inflicts regular damage with no additional effect. |
|||
20 | 20 | 20 | 20 | 20 | Wake-Up Slap | 10 | 70 | 100% | If the target is asleep, has double power and wakes it up. |
|||
24 | 24 | 24 | 24 | 24 | Chip Away | 20 | 70 | 100% | Ignores the target's stat modifiers. |
|||
29 | 29 | 29 | 29 | 29 | Bulk Up | 20 | — | — | Raises the user's Attack and Defense by one stage. |
|||
33 | 33 | 33 | 33 | 33 | Rock Slide | 10 | 75 | 90% | Has a 30% chance to make the target flinch. |
|||
37 | 37 | 37 | 37 | 37 | Dynamic Punch | 5 | 100 | 50% | Has a 100% chance to confuse the target. |
|||
41 | 41 | 41 | 41 | 41 | Scary Face | 10 | — | 100% | Lowers the target's Speed by two stages. |
|||
45 | 45 | 45 | 45 | 45 | Hammer Arm | 10 | 100 | 90% | Lowers user's Speed by one stage. |
|||
49 | 49 | 49 | 49 | 49 | Stone Edge | 5 | 100 | 80% | Has an increased chance for a critical hit. |
|||
53 | 53 | 53 | 53 | 53 | Focus Punch | 20 | 150 | 100% | -3 | If the user takes damage before attacking, the attack is canceled. |
||
57 | 57 | 57 | 57 | 57 | Superpower | 5 | 120 | 100% | Lowers the user's Attack and Defense by one stage after inflicting damage. |
|||
Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||||||
Egg, learned by Timburr but not Conkeldurr | ||||||||||||
Comet Punch | 15 | 18 | 85% | Hits 2-5 times in one turn. |
||||||||
Counter | 20 | * | 100% | -5 | Inflicts twice the damage the user received from the last physical hit it took. |
|||||||
Detect | 5 | — | — | 4 | Prevents any moves from hitting the user this turn. |
|||||||
Drain Punch | 10 | 75 | 100% | Drains half the damage inflicted to heal the user. |
||||||||
Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
|||||||
Force Palm | 10 | 60 | 100% | Has a 30% chance to paralyze the target. |
||||||||
Foresight | 40 | — | — | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. |
||||||||
Mach Punch | 30 | 40 | 100% | 1 | Inflicts regular damage with no additional effect. |
|||||||
Power-Up Punch | 20 | 40 | 100% | Raises the user's Attack by one stage after inflicting damage. |
||||||||
Reversal | 15 | * | 100% | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
||||||||
Smelling Salts | 10 | 70 | 100% | If the target is paralyzed, inflicts double damage and cures the paralysis. |
||||||||
Wide Guard | 10 | — | — | 3 | Prevents any multi-target moves from hitting friendly Pokémon this turn. |
|||||||
Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||
Tutor: Can be taught at any time by an NPC. | ||||||||||||
Block | 5 | — | — | Prevents the target from leaving battle. |
||||||||
Drain Punch | 10 | 75 | 100% | Drains half the damage inflicted to heal the user. |
||||||||
Fire Punch | 15 | 75 | 100% | Has a 10% chance to burn the target. |
||||||||
Focus Punch | 20 | 150 | 100% | -3 | If the user takes damage before attacking, the attack is canceled. |
|||||||
Helping Hand | 20 | — | — | 5 | Ally's next move inflicts half more damage. |
|||||||
Ice Punch | 15 | 75 | 100% | Has a 10% chance to freeze the target. |
||||||||
Knock Off | 20 | 65 | 100% | Target drops its held item. |
||||||||
Low Kick | 20 | * | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
||||||||
Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
||||||||
Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
||||||||
Superpower | 5 | 120 | 100% | Lowers the user's Attack and Defense by one stage after inflicting damage. |
||||||||
Thunder Punch | 15 | 75 | 100% | Has a 10% chance to paralyze the target. |
||||||||
Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||
Machine: Can be taught at any time by using a TM or HM. | ||||||||||||
01 | 01 | Work Up | 30 | — | — | Raises the user's Attack and Special Attack by one stage each. |
||||||
06 | 06 | 06 | 06 | 06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
|||
08 | 08 | 08 | 08 | 08 | Bulk Up | 20 | — | — | Raises the user's Attack and Defense by one stage. |
|||
10 | 10 | 10 | 10 | 10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
|||
11 | 11 | 11 | 11 | 11 | Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
|||
12 | 12 | 12 | 12 | 12 | Taunt | 20 | — | 100% | For the next few turns, the target can only use damaging moves. |
|||
15 | 15 | 15 | 15 | 15 | Hyper Beam | 5 | 150 | 90% | User foregoes its next turn to recharge. |
|||
17 | 17 | 17 | 17 | 17 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
||
18 | 18 | 18 | 18 | 18 | Rain Dance | 5 | — | — | Changes the weather to rain for five turns. |
|||
21 | 21 | 21 | 21 | 21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
|||
23 | 23 | 23 | 23 | 23 | Smack Down | 15 | 50 | 100% | Removes any immunity to Ground damage. |
|||
26 | 26 | 26 | 26 | 26 | Earthquake | 10 | 100 | 100% | Inflicts regular damage and can hit Dig users. |
|||
27 | 27 | 27 | 27 | 27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
|||
28 | 28 | 28 | Dig | 10 | 80 | 100% | User digs underground, dodging all attacks, and hits next turn. |
|||||
31 | 31 | 31 | 31 | 31 | Brick Break | 15 | 75 | 100% | Destroys Reflect and Light Screen. |
|||
32 | 32 | 32 | 32 | 32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
|||
39 | 39 | 39 | 39 | 39 | Rock Tomb | 15 | 60 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
|||
42 | 42 | 42 | 42 | 42 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
|||
44 | 44 | 44 | 44 | 44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
|||
45 | 45 | 45 | 45 | 45 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
|||
47 | 47 | 47 | 47 | 47 | Low Sweep | 20 | 65 | 100% | Lowers the target's Speed by one stage. |
|||
48 | 48 | 48 | 48 | 48 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
|||
52 | 52 | 52 | 52 | 52 | Focus Blast | 5 | 120 | 70% | Has a 10% chance to lower the target's Special Defense by one stage. |
|||
56 | 56 | 56 | 56 | 56 | Fling | 10 | * | 100% | Throws held item at the target; power depends on the item. |
|||
59 | 59 | Brutal Swing | 20 | 60 | 100% | Inflicts regular damage with no additional effect. |
||||||
66 | 66 | 66 | 66 | 66 | Payback | 10 | 50 | 100% | Power is doubled if the target has already moved this turn. |
|||
67 | 67 | 67 | Retaliate | 5 | 70 | 100% | Has double power if a friendly Pokémon fainted last turn. |
|||||
68 | 68 | 68 | 68 | 68 | Giga Impact | 5 | 150 | 90% | User foregoes its next turn to recharge. |
|||
71 | 71 | 71 | 71 | 71 | Stone Edge | 5 | 100 | 80% | Has an increased chance for a critical hit. |
|||
78 | 78 | 78 | 78 | 78 | Bulldoze | 20 | 60 | 100% | Has a 100% chance to lower the target's Speed by one stage. |
|||
80 | 80 | 80 | 80 | 80 | Rock Slide | 10 | 75 | 90% | Has a 30% chance to make the target flinch. |
|||
83 | Work Up | 30 | — | — | Raises the user's Attack and Special Attack by one stage each. |
|||||||
84 | 84 | 84 | 84 | 84 | Poison Jab | 20 | 80 | 100% | Has a 30% chance to poison the target. |
|||
86 | 86 | 86 | 86 | 86 | Grass Knot | 20 | * | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
|||
87 | 87 | 87 | 87 | 87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
|||
88 | 88 | 88 | 88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
||||
90 | 90 | 90 | 90 | 90 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
|||
94 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
|||||||
94 | 94 | Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |
||||||
98 | 98 | Power-Up Punch | 20 | 40 | 100% | Raises the user's Attack by one stage after inflicting damage. |
||||||
100 | 100 | 100 | 100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |
||||
H4 | H4 | H4 | Strength | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
|||||
H6 | Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |