Essentials
Pokédex Numbers
- Introduced in
- National
- 738
- Original Alola
- 29
- Original Melemele
- 29
- Original Akala
- 13
- Original Ula'ula
- 14
- Updated Alola
- 36
- Updated Melemele
- 36
- Updated Akala
- 13
- Updated Ula'ula
- 14
Names
- Japanese
- クワガノン (kuwaganon)
- クワガノン
- Korean
- 투구뿌논
- Chinese
- 鍬農砲蟲
- 锹农炮虫
- French
- Lucanon
- German
- Donarion
- Spanish
- Vikavolt
- Italian
- Vikavolt
Breeding
Compatibility
Evolution
Baby | Basic | Stage 1 | Stage 2 |
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Grubbin | Charjabug Level up, starting at level 20 | Vikavolt Level up |
Vikavolt Forms
Stats
Pctile | Min IVs | Max IVs | ||
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HP | 69.2 | 327 | 358 | |
Attack | 42.7 | 208 | 239 | |
Defense | 73.5 | 248 | 279 | |
Special Attack | 96.7 | 358 | 389 | |
Special Defense | 57.5 | 218 | 249 | |
Speed | 20.8 | 154 | 185 | |
Total | 70.4 |
Flavor
Flavor Text
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It zips around, on sharp lookout for an opening. It concentrates electrical energy within its large jaws and uses it to zap its enemies.
It produces electricity via an electrical organ in its abdomen. It overwhelms bird Pokémon with shocking beams of electrical energy.
It has an organ that generates electricity in its abdomen. It concentrates energy in its strong jaws and fires off powerful jolts of electricity.
Vikavolt flusters opponents with acrobatic flying maneuvers. This creates an opening for it to deliver an electric beam attack.
Sprites
Height
8'6.4"
2.6 m
Weight
325.2 lb
147.5 kg
Locations
Moves
Bug and Electric moves get STAB, and have their type highlighted in green.
Special moves better suit Vikavolt's higher Special Attack, and have their class highlighted in green.
Move | Type | Class | PP | Power | Acc | Pri | Effect | |
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Level up: Learned when a Pokémon reaches a certain level. | ||||||||
0 | Thunderbolt | 15 | 90 | 100% | Has a 10% chance to paralyze the target. |
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— | Thunderbolt | 15 | 90 | 100% | Has a 10% chance to paralyze the target. |
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— | Air Slash | 15 | 75 | 95% | Has a 30% chance to make the target flinch. |
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— | Charge | 20 | — | — | Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn. |
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— | Vice Grip | 30 | 55 | 100% | Inflicts regular damage with no additional effect. |
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— | String Shot | 40 | — | 95% | Lowers the target's Speed by two stages. |
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— | Mud-Slap | 10 | 20 | 100% | Has a 100% chance to lower the target's accuracy by one stage. |
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— | Bite | 25 | 60 | 100% | Has a 30% chance to make the target flinch. |
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4 | String Shot | 40 | — | 95% | Lowers the target's Speed by two stages. |
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7 | Mud-Slap | 10 | 20 | 100% | Has a 100% chance to lower the target's accuracy by one stage. |
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10 | Bite | 25 | 60 | 100% | Has a 30% chance to make the target flinch. |
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13 | Bug Bite | 20 | 60 | 100% | If target has a berry, inflicts double damage and uses the berry. |
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16 | Spark | 20 | 65 | 100% | Has a 30% chance to paralyze the target. |
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19 | Acrobatics | 15 | 55 | 100% | Has double power if the user has no held item. |
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25 | Guillotine | 5 | * | 30% | Causes a one-hit KO. |
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31 | Bug Buzz | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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37 | Dig | 10 | 80 | 100% | User digs underground, dodging all attacks, and hits next turn. |
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41 | Zap Cannon | 5 | 120 | 50% | Has a 100% chance to paralyze the target. |
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49 | Agility | 30 | — | — | Raises the user's Speed by two stages. |
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Level up, learned by Charjabug but not Vikavolt | ||||||||
25 | Crunch | 15 | 80 | 100% | Has a 20% chance to lower the target's Defense by one stage. |
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31 | X-Scissor | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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43 | Discharge | 15 | 80 | 100% | Has a 30% chance to paralyze the target. |
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49 | Iron Defense | 15 | — | — | Raises the user's Defense by two stages. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Egg, learned by Grubbin but not Vikavolt | ||||||||
Electroweb | 15 | 55 | 95% | Lowers the target's Speed by one stage. |
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Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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Harden | 30 | — | — | Raises the user's Defense by one stage. |
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Mud Shot | 15 | 55 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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15 | Hyper Beam | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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16 | Light Screen | 30 | — | — | Reduces damage from special attacks by 50% for five turns. |
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17 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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18 | Rain Dance | 5 | — | — | Changes the weather to rain for five turns. |
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19 | Roost | 10 | — | — | Heals the user by half its max HP. |
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21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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22 | Solar Beam | 10 | 120 | 100% | Requires a turn to charge before attacking. |
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24 | Thunderbolt | 15 | 90 | 100% | Has a 10% chance to paralyze the target. |
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25 | Thunder | 10 | 110 | 70% | Has a 30% chance to paralyze the target. |
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27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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42 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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45 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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48 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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53 | Energy Ball | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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57 | Charge Beam | 10 | 50 | 90% | Has a 70% chance to raise the user's Special Attack by one stage. |
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58 | Sky Drop | 10 | 60 | 100% | Carries the target high into the air, dodging all attacks against either, and drops it next turn. |
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62 | Acrobatics | 15 | 55 | 100% | Has double power if the user has no held item. |
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68 | Giga Impact | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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72 | Volt Switch | 20 | 70 | 100% | User must switch out after attacking. |
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73 | Thunder Wave | 20 | — | 90% | Paralyzes the target. |
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81 | X-Scissor | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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84 | Poison Jab | 20 | 80 | 100% | Has a 30% chance to poison the target. |
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87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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90 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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91 | Flash Cannon | 10 | 80 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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93 | Wild Charge | 15 | 90 | 100% | User receives 1/4 the damage it inflicts in recoil. |
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100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |