Essentials

Audino

Audino

Normal

Abilities

Healer

Has a 30% chance of curing each adjacent ally of any major status ailment after each turn.

Regenerator

Heals for 1/3 max HP upon switching out.

Hidden Ability

Klutz

Prevents the Pokémon from using its held item in battle.

Damage Taken

  • Bug 1
  • Dark 1
  • Dragon 1
  • Electric 1
  • Fairy 1
  • Fighting 2
  • Fire 1
  • Flying 1
  • Ghost 0
  • Grass 1
  • Ground 1
  • Ice 1
  • Normal 1
  • Poison 1
  • Psychic 1
  • Rock 1
  • Steel 1
  • Water 1

Pokédex Numbers

Introduced in
Generation 5
National
531
Original Unova
37 Black, White
Updated Unova
36 Black 2, White 2
Central Kalos
123 X, Y

Names

Japanese
タブンネ (tabunne)
Korean
다부니
French
Nanméouïe
German
Ohrdoch
Spanish
Audino
Italian
Audino

Breeding

Gender
½ male, ½ female Search:
Egg groups
  • Fairy
Hatch counter
20 Search:
Steps to hatch
5355 / 2805

Compatibility

Training

Base EXP
390 Search:
Effort points
  • 2 HP
Capture rate
255 Search:
Base happiness
70 Search:
Growth rate
fast Search:

Wild held items

Generation 5 50% Oran Berry Oran Berry
5% Sitrus Berry Sitrus Berry
Generation 6 50% Oran Berry Oran Berry
5% Sitrus Berry Sitrus Berry

Evolution

Baby Basic Stage 1 Stage 2
Audino

Stats

Pctile Min IVs Max IVs
HP
103
91.9 379 410
Attack
60
31.2 188 219
Defense
86
72.8 240 271
Special Attack
60
41.3 188 219
Special Defense
86
74.9 240 271
Speed
50
30.2 168 199
Total
445
51.0

Flavor

Flavor Text

Generation 5
Black

It touches others with the feelers on its ears, using the sound of their heartbeats to tell how they are feeling.

White

Its auditory sense is astounding. It has a radarlike ability to understand its surroundings through slight sounds.

Black 2, White 2

Using the feelers on its ears, it can tell how someone is feeling or when an egg might hatch.

Generation 6
X

Using the feelers on its ears, it can tell how someone is feeling or when an egg might hatch.

Y

It touches others with the feelers on its ears, using the sound of their heartbeats to tell how they are feeling.

Sprites

Audino Audino Audino Audino

Miscellany

Species
Hearing Search:
Color
Pink Search:
Cry
Footprint
Audino
Shape
Sciurine Search:

Height

Trainer dude

Audino
11

3'7.3"
1.1 m

Weight

Trainer dudette

Audino
310

68.3 lb
31.0 kg

Locations

Black Black
White White
Black 2 Black 2
White 2 White 2

Moves

Normal moves get STAB, and have their type highlighted in green.

Generation 5 Generation 6 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Last Resort Normal physical 5 140 100%

Can only be used after all of the user's other moves have been used.

Play Nice Normal status 20

Lowers the target's Attack by one stage.

Pound Normal physical 35 40 100%

Inflicts regular damage with no additional effect.

Growl Normal status 40 100%

Lowers the target's Attack by one stage.

Helping Hand Normal status 20 5

Ally's next move inflicts half more damage.

5 5 Refresh Normal status 20

Cleanses the user of a burn, paralysis, or poison.

10 10 Double Slap Normal physical 10 15 85%

Hits 2-5 times in one turn.

15 15 Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

20 20 Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

25 25 Entrainment Normal status 15 100%

Copies the user's ability onto the target.

30 30 Take Down Normal physical 20 90 85%

User receives 1/4 the damage it inflicts in recoil.

35 35 Heal Pulse Psychic status 10

Heals the target for half its max HP.

40 40 After You Normal status 15

Makes the target act next this turn.

45 45 Simple Beam Normal status 15 100%

Changes the target's ability to Simple.

50 50 Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

55 55 Last Resort Normal physical 5 140 100%

Can only be used after all of the user's other moves have been used.

Generation 5 Generation 6 Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
• • Amnesia Psychic status 20

Raises the user's Special Defense by two stages.

• • Bestow Normal status 15

Gives the user's held item to the target.

• Draining Kiss Fairy special 10 50 100%

Drains 75% of the damage inflicted to heal the user.

• • Encore Normal status 5 100%

Forces the target to repeat its last used move every turn for 2 to 6 turns.

• • Heal Bell Normal status 5

Cures the entire party of major status effects.

• • Healing Wish Psychic status 10

User faints. Its replacement has its HP fully restored and any major status effect removed.

• • Lucky Chant Normal status 30

Prevents the target from scoring critical hits for five turns.

• • Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

• • Sweet Kiss Fairy status 10 75%

Confuses the target.

• • Wish Normal status 10

User will recover half its max HP at the end of the next turn.

• • Yawn Normal status 10

Target sleeps at the end of the next turn.

Generation 5 Generation 6 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Black 2, White 2 After You Normal status 15

Makes the target act next this turn.

Black 2, White 2 Covet Normal physical 25 60 100%

Takes the target's item.

Black 2, White 2 Drain Punch Fighting physical 10 75 100%

Drains half the damage inflicted to heal the user.

Black 2, White 2 Fire Punch Fire physical 15 75 100%

Has a 10% chance to burn the target.

Black 2, White 2 Gravity Psychic status 5

Disables moves and immunities that involve flying or levitating for five turns.

Black 2, White 2 Heal Bell Normal status 5

Cures the entire party of major status effects.

Black 2, White 2 Helping Hand Normal status 20 5

Ally's next move inflicts half more damage.

Black 2, White 2 Hyper Voice Normal special 10 90 100%

Inflicts regular damage with no additional effect.

Black 2, White 2 Ice Punch Ice physical 15 75 100%

Has a 10% chance to freeze the target.

Black 2, White 2 Icy Wind Ice special 15 55 95%

Has a 100% chance to lower the target's Speed by one stage.

Black 2, White 2 Iron Tail Steel physical 15 100 75%

Has a 30% chance to lower the target's Defense by one stage.

Black 2, White 2 Knock Off Dark physical 20 65 100%

Target drops its held item.

Black 2, White 2 Last Resort Normal physical 5 140 100%

Can only be used after all of the user's other moves have been used.

Black 2, White 2 Low Kick Fighting physical 20 * 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

Black 2, White 2 Magic Coat Psychic status 15 4

Reflects back the first effect move used on the user this turn.

Black 2, White 2 Pain Split Normal status 20

Sets the user's and targets's HP to the average of their current HP.

Black 2, White 2 Role Play Psychic status 10

Copies the target's ability.

Black 2, White 2 Signal Beam Bug special 15 75 100%

Has a 10% chance to confuse the target.

Black 2, White 2 Skill Swap Psychic status 10

User and target swap abilities.

Black 2, White 2 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Black 2, White 2 Snatch Dark status 10 4

Steals the target's move, if it's self-targeted.

Black 2, White 2 Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Black 2, White 2 Thunder Punch Electric physical 15 75 100%

Has a 10% chance to paralyze the target.

Black 2, White 2 Uproar Normal special 10 90 100%

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Black 2, White 2 Zen Headbutt Psychic physical 15 80 90%

Has a 20% chance to make the target flinch.

Generation 5 Generation 6 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
03 03 Psyshock Psychic special 10 80 100%

Inflicts damage based on the target's Defense, not Special Defense.

04 04 Calm Mind Psychic status 20

Raises the user's Special Attack and Special Defense by one stage.

06 06 Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

10 10 Hidden Power Normal special 15 60 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

11 11 Sunny Day Fire status 5

Changes the weather to sunny for five turns.

13 13 Ice Beam Ice special 10 90 100%

Has a 10% chance to freeze the target.

14 14 Blizzard Ice special 5 110 70%

Has a 10% chance to freeze the target.

15 15 Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

16 16 Light Screen Psychic status 30

Reduces damage from special attacks by 50% for five turns.

17 17 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

18 18 Rain Dance Water status 5

Changes the weather to rain for five turns.

19 Telekinesis Psychic status 15

Moves have 100% accuracy against the target for three turns.

20 20 Safeguard Normal status 25

Protects the user's field from major status ailments and confusion for five turns.

21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

22 22 Solar Beam Grass special 10 120 100%

Requires a turn to charge before attacking.

24 24 Thunderbolt Electric special 15 90 100%

Has a 10% chance to paralyze the target.

25 25 Thunder Electric special 10 110 70%

Has a 30% chance to paralyze the target.

27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

28 28 Dig Ground physical 10 80 100%

User digs underground, dodging all attacks, and hits next turn.

29 29 Psychic Psychic special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

30 30 Shadow Ball Ghost special 15 80 100%

Has a 20% chance to lower the target's Special Defense by one stage.

32 32 Double Team Normal status 15

Raises the user's evasion by one stage.

33 33 Reflect Psychic status 20

Reduces damage from physical attacks by half.

35 35 Flamethrower Fire special 15 90 100%

Has a 10% chance to burn the target.

38 38 Fire Blast Fire special 5 110 85%

Has a 10% chance to burn the target.

42 42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

44 44 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

45 45 Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48 48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

49 49 Echoed Voice Normal special 15 40 100%

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

56 56 Fling Dark physical 10 * 100%

Throws held item at the target; power depends on the item.

57 57 Charge Beam Electric special 10 50 90%

Has a 70% chance to raise the user's Special Attack by one stage.

59 59 Incinerate Fire special 15 60 100%

Destroys the target's held berry.

67 67 Retaliate Normal physical 5 70 100%

Has double power if a friendly Pokémon fainted last turn.

70 70 Flash Normal status 20 100%

Lowers the target's accuracy by one stage.

73 73 Thunder Wave Electric status 20 100%

Paralyzes the target.

77 77 Psych Up Normal status 10

Discards the user's stat changes and copies the target's.

83 Work Up Normal status 30

Raises the user's Attack and Special Attack by one stage each.

85 85 Dream Eater Psychic special 15 100 100%

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

86 86 Grass Knot Grass special 20 * 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

87 87 Swagger Normal status 15 90%

Raises the target's Attack by two stages and confuses the target.

88 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90 90 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

92 92 Trick Room Psychic status 5 -7

For five turns, slower Pokémon will act before faster Pokémon.

93 93 Wild Charge Electric physical 15 90 100%

User receives 1/4 the damage it inflicts in recoil.

98 Power-Up Punch Fighting physical 20 40 100%

Has a 100% chance to raise the user's Attack by one stage.

99 Dazzling Gleam Fairy special 10 80 100%

Inflicts regular damage with no additional effect.

100 Confide Normal status 20

Lowers the target's Special Attack by one stage.

H3 H3 Surf Water special 15 90 100%

Inflicts regular damage and can hit Dive users.

External Links