Essentials

Jigglypuff

Jigglypuff

Normal

Abilities

Cute Charm

Has a 30% chance of infatuating attacking Pokémon on contact.

Dream Ability

Friend Guard

Decreases damage inflicted against friendly Pokémon.

Damage Taken

  • Bug 1
  • Dark 1
  • Dragon 1
  • Electric 1
  • Fighting 2
  • Fire 1
  • Flying 1
  • Ghost 0
  • Grass 1
  • Ground 1
  • Ice 1
  • Normal 1
  • Poison 1
  • Psychic 1
  • Rock 1
  • Steel 1
  • Water 1

Pokédex Numbers

Introduced in
Generation 1
National
39
Kanto
39 Red, Blue, Yellow, FireRed, LeafGreen
Original Johto
44 Gold, Silver, Crystal
Hoenn
138 Ruby, Sapphire, Emerald
Updated Johto
44 HeartGold, SoulSilver

Names

French
Rondoudou
German
Pummeluff
Korean
푸린
Chinese
胖丁
Japanese
プリン (purin)
Official Roomaji
Purin

Breeding

Gender
¼ male, ¾ female Search:
Egg groups
  • Fairy
Hatch counter
10 Search:
Steps to hatch
2805 / 1530

Compatibility

Training

Base EXP
76 Search:
1085 EXP at level
Effort points
  • 2 HP
Capture rate
170 Search:
Base happiness
70 Search:
Growth rate
fast Search:

Wild held items

Ruby, Sapphire, Emerald nothing
FireRed, LeafGreen 50% Oran Berry Oran Berry
Generation 4 nothing
Generation 5 nothing

Evolution

Baby Basic Stage 1 Stage 2
Igglybuff Jigglypuff Level up, with at least 220 happiness Wigglytuff Use a Moon Stone

Stats

Pctile Min IVs Max IVs
HP
115
96.5 403 434
Attack
45
14.5 158 189
Defense
20
1.3 108 139
Special Attack
45
23.7 158 189
Special Defense
25
1.8 118 149
Speed
20
3.1 108 139
Total
270
8.2

HeartGold, SoulSilver Pokéathlon Performance

★ Minimum; ✯ Base; ☆ Maximum

Speed
★★✯☆☆
Power
★✯☆
Skill
★★☆☆
Stamina
★✯✯☆☆
Jump
★★✯
Total
8/13/20

Flavor

Flavor Text

Generation 4
Diamond, Pearl, Platinum

When it wavers its big, round eyes, it begins singing a lullaby that makes everyone drowsy.

HeartGold

If it inflates to sing a lullaby, it can perform longer and cause sure drowsiness in its audience.

SoulSilver

Looking into its cute, round eyes causes it to sing a relaxing melody, inducing its enemies to sleep.

Generation 5
Black, White

When it wavers its big, round eyes, it begins singing a lullaby that makes everyone drowsy.

Sprites

Jigglypuff Jigglypuff Jigglypuff Jigglypuff

Miscellany

Species
Balloon Search:
Color
Pink Search:
Cry
Habitat FireRed, LeafGreen
grassland Search:
Footprint
Jigglypuff
Shape
Anthropomorphic Search:

Height

${_("Trainer dude")}

Jigglypuff
5

1'7.7"
0.5 m

Weight

${_("Trainer dudette")}

Jigglypuff
55

12.1 lb
5.5 kg

Locations

Red Red
Blue Blue
Yellow Yellow
Ruby Ruby
Sapphire Sapphire
Emerald Emerald
FireRed FireRed
LeafGreen LeafGreen
HeartGold HeartGold
SoulSilver SoulSilver

Moves

Normal moves get STAB, and have their type highlighted in green.

Generation 1 Generation 2 Generation 3 Generation 4 Generation 5 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Sing Normal non-damaging 15 55%

Puts the target to sleep.

4 4 5 5 Defense Curl Normal non-damaging 40

Raises user's Defense by one stage.

9 9 9 9 9 Pound Normal physical 35 40 100%

Inflicts regular damage with no additional effect.

14 14 14 13 13 Disable Normal non-damaging 20 100%

Disables the target's last used move for 1-8 turns.

19 Defense Curl Normal non-damaging 40

Raises user's Defense by one stage.

19 19 17 Rollout Rock physical 20 30 90%

Power doubles every turn this move is used in succession after the first, resetting after five turns.

24 24 24 21 DoubleSlap Normal physical 10 15 85%

Hits 2-5 times in one turn.

17 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

21 Rollout Rock physical 20 30 90%

Power doubles every turn this move is used in succession after the first, resetting after five turns.

25 DoubleSlap Normal physical 10 15 85%

Hits 2-5 times in one turn.

29 29 29 25 29 Rest Psychic non-damaging 10

User sleeps for two turns, completely healing itself.

34 34 34 29 33 Body Slam Normal physical 15 85 100%

Has a 30% chance to paralyze the target.

33 37 Gyro Ball Steel physical 5 * 100%

Power raises when the user has lower Speed, up to a maximum of 150.

37 41 Wake-Up Slap Fighting physical 10 60 100%

If the target is asleep, has double power and wakes it up.

39 41 45 Mimic Normal non-damaging 10

Copies the target's last used move.

44 45 49 Hyper Voice Normal special 10 90 100%

Inflicts regular damage with no additional effect.

39 39 49 49 53 Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Level up, learned by Igglybuff but not Jigglypuff
Charm Normal non-damaging 20 100%

Lowers the target's Attack by two stages.

14 14 13 13 Sweet Kiss Normal non-damaging 10 75%

Confuses the target.

17 17 Copycat Normal non-damaging 20

Uses the target's last used move.

Generation 1 Generation 2 Generation 3 Generation 4 Generation 5 Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Egg, learned by Igglybuff but not Jigglypuff
• Captivate Normal non-damaging 20 100%

Lowers the target's Special Attack by two stages if it's the opposite gender.

• • Covet Normal physical 40 60 100%

Takes the target's item.

• • • • Faint Attack Dark physical 20 60

Never misses.

• • • Fake Tears Dark non-damaging 20 100%

Lowers the target's Special Defense by two stages.

• • Gravity Psychic non-damaging 5

Disables moves and immunities that involve flying or levitating for five turns.

• • Last Resort Normal physical 5 140 100%

Can only be used after all of the user's other moves have been used.

• • • • Perish Song Normal non-damaging 5

User and target both faint after three turns.

• • • • Present Normal physical 15 * 90%

Randomly inflicts damage with power from 40 to 120 or heals the target for 1/4 its max HP.

• Punishment Dark physical 5 * 100%

Power increases against targets with more raised stats, up to a maximum of 200.

• Sleep Talk Normal non-damaging 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

• • • Wish Normal non-damaging 10

User will recover half its max HP at the end of the next turn.

Generation 1 Generation 2 Generation 3 Generation 4 Generation 5 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Body Slam Normal physical 15 85 100%

Has a 30% chance to paralyze the target.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Bounce Flying physical 5 85 85%

User bounces high into the air, dodging all attacks, and hits next turn.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Counter Fighting physical 20 * 100% -5

Inflicts twice the damage the user received from the last physical hit it took.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Defense Curl Normal non-damaging 40

Raises user's Defense by one stage.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Dream Eater Psychic special 15 100 100%

Only works on sleeping Pokémon. Heals the user by half the damage inflicted.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver DynamicPunch Fighting physical 5 100 50%

Has a 100% chance to confuse the target.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Endeavor Normal physical 5 * 100%

Lowers the target's HP to equal the user's.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Endure Normal non-damaging 10 4

Prevents the user's HP from lowering below 1 this turn.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Fire Punch Fire physical 15 75 100%

Has a 10% chance to burn the target.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Flamethrower Fire special 15 95 100%

Has a 10% chance to burn the target.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Gravity Psychic non-damaging 5

Disables moves and immunities that involve flying or levitating for five turns.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Heal Bell Normal non-damaging 5

Cures the entire party of major status effects.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Helping Hand Normal non-damaging 20 5

Ally's next move inflicts half more damage.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Ice Beam Ice special 10 95 100%

Has a 10% chance to freeze the target.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Ice Punch Ice physical 15 75 100%

Has a 10% chance to freeze the target.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Icy Wind Ice special 15 55 95%

Has a 100% chance to lower the target's Speed by one stage.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Knock Off Dark physical 20 20 100%

Target drops its held item.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Last Resort Normal physical 5 140 100%

Can only be used after all of the user's other moves have been used.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Magic Coat Psychic non-damaging 15 4

Reflects back the first effect move used on the user this turn.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Mega Kick Normal physical 5 120 75%

Inflicts regular damage with no additional effect.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Mega Punch Normal physical 20 80 85%

Inflicts regular damage with no additional effect.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Mimic Normal non-damaging 10

Copies the target's last used move.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Mud-Slap Ground special 10 20 100%

Has a 100% chance to lower the target's accuracy by one stage.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Pain Split Normal non-damaging 20

Sets the user's and targets's HP to the average of their current HP.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Psych Up Normal non-damaging 10

Discards the user's stat changes and copies the target's.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Role Play Psychic non-damaging 10

Copies the target's ability.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Rollout Rock physical 20 30 90%

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Seismic Toss Fighting physical 20 * 100%

Inflicts damage equal to the user's level.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Sleep Talk Normal non-damaging 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Snore Normal special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Substitute Normal non-damaging 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Swagger Normal non-damaging 15 90%

Raises the target's Attack by two stages and confuses the target.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Thunder Wave Electric non-damaging 20 100%

Paralyzes the target.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver ThunderPunch Electric physical 15 75 100%

Has a 10% chance to paralyze the target.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Thunderbolt Electric special 15 95 100%

Has a 10% chance to paralyze the target.

Tutor, learned by Igglybuff but not Jigglypuff
Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Icy Wind Ice special 15 55 95%

Has a 100% chance to lower the target's Speed by one stage.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Uproar Normal special 10 90 100%

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Generation 1 Generation 2 Generation 3 Generation 4 Generation 5 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
01 01 Focus Punch Fighting physical 20 150 100% -3

If the user takes damage before attacking, the attack is canceled.

03 03 Water Pulse Water special 20 60 100%

Has a 20% chance to confuse the target.

01 DynamicPunch Fighting physical 5 100 50%

Has a 100% chance to confuse the target.

02 Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

03 Curse Ghost non-damaging 10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

04 Rollout Rock physical 20 30 90%

Power doubles every turn this move is used in succession after the first, resetting after five turns.

01 Mega Punch Normal physical 20 80 85%

Inflicts regular damage with no additional effect.

05 Mega Kick Normal physical 5 120 75%

Inflicts regular damage with no additional effect.

06 06 06 06 06 Toxic Poison non-damaging 10 90%

Badly poisons the target, inflicting more damage every turn.

08 Body Slam Normal physical 15 85 100%

Has a 30% chance to paralyze the target.

09 Take Down Normal physical 20 90 85%

User receives 1/4 the damage it inflicts in recoil.

10 Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

11 BubbleBeam Water special 20 65 100%

Has a 10% chance to lower the target's Speed by one stage.

12 Water Gun Water special 25 40 100%

Inflicts regular damage with no additional effect.

07 Zap Cannon Electric special 5 120 50%

Has a 100% chance to paralyze the target.

09 Psych Up Normal non-damaging 10

Discards the user's stat changes and copies the target's.

10 10 10 10 Hidden Power Normal special 15 * 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

11 11 11 11 Sunny Day Fire non-damaging 5

Changes the weather to sunny for five turns.

13 Snore Normal special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

13 13 13 13 Ice Beam Ice special 10 95 100%

Has a 10% chance to freeze the target.

14 14 14 14 14 Blizzard Ice special 5 120 70%

Has a 10% chance to freeze the target.

17 Submission Fighting physical 25 80 80%

User receives 1/4 the damage it inflicts in recoil.

18 Counter Fighting physical 20 * 100% -5

Inflicts twice the damage the user received from the last physical hit it took.

19 Seismic Toss Fighting physical 20 * 100%

Inflicts damage equal to the user's level.

20 Rage Normal physical 20 20 100%

If the user is hit after using this move, its Attack rises by one stage.

16 16 16 Light Screen Psychic non-damaging 30

Reduces damage from special attacks by 50% for five turns..

17 17 17 17 Protect Normal non-damaging 10 4

Prevents any moves from hitting the user this turn.

18 18 18 18 Rain Dance Water non-damaging 5

Changes the weather to rain for five turns.

20 20 20 Safeguard Normal non-damaging 25

Protects the user's field from major status ailments and confusion for five turns.

20 Endure Normal non-damaging 10 4

Prevents the user's HP from lowering below 1 this turn.

21 21 21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

22 22 22 22 22 SolarBeam Grass special 10 120 100%

Requires a turn to charge before attacking.

24 24 24 24 Thunderbolt Electric special 15 95 100%

Has a 10% chance to paralyze the target.

25 25 25 25 25 Thunder Electric special 10 120 70%

Has a 30% chance to paralyze the target.

27 27 27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

28 28 28 Dig Ground physical 10 80 100%

User digs underground, dodging all attacks, and hits next turn.

29 29 29 29 29 Psychic Psychic special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

30 30 30 30 Shadow Ball Ghost special 15 80 100%

Has a 20% chance to lower the target's Special Defense by one stage.

31 31 31 Brick Break Fighting physical 15 75 100%

Destroys Reflect and Light Screen.

31 Mud-Slap Ground special 10 20 100%

Has a 100% chance to lower the target's accuracy by one stage.

30 Teleport Psychic non-damaging 20

Immediately ends wild battles. No effect otherwise.

31 Mimic Normal non-damaging 10

Copies the target's last used move.

32 32 32 32 32 Double Team Normal non-damaging 15

Raises the user's evasion by one stage.

33 Ice Punch Ice physical 15 75 100%

Has a 10% chance to freeze the target.

34 Swagger Normal non-damaging 15 90%

Raises the target's Attack by two stages and confuses the target.

35 Sleep Talk Normal non-damaging 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

33 33 33 33 Reflect Psychic non-damaging 20

Reduces damage from physical attacks by half.

34 34 Shock Wave Electric special 20 60

Never misses.

35 35 35 Flamethrower Fire special 15 95 100%

Has a 10% chance to burn the target.

34 Bide Normal physical 10 * 1

User waits for two turns, then hits back for twice the damage it took.

38 38 38 38 38 Fire Blast Fire special 5 120 85%

Has a 10% chance to burn the target.

42 42 42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 43 Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

40 Defense Curl Normal non-damaging 40

Raises user's Defense by one stage.

41 ThunderPunch Electric physical 15 75 100%

Has a 10% chance to paralyze the target.

42 Dream Eater Psychic special 15 100 100%

Only works on sleeping Pokémon. Heals the user by half the damage inflicted.

43 Detect Fighting non-damaging 5 4

Prevents any moves from hitting the user this turn.

40 Skull Bash Normal physical 15 100 100%

Raises the user's Defense by one stage. User charges for one turn before attacking.

44 44 44 44 44 Rest Psychic non-damaging 10

User sleeps for two turns, completely healing itself.

45 45 45 45 Attract Normal non-damaging 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

49 49 Snatch Dark non-damaging 10 4

Steals the target's move, if it's self-targeted.

48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

49 Echoed Voice Normal special 15 40 100%

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

48 Fire Punch Fire physical 15 75 100%

Has a 10% chance to burn the target.

56 56 Fling Dark physical 10 * 100%

Throws held item at the target; power depends on the item.

57 57 Charge Beam Electric special 10 50 90%

Has a 70% chance to raise the user's Special Attack by one stage.

59 Incinerate Fire special 15 30 100%

Destroys the target's held berry.

67 Retaliate Normal physical 5 70 100%

Has double power if a friendly Pokémon fainted last turn.

58 Endure Normal non-damaging 10 4

Prevents the user's HP from lowering below 1 this turn.

60 Drain Punch Fighting physical 10 75 100%

Heals the user by half the damage inflicted.

67 Recycle Normal non-damaging 10

User recovers the item it last used up.

70 70 Flash Normal non-damaging 20 100%

Lowers the target's accuracy by one stage.

50 Nightmare Ghost non-damaging 15 100%

Target loses 1/4 its max HP every turn as long as it's asleep.

45 73 73 Thunder Wave Electric non-damaging 20 100%

Paralyzes the target.

74 74 Gyro Ball Steel physical 5 * 100%

Power raises when the user has lower Speed, up to a maximum of 150.

76 Stealth Rock Rock non-damaging 20

Causes damage when opposing Pokémon switch in.

77 77 Psych Up Normal non-damaging 10

Discards the user's stat changes and copies the target's.

83 Work Up Normal non-damaging 30

Raises the user's Attack and Special Attack by one stage each.

78 Captivate Normal non-damaging 20 100%

Lowers the target's Special Attack by two stages if it's the opposite gender.

82 Sleep Talk Normal non-damaging 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83 Natural Gift Normal physical 15 * 100%

Power and type depend on the held berry.

85 85 Dream Eater Psychic special 15 100 100%

Only works on sleeping Pokémon. Heals the user by half the damage inflicted.

86 86 Grass Knot Grass special 20 * 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

87 87 Swagger Normal non-damaging 15 90%

Raises the target's Attack by two stages and confuses the target.

46 Psywave Psychic special 15 * 80%

Inflicts damage between 50% and 150% of the user's level.

49 Tri Attack Normal special 10 80 100%

Has a 20% chance to burn, freeze, or paralyze the target.

50 90 90 Substitute Normal non-damaging 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

93 Wild Charge Electric physical 15 90 100%

User receives 1/4 the damage it inflicts in recoil.

H4 H4 H4 H4 H4 Strength Normal physical 15 80 100%

Inflicts regular damage with no additional effect.

H5 H5 H5 Flash Normal non-damaging 20 100%

Lowers the target's accuracy by one stage.

Machine, learned by Igglybuff but not Jigglypuff
16 Icy Wind Ice special 15 55 95%

Has a 100% chance to lower the target's Speed by one stage.

External Links