Essentials
Abilities
- Flash Fire
Protects against Fire moves. Once one has been blocked, the Pokémon's own Fire moves inflict 1.5× damage until it leaves battle.
Hidden Ability
- Drought
Summons strong sunlight that lasts indefinitely upon entering battle.
Damage Taken
Pokédex Numbers
- Introduced in
- National
- 38
- Kanto
- 38
- Original Johto
- 126
- Original Hoenn
- 154
- Updated Johto
- 128
- Updated Unova
- 249
- New Hoenn
- 161
- Original Alola
- 254
- Original Ula'ula
- 126
- Updated Alola
- 331
- Updated Ula'ula
- 152
Names
- Japanese
- キュウコン (kyuukon)
- キュウコン
- Official roomaji
- Kyukon
- Korean
- 나인테일
- Chinese
- 九尾
- 九尾
- French
- Feunard
- German
- Vulnona
- Spanish
- Ninetales
- Italian
- Ninetales
Breeding
Compatibility
Training
- Base EXP
- 177
- Effort points
-
- 1 Special Defense
- 1 Speed
- Capture rate
- 75
- Base happiness
- 70
- Growth rate
- medium
Wild held items
100% | Rawst Berry | |
50% | Rawst Berry | |
nothing | ||
100% | Rawst Berry | |
100% | Rawst Berry | |
nothing | ||
5% | Charcoal |
Evolution
Baby | Basic | Stage 1 | Stage 2 |
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Vulpix | Ninetales Use a Fire Stone |
Ninetales Forms
Stats
Pctile | Min IVs | Max IVs | ||
---|---|---|---|---|
HP | 61.7 | 319 | 350 | |
Attack | 51.1 | 220 | 251 | |
Defense | 57.1 | 218 | 249 | |
Special Attack | 64.5 | 230 | 261 | |
Special Defense | 84.4 | 268 | 299 | |
Speed | 84.3 | 268 | 299 | |
Total | 72.7 |
Pokéathlon Performance
Minimum; Base; Maximum
- Speed
- Power
- Skill
- Stamina
- Jump
- Total
- 8/14/18
Flavor
Flavor Text
-
Its nine tails are said to be imbued with a mystic power. It can live for a thousand years.
Each of its nine tails is imbued with supernatural power, and it can live for a thousand years.
-
It has nine long tails and fur that gleams gold. It is said to live for 1,000 years.
Very smart and very vengeful. Grabbing one of its many tails could result in a 1,000-year curse.
Ninetales casts a sinister light from its bright red eyes to gain total control over its foe’s mind. This Pokémon is said to live for a thousand years.
Legend has it that Ninetales came into being when nine wizards possessing sacred powers merged into one. This Pokémon is highly intelligent—it can understand human speech.
-
Legend has it that this mystical Pokémon was formed when nine saints coalesced into one.
Said to live for a thousand years, this Pokémon uses its supernatural abilities to manipulate fire. It can burn its prey to a crisp as it pleases.
It is vindictive and relentless by nature. Those who cross it even once will be cursed for a thousand years, along with their descendants.
The flickering flames it spews from its mouth leave its opponents hypnotized. Then, this extremely intelligent Pokémon attacks.
Sprites
Height
3'7.3"
1.1 m
Weight
43.9 lb
19.9 kg
Locations
- Black
- White
- Black 2
- White 2
Pal Park
- Area
- Field
- Score
- 80
- Rate
- 10
Moves
Fire moves get STAB, and have their type highlighted in green.
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||||||
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Level up: Learned when a Pokémon reaches a certain level. | |||||||||||||||||
— | — | — | Imprison | 10 | — | — | Prevents the target from using any moves that the user also knows. |
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— | — | — | — | — | — | — | Nasty Plot | 20 | — | — | Raises the user's Special Attack by two stages. |
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— | — | — | — | — | — | — | Ember | 25 | 40 | 100% | Has a 10% chance to burn the target. |
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— | — | — | — | — | — | Quick Attack | 30 | 40 | 100% | 1 | Inflicts regular damage with no additional effect. |
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— | Tail Whip | 30 | — | 100% | Lowers the target's Defense by one stage. |
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— | Quick Attack | 30 | 40 | 100% | 1 | Inflicts regular damage with no additional effect. |
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— | Roar | 20 | — | — | -6 | Immediately ends wild battles. Forces trainers to switch Pokémon. |
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— | — | — | Flamethrower | 15 | 90 | 100% | Has a 10% chance to burn the target. |
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— | — | — | Quick Attack | 30 | 40 | 100% | 1 | Inflicts regular damage with no additional effect. |
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— | — | Confuse Ray | 10 | — | 100% | Confuses the target. |
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— | — | — | — | — | — | — | — | — | Safeguard | 25 | — | — | Protects the user's field from major status ailments and confusion for five turns. |
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— | — | — | — | — | — | — | Confuse Ray | 10 | — | 100% | Confuses the target. |
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43 | 45 | Fire Spin | 15 | 35 | 85% | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
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Level up, learned by Vulpix but not Ninetales | |||||||||||||||||
— | Powder Snow | 25 | 40 | 100% | Has a 10% chance to freeze the target. |
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4 | Tail Whip | 30 | — | 100% | Lowers the target's Defense by one stage. |
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7 | Roar | 20 | — | — | -6 | Immediately ends wild battles. Forces trainers to switch Pokémon. |
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9 | Baby-Doll Eyes | 30 | — | 100% | 1 | Lowers the target's Attack by one stage. |
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10 | Ice Shard | 30 | 40 | 100% | 1 | Inflicts regular damage with no additional effect. |
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15 | Icy Wind | 15 | 55 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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18 | Payback | 10 | 50 | 100% | Power is doubled if the target has already moved this turn. |
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20 | Mist | 30 | — | — | Protects the user's stats from being changed by enemy moves. |
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23 | Feint Attack | 20 | 60 | — | Never misses. |
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26 | Hex | 10 | 65 | 100% | Has double power if the target has a major status ailment. |
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28 | Aurora Beam | 20 | 65 | 100% | Has a 10% chance to lower the target's Attack by one stage. |
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31 | Extrasensory | 20 | 80 | 100% | Has a 10% chance to make the target flinch. |
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36 | Ice Beam | 10 | 90 | 100% | Has a 10% chance to freeze the target. |
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42 | Blizzard | 5 | 110 | 70% | Has a 10% chance to freeze the target. |
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44 | Grudge | 5 | — | — | If the user faints this turn, the PP of the move that fainted it drops to 0. |
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47 | Captivate | 20 | — | 100% | Lowers the target's Special Attack by two stages if it's the opposite gender. |
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50 | Sheer Cold | 5 | * | 30% | Causes a one-hit KO. |
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Level up, learned by Vulpix but not Ninetales | |||||||||||||||||
28 | Confuse Ray | 10 | — | 100% | Confuses the target. |
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— | — | — | Ember | 25 | 40 | 100% | Has a 10% chance to burn the target. |
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— | 5 | 4 | 4 | 4 | 4 | 4 | 4 | Tail Whip | 30 | — | 100% | Lowers the target's Defense by one stage. |
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13 | 9 | 7 | 7 | 7 | 7 | 7 | 7 | Roar | 20 | — | — | -6 | Immediately ends wild battles. Forces trainers to switch Pokémon. |
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9 | 9 | Baby-Doll Eyes | 30 | — | 100% | 1 | Lowers the target's Attack by one stage. |
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14 | 12 | 12 | 15 | 15 | Fire Spin | 15 | 35 | 85% | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
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21 | 18 | Imprison | 10 | — | — | Prevents the target from using any moves that the user also knows. |
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18 | Payback | 10 | 50 | 100% | Power is doubled if the target has already moved this turn. |
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17 | 14 | 14 | 20 | 20 | Will-O-Wisp | 15 | — | 85% | Burns the target. |
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25 | 21 | 21 | Imprison | 10 | — | — | Prevents the target from using any moves that the user also knows. |
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35 | 31 | 29 | 24 | 24 | Flamethrower | 15 | 90 | 100% | Has a 10% chance to burn the target. |
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20 | 20 | 23 | Feint Attack | 20 | 60 | — | Never misses. |
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26 | Hex | 10 | 65 | 100% | Has double power if the target has a major status ailment. |
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24 | 23 | 23 | 28 | 28 | Flame Burst | 15 | 70 | 100% | Deals splash damage to Pokémon next to the target. |
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31 | 26 | 26 | Will-O-Wisp | 15 | — | 85% | Burns the target. |
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28 | 28 | Hex | 10 | 65 | 100% | Has double power if the target has a major status ailment. |
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31 | 31 | 34 | 31 | 31 | Payback | 10 | 50 | 100% | Power is doubled if the target has already moved this turn. |
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42 | 34 | 34 | Fire Spin | 15 | 35 | 85% | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
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37 | 37 | Captivate | 20 | — | 100% | Lowers the target's Special Attack by two stages if it's the opposite gender. |
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37 | 34 | Flamethrower | 15 | 90 | 100% | Has a 10% chance to burn the target. |
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41 | Captivate | 20 | — | 100% | Lowers the target's Special Attack by two stages if it's the opposite gender. |
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44 | Inferno | 5 | 100 | 50% | Has a 100% chance to burn the target. |
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39 | 39 | 31 | Extrasensory | 20 | 80 | 100% | Has a 10% chance to make the target flinch. |
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42 | 42 | 42 | 42 | Fire Blast | 5 | 110 | 85% | Has a 10% chance to burn the target. |
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37 | 41 | 41 | 47 | 44 | 44 | 44 | Grudge | 5 | — | — | If the user faints this turn, the PP of the move that fainted it drops to 0. |
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47 | 47 | 47 | Captivate | 20 | — | 100% | Lowers the target's Special Attack by two stages if it's the opposite gender. |
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50 | 50 | 50 | 50 | Inferno | 5 | 100 | 50% | Has a 100% chance to burn the target. |
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44 | 44 | 51 | Extrasensory | 20 | 80 | 100% | Has a 10% chance to make the target flinch. |
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47 | 47 | 54 | Fire Blast | 5 | 110 | 85% | Has a 10% chance to burn the target. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||||||
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | |||||||||||||||||
Egg, learned by Vulpix but not Ninetales | |||||||||||||||||
Captivate | 20 | — | 100% | Lowers the target's Special Attack by two stages if it's the opposite gender. |
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Disable | 20 | — | 100% | Disables the target's last used move for 1-8 turns. |
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Energy Ball | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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Extrasensory | 20 | 80 | 100% | Has a 10% chance to make the target flinch. |
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Feint Attack | 20 | 60 | — | Never misses. |
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Flail | 15 | * | 100% | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
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Flare Blitz | 15 | 120 | 100% | User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target. |
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Heat Wave | 10 | 95 | 90% | Has a 10% chance to burn the target. |
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Hex | 10 | 65 | 100% | Has double power if the target has a major status ailment. |
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Howl | 40 | — | — | Raises the user's Attack by one stage. |
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Hypnosis | 20 | — | 60% | Puts the target to sleep. |
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Power Swap | 10 | — | — | User swaps Attack and Special Attack changes with the target. |
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Psych Up | 10 | — | — | Discards the user's stat changes and copies the target's. |
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Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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Spite | 10 | — | 100% | Lowers the PP of the target's last used move by 4. |
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Tail Slap | 10 | 25 | 85% | Hits 2-5 times in one turn. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||||||
Tutor: Can be taught at any time by an NPC. | |||||||||||||||||
Body Slam | 15 | 85 | 100% | Has a 30% chance to paralyze the target. |
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Covet | 25 | 60 | 100% | Takes the target's item. |
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Dark Pulse | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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Double-Edge | 15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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Flamethrower | 15 | 90 | 100% | Has a 10% chance to burn the target. |
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Foul Play | 15 | 95 | 100% | Calculates damage with the target's attacking stat. |
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Headbutt | 15 | 70 | 100% | Has a 30% chance to make the target flinch. |
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Heat Wave | 10 | 95 | 90% | Has a 10% chance to burn the target. |
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Iron Tail | 15 | 100 | 75% | Has a 30% chance to lower the target's Defense by one stage. |
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Mimic | 10 | — | — | Copies the target's last used move. |
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Ominous Wind | 5 | 60 | 100% | Has a 10% chance to raise all of the user's stats by one stage. |
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Pain Split | 20 | — | — | Sets the user's and targets's HP to the average of their current HP. |
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Role Play | 10 | — | — | Copies the target's ability. |
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Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Spite | 10 | — | 100% | Lowers the PP of the target's last used move by 4. |
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Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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Swift | 20 | 60 | — | Never misses. |
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Zen Headbutt | 15 | 80 | 90% | Has a 20% chance to make the target flinch. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||||||
Machine: Can be taught at any time by using a TM or HM. | |||||||||||||||||
03 | 03 | 03 | 03 | 03 | Psyshock | 10 | 80 | 100% | Inflicts damage based on the target's Defense, not Special Defense. |
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02 | Headbutt | 15 | 70 | 100% | Has a 30% chance to make the target flinch. |
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04 | 04 | 04 | 04 | 04 | 04 | 04 | Calm Mind | 20 | — | — | Raises the user's Special Attack and Special Defense by one stage. |
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03 | Curse | 10 | — | — | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
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05 | 05 | 05 | 05 | 05 | 05 | 05 | 05 | 05 | Roar | 20 | — | — | -6 | Immediately ends wild battles. Forces trainers to switch Pokémon. |
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06 | 06 | 06 | 06 | 06 | 06 | 06 | 06 | 06 | 06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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11 | 11 | 11 | 11 | 11 | 11 | 11 | 11 | 11 | Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
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13 | Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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08 | Body Slam | 15 | 85 | 100% | Has a 30% chance to paralyze the target. |
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09 | Take Down | 20 | 90 | 85% | User receives 1/4 the damage it inflicts in recoil. |
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10 | Double-Edge | 15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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15 | 15 | 15 | 15 | 15 | 15 | 15 | 15 | 15 | 15 | Hyper Beam | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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20 | Rage | 20 | 20 | 100% | If the user is hit after using this move, its Attack rises by one stage. |
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17 | 17 | 17 | 17 | 17 | 17 | 17 | 17 | 17 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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20 | 20 | 20 | 20 | 20 | 20 | 20 | 20 | Safeguard | 25 | — | — | Protects the user's field from major status ailments and confusion for five turns. |
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20 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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21 | 21 | 21 | 21 | 21 | 21 | 21 | 21 | 21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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22 | 22 | 22 | 22 | 22 | 22 | 22 | Solar Beam | 10 | 120 | 100% | Requires a turn to charge before attacking. |
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23 | 23 | 23 | 23 | Iron Tail | 15 | 100 | 75% | Has a 30% chance to lower the target's Defense by one stage. |
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27 | 27 | 27 | 27 | 27 | 27 | 27 | 27 | 27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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28 | 28 | 28 | 28 | 28 | 28 | 28 | 28 | 28 | Dig | 10 | 80 | 100% | User digs underground, dodging all attacks, and hits next turn. |
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31 | Mimic | 10 | — | — | Copies the target's last used move. |
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32 | 32 | 32 | 32 | 32 | 32 | 32 | 32 | 32 | 32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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35 | 35 | 35 | 35 | 35 | 35 | 35 | 35 | Flamethrower | 15 | 90 | 100% | Has a 10% chance to burn the target. |
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34 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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35 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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33 | Reflect | 20 | — | — | Reduces damage from physical attacks by half. |
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34 | Bide | 10 | * | — | 1 | User waits for two turns, then hits back for twice the damage it took. |
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38 | 38 | 38 | 38 | 38 | 38 | 38 | 38 | 38 | 38 | Fire Blast | 5 | 110 | 85% | Has a 10% chance to burn the target. |
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42 | 42 | 42 | 42 | 42 | 42 | 42 | 42 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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43 | 43 | 43 | 43 | 43 | Flame Charge | 20 | 50 | 100% | Inflicts regular damage. Raises the user's Speed by one stage. |
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43 | 43 | 43 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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39 | 39 | Swift | 20 | 60 | — | Never misses. |
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40 | Skull Bash | 10 | 130 | 100% | Raises the user's Defense by one stage. User charges for one turn before attacking. |
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44 | 44 | 44 | 44 | 44 | 44 | 44 | 44 | 44 | 44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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45 | 45 | 45 | 45 | 45 | 45 | 45 | 45 | 45 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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48 | 48 | 48 | 48 | 48 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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50 | 50 | 50 | 50 | 50 | 50 | 50 | 50 | Overheat | 5 | 130 | 90% | Lowers the user's Special Attack by two stages after inflicting damage. |
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58 | 58 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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53 | 53 | 53 | 53 | 53 | Energy Ball | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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59 | 59 | 59 | 59 | Incinerate | 15 | 60 | 100% | Destroys the target's held berry. |
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61 | 61 | 61 | 61 | 61 | 61 | 61 | Will-O-Wisp | 15 | — | 85% | Burns the target. |
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66 | 66 | 66 | 66 | 66 | 66 | 66 | Payback | 10 | 50 | 100% | Power is doubled if the target has already moved this turn. |
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68 | 68 | 68 | 68 | 68 | 68 | 68 | Giga Impact | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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77 | 77 | 77 | 77 | 77 | 77 | 77 | Psych Up | 10 | — | — | Discards the user's stat changes and copies the target's. |
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78 | 78 | Captivate | 20 | — | 100% | Lowers the target's Special Attack by two stages if it's the opposite gender. |
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79 | 79 | Dark Pulse | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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82 | 82 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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83 | 83 | Natural Gift | 15 | * | 100% | Power and type depend on the held berry. |
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85 | 85 | 85 | 85 | 85 | 85 | 85 | Dream Eater | 15 | 100 | 100% | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. |
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87 | 87 | 87 | 87 | 87 | 87 | 87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | 88 | 88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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50 | 90 | 90 | 90 | 90 | 90 | 90 | 90 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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94 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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97 | 97 | 97 | Dark Pulse | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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100 | 100 | 100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |
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Machine, learned by Vulpix but not Ninetales | |||||||||||||||||
07 | Hail | 10 | — | — | Changes the weather to a hailstorm for five turns. |
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13 | Ice Beam | 10 | 90 | 100% | Has a 10% chance to freeze the target. |
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14 | Blizzard | 5 | 110 | 70% | Has a 10% chance to freeze the target. |
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18 | Rain Dance | 5 | — | — | Changes the weather to rain for five turns. |
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70 | Aurora Veil | 20 | — | — | Reduces damage five turns, but must be used during hail. |
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79 | Frost Breath | 10 | 60 | 90% | Always scores a critical hit. |