Essentials

Ninetales

Ninetales

Fire

Abilities

Flash Fire

Protects against Fire moves. Once one has been blocked, the Pokémon's own Fire moves inflict 1.5× damage until it leaves battle.

Dream Ability

Drought

Summons strong sunlight that lasts indefinitely upon entering battle.

Damage Taken

  • Bug ½
  • Dark 1
  • Dragon 1
  • Electric 1
  • Fighting 1
  • Fire ½
  • Flying 1
  • Ghost 1
  • Grass ½
  • Ground 2
  • Ice ½
  • Normal 1
  • Poison 1
  • Psychic 1
  • Rock 2
  • Steel ½
  • Water 2

Pokédex Numbers

Introduced in
Generation 1
National
38
Kanto
38 Red, Blue, Yellow, FireRed, LeafGreen
Original Johto
126 Gold, Silver, Crystal
Hoenn
154 Ruby, Sapphire, Emerald
Updated Johto
128 HeartGold, SoulSilver

Names

Chinese
九尾
Korean
나인테일
French
Feunard
German
Vulnona
Japanese
キュウコン (kyuukon)
Official Roomaji
Kyukon

Breeding

Gender
¼ male, ¾ female Search:
Egg groups
  • Ground
Hatch counter
20 Search:
Steps to hatch
5355 / 2805

Compatibility

Training

Base EXP
178 Search:
2542 EXP at level
Effort points
  • 1 Special Defense
  • 1 Speed
Capture rate
75 Search:
Base happiness
70 Search:
Growth rate
medium Search:

Wild held items

Ruby, Sapphire, Emerald 100% Rawst Berry Rawst Berry
FireRed, LeafGreen 50% Rawst Berry Rawst Berry
Generation 4 100% Rawst Berry Rawst Berry
Generation 5 100% Rawst Berry Rawst Berry

Evolution

Baby Basic Stage 1 Stage 2
Vulpix Ninetales Use a Fire Stone

Stats

Pctile Min IVs Max IVs
HP
73
63.9 319 350
Attack
76
54.0 220 251
Defense
75
61.3 218 249
Special Attack
81
69.0 230 261
Special Defense
100
87.4 268 299
Speed
100
87.9 268 299
Total
505
78.8

HeartGold, SoulSilver Pokéathlon Performance

★ Minimum; ✯ Base; ☆ Maximum

Speed
★★✯☆
Power
★✯☆
Skill
★★✯✯☆
Stamina
★✯☆
Jump
★★✯
Total
8/14/18

Flavor

Flavor Text

Generation 4
Diamond, Pearl, Platinum

Its nine tails are said to be imbued with a mystic power. It can live for a thousand years.

HeartGold

Some legends claim that each of its nine tails has its own unique type of special mystical power.

SoulSilver

Its nine beautiful tails are filled with a wondrous energy that could keep it alive for 1,000 years.

Generation 5
Black, White

Its nine tails are said to be imbued with a mystic power. It can live for a thousand years.

Sprites

Ninetales Ninetales Ninetales Ninetales

Miscellany

Species
Fox Search:
Color
Yellow Search:
Cry
Habitat FireRed, LeafGreen
grassland Search:
Footprint
Ninetales
Shape
Mensal Search:

Height

${_("Trainer dude")}

Ninetales
11

3'7.3"
1.1 m

Weight

${_("Trainer dudette")}

Ninetales
199

43.9 lb
19.9 kg

Locations

Moves

Fire moves get STAB, and have their type highlighted in green.

Generation 1 Generation 2 Generation 3 Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Nasty Plot Dark non-damaging 20

Raises the user's Special Attack by two stages.

Ember Fire special 25 40 100%

Has a 10% chance to burn the target.

Quick Attack Normal physical 30 40 100% 1

Inflicts regular damage with no additional effect.

Confuse Ray Ghost non-damaging 10 100%

Confuses the target.

Tail Whip Normal non-damaging 30 100%

Lowers the target's Defense by one stage.

Quick Attack Normal physical 30 40 100% 1

Inflicts regular damage with no additional effect.

Roar Normal non-damaging 20 100% -6

Immediately ends wild battles. Forces trainers to switch Pokémon.

Safeguard Normal non-damaging 25

Protects the user's field from major status ailments and confusion for five turns.

43 45 Fire Spin Fire special 15 35 85%

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Level up, learned by Vulpix but not Ninetales
28 Confuse Ray Ghost non-damaging 10 100%

Confuses the target.

5 4 4 4 Tail Whip Normal non-damaging 30 100%

Lowers the target's Defense by one stage.

13 9 7 7 7 Roar Normal non-damaging 20 100% -6

Immediately ends wild battles. Forces trainers to switch Pokémon.

14 Fire Spin Fire special 15 35 85%

Prevents the target from fleeing and inflicts damage for 2-5 turns.

17 14 14 Will-O-Wisp Fire non-damaging 15 75%

Burns the target.

25 21 21 21 Imprison Psychic non-damaging 10

Prevents the target from using any moves that the user also knows.

24 Flame Burst Fire special 15 70 100%

Deals splash damage to Pokémon next to the target.

31 Will-O-Wisp Fire non-damaging 15 75%

Burns the target.

35 31 29 24 24 Flamethrower Fire special 15 95 100%

Has a 10% chance to burn the target.

31 31 34 Payback Dark physical 10 50 100%

Power is doubled if the target has already moved this turn.

37 Flamethrower Fire special 15 95 100%

Has a 10% chance to burn the target.

42 34 34 Fire Spin Fire special 15 35 85%

Prevents the target from fleeing and inflicts damage for 2-5 turns.

37 37 41 Captivate Normal non-damaging 20 100%

Lowers the target's Special Attack by two stages if it's the opposite gender.

44 Inferno Fire special 5 100 50%

Has a 100% chance to burn the target.

37 41 41 47 Grudge Ghost non-damaging 5

If the user faints this turn, the PP of the move that fainted it drops to 0.

44 44 51 Extrasensory Psychic special 30 80 100%

Has a 10% chance to make the target flinch.

47 47 54 Fire Blast Fire special 5 120 85%

Has a 10% chance to burn the target.

Generation 1 Generation 2 Generation 3 Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Egg, learned by Vulpix but not Ninetales
• • • • • Disable Normal non-damaging 20 100%

Disables the target's last used move for 1-8 turns.

• • Energy Ball Grass special 10 80 100%

Has a 10% chance to lower the target's Special Defense by one stage.

• • • Extrasensory Psychic special 30 80 100%

Has a 10% chance to make the target flinch.

• • • • • Faint Attack Dark physical 20 60

Never misses.

• • • • • Flail Normal physical 15 * 100%

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

• • • Flare Blitz Fire physical 15 120 100%

User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target.

• • • • Heat Wave Fire special 10 100 90%

Has a 10% chance to burn the target.

• Hex Ghost special 10 50 100%

Has double power if the target has a major status ailment.

• • • • Howl Normal non-damaging 40

Raises the user's Attack by one stage.

• • • • • Hypnosis Psychic non-damaging 20 60%

Puts the target to sleep.

• • Power Swap Psychic non-damaging 10

User swaps Attack and Special Attack changes with the target.

• • • Psych Up Normal non-damaging 10

Discards the user's stat changes and copies the target's.

• Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

• • • • • Spite Ghost non-damaging 10 100%

Lowers the PP of the target's last used move by 4.

• Tail Slap Normal physical 10 25 85%

Hits 2-5 times in one turn.

Generation 1 Generation 2 Generation 3 Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Body Slam Normal physical 15 85 100%

Has a 30% chance to paralyze the target.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Endure Normal non-damaging 10 4

Prevents the user's HP from lowering below 1 this turn.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Flamethrower Fire special 15 95 100%

Has a 10% chance to burn the target.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Heat Wave Fire special 10 100 90%

Has a 10% chance to burn the target.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Magic Coat Psychic non-damaging 15 4

Reflects back the first effect move used on the user this turn.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Mimic Normal non-damaging 10

Copies the target's last used move.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Ominous Wind Ghost special 5 60 100%

Has a 10% chance to raise all of the user's stats by one stage.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Pain Split Normal non-damaging 20

Sets the user's and targets's HP to the average of their current HP.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Sleep Talk Normal non-damaging 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Snore Normal special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Spite Ghost non-damaging 10 100%

Lowers the PP of the target's last used move by 4.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Substitute Normal non-damaging 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Swagger Normal non-damaging 15 90%

Raises the target's Attack by two stages and confuses the target.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Swift Normal special 20 60

Never misses.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Zen Headbutt Psychic physical 15 80 90%

Has a 20% chance to make the target flinch.

Generation 1 Generation 2 Generation 3 Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
03 Psyshock Psychic special 10 80 100%

Inflicts damage based on the target's Defense, not Special Defense.

02 Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

04 04 04 Calm Mind Psychic non-damaging 20

Raises the user's Special Attack and Special Defense by one stage.

03 Curse Ghost non-damaging 10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

05 05 05 05 05 Roar Normal non-damaging 20 100% -6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06 06 06 06 06 06 Toxic Poison non-damaging 10 90%

Badly poisons the target, inflicting more damage every turn.

10 10 10 10 10 Hidden Power Normal special 15 * 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

11 11 11 11 11 Sunny Day Fire non-damaging 5

Changes the weather to sunny for five turns.

13 Snore Normal special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

08 Body Slam Normal physical 15 85 100%

Has a 30% chance to paralyze the target.

09 Take Down Normal physical 20 90 85%

User receives 1/4 the damage it inflicts in recoil.

10 Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

15 15 15 15 15 15 Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

20 Rage Normal physical 20 20 100%

If the user is hit after using this move, its Attack rises by one stage.

17 17 17 17 17 Protect Normal non-damaging 10 4

Prevents any moves from hitting the user this turn.

20 20 20 20 Safeguard Normal non-damaging 25

Protects the user's field from major status ailments and confusion for five turns.

20 Endure Normal non-damaging 10 4

Prevents the user's HP from lowering below 1 this turn.

21 21 21 21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

22 22 22 SolarBeam Grass special 10 120 100%

Requires a turn to charge before attacking.

23 23 23 23 Iron Tail Steel physical 15 100 75%

Has a 30% chance to lower the target's Defense by one stage.

27 27 27 27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

28 28 28 28 28 28 Dig Ground physical 10 80 100%

User digs underground, dodging all attacks, and hits next turn.

31 Mimic Normal non-damaging 10

Copies the target's last used move.

32 32 32 32 32 32 Double Team Normal non-damaging 15

Raises the user's evasion by one stage.

35 35 35 35 Flamethrower Fire special 15 95 100%

Has a 10% chance to burn the target.

34 Swagger Normal non-damaging 15 90%

Raises the target's Attack by two stages and confuses the target.

35 Sleep Talk Normal non-damaging 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

33 Reflect Psychic non-damaging 20

Reduces damage from physical attacks by half.

34 Bide Normal physical 10 * 1

User waits for two turns, then hits back for twice the damage it took.

38 38 38 38 38 38 Fire Blast Fire special 5 120 85%

Has a 10% chance to burn the target.

42 42 42 42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 Flame Charge Fire physical 20 50 100%

Inflicts regular damage. Raises the user's Speed by one stage.

43 43 43 Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

39 39 Swift Normal special 20 60

Never misses.

40 Skull Bash Normal physical 15 100 100%

Raises the user's Defense by one stage. User charges for one turn before attacking.

44 44 44 44 44 44 Rest Psychic non-damaging 10

User sleeps for two turns, completely healing itself.

45 45 45 45 45 Attract Normal non-damaging 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

50 50 50 50 Overheat Fire special 5 140 90%

Lowers the user's Special Attack by two stages after inflicting damage.

58 58 Endure Normal non-damaging 10 4

Prevents the user's HP from lowering below 1 this turn.

53 Energy Ball Grass special 10 80 100%

Has a 10% chance to lower the target's Special Defense by one stage.

59 Incinerate Fire special 15 30 100%

Destroys the target's held berry.

61 61 61 Will-O-Wisp Fire non-damaging 15 75%

Burns the target.

66 66 66 Payback Dark physical 10 50 100%

Power is doubled if the target has already moved this turn.

68 68 68 Giga Impact Normal physical 5 150 90%

User foregoes its next turn to recharge.

77 77 77 Psych Up Normal non-damaging 10

Discards the user's stat changes and copies the target's.

78 78 Captivate Normal non-damaging 20 100%

Lowers the target's Special Attack by two stages if it's the opposite gender.

79 79 Dark Pulse Dark special 15 80 100%

Has a 20% chance to make the target flinch.

82 82 Sleep Talk Normal non-damaging 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83 83 Natural Gift Normal physical 15 * 100%

Power and type depend on the held berry.

85 85 85 Dream Eater Psychic special 15 100 100%

Only works on sleeping Pokémon. Heals the user by half the damage inflicted.

87 87 87 Swagger Normal non-damaging 15 90%

Raises the target's Attack by two stages and confuses the target.

50 90 90 90 Substitute Normal non-damaging 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

External Links