Essentials
Abilities
- Levitate
- This Pokemon does not take damage from Ground moves.
Damage Taken
Pokédex Numbers
- Introduced in

- National
- 94
- Kanto

- 94
- Johto

- 60
- Sinnoh

- 71
- Johto

- 60
Names
- Japanese

- ゲンガー (gengaa)
- Official Roomaji

- Gangar
- Korean

- 팬텀
- Chinese

- 耿鬼
- French

- Ectoplasma
- German

- Gengar
Training
- Base EXP
-
190
2714 EXP at level - Effort points
-
- 3 Special Attack
- Capture rate
- 45
- Base happiness
- 70
- Growth rate
- medium slow
- Wild held items
-




None 

5%
Spell Tag

None
Evolution
| Baby | Basic | Stage 1 | Stage 2 |
|---|---|---|---|
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Stats
| Pctile | Min IVs | Max IVs | |||
|---|---|---|---|---|---|
| HP | 41.8 | 293 | 324 | ||
| Attack | 40.4 | 198 | 229 | ||
| Defense | 41.3 | 188 | 219 | ||
| Special Attack | 97.4 | 328 | 359 | ||
| Special Defense | 61.0 | 218 | 249 | ||
| Speed | 94.3 | 288 | 319 | ||
| Total | 76.2 | ||||
Flavor
Flavor Text

- It hides in shadows. It is said that if GENGAR is hiding, it cools the area by nearly 10 degrees F.

- Lurking in the shadowy corners of rooms, it awaits chances to steal its prey’s life force.

- The leer that floats in darkness belongs to a GENGAR delighting in casting curses on people.

- It steals heat from its surroundings. If you feel a sudden chill, it is certain that a GENGAR appeared.

- To steal the life of its target, it slips into the prey’s shadow and silently waits for an opportunity.
Sprites
Miscellany
- Species
- Shadow
- Color
- purple
- Cry
- download mp3
- Habitat

cave- Pawprint

- Shape
-
Sciurine
Height
4'11.1"
1.5 m
Weight
89.3 lb
40.5 kg
Locations
- Diamond

- Pearl

- Platinum

Moves
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Move | Type | Class | PP | Power | Acc | Pri | Effect |
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| Level up: Learned when a Pokémon reaches a certain level. | ||||||||||||
| — | — | — | — | Hypnosis |
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20 | 0 | 70% | Puts the target to sleep. |
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| — | — | — | — | — | Lick |
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30 | 20 | 100% | Has a 30% chance to paralyze the target. |
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| — | — | — | — | Spite |
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10 | 0 | 100% | Lowers the PP of the target's last used move by 4. |
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| 8 | 8 | 8 | 5 | Spite |
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10 | 0 | 100% | Lowers the PP of the target's last used move by 4. |
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| 13 | 13 | 8 | Mean Look |
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5 | 0 | 100% | Prevents the target from leaving battle. |
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| 16 | 16 | 13 | 12 | Curse |
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10 | 0 | 100% | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
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| — | Confuse Ray |
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10 | 0 | 100% | Confuses the target. |
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| — | 21 | 21 | 16 | 15 | Night Shade |
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15 | 1 | 100% | Inflicts damage equal to the user's level. |
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| 29 | Hypnosis |
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20 | 0 | 70% | Puts the target to sleep. |
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| 31 | 21 | 19 | Confuse Ray |
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10 | 0 | 100% | Confuses the target. |
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| 22 | Sucker Punch |
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5 | 80 | 100% | 1 | Only works if the target is about to use a damaging move. |
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| 25 | 25 | 25 | Shadow Punch |
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20 | 60 | 100% | Never misses. |
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| 31 | Confuse Ray |
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10 | 0 | 100% | Confuses the target. |
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| 28 | Payback |
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10 | 50 | 100% | Power is doubled if the target has already moved this turn. |
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| 33 | Shadow Ball |
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15 | 80 | 100% | Has a 20% chance to lower the target's Special Defense by one level. |
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| 38 | 39 | 39 | 31 | 39 | Dream Eater |
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15 | 100 | 100% | Only works on sleeping Pokémon. Heals the user by half the damage inflicted. |
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| 44 | Dark Pulse |
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15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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| 48 | 48 | 39 | 50 | Destiny Bond |
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5 | 0 | 100% | If the user faints this turn, the target automatically will, too. |
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| 45 | Shadow Ball |
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15 | 80 | 100% | Has a 20% chance to lower the target's Special Defense by one level. |
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| 53 | 55 | Nightmare |
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15 | 0 | 100% | Target loses 1/4 its max HP every turn as long as it's asleep. |
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| 64 | Mean Look |
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5 | 0 | 100% | Prevents the target from leaving battle. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect |
| Tutor: Can be taught at any time by an NPC. | ||||||||||||
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Body Slam |
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15 | 85 | 100% | Has a 30% chance to paralyze the target. |
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Counter |
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20 | 1 | 100% | -5 | Inflicts twice the damage the user received from the last physical hit it took. |
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Dream Eater |
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15 | 100 | 100% | Only works on sleeping Pokémon. Heals the user by half the damage inflicted. |
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DynamicPunch |
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5 | 100 | 50% | Has a 100% chance to confuse the target. |
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Endure |
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10 | 0 | 100% | 3 | Prevents the user's HP from lowering below 1 this turn. |
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Explosion |
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5 | 250 | 100% | Inflicts double damage. User faints. |
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Fire Punch |
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15 | 75 | 100% | Has a 10% chance to burn the target. |
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Ice Punch |
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15 | 75 | 100% | Has a 10% chance to freeze the target. |
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Icy Wind |
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15 | 55 | 95% | Has a 100% chance to lower the target's Speed by one level. |
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Knock Off |
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20 | 20 | 100% | Target drops its held item. |
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Magic Coat |
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15 | 0 | 100% | 4 | Reflects back the first effect move used on the user this turn. |
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Mega Kick |
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5 | 120 | 75% | Inflicts regular damage with no additional effect. |
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Mega Punch |
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20 | 80 | 85% | Inflicts regular damage with no additional effect. |
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Metronome |
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10 | 0 | 100% | Randomly selects and uses any move in the game. |
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Mimic |
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10 | 0 | 100% | Copies the target's last used move. |
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Ominous Wind |
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5 | 60 | 100% | Has a 10% chance to raise all of the user's stats by one level. |
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Pain Split |
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20 | 0 | 0% | Sets the user's and targets's HP to the average of their current HP. |
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Psych Up |
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10 | 0 | 100% | Discards the user's stat changes and copies the target's. |
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Seismic Toss |
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20 | 1 | 100% | Inflicts damage equal to the user's level. |
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Sleep Talk |
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10 | 0 | 100% | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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Snore |
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15 | 40 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Spite |
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10 | 0 | 100% | Lowers the PP of the target's last used move by 4. |
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Substitute |
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10 | 0 | 100% | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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Sucker Punch |
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5 | 80 | 100% | 1 | Only works if the target is about to use a damaging move. |
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Swagger |
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15 | 0 | 90% | Raises the target's Attack by two levels and confuses the target. |
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ThunderPunch |
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15 | 75 | 100% | Has a 10% chance to paralyze the target. |
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Thunderbolt |
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15 | 95 | 100% | Has a 10% chance to paralyze the target. |
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Trick |
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10 | 0 | 100% | User and target swap items. |
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Uproar |
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10 | 50 | 100% | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect |
| Machine: Can be taught at any time by using a TM or HM. | ||||||||||||
| 01 | 01 | 01 | Focus Punch |
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20 | 150 | 100% | -3 | If the user takes damage before attacking, the attack is canceled. |
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| 01 | DynamicPunch |
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5 | 100 | 50% | Has a 100% chance to confuse the target. |
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| 02 | Headbutt |
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15 | 70 | 100% | Has a 30% chance to make the target flinch. |
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| 03 | Curse |
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10 | 0 | 100% | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
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| 01 | Mega Punch |
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20 | 80 | 85% | Inflicts regular damage with no additional effect. |
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| 05 | Mega Kick |
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5 | 120 | 75% | Inflicts regular damage with no additional effect. |
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| 06 | 06 | 06 | 06 | 06 | Toxic |
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10 | 0 | 85% | Badly poisons the target, inflicting more damage every turn. |
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| 08 | Body Slam |
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15 | 85 | 100% | Has a 30% chance to paralyze the target. |
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| 09 | Take Down |
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20 | 90 | 85% | User receives 1/4 the damage it inflicts in recoil. |
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| 10 | Double-Edge |
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15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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| 07 | Zap Cannon |
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5 | 120 | 50% | Has a 100% chance to paralyze the target. |
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| 08 | Rock Smash |
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15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one level. |
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| 09 | Psych Up |
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10 | 0 | 100% | Discards the user's stat changes and copies the target's. |
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| 10 | 10 | 10 | 10 | Hidden Power |
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15 | 1 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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| 11 | 11 | 11 | 11 | Sunny Day |
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5 | 0 | 0% | Changes the weather to sunny for five turns. |
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| 13 | Snore |
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15 | 40 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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| 12 | 12 | 12 | Taunt |
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20 | 0 | 100% | For the next few turns, the target can only use damaging moves. |
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| 15 | 15 | 15 | 15 | 15 | Hyper Beam |
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5 | 150 | 90% | User foregoes its next turn to recharge. |
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| 17 | 17 | 17 | 17 | Protect |
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10 | 0 | 0% | 3 | Prevents any moves from hitting the user this turn. |
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| 18 | 18 | 18 | 18 | Rain Dance |
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5 | 0 | 0% | Changes the weather to rain for five turns. |
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| 19 | 19 | 19 | 19 | Giga Drain |
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10 | 60 | 100% | Heals the user by half the damage inflicted. |
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| 20 | Endure |
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10 | 0 | 100% | 3 | Prevents the user's HP from lowering below 1 this turn. |
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| 21 | 21 | 21 | 21 | Frustration |
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20 | 1 | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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| 17 | Submission |
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25 | 80 | 80% | User receives 1/4 the damage it inflicts in recoil. |
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| 18 | Counter |
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20 | 1 | 100% | -5 | Inflicts twice the damage the user received from the last physical hit it took. |
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| 19 | Seismic Toss |
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20 | 1 | 100% | Inflicts damage equal to the user's level. |
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| 20 | Rage |
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20 | 20 | 100% | If the user is hit after using this move, its Attack rises by one level. |
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| 21 | Mega Drain |
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15 | 40 | 100% | Heals the user by half the damage inflicted. |
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| 24 | 24 | 24 | 24 | Thunderbolt |
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15 | 95 | 100% | Has a 10% chance to paralyze the target. |
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| 25 | 25 | 25 | 25 | 25 | Thunder |
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10 | 120 | 70% | Has a 30% chance to paralyze the target. |
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| 27 | 27 | 27 | 27 | Return |
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20 | 1 | 100% | Power increases with happiness, up to a maximum of 102. |
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| 29 | 29 | 29 | 29 | 29 | Psychic |
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10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one level. |
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| 31 | Mimic |
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10 | 0 | 100% | Copies the target's last used move. |
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| 30 | 30 | 30 | 30 | Shadow Ball |
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15 | 80 | 100% | Has a 20% chance to lower the target's Special Defense by one level. |
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| 31 | 31 | 31 | Brick Break |
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15 | 75 | 100% | Destroys Reflect and Light Screen. |
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| 32 | 32 | 32 | 32 | 32 | Double Team |
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15 | 0 | 100% | Raises the user's Evasion by one level. |
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| 36 | 36 | 36 | Sludge Bomb |
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10 | 90 | 100% | Has a 30% chance to poison the target. |
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| 41 | 41 | 41 | Torment |
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15 | 0 | 100% | Prevents the target from using the same move twice in a row. |
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| 42 | 42 | 42 | Facade |
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20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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| 43 | 43 | 43 | Secret Power |
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20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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| 34 | Bide |
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10 | 1 | 100% | 1 | User waits for 2-3 turns, then hits back for twice the damage it took. |
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| 35 | Metronome |
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10 | 0 | 100% | Randomly selects and uses any move in the game. |
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| 36 | Selfdestruct |
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5 | 200 | 100% | Inflicts double damage. User faints. |
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| 40 | Skull Bash |
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15 | 100 | 100% | Raises the user's Defense by one level. User charges for one turn before attacking. |
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| 33 | Ice Punch |
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15 | 75 | 100% | Has a 10% chance to freeze the target. |
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| 34 | Swagger |
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15 | 0 | 90% | Raises the target's Attack by two levels and confuses the target. |
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| 35 | Sleep Talk |
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10 | 0 | 100% | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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| 41 | ThunderPunch |
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15 | 75 | 100% | Has a 10% chance to paralyze the target. |
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| 42 | 42 | Dream Eater |
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15 | 100 | 100% | Only works on sleeping Pokémon. Heals the user by half the damage inflicted. |
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| 44 | 44 | 44 | 44 | 44 | Rest |
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10 | 0 | 100% | User sleeps for two turns, completely healing itself. |
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| 46 | Psywave |
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15 | 1 | 80% | Inflicts damage between 50% and 150% of the user's level. |
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| 47 | Explosion |
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5 | 250 | 100% | Inflicts double damage. User faints. |
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| 45 | 45 | 45 | 45 | Attract |
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15 | 0 | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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| 46 | 46 | 46 | 46 | Thief |
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10 | 40 | 100% | Takes the target's item. |
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| 48 | 48 | 48 | Skill Swap |
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10 | 0 | 100% | User and target swap abilities. |
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| 49 | 49 | 49 | Snatch |
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10 | 0 | 100% | 4 | Steals the target's move, if it's self-targeted. |
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| 52 | Focus Blast |
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5 | 120 | 70% | Has a 10% chance to lower the target's Special Defense by one level. |
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| 53 | Energy Ball |
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10 | 80 | 100% | Has a 10% chance to lower the target's Special Defense by one level. |
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| 56 | Fling |
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10 | 1 | 100% | Throws held item at the target; power depends on the item. |
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| 58 | Endure |
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10 | 0 | 100% | 3 | Prevents the user's HP from lowering below 1 this turn. |
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| 60 | Drain Punch |
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5 | 60 | 100% | Heals the user by half the damage inflicted. |
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| 61 | Will-O-Wisp |
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15 | 0 | 75% | Burns the target. |
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| 63 | Embargo |
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15 | 0 | 100% | Target cannot use held items. |
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| 64 | Explosion |
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5 | 250 | 100% | Inflicts double damage. User faints. |
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| 65 | Shadow Claw |
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15 | 70 | 100% | Has an increased chance for a critical hit. |
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| 66 | Payback |
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10 | 50 | 100% | Power is doubled if the target has already moved this turn. |
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| 68 | Giga Impact |
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5 | 150 | 90% | User foregoes its next turn to recharge. |
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| 77 | Psych Up |
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10 | 0 | 100% | Discards the user's stat changes and copies the target's. |
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| 78 | Captivate |
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20 | 0 | 100% | Lowers the target's Special Attack by two levels if it's the opposite gender. |
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| 79 | Dark Pulse |
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15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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| 82 | Sleep Talk |
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10 | 0 | 100% | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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| 83 | Natural Gift |
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15 | 1 | 100% | Power and type depend on the held berry. |
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| 84 | Poison Jab |
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20 | 80 | 100% | Has a 30% chance to poison the target. |
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| 85 | Dream Eater |
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15 | 100 | 100% | Only works on sleeping Pokémon. Heals the user by half the damage inflicted. |
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| 87 | Swagger |
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15 | 0 | 90% | Raises the target's Attack by two levels and confuses the target. |
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| 48 | Fire Punch |
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15 | 75 | 100% | Has a 10% chance to burn the target. |
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| 50 | 90 | Substitute |
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10 | 0 | 100% | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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| 92 | Trick Room |
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5 | 0 | 0% | -7 | For five turns, slower Pokémon will act before faster Pokemon. |
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| 50 | Nightmare |
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15 | 0 | 100% | Target loses 1/4 its max HP every turn as long as it's asleep. |
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| H4 | H4 | H4 | H4 | H4 | Strength |
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15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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| H6 | H6 | H6 | Rock Smash |
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15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one level. |
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½ male, ½ female
