Essentials

Gallade

Gallade

Psychic Fighting

Abilities

Steadfast

Raises Speed one stage upon flinching.

Dream Ability

Justified

Raises Attack one stage upon being hit by a Dark move.

Damage Taken

  • Bug 1
  • Dark 1
  • Dragon 1
  • Electric 1
  • Fighting ½
  • Fire 1
  • Flying 2
  • Ghost 2
  • Grass 1
  • Ground 1
  • Ice 1
  • Normal 1
  • Poison 1
  • Psychic 1
  • Rock ½
  • Steel 1
  • Water 1

Pokédex Numbers

Introduced in
Generation 4
National
475
Extended Sinnoh
160 Platinum

Names

French
Gallame
Korean
엘레이드
German
Galagladi
Chinese
艾路雷朵
Japanese
エルレイド (erureido)
Official Roomaji
Erlade

Breeding

Gender
always male Search:
Egg groups
  • Indeterminate
Hatch counter
20 Search:
Steps to hatch
5355 / 2805

Compatibility

Training

Base EXP
208 Search:
2971 EXP at level
Effort points
  • 3 Attack
Capture rate
45 Search:
Base happiness
35 Search:
Growth rate
slow Search:

Wild held items

Generation 4 nothing
Generation 5 nothing

Evolution

Baby Basic Stage 1 Stage 2
Ralts Kirlia Level up, starting at level 20 Gardevoir Level up, starting at level 30
Gallade Use a Dawn Stone, males only

Stats

Pctile Min IVs Max IVs
HP
68
54.0 309 340
Attack
125
94.0 318 349
Defense
65
47.2 198 229
Special Attack
65
50.9 198 229
Special Defense
115
94.6 298 329
Speed
80
66.9 228 259
Total
518
81.7

HeartGold, SoulSilver Pokéathlon Performance

★ Minimum; ✯ Base; ☆ Maximum

Speed
★✯✯☆
Power
★✯✯☆☆
Skill
★★★✯✯
Stamina
★✯
Jump
★★✯☆
Total
8/16/20

Flavor

Flavor Text

Generation 4
Diamond, Pearl

A master of courtesy and swordsmanship, it fights using extending swords on its elbows.

Platinum

When trying to protect someone, it extends its elbows as if they were swords and fights savagely.

HeartGold, SoulSilver

Because it can sense what its foe is thinking, its attacks burst out first, fast, and fierce.

Generation 5
Black, White

When trying to protect someone, it extends its elbows as if they were swords and fights savagely.

Sprites

Gallade Gallade Gallade Gallade

Miscellany

Species
Blade Search:
Color
White Search:
Cry
Footprint
Gallade
Shape
Anthropomorphic Search:

Height

${_("Trainer dude")}

Gallade
16

5'3.0"
1.6 m

Weight

${_("Trainer dudette")}

Gallade
520

114.6 lb
52.0 kg

Locations

Moves

Psychic and Fighting moves get STAB, and have their type highlighted in green.

Physical moves better suit Gallade's higher Attack, and have their class highlighted in green.

Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Leaf Blade Grass physical 15 90 100%

Has an increased chance for a critical hit.

Night Slash Dark physical 15 70 100%

Has an increased chance for a critical hit.

Leer Normal non-damaging 30 100%

Lowers the target's Defense by one stage.

Confusion Psychic special 25 50 100%

Has a 10% chance to confuse the target.

Double Team Normal non-damaging 15

Raises the user's evasion by one stage.

Teleport Psychic non-damaging 20

Immediately ends wild battles. No effect otherwise.

6 6 6 Confusion Psychic special 25 50 100%

Has a 10% chance to confuse the target.

10 10 10 Double Team Normal non-damaging 15

Raises the user's evasion by one stage.

12 12 12 Teleport Psychic non-damaging 20

Immediately ends wild battles. No effect otherwise.

17 17 17 Fury Cutter Bug physical 20 20 95%

Power doubles every turn this move is used in succession after the first, maxing out after five turns.

22 22 22 Slash Normal physical 20 70 100%

Has an increased chance for a critical hit.

25 Heal Pulse Psychic non-damaging 10

Heals the target for half its max HP.

25 25 31 Swords Dance Normal non-damaging 30

Raises the user's Attack by two stages.

31 31 36 Psycho Cut Psychic physical 20 70 100%

Has an increased chance for a critical hit.

36 36 39 Helping Hand Normal non-damaging 20 5

Ally's next move inflicts half more damage.

39 39 45 Feint Normal physical 10 50 100% 2

Hits through Protect and Detect.

45 45 50 False Swipe Normal physical 40 40 100%

Cannot lower the target's HP below 1.

50 50 53 Protect Normal non-damaging 10 4

Prevents any moves from hitting the user this turn.

53 53 59 Close Combat Fighting physical 5 120 100%

Lowers the user's Defense and Special Defense by one stage after inflicting damage.

64 Stored Power Psychic special 10 20 100%

Power is higher the more the user's stats have been raised, to a maximum of 31×.

Level up, learned by Kirlia but not Gallade
Magical Leaf Grass special 20 60

Never misses.

Growl Normal non-damaging 40 100%

Lowers the target's Attack by one stage.

17 17 17 Lucky Chant Normal non-damaging 30

Prevents the target from scoring critical hits for five turns.

22 22 22 Magical Leaf Grass special 20 60

Never misses.

Confusion Psychic special 25 50 100%

Has a 10% chance to confuse the target.

Double Team Normal non-damaging 15

Raises the user's evasion by one stage.

Teleport Psychic non-damaging 20

Immediately ends wild battles. No effect otherwise.

Confusion Psychic special 25 50 100%

Has a 10% chance to confuse the target.

Double Team Normal non-damaging 15

Raises the user's evasion by one stage.

Teleport Psychic non-damaging 20

Immediately ends wild battles. No effect otherwise.

25 25 31 Calm Mind Psychic non-damaging 20

Raises the user's Special Attack and Special Defense by one stage.

31 31 36 Psychic Psychic special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

36 36 39 Imprison Psychic non-damaging 10

Prevents the target from using any moves that the user also knows.

39 39 45 Future Sight Psychic special 10 100 100%

Hits the target two turns later.

45 45 50 Charm Normal non-damaging 20 100%

Lowers the target's Attack by two stages.

50 50 53 Hypnosis Psychic non-damaging 20 60%

Puts the target to sleep.

53 53 59 Dream Eater Psychic special 15 100 100%

Only works on sleeping Pokémon. Heals the user by half the damage inflicted.

Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Egg, learned by Ralts but not Gallade
• • • Confuse Ray Ghost non-damaging 10 100%

Confuses the target.

• • • Destiny Bond Ghost non-damaging 5

If the user faints this turn, the target automatically will, too.

• • • Disable Normal non-damaging 20 100%

Disables the target's last used move for 1-8 turns.

• • Encore Normal non-damaging 5 100%

Forces the target to repeat its last used move every turn for 2 to 6 turns.

• • • Grudge Ghost non-damaging 5

If the user faints this turn, the PP of the move that fainted it drops to 0.

• • • Mean Look Normal non-damaging 5

Prevents the target from leaving battle.

• • • Memento Dark non-damaging 10 100%

Lowers the target's Attack and Special Attack by two stages. User faints.

• • • Shadow Sneak Ghost physical 30 40 100% 1

Inflicts regular damage with no additional effect.

• Skill Swap Psychic non-damaging 10

User and target swap abilities.

• Synchronoise Psychic special 15 70 100%

Hits any Pokémon that shares a type with the user.

• • Will-O-Wisp Fire non-damaging 15 75%

Burns the target.

Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Platinum HeartGold, SoulSilver Fire Punch Fire physical 15 75 100%

Has a 10% chance to burn the target.

Platinum HeartGold, SoulSilver Fury Cutter Bug physical 20 20 95%

Power doubles every turn this move is used in succession after the first, maxing out after five turns.

Platinum HeartGold, SoulSilver Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

Platinum HeartGold, SoulSilver Helping Hand Normal non-damaging 20 5

Ally's next move inflicts half more damage.

Platinum HeartGold, SoulSilver Ice Punch Ice physical 15 75 100%

Has a 10% chance to freeze the target.

Platinum HeartGold, SoulSilver Knock Off Dark physical 20 20 100%

Target drops its held item.

Platinum HeartGold, SoulSilver Low Kick Fighting physical 20 * 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

Platinum HeartGold, SoulSilver Mud-Slap Ground special 10 20 100%

Has a 100% chance to lower the target's accuracy by one stage.

Platinum HeartGold, SoulSilver Pain Split Normal non-damaging 20

Sets the user's and targets's HP to the average of their current HP.

Platinum HeartGold, SoulSilver Role Play Psychic non-damaging 10

Copies the target's ability.

Platinum HeartGold, SoulSilver Signal Beam Bug special 15 75 100%

Has a 10% chance to confuse the target.

Platinum HeartGold, SoulSilver Snore Normal special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Platinum HeartGold, SoulSilver Swift Normal special 20 60

Never misses.

Platinum HeartGold, SoulSilver ThunderPunch Electric physical 15 75 100%

Has a 10% chance to paralyze the target.

Platinum HeartGold, SoulSilver Trick Psychic non-damaging 10 100%

User and target swap items.

Platinum HeartGold, SoulSilver Vacuum Wave Fighting special 30 40 100% 1

Inflicts regular damage with no additional effect.

Platinum HeartGold, SoulSilver Zen Headbutt Psychic physical 15 80 90%

Has a 20% chance to make the target flinch.

Tutor, learned by Kirlia but not Gallade
Platinum HeartGold, SoulSilver Body Slam Normal physical 15 85 100%

Has a 30% chance to paralyze the target.

Platinum HeartGold, SoulSilver Defense Curl Normal non-damaging 40

Raises user's Defense by one stage.

Platinum HeartGold, SoulSilver Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Platinum HeartGold, SoulSilver Dream Eater Psychic special 15 100 100%

Only works on sleeping Pokémon. Heals the user by half the damage inflicted.

Platinum HeartGold, SoulSilver Endure Normal non-damaging 10 4

Prevents the user's HP from lowering below 1 this turn.

Platinum HeartGold, SoulSilver Fire Punch Fire physical 15 75 100%

Has a 10% chance to burn the target.

Platinum HeartGold, SoulSilver Ice Punch Ice physical 15 75 100%

Has a 10% chance to freeze the target.

Platinum HeartGold, SoulSilver Icy Wind Ice special 15 55 95%

Has a 100% chance to lower the target's Speed by one stage.

Platinum HeartGold, SoulSilver Mimic Normal non-damaging 10

Copies the target's last used move.

Platinum HeartGold, SoulSilver Mud-Slap Ground special 10 20 100%

Has a 100% chance to lower the target's accuracy by one stage.

Platinum HeartGold, SoulSilver Psych Up Normal non-damaging 10

Discards the user's stat changes and copies the target's.

Platinum HeartGold, SoulSilver Sleep Talk Normal non-damaging 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Platinum HeartGold, SoulSilver Snore Normal special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Platinum HeartGold, SoulSilver Substitute Normal non-damaging 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Platinum HeartGold, SoulSilver Swagger Normal non-damaging 15 90%

Raises the target's Attack by two stages and confuses the target.

Platinum HeartGold, SoulSilver Thunder Wave Electric non-damaging 20 100%

Paralyzes the target.

Platinum HeartGold, SoulSilver ThunderPunch Electric physical 15 75 100%

Has a 10% chance to paralyze the target.

Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
03 Psyshock Psychic special 10 80 100%

Inflicts damage based on the target's Defense, not Special Defense.

01 01 Focus Punch Fighting physical 20 150 100% -3

If the user takes damage before attacking, the attack is canceled.

04 04 04 Calm Mind Psychic non-damaging 20

Raises the user's Special Attack and Special Defense by one stage.

06 06 06 Toxic Poison non-damaging 10 90%

Badly poisons the target, inflicting more damage every turn.

08 08 08 Bulk Up Fighting non-damaging 20

Raises the user's Attack and Defense by one stage.

10 10 10 Hidden Power Normal special 15 * 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

11 11 11 Sunny Day Fire non-damaging 5

Changes the weather to sunny for five turns.

12 12 12 Taunt Dark non-damaging 20 100%

For the next few turns, the target can only use damaging moves.

15 15 15 Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

16 16 16 Light Screen Psychic non-damaging 30

Reduces damage from special attacks by 50% for five turns..

17 17 17 Protect Normal non-damaging 10 4

Prevents any moves from hitting the user this turn.

18 18 18 Rain Dance Water non-damaging 5

Changes the weather to rain for five turns.

19 Telekinesis Psychic non-damaging 15

Moves have 100% accuracy against the target for three turns.

20 20 20 Safeguard Normal non-damaging 25

Protects the user's field from major status ailments and confusion for five turns.

21 21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

24 24 24 Thunderbolt Electric special 15 95 100%

Has a 10% chance to paralyze the target.

26 26 26 Earthquake Ground physical 10 100 100%

Inflicts regular damage and can hit Dig users.

27 27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

29 29 29 Psychic Psychic special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

30 30 30 Shadow Ball Ghost special 15 80 100%

Has a 20% chance to lower the target's Special Defense by one stage.

31 31 31 Brick Break Fighting physical 15 75 100%

Destroys Reflect and Light Screen.

32 32 32 Double Team Normal non-damaging 15

Raises the user's evasion by one stage.

33 33 33 Reflect Psychic non-damaging 20

Reduces damage from physical attacks by half.

34 34 Shock Wave Electric special 20 60

Never misses.

39 39 39 Rock Tomb Rock physical 10 50 80%

Has a 100% chance to lower the target's Speed by one stage.

40 40 40 Aerial Ace Flying physical 20 60

Never misses.

41 41 41 Torment Dark non-damaging 15 100%

Prevents the target from using the same move twice in a row.

42 42 42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 43 Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

44 44 44 Rest Psychic non-damaging 10

User sleeps for two turns, completely healing itself.

45 45 45 Attract Normal non-damaging 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46 46 46 Thief Dark physical 10 40 100%

Takes the target's item.

48 48 Skill Swap Psychic non-damaging 10

User and target swap abilities.

49 49 Snatch Dark non-damaging 10 4

Steals the target's move, if it's self-targeted.

47 Low Sweep Fighting physical 20 60 100%

Lowers the target's Speed by one stage.

48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

49 Echoed Voice Normal special 15 40 100%

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

51 Ally Switch Psychic non-damaging 15 1

User switches places with the friendly Pokémon opposite it.

52 52 52 Focus Blast Fighting special 5 120 70%

Has a 10% chance to lower the target's Special Defense by one stage.

54 54 54 False Swipe Normal physical 40 40 100%

Cannot lower the target's HP below 1.

56 56 56 Fling Dark physical 10 * 100%

Throws held item at the target; power depends on the item.

57 57 57 Charge Beam Electric special 10 50 90%

Has a 70% chance to raise the user's Special Attack by one stage.

61 Will-O-Wisp Fire non-damaging 15 75%

Burns the target.

67 Retaliate Normal physical 5 70 100%

Has double power if a friendly Pokémon fainted last turn.

58 58 Endure Normal non-damaging 10 4

Prevents the user's HP from lowering below 1 this turn.

60 60 Drain Punch Fighting physical 10 75 100%

Heals the user by half the damage inflicted.

67 67 Recycle Normal non-damaging 10

User recovers the item it last used up.

68 68 68 Giga Impact Normal physical 5 150 90%

User foregoes its next turn to recharge.

70 70 70 Flash Normal non-damaging 20 100%

Lowers the target's accuracy by one stage.

71 71 71 Stone Edge Rock physical 5 100 80%

Has an increased chance for a critical hit.

73 73 73 Thunder Wave Electric non-damaging 20 100%

Paralyzes the target.

75 75 75 Swords Dance Normal non-damaging 30

Raises the user's Attack by two stages.

77 77 77 Psych Up Normal non-damaging 10

Discards the user's stat changes and copies the target's.

78 Bulldoze Ground physical 20 60 100%

Has a 100% chance to lower the target's Speed by one stage.

78 78 Captivate Normal non-damaging 20 100%

Lowers the target's Special Attack by two stages if it's the opposite gender.

80 80 80 Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

81 81 81 X-Scissor Bug physical 15 80 100%

Inflicts regular damage with no additional effect.

83 Work Up Normal non-damaging 30

Raises the user's Attack and Special Attack by one stage each.

82 82 Sleep Talk Normal non-damaging 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83 83 Natural Gift Normal physical 15 * 100%

Power and type depend on the held berry.

84 84 84 Poison Jab Poison physical 20 80 100%

Has a 30% chance to poison the target.

85 85 85 Dream Eater Psychic special 15 100 100%

Only works on sleeping Pokémon. Heals the user by half the damage inflicted.

86 86 86 Grass Knot Grass special 20 * 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

87 87 87 Swagger Normal non-damaging 15 90%

Raises the target's Attack by two stages and confuses the target.

90 90 90 Substitute Normal non-damaging 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

92 92 92 Trick Room Psychic non-damaging 5 -7

For five turns, slower Pokémon will act before faster Pokémon.

94 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

H1 H1 H1 Cut Normal physical 30 50 95%

Inflicts regular damage with no additional effect.

H4 H4 H4 Strength Normal physical 15 80 100%

Inflicts regular damage with no additional effect.

H6 H6 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

Machine, learned by Kirlia but not Gallade
Calm Mind Psychic non-damaging 20

Raises the user's Special Attack and Special Defense by one stage.

Toxic Poison non-damaging 10 90%

Badly poisons the target, inflicting more damage every turn.

Hidden Power Normal special 15 * 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

Sunny Day Fire non-damaging 5

Changes the weather to sunny for five turns.

Taunt Dark non-damaging 20 100%

For the next few turns, the target can only use damaging moves.

Light Screen Psychic non-damaging 30

Reduces damage from special attacks by 50% for five turns..

Protect Normal non-damaging 10 4

Prevents any moves from hitting the user this turn.

Rain Dance Water non-damaging 5

Changes the weather to rain for five turns.

Safeguard Normal non-damaging 25

Protects the user's field from major status ailments and confusion for five turns.

Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

Thunderbolt Electric special 15 95 100%

Has a 10% chance to paralyze the target.

Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

Psychic Psychic special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

Shadow Ball Ghost special 15 80 100%

Has a 20% chance to lower the target's Special Defense by one stage.

Double Team Normal non-damaging 15

Raises the user's evasion by one stage.

Reflect Psychic non-damaging 20

Reduces damage from physical attacks by half.

Shock Wave Electric special 20 60

Never misses.

Torment Dark non-damaging 15 100%

Prevents the target from using the same move twice in a row.

Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

Rest Psychic non-damaging 10

User sleeps for two turns, completely healing itself.

Attract Normal non-damaging 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

Thief Dark physical 10 40 100%

Takes the target's item.

Skill Swap Psychic non-damaging 10

User and target swap abilities.

Snatch Dark non-damaging 10 4

Steals the target's move, if it's self-targeted.

Flash Normal non-damaging 20 100%

Lowers the target's accuracy by one stage.

External Links