Essentials

Gulpin

The Stomach Pokémon

Gulpin

Poison

Abilities

Liquid Ooze

Damages opponents using leeching moves for as much as they would heal.

Sticky Hold

Prevents a held item from being removed by other Pokémon.

Hidden Ability

Gluttony

Makes the Pokémon eat any held Berry triggered by low HP below 1/2 its max HP.

Damage Taken

  • Bug ½
  • Dark 1
  • Dragon 1
  • Electric 1
  • Fairy ½
  • Fighting ½
  • Fire 1
  • Flying 1
  • Ghost 1
  • Grass ½
  • Ground 2
  • Ice 1
  • Normal 1
  • Poison ½
  • Psychic 2
  • Rock 1
  • Steel 1
  • Water 1

Pokédex Numbers

Introduced in
Generation 3
National
316
Hoenn
95 Ruby, Sapphire, Emerald
Central Kalos
98 X, Y

Names

Japanese
ゴクリン (gokurin)
Official roomaji
Gokulin
Korean
꼴깍몬
Chinese
溶食獸
French
Gloupti
German
Schluppuck
Spanish
Gulpin
Italian
Gulpin

Breeding

Gender
½ male, ½ female Search:
Egg groups
  • Amorphous
Hatch counter
20 Search:
Steps to hatch
5355 / 2805

Compatibility

Training

Base EXP
60 Search:
Effort points
  • 1 HP
Capture rate
225 Search:
Base happiness
70 Search:
Growth rate
fast then very slow Search:

Wild held items

Ruby, Sapphire, Emerald, FireRed, LeafGreen 5% Big Pearl Big Pearl
Colosseum, XD nothing
Generation 4 5% Big Pearl Big Pearl
Generation 5 5% Big Pearl Big Pearl
Generation 6 5% Oran Berry Oran Berry

Evolution

Baby Basic Stage 1 Stage 2
Gulpin Swalot Level up, starting at level 26

Stats

Pctile Min IVs Max IVs
HP
70
56.9 313 344
Attack
43
11.3 154 185
Defense
53
28.0 174 205
Special Attack
43
18.9 154 185
Special Defense
53
27.6 174 205
Speed
40
17.7 148 179
Total
302
15.5

HeartGold, SoulSilver Pokéathlon Performance

★ Minimum; ✯ Base; ☆ Maximum

Speed
★☆
Power
★☆
Skill
★✯
Stamina
★✯✯☆
Jump
★★
Total
6/9/12

Flavor

Flavor Text

Generation 5
Black, White, Black 2, White 2

Almost all its body is its stomach. Its harsh digestive juices quickly dissolve anything it swallows.

Generation 6
X

It has a small heart and brain. Its stomach comprises most of its body, with enzymes to dissolve anything.

Y

There is nothing its stomach can’t digest. While it is digesting, vile, overpowering gases are expelled.

Sprites

Gulpin Gulpin Gulpin Gulpin
Gulpin Gulpin Gulpin Gulpin

Miscellany

Species
Stomach Search:
Color
Green Search:
Cry
Habitat FireRed, LeafGreen
grassland Search:
Footprint
Gulpin
Shape
Brachial Search:

Height

Trainer dude

Gulpin
4

1'3.7"
0.4 m

Weight

Trainer dudette

Gulpin
103

22.7 lb
10.3 kg

Locations

Ruby Ruby
Sapphire Sapphire
Emerald Emerald
SoulSilver SoulSilver

Pal Park

Area
Forest
Score
50
Rate
30

Moves

Poison moves get STAB, and have their type highlighted in green.

Generation 3 Generation 4 Generation 5 Generation 6 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Pound Normal physical 35 40 100%

Inflicts regular damage with no additional effect.

6 6 6 6 Yawn Normal status 10

Target sleeps at the end of the next turn.

9 9 9 9 Poison Gas Poison status 40 90%

Poisons the target.

14 14 14 14 Sludge Poison special 20 65 100%

Has a 30% chance to poison the target.

17 17 17 17 Amnesia Psychic status 20

Raises the user's Special Defense by two stages.

23 23 23 23 Encore Normal status 5 100%

Forces the target to repeat its last used move every turn for 2 to 6 turns.

28 28 28 28 Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

34 34 Acid Spray Poison special 20 40 100%

Lowers the target's Special Defense by two stages.

34 34 39 39 Stockpile Normal status 20

Stores energy up to three times for use with Spit Up and Swallow.

34 34 39 39 Spit Up Normal special 10 * 100%

Power is 100 times the amount of energy Stockpiled.

34 34 39 39 Swallow Normal status 10

Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.

40 Belch Poison special 10 120 90%

Can only be used after the user has eaten a berry.

39 39 44 44 Sludge Bomb Poison special 10 90 100%

Has a 30% chance to poison the target.

44 49 49 Gastro Acid Poison status 10 100%

Nullifies target's ability until it leaves battle.

49 54 54 Wring Out Normal special 5 * 100%

Power increases against targets with more HP remaining, up to a maximum of 121 power.

54 59 59 Gunk Shot Poison physical 5 120 80%

Has a 30% chance to poison the target.

Generation 3 Generation 4 Generation 5 Generation 6 Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
• • • • Acid Armor Poison status 20

Raises the user's Defense by two stages.

• • • Curse Ghost status 10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

• • • Destiny Bond Ghost status 5

If the user faints this turn, the target automatically will, too.

• • Dream Eater Psychic special 15 100 100%

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

• • Gunk Shot Poison physical 5 120 80%

Has a 30% chance to poison the target.

• • Mud-Slap Ground special 10 20 100%

Has a 100% chance to lower the target's accuracy by one stage.

• • • • Pain Split Normal status 20

Sets the user's and targets's HP to the average of their current HP.

• • • • Smog Poison special 20 30 70%

Has a 40% chance to poison the target.

• Venom Drench Poison status 20 100%

Lowers the target's Attack, Special Attack, and Speed by one stage if it is poisoned.

Generation 3 Generation 4 Generation 5 Generation 6 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Body Slam Normal physical 15 85 100%

Has a 30% chance to paralyze the target.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Counter Fighting physical 20 * 100% -5

Inflicts twice the damage the user received from the last physical hit it took.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Defense Curl Normal status 40

Raises user's Defense by one stage.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Dream Eater Psychic special 15 100 100%

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Dynamic Punch Fighting physical 5 100 50%

Has a 100% chance to confuse the target.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Explosion Normal physical 5 250 100%

User faints.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Fire Punch Fire physical 15 75 100%

Has a 10% chance to burn the target.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Gastro Acid Poison status 10 100%

Nullifies target's ability until it leaves battle.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Giga Drain Grass special 10 75 100%

Drains half the damage inflicted to heal the user.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Gunk Shot Poison physical 5 120 80%

Has a 30% chance to poison the target.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Ice Punch Ice physical 15 75 100%

Has a 10% chance to freeze the target.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Mimic Normal status 10

Copies the target's last used move.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Mud-Slap Ground special 10 20 100%

Has a 100% chance to lower the target's accuracy by one stage.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Nightmare Ghost status 15 100%

Target loses 1/4 its max HP every turn as long as it's asleep.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Pain Split Normal status 20

Sets the user's and targets's HP to the average of their current HP.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Rollout Rock physical 20 30 90%

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Seed Bomb Grass physical 15 80 100%

Inflicts regular damage with no additional effect.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Self-Destruct Normal physical 5 200 100%

User faints.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Snatch Dark status 10 4

Steals the target's move, if it's self-targeted.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Swagger Normal status 15 90%

Raises the target's Attack by two stages and confuses the target.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Thunder Punch Electric physical 15 75 100%

Has a 10% chance to paralyze the target.

Generation 3 Generation 4 Generation 5 Generation 6 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
03 03 Water Pulse Water special 20 60 100%

Has a 20% chance to confuse the target.

06 06 06 06 Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

09 09 Venoshock Poison special 10 65 100%

Inflicts double damage if the target is Poisoned.

09 09 Bullet Seed Grass physical 30 25 100%

Hits 2-5 times in one turn.

10 10 10 10 Hidden Power Normal special 15 60 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

11 11 11 11 Sunny Day Fire status 5

Changes the weather to sunny for five turns.

13 13 13 13 Ice Beam Ice special 10 90 100%

Has a 10% chance to freeze the target.

17 17 17 17 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

18 18 18 18 Rain Dance Water status 5

Changes the weather to rain for five turns.

19 19 Giga Drain Grass special 10 75 100%

Drains half the damage inflicted to heal the user.

21 21 21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

22 22 22 22 Solar Beam Grass special 10 120 100%

Requires a turn to charge before attacking.

27 27 27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

30 30 30 30 Shadow Ball Ghost special 15 80 100%

Has a 20% chance to lower the target's Special Defense by one stage.

32 32 32 32 Double Team Normal status 15

Raises the user's evasion by one stage.

34 34 Sludge Wave Poison special 10 95 100%

Has a 10% chance to poison the target.

34 34 Shock Wave Electric special 20 60

Never misses.

36 36 36 36 Sludge Bomb Poison special 10 90 100%

Has a 30% chance to poison the target.

42 42 42 42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 43 Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

44 44 44 44 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

45 45 45 45 Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

49 49 Snatch Dark status 10 4

Steals the target's move, if it's self-targeted.

58 Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

48 48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

64 64 64 Explosion Normal physical 5 250 100%

User faints.

83 Infestation Bug special 20 20 100%

Prevents the target from fleeing and inflicts damage for 2-5 turns.

78 Captivate Normal status 20 100%

Lowers the target's Special Attack by two stages if it's the opposite gender.

82 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83 Natural Gift Normal physical 15 * 100%

Power and type depend on the held berry.

85 85 85 Dream Eater Psychic special 15 100 100%

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

87 87 87 Swagger Normal status 15 90%

Raises the target's Attack by two stages and confuses the target.

88 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90 90 90 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94 94 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

98 Power-Up Punch Fighting physical 20 40 100%

Has a 100% chance to raise the user's Attack by one stage.

100 Confide Normal status 20

Lowers the target's Special Attack by one stage.

H4 H4 H4 H4 Strength Normal physical 15 80 100%

Inflicts regular damage with no additional effect.

H6 H6 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

External Links