Essentials

Ferroseed

Ferroseed

Grass Steel

Abilities

Iron Barbs

Damages attacking Pokémon for 1/8 their max HP on contact.

Damage Taken

  • Bug 1
  • Dark 1
  • Dragon ½
  • Electric ½
  • Fairy ½
  • Fighting 2
  • Fire 4
  • Flying 1
  • Ghost 1
  • Grass ¼
  • Ground 1
  • Ice 1
  • Normal ½
  • Poison 0
  • Psychic ½
  • Rock ½
  • Steel ½
  • Water ½

Pokédex Numbers

Introduced in
Generation 5
National
597
Original Unova
103 Black, White
Updated Unova
175 Black 2, White 2
Coastal Kalos
69 X, Y

Names

Japanese
テッシード (tesshiido)
Korean
철시드
French
Grindur
German
Kastadur
Spanish
Ferroseed
Italian
Ferroseed

Breeding

Gender
½ male, ½ female Search:
Egg groups
  • Grass
  • Mineral
Search:
Hatch counter
20 Search:
Steps to hatch
5355 / 2805

Compatibility

Training

Base EXP
61 Search:
Effort points
  • 1 Defense
Capture rate
255 Search:
Base happiness
70 Search:
Growth rate
medium Search:

Wild held items

Generation 5 5% Sticky Barb Sticky Barb
Generation 6 5% Sticky Barb Sticky Barb

Evolution

Baby Basic Stage 1 Stage 2
Ferroseed Ferrothorn Level up, starting at level 40

Stats

Pctile Min IVs Max IVs
HP
44
12.6 261 292
Attack
50
19.4 168 199
Defense
91
78.3 250 281
Special Attack
24
2.1 116 147
Special Defense
86
74.9 240 271
Speed
10
0.4 88 119
Total
305
17.0

Flavor

Flavor Text

Generation 5
Black

When threatened, it attacks by shooting a barrage of spikes, which gives it a chance to escape by rolling away.

White

They stick their spikes into cave walls and absorb the minerals they find in the rock.

Black 2, White 2

It absorbs the iron it finds in the rock while clinging to the ceiling. It shoots spikes when in danger.

Generation 6
X

When threatened, it attacks by shooting a barrage of spikes, which gives it a chance to escape by rolling away.

Y

It absorbs the iron it finds in the rock while clinging to the ceiling. It shoots spikes when in danger.

Sprites

Ferroseed Ferroseed Ferroseed Ferroseed

Miscellany

Species
Thorn Seed Search:
Color
Gray Search:
Cry
Footprint
Ferroseed
Shape
Pomaceous Search:

Height

Trainer dude

Ferroseed
6

1'11.6"
0.6 m

Weight

Trainer dudette

Ferroseed
188

41.4 lb
18.8 kg

Locations

Black Black
White White
Black 2 Black 2
White 2 White 2

Moves

Grass and Steel moves get STAB, and have their type highlighted in green.

Physical moves better suit Ferroseed's higher Attack, and have their class highlighted in green.

Generation 5 Generation 6 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Tackle Normal physical 35 50 100%

Inflicts regular damage with no additional effect.

Harden Normal status 30

Raises the user's Defense by one stage.

6 6 Rollout Rock physical 20 30 90%

Power doubles every turn this move is used in succession after the first, resetting after five turns.

9 9 Curse Ghost status 10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

14 14 Metal Claw Steel physical 35 50 95%

Has a 10% chance to raise the user's Attack by one stage.

18 18 Pin Missile Bug physical 20 25 95%

Hits 2-5 times in one turn.

21 21 Gyro Ball Steel physical 5 * 100%

Power raises when the user has lower Speed, up to a maximum of 150.

26 26 Iron Defense Steel status 15

Raises the user's Defense by two stages.

30 30 Mirror Shot Steel special 10 65 85%

Has a 30% chance to lower the target's accuracy by one stage.

35 35 Ingrain Grass status 20

Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.

38 38 Self-Destruct Normal physical 5 200 100%

User faints.

43 43 Iron Head Steel physical 15 80 100%

Has a 30% chance to make the target flinch.

47 47 Payback Dark physical 10 50 100%

Power is doubled if the target has already moved this turn.

52 52 Flash Cannon Steel special 10 80 100%

Has a 10% chance to lower the target's Special Defense by one stage.

55 55 Explosion Normal physical 5 250 100%

User faints.

Generation 5 Generation 6 Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
• Acid Spray Poison special 20 40 100%

Lowers the target's Special Defense by two stages.

• • Bullet Seed Grass physical 30 25 100%

Hits 2-5 times in one turn.

• • Gravity Psychic status 5

Disables moves and immunities that involve flying or levitating for five turns.

• • Leech Seed Grass status 10 90%

Seeds the target, stealing HP from it every turn.

• • Rock Climb Normal physical 20 90 85%

Has a 20% chance to confuse the target.

• • Seed Bomb Grass physical 15 80 100%

Inflicts regular damage with no additional effect.

• • Spikes Ground status 20

Scatters Spikes, hurting opposing Pokémon that switch in.

• • Stealth Rock Rock status 20

Causes damage when opposing Pokémon switch in.

• • Worry Seed Grass status 10 100%

Changes the target's ability to Insomnia.

Generation 5 Generation 6 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Black 2, White 2 Endeavor Normal physical 5 * 100%

Lowers the target's HP to equal the user's.

Black 2, White 2 Giga Drain Grass special 10 75 100%

Drains half the damage inflicted to heal the user.

Black 2, White 2 Gravity Psychic status 5

Disables moves and immunities that involve flying or levitating for five turns.

Black 2, White 2 Iron Defense Steel status 15

Raises the user's Defense by two stages.

Black 2, White 2 Iron Head Steel physical 15 80 100%

Has a 30% chance to make the target flinch.

Black 2, White 2 Magnet Rise Electric status 10

User is immune to Ground moves and effects for five turns.

Black 2, White 2 Seed Bomb Grass physical 15 80 100%

Inflicts regular damage with no additional effect.

Black 2, White 2 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Black 2, White 2 Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Black 2, White 2 Stealth Rock Rock status 20

Causes damage when opposing Pokémon switch in.

Black 2, White 2 Worry Seed Grass status 10 100%

Changes the target's ability to Insomnia.

Generation 5 Generation 6 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
01 01 Hone Claws Dark status 15

Raises the user's Attack and accuracy by one stage.

06 06 Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

10 10 Hidden Power Normal special 15 60 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

11 11 Sunny Day Fire status 5

Changes the weather to sunny for five turns.

17 17 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

22 22 Solar Beam Grass special 10 120 100%

Requires a turn to charge before attacking.

24 24 Thunderbolt Electric special 15 90 100%

Has a 10% chance to paralyze the target.

27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

32 32 Double Team Normal status 15

Raises the user's evasion by one stage.

42 42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

44 44 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

48 48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

53 53 Energy Ball Grass special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

64 64 Explosion Normal physical 5 250 100%

User faints.

66 66 Payback Dark physical 10 50 100%

Power is doubled if the target has already moved this turn.

69 69 Rock Polish Rock status 20

Raises the user's Speed by two stages.

70 70 Flash Normal status 20 100%

Lowers the target's accuracy by one stage.

73 73 Thunder Wave Electric status 20 100%

Paralyzes the target.

74 74 Gyro Ball Steel physical 5 * 100%

Power raises when the user has lower Speed, up to a maximum of 150.

84 84 Poison Jab Poison physical 20 80 100%

Has a 30% chance to poison the target.

87 87 Swagger Normal status 15 90%

Raises the target's Attack by two stages and confuses the target.

88 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90 90 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

91 91 Flash Cannon Steel special 10 80 100%

Has a 10% chance to lower the target's Special Defense by one stage.

94 94 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

96 Nature Power Normal status 20

Uses a move which depends upon the terrain.

100 Confide Normal status 20

Lowers the target's Special Attack by one stage.

External Links