Essentials

Medicham

Mega Medicham

Mega Medicham

Fighting Psychic

Abilities

Pure Power

Doubles Attack in battle.

Damage Taken

  • Bug 1
  • Dark 1
  • Dragon 1
  • Electric 1
  • Fairy 2
  • Fighting ½
  • Fire 1
  • Flying 2
  • Ghost 2
  • Grass 1
  • Ground 1
  • Ice 1
  • Normal 1
  • Poison 1
  • Psychic 1
  • Rock ½
  • Steel 1
  • Water 1

Pokédex Numbers

Introduced in
Generation 3
National
308
Original Hoenn
77 Ruby, Sapphire, Emerald
Original Sinnoh
87 Diamond, Pearl
Extended Sinnoh
87 Platinum
Central Kalos
144 X, Y
New Hoenn
79 Omega Ruby, Alpha Sapphire

Names

Japanese
チャーレム (chaaremu)
チャーレム
Official roomaji
Charem
Korean
요가램
Chinese
恰雷姆
恰雷姆
French
Charmina
German
Meditalis
Spanish
Medicham
Italian
Medicham

Breeding

Gender
½ male, ½ female Search:
Egg groups
  • Human-Like
Hatch counter
20 Search:
Steps to hatch
5355 / 2805

Compatibility

Training

Base EXP
179 Search:
Effort points
  • 2 Speed
Capture rate
90 Search:
Base happiness
70 Search:
Growth rate
medium Search:

Wild held items

Generation 3 nothing
Generation 4 nothing
Generation 5 nothing
Generation 6 nothing
Generation 7 nothing

Evolution

Baby Basic Stage 1 Stage 2
Meditite Medicham Level up, starting at level 37

Medicham Forms

  • Medicham
  • Mega Medicham

Stats

Pctile Min IVs Max IVs
HP
60
38.5 293 324
Attack
100
75.0 268 299
Defense
85
68.5 238 269
Special Attack
80
62.6 228 259
Special Defense
85
69.9 238 269
Speed
100
84.3 268 299
Total
510
74.0

Flavor

Flavor Text

Generation 5
Black, White, Black 2, White 2

It gains the ability to see the aura of its opponents by honing its mind through starvation.

Generation 6
X

It elegantly avoids attacks with dance-like steps, then launches a devastating blow in the same motion.

Y

Through yoga training, it gained the psychic power to predict its foe’s next move.

Omega Ruby

It is said that through meditation, Medicham heightens energy inside its body and sharpens its sixth sense. This Pokémon hides its presence by merging itself with fields and mountains.

Alpha Sapphire

Through the power of meditation, Medicham developed its sixth sense. It gained the ability to use psychokinetic powers. This Pokémon is known to meditate for a whole month without eating.

Sprites

Mega Medicham Mega Medicham

Miscellany

Species
Meditate Pokémon Search:
Color
Red Search:
Cry
Habitat FireRed, LeafGreen
mountain Search:
Footprint
Medicham
Shape
Anthropomorphic Search:

Height

Trainer dude

Mega Medicham
13

4'3.2"
1.3 m

Weight

Trainer dudette

Mega Medicham
315

69.4 lb
31.5 kg

Locations

Pal Park

Area
Mountain
Score
70
Rate
20

Moves

Fighting and Psychic moves get STAB, and have their type highlighted in green.

Physical moves better suit Medicham's higher Attack, and have their class highlighted in green.

X, Y Omega Ruby, Alpha Sapphire Generation 7 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Zen Headbutt Psychic physical 15 80 90%

Has a 20% chance to make the target flinch.

Fire Punch Fire physical 15 75 100%

Has a 10% chance to burn the target.

Thunder Punch Electric physical 15 75 100%

Has a 10% chance to paralyze the target.

Ice Punch Ice physical 15 75 100%

Has a 10% chance to freeze the target.

Bide Normal physical 10 * 1

User waits for two turns, then hits back for twice the damage it took.

Meditate Psychic status 40

Raises the user's Attack by one stage.

Confusion Psychic special 25 50 100%

Has a 10% chance to confuse the target.

Detect Fighting status 5 4

Prevents any moves from hitting the user this turn.

4 4 4 Meditate Psychic status 40

Raises the user's Attack by one stage.

8 7 7 Confusion Psychic special 25 50 100%

Has a 10% chance to confuse the target.

11 9 9 Detect Fighting status 5 4

Prevents any moves from hitting the user this turn.

15 Hidden Power Normal special 15 60 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

18 Mind Reader Normal status 5

Ensures that the user's next move will hit the target.

12 12 Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

22 15 15 Feint Normal physical 10 30 100% 2

Hits through Protect and Detect.

17 17 Force Palm Fighting physical 10 60 100%

Has a 30% chance to paralyze the target.

20 20 Hidden Power Normal special 15 60 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

25 23 23 Calm Mind Psychic status 20

Raises the user's Special Attack and Special Defense by one stage.

29 Force Palm Fighting physical 10 60 100%

Has a 30% chance to paralyze the target.

25 25 Mind Reader Normal status 5

Ensures that the user's next move will hit the target.

32 28 28 High Jump Kick Fighting physical 10 130 90%

If the user misses, it takes half the damage it would have inflicted in recoil.

36 31 31 Psych Up Normal status 10

Discards the user's stat changes and copies the target's.

42 33 33 Acupressure Normal status 30

Raises one of a friendly Pokémon's stats at random by two stages.

49 36 36 Power Trick Psychic status 10

User swaps Attack and Defense.

55 42 42 Reversal Fighting physical 15 * 100%

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

62 47 47 Recover Normal status 10

Heals the user by half its max HP.

53 53 Counter Fighting physical 20 * 100% -5

Inflicts twice the damage the user received from the last physical hit it took.

X, Y Omega Ruby, Alpha Sapphire Generation 7 Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Egg, learned by Meditite but not Medicham
• • • Baton Pass Normal status 40

Allows the trainer to switch out the user and pass effects along to its replacement.

• • • Bullet Punch Steel physical 30 40 100% 1

Inflicts regular damage with no additional effect.

• • • Drain Punch Fighting physical 10 75 100%

Drains half the damage inflicted to heal the user.

• • • Dynamic Punch Fighting physical 5 100 50%

Has a 100% chance to confuse the target.

• • • Fake Out Normal physical 10 40 100% 3

Can only be used as the first move after the user enters battle. Causes the target to flinch.

• • • Fire Punch Fire physical 15 75 100%

Has a 10% chance to burn the target.

• • • Foresight Normal status 40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

• • • Guard Swap Psychic status 10

User swaps Defense and Special Defense changes with the target.

• • • Ice Punch Ice physical 15 75 100%

Has a 10% chance to freeze the target.

• • • Power Swap Psychic status 10

User swaps Attack and Special Attack changes with the target.

• • • Psycho Cut Psychic physical 20 70 100%

Has an increased chance for a critical hit.

• • • Quick Guard Fighting status 15 3

Prevents any priority moves from hitting friendly Pokémon this turn.

• • • Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

• • • Thunder Punch Electric physical 15 75 100%

Has a 10% chance to paralyze the target.

X, Y Omega Ruby, Alpha Sapphire Generation 7 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Omega Ruby, Alpha Sapphire Drain Punch Fighting physical 10 75 100%

Drains half the damage inflicted to heal the user.

Omega Ruby, Alpha Sapphire Fire Punch Fire physical 15 75 100%

Has a 10% chance to burn the target.

Omega Ruby, Alpha Sapphire Focus Punch Fighting physical 20 150 100% -3

If the user takes damage before attacking, the attack is canceled.

Omega Ruby, Alpha Sapphire Gravity Psychic status 5

Disables moves and immunities that involve flying or levitating for five turns.

Omega Ruby, Alpha Sapphire Helping Hand Normal status 20 5

Ally's next move inflicts half more damage.

Omega Ruby, Alpha Sapphire Ice Punch Ice physical 15 75 100%

Has a 10% chance to freeze the target.

Omega Ruby, Alpha Sapphire Low Kick Fighting physical 20 * 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

Omega Ruby, Alpha Sapphire Magic Coat Psychic status 15 4

Reflects back the first effect move used on the user this turn.

Omega Ruby, Alpha Sapphire Pain Split Normal status 20

Sets the user's and targets's HP to the average of their current HP.

Omega Ruby, Alpha Sapphire Recycle Normal status 10

User recovers the item it last used up.

Omega Ruby, Alpha Sapphire Role Play Psychic status 10

Copies the target's ability.

Omega Ruby, Alpha Sapphire Signal Beam Bug special 15 75 100%

Has a 10% chance to confuse the target.

Omega Ruby, Alpha Sapphire Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Omega Ruby, Alpha Sapphire Thunder Punch Electric physical 15 75 100%

Has a 10% chance to paralyze the target.

Omega Ruby, Alpha Sapphire Trick Psychic status 10 100%

User and target swap items.

Omega Ruby, Alpha Sapphire Zen Headbutt Psychic physical 15 80 90%

Has a 20% chance to make the target flinch.

X, Y Omega Ruby, Alpha Sapphire Generation 7 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
01 Work Up Normal status 30

Raises the user's Attack and Special Attack by one stage each.

03 03 03 Psyshock Psychic special 10 80 100%

Inflicts damage based on the target's Defense, not Special Defense.

04 04 04 Calm Mind Psychic status 20

Raises the user's Special Attack and Special Defense by one stage.

06 06 06 Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

08 08 08 Bulk Up Fighting status 20

Raises the user's Attack and Defense by one stage.

10 10 10 Hidden Power Normal special 15 60 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

11 11 11 Sunny Day Fire status 5

Changes the weather to sunny for five turns.

15 15 15 Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

16 16 16 Light Screen Psychic status 30

Reduces damage from special attacks by 50% for five turns.

17 17 17 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

18 18 18 Rain Dance Water status 5

Changes the weather to rain for five turns.

21 21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

27 27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

29 29 29 Psychic Psychic special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

30 30 30 Shadow Ball Ghost special 15 80 100%

Has a 20% chance to lower the target's Special Defense by one stage.

31 31 31 Brick Break Fighting physical 15 75 100%

Destroys Reflect and Light Screen.

32 32 32 Double Team Normal status 15

Raises the user's evasion by one stage.

33 33 33 Reflect Psychic status 20

Reduces damage from physical attacks by half.

39 39 39 Rock Tomb Rock physical 15 60 95%

Has a 100% chance to lower the target's Speed by one stage.

42 42 42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

44 44 44 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

45 45 45 Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

47 47 47 Low Sweep Fighting physical 20 65 100%

Lowers the target's Speed by one stage.

48 48 48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

52 52 52 Focus Blast Fighting special 5 120 70%

Has a 10% chance to lower the target's Special Defense by one stage.

53 53 53 Energy Ball Grass special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

56 56 56 Fling Dark physical 10 * 100%

Throws held item at the target; power depends on the item.

67 67 Retaliate Normal physical 5 70 100%

Has double power if a friendly Pokémon fainted last turn.

68 68 68 Giga Impact Normal physical 5 150 90%

User foregoes its next turn to recharge.

70 70 Flash Normal status 20 100%

Lowers the target's accuracy by one stage.

77 77 77 Psych Up Normal status 10

Discards the user's stat changes and copies the target's.

80 80 80 Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

84 84 84 Poison Jab Poison physical 20 80 100%

Has a 30% chance to poison the target.

85 85 85 Dream Eater Psychic special 15 100 100%

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

86 86 86 Grass Knot Grass special 20 * 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

87 87 87 Swagger Normal status 15 85%

Raises the target's Attack by two stages and confuses the target.

88 88 88 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90 90 90 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94 Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

94 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

98 98 Power-Up Punch Fighting physical 20 40 100%

Raises the user's Attack by one stage after inflicting damage.

100 100 100 Confide Normal status 20

Lowers the target's Special Attack by one stage.

H4 H4 Strength Normal physical 15 80 100%

Inflicts regular damage with no additional effect.

H6 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

External Links