Essentials

Gardevoir

Gardevoir

Psychic

Abilities

Synchronize

Copies burns, paralysis, and poison received onto the Pokémon that inflicted them.

Trace

Copies an opponent's ability upon entering battle.

Dream Ability

Telepathy

Protects against friendly Pokémon's damaging moves.

Damage Taken

  • Bug 2
  • Dark 2
  • Dragon 1
  • Electric 1
  • Fighting ½
  • Fire 1
  • Flying 1
  • Ghost 2
  • Grass 1
  • Ground 1
  • Ice 1
  • Normal 1
  • Poison 1
  • Psychic ½
  • Rock 1
  • Steel 1
  • Water 1

Pokédex Numbers

Introduced in
Generation 3
National
282
Hoenn
31 Ruby, Sapphire, Emerald
Extended Sinnoh
159 Platinum

Names

Korean
가디안
Chinese
沙奈朵
French
Gardevoir
German
Guardevoir
Japanese
サーナイト (saanaito)
Official Roomaji
Sirnight

Breeding

Gender
½ male, ½ female Search:
Egg groups
  • Indeterminate
Hatch counter
20 Search:
Steps to hatch
5355 / 2805

Compatibility

Training

Base EXP
208 Search:
2971 EXP at level
Effort points
  • 3 Special Attack
Capture rate
45 Search:
Base happiness
35 Search:
Growth rate
slow Search:

Wild held items

Generation 3 nothing
Generation 4 nothing
Generation 5 nothing

Evolution

Baby Basic Stage 1 Stage 2
Ralts Kirlia Level up, starting at level 20 Gardevoir Level up, starting at level 30
Gallade Use a Dawn Stone, males only

Stats

Pctile Min IVs Max IVs
HP
68
54.0 309 340
Attack
65
39.2 198 229
Defense
65
47.2 198 229
Special Attack
125
95.6 318 349
Special Defense
115
94.6 298 329
Speed
80
66.9 228 259
Total
518
81.7

HeartGold, SoulSilver Pokéathlon Performance

★ Minimum; ✯ Base; ☆ Maximum

Speed
★✯✯☆
Power
★☆☆
Skill
★★★★★
Stamina
★✯
Jump
★★✯☆
Total
10/14/18

Flavor

Flavor Text

Generation 4
Diamond, Pearl

It will try to guard its trusted Trainer with its life. It has the ability to see the future.

Platinum

To protect its Trainer, it will expend all its psychic power to create a small black hole.

HeartGold, SoulSilver

It unleashes psychokinetic energy at full power when protecting a Trainer it has bonded closely with.

Generation 5
Black, White

To protect its Trainer, it will expend all its psychic power to create a small black hole.

Sprites

Gardevoir Gardevoir Gardevoir Gardevoir

Miscellany

Species
Embrace Search:
Color
White Search:
Cry
Habitat FireRed, LeafGreen
urban Search:
Footprint
Gardevoir
Shape
Anthropomorphic Search:

Height

${_("Trainer dude")}

Gardevoir
16

5'3.0"
1.6 m

Weight

${_("Trainer dudette")}

Gardevoir
484

106.7 lb
48.4 kg

Locations

Moves

Psychic moves get STAB, and have their type highlighted in green.

Special moves better suit Gardevoir's higher Special Attack, and have their class highlighted in green.

Ruby, Sapphire
Emerald
FireRed, LeafGreen Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Healing Wish Psychic non-damaging 10

User faints. Its replacement has its HP fully restored and any major status effect removed.

Growl Normal non-damaging 40 100%

Lowers the target's Attack by one stage.

Confusion Psychic special 25 50 100%

Has a 10% chance to confuse the target.

Double Team Normal non-damaging 15

Raises the user's evasion by one stage.

Teleport Psychic non-damaging 20

Immediately ends wild battles. No effect otherwise.

6 6 6 6 6 Confusion Psychic special 25 50 100%

Has a 10% chance to confuse the target.

11 11 10 10 10 Double Team Normal non-damaging 15

Raises the user's evasion by one stage.

16 16 12 12 12 Teleport Psychic non-damaging 20

Immediately ends wild battles. No effect otherwise.

17 17 17 Wish Normal non-damaging 10

User will recover half its max HP at the end of the next turn.

22 22 22 Magical Leaf Grass special 20 60

Never misses.

25 Heal Pulse Psychic non-damaging 10

Heals the target for half its max HP.

21 21 25 25 33 Calm Mind Psychic non-damaging 20

Raises the user's Special Attack and Special Defense by one stage.

26 26 33 33 40 Psychic Psychic special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

33 33 40 40 45 Imprison Psychic non-damaging 10

Prevents the target from using any moves that the user also knows.

42 42 45 45 53 Future Sight Psychic special 10 100 100%

Hits the target two turns later.

53 53 60 Captivate Normal non-damaging 20 100%

Lowers the target's Special Attack by two stages if it's the opposite gender.

51 51 60 60 65 Hypnosis Psychic non-damaging 20 60%

Puts the target to sleep.

60 60 65 65 73 Dream Eater Psychic special 15 100 100%

Only works on sleeping Pokémon. Heals the user by half the damage inflicted.

80 Stored Power Psychic special 10 20 100%

Power is higher the more the user's stats have been raised, to a maximum of 31×.

Level up, learned by Kirlia but not Gardevoir
17 17 17 Lucky Chant Normal non-damaging 30

Prevents the target from scoring critical hits for five turns.

45 45 50 Charm Normal non-damaging 20 100%

Lowers the target's Attack by two stages.

Magical Leaf Grass special 20 60

Never misses.

Ruby, Sapphire
Emerald
FireRed, LeafGreen Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Egg, learned by Ralts but not Gardevoir
• • • Confuse Ray Ghost non-damaging 10 100%

Confuses the target.

• • • • • Destiny Bond Ghost non-damaging 5

If the user faints this turn, the target automatically will, too.

• • • • • Disable Normal non-damaging 20 100%

Disables the target's last used move for 1-8 turns.

• • Encore Normal non-damaging 5 100%

Forces the target to repeat its last used move every turn for 2 to 6 turns.

• • • Grudge Ghost non-damaging 5

If the user faints this turn, the PP of the move that fainted it drops to 0.

• • • • • Mean Look Normal non-damaging 5

Prevents the target from leaving battle.

• • • • • Memento Dark non-damaging 10 100%

Lowers the target's Attack and Special Attack by two stages. User faints.

• • • Shadow Sneak Ghost physical 30 40 100% 1

Inflicts regular damage with no additional effect.

• Skill Swap Psychic non-damaging 10

User and target swap abilities.

• Synchronoise Psychic special 15 70 100%

Hits any Pokémon that shares a type with the user.

• • • • Will-O-Wisp Fire non-damaging 15 75%

Burns the target.

Ruby, Sapphire
Emerald
FireRed, LeafGreen Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Body Slam Normal physical 15 85 100%

Has a 30% chance to paralyze the target.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Defense Curl Normal non-damaging 40

Raises user's Defense by one stage.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Dream Eater Psychic special 15 100 100%

Only works on sleeping Pokémon. Heals the user by half the damage inflicted.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Endure Normal non-damaging 10 4

Prevents the user's HP from lowering below 1 this turn.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Fire Punch Fire physical 15 75 100%

Has a 10% chance to burn the target.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Heal Bell Normal non-damaging 5

Cures the entire party of major status effects.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Helping Hand Normal non-damaging 20 5

Ally's next move inflicts half more damage.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Ice Punch Ice physical 15 75 100%

Has a 10% chance to freeze the target.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Icy Wind Ice special 15 55 95%

Has a 100% chance to lower the target's Speed by one stage.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Mimic Normal non-damaging 10

Copies the target's last used move.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Mud-Slap Ground special 10 20 100%

Has a 100% chance to lower the target's accuracy by one stage.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Pain Split Normal non-damaging 20

Sets the user's and targets's HP to the average of their current HP.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Psych Up Normal non-damaging 10

Discards the user's stat changes and copies the target's.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Role Play Psychic non-damaging 10

Copies the target's ability.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Signal Beam Bug special 15 75 100%

Has a 10% chance to confuse the target.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Sleep Talk Normal non-damaging 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Snore Normal special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Substitute Normal non-damaging 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Swagger Normal non-damaging 15 90%

Raises the target's Attack by two stages and confuses the target.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Swift Normal special 20 60

Never misses.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Thunder Wave Electric non-damaging 20 100%

Paralyzes the target.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver ThunderPunch Electric physical 15 75 100%

Has a 10% chance to paralyze the target.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Trick Psychic non-damaging 10 100%

User and target swap items.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Zen Headbutt Psychic physical 15 80 90%

Has a 20% chance to make the target flinch.

Ruby, Sapphire
Emerald
FireRed, LeafGreen Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
03 Psyshock Psychic special 10 80 100%

Inflicts damage based on the target's Defense, not Special Defense.

04 04 04 04 04 Calm Mind Psychic non-damaging 20

Raises the user's Special Attack and Special Defense by one stage.

06 06 06 06 06 Toxic Poison non-damaging 10 90%

Badly poisons the target, inflicting more damage every turn.

10 10 10 10 10 Hidden Power Normal special 15 * 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

11 11 11 11 11 Sunny Day Fire non-damaging 5

Changes the weather to sunny for five turns.

12 12 12 12 12 Taunt Dark non-damaging 20 100%

For the next few turns, the target can only use damaging moves.

15 15 15 15 15 Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

16 16 16 16 16 Light Screen Psychic non-damaging 30

Reduces damage from special attacks by 50% for five turns..

17 17 17 17 17 Protect Normal non-damaging 10 4

Prevents any moves from hitting the user this turn.

18 18 18 18 18 Rain Dance Water non-damaging 5

Changes the weather to rain for five turns.

19 Telekinesis Psychic non-damaging 15

Moves have 100% accuracy against the target for three turns.

20 20 20 20 20 Safeguard Normal non-damaging 25

Protects the user's field from major status ailments and confusion for five turns.

21 21 21 21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

24 24 24 24 24 Thunderbolt Electric special 15 95 100%

Has a 10% chance to paralyze the target.

27 27 27 27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

29 29 29 29 29 Psychic Psychic special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

30 30 30 30 30 Shadow Ball Ghost special 15 80 100%

Has a 20% chance to lower the target's Special Defense by one stage.

32 32 32 32 32 Double Team Normal non-damaging 15

Raises the user's evasion by one stage.

33 33 33 33 33 Reflect Psychic non-damaging 20

Reduces damage from physical attacks by half.

34 34 34 34 Shock Wave Electric special 20 60

Never misses.

41 41 41 41 41 Torment Dark non-damaging 15 100%

Prevents the target from using the same move twice in a row.

42 42 42 42 42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 43 43 43 Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

44 44 44 44 44 Rest Psychic non-damaging 10

User sleeps for two turns, completely healing itself.

45 45 45 45 45 Attract Normal non-damaging 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46 46 46 46 46 Thief Dark physical 10 40 100%

Takes the target's item.

48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

49 Echoed Voice Normal special 15 40 100%

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

51 Ally Switch Psychic non-damaging 15 1

User switches places with the friendly Pokémon opposite it.

48 48 48 48 Skill Swap Psychic non-damaging 10

User and target swap abilities.

49 49 49 49 Snatch Dark non-damaging 10 4

Steals the target's move, if it's self-targeted.

52 52 52 Focus Blast Fighting special 5 120 70%

Has a 10% chance to lower the target's Special Defense by one stage.

53 53 53 Energy Ball Grass special 10 80 100%

Has a 10% chance to lower the target's Special Defense by one stage.

56 56 56 Fling Dark physical 10 * 100%

Throws held item at the target; power depends on the item.

57 57 57 Charge Beam Electric special 10 50 90%

Has a 70% chance to raise the user's Special Attack by one stage.

61 Will-O-Wisp Fire non-damaging 15 75%

Burns the target.

58 58 Endure Normal non-damaging 10 4

Prevents the user's HP from lowering below 1 this turn.

67 67 Recycle Normal non-damaging 10

User recovers the item it last used up.

68 68 68 Giga Impact Normal physical 5 150 90%

User foregoes its next turn to recharge.

H5 H5 70 70 70 Flash Normal non-damaging 20 100%

Lowers the target's accuracy by one stage.

73 73 73 Thunder Wave Electric non-damaging 20 100%

Paralyzes the target.

77 77 77 Psych Up Normal non-damaging 10

Discards the user's stat changes and copies the target's.

78 78 Captivate Normal non-damaging 20 100%

Lowers the target's Special Attack by two stages if it's the opposite gender.

82 82 Sleep Talk Normal non-damaging 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83 83 Natural Gift Normal physical 15 * 100%

Power and type depend on the held berry.

85 85 85 Dream Eater Psychic special 15 100 100%

Only works on sleeping Pokémon. Heals the user by half the damage inflicted.

86 86 86 Grass Knot Grass special 20 * 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

87 87 87 Swagger Normal non-damaging 15 90%

Raises the target's Attack by two stages and confuses the target.

90 90 90 Substitute Normal non-damaging 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

92 92 92 Trick Room Psychic non-damaging 5 -7

For five turns, slower Pokémon will act before faster Pokémon.

External Links