Essentials

Ninetales

Ninetales

Fire

Abilities

Flash Fire

Protects against Fire moves. Once one has been blocked, the Pokémon's own Fire moves inflict 1.5× damage until it leaves battle.

Hidden Ability

Drought

Summons strong sunlight that lasts indefinitely upon entering battle.

Damage Taken

  • Bug ½
  • Dark 1
  • Dragon 1
  • Electric 1
  • Fairy ½
  • Fighting 1
  • Fire ½
  • Flying 1
  • Ghost 1
  • Grass ½
  • Ground 2
  • Ice ½
  • Normal 1
  • Poison 1
  • Psychic 1
  • Rock 2
  • Steel ½
  • Water 2

Pokédex Numbers

Introduced in
Generation 1
National
38
Kanto
38 Red, Blue, Yellow, FireRed, LeafGreen
Original Johto
126 Gold, Silver, Crystal
Hoenn
154 Ruby, Sapphire, Emerald
Updated Johto
128 HeartGold, SoulSilver
Updated Unova
249 Black 2, White 2

Names

Japanese
キュウコン (kyuukon)
Official roomaji
Kyukon
Korean
나인테일
Chinese
九尾
French
Feunard
German
Vulnona
Spanish
Ninetales
Italian
Ninetales

Breeding

Gender
¼ male, ¾ female Search:
Egg groups
  • Field
Hatch counter
20 Search:
Steps to hatch
5355 / 2805

Compatibility

Training

Base EXP
177 Search:
Effort points
  • 1 Special Defense
  • 1 Speed
Capture rate
75 Search:
Base happiness
70 Search:
Growth rate
medium Search:

Wild held items

Ruby, Sapphire, Emerald 100% Rawst Berry Rawst Berry
FireRed, LeafGreen 50% Rawst Berry Rawst Berry
Colosseum, XD nothing
Generation 4 100% Rawst Berry Rawst Berry
Generation 5 100% Rawst Berry Rawst Berry
Generation 6 nothing

Evolution

Baby Basic Stage 1 Stage 2
Vulpix Ninetales Use a Fire Stone

Stats

Pctile Min IVs Max IVs
HP
73
62.4 319 350
Attack
76
52.9 220 251
Defense
75
59.1 218 249
Special Attack
81
66.8 230 261
Special Defense
100
86.6 268 299
Speed
100
86.0 268 299
Total
505
74.6

HeartGold, SoulSilver Pokéathlon Performance

★ Minimum; ✯ Base; ☆ Maximum

Speed
★★✯☆
Power
★✯☆
Skill
★★✯✯☆
Stamina
★✯☆
Jump
★★✯
Total
8/14/18

Flavor

Flavor Text

Generation 5
Black, White

Its nine tails are said to be imbued with a mystic power. It can live for a thousand years.

Black 2, White 2

Each of its nine tails is imbued with supernatural power, and it can live for a thousand years.

Generation 6
X

It has nine long tails and fur that gleams gold. It is said to live for 1,000 years.

Y

Very smart and very vengeful. Grabbing one of its many tails could result in a 1,000-year curse.

Sprites

Ninetales Ninetales Ninetales Ninetales

Miscellany

Species
Fox Search:
Color
Yellow Search:
Cry
Habitat FireRed, LeafGreen
grassland Search:
Footprint
Ninetales
Shape
Mensal Search:

Height

Trainer dude

Ninetales
11

3'7.3"
1.1 m

Weight

Trainer dudette

Ninetales
199

43.9 lb
19.9 kg

Locations

Black Black
White White
Black 2 Black 2
White 2 White 2

Pal Park

Area
Field
Score
80
Rate
10

Moves

Fire moves get STAB, and have their type highlighted in green.

Generation 1 Generation 2 Generation 3 Diamond, Pearl
Platinum
HeartGold, SoulSilver Black, White Black 2, White 2 Generation 6 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Imprison Psychic status 10

Prevents the target from using any moves that the user also knows.

Nasty Plot Dark status 20

Raises the user's Special Attack by two stages.

Ember Fire special 25 40 100%

Has a 10% chance to burn the target.

Quick Attack Normal physical 30 40 100% 1

Inflicts regular damage with no additional effect.

Tail Whip Normal status 30 100%

Lowers the target's Defense by one stage.

Quick Attack Normal physical 30 40 100% 1

Inflicts regular damage with no additional effect.

Roar Normal status 20 -6

Immediately ends wild battles. Forces trainers to switch Pokémon.

Flamethrower Fire special 15 90 100%

Has a 10% chance to burn the target.

Quick Attack Normal physical 30 40 100% 1

Inflicts regular damage with no additional effect.

Safeguard Normal status 25

Protects the user's field from major status ailments and confusion for five turns.

Confuse Ray Ghost status 10 100%

Confuses the target.

43 45 Fire Spin Fire special 15 35 85%

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Level up, learned by Vulpix but not Ninetales
28 Confuse Ray Ghost status 10 100%

Confuses the target.

Ember Fire special 25 40 100%

Has a 10% chance to burn the target.

5 4 4 4 4 4 Tail Whip Normal status 30 100%

Lowers the target's Defense by one stage.

13 9 7 7 7 7 7 Roar Normal status 20 -6

Immediately ends wild battles. Forces trainers to switch Pokémon.

17 14 14 Will-O-Wisp Fire status 15 85%

Burns the target.

9 Baby-Doll Eyes Fairy status 30 100% 1

Lowers the target's Attack by one stage.

14 12 12 Fire Spin Fire special 15 35 85%

Prevents the target from fleeing and inflicts damage for 2-5 turns.

25 21 21 21 18 Imprison Psychic status 10

Prevents the target from using any moves that the user also knows.

35 31 29 24 24 Flamethrower Fire special 15 90 100%

Has a 10% chance to burn the target.

20 20 Feint Attack Dark physical 20 60

Never misses.

24 23 23 Flame Burst Fire special 15 70 100%

Deals splash damage to Pokémon next to the target.

31 26 26 Will-O-Wisp Fire status 15 85%

Burns the target.

28 28 Hex Ghost special 10 65 100%

Has double power if the target has a major status ailment.

31 31 34 31 31 Payback Dark physical 10 50 100%

Power is doubled if the target has already moved this turn.

42 34 34 Fire Spin Fire special 15 35 85%

Prevents the target from fleeing and inflicts damage for 2-5 turns.

37 37 Captivate Normal status 20 100%

Lowers the target's Special Attack by two stages if it's the opposite gender.

37 34 Flamethrower Fire special 15 90 100%

Has a 10% chance to burn the target.

41 Captivate Normal status 20 100%

Lowers the target's Special Attack by two stages if it's the opposite gender.

44 Inferno Fire special 5 100 50%

Has a 100% chance to burn the target.

37 41 41 47 Grudge Ghost status 5

If the user faints this turn, the PP of the move that fainted it drops to 0.

44 44 51 39 39 Extrasensory Psychic special 20 80 100%

Has a 10% chance to make the target flinch.

47 47 54 42 42 Fire Blast Fire special 5 110 85%

Has a 10% chance to burn the target.

44 44 Grudge Ghost status 5

If the user faints this turn, the PP of the move that fainted it drops to 0.

47 47 Captivate Normal status 20 100%

Lowers the target's Special Attack by two stages if it's the opposite gender.

50 50 Inferno Fire special 5 100 50%

Has a 100% chance to burn the target.

Generation 1 Generation 2 Generation 3 Diamond, Pearl
Platinum
HeartGold, SoulSilver Black, White Black 2, White 2 Generation 6 Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Egg, learned by Vulpix but not Ninetales
• Captivate Normal status 20 100%

Lowers the target's Special Attack by two stages if it's the opposite gender.

• • • • • • • Disable Normal status 20 100%

Disables the target's last used move for 1-8 turns.

• • Energy Ball Grass special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

• • • • • Extrasensory Psychic special 20 80 100%

Has a 10% chance to make the target flinch.

• • • • • • • Feint Attack Dark physical 20 60

Never misses.

• • • • • • • Flail Normal physical 15 * 100%

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

• • • • • Flare Blitz Fire physical 15 120 100%

User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target.

• • • • • • Heat Wave Fire special 10 95 90%

Has a 10% chance to burn the target.

• • • Hex Ghost special 10 65 100%

Has double power if the target has a major status ailment.

• • • • • • Howl Normal status 40

Raises the user's Attack by one stage.

• • • • • • • Hypnosis Psychic status 20 60%

Puts the target to sleep.

• • • • Power Swap Psychic status 10

User swaps Attack and Special Attack changes with the target.

• • • Psych Up Normal status 10

Discards the user's stat changes and copies the target's.

• • • Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

• • • • • • • Spite Ghost status 10 100%

Lowers the PP of the target's last used move by 4.

• • • Tail Slap Normal physical 10 25 85%

Hits 2-5 times in one turn.

Generation 1 Generation 2 Generation 3 Diamond, Pearl
Platinum
HeartGold, SoulSilver Black, White Black 2, White 2 Generation 6 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Body Slam Normal physical 15 85 100%

Has a 30% chance to paralyze the target.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Covet Normal physical 25 60 100%

Takes the target's item.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Dark Pulse Dark special 15 80 100%

Has a 20% chance to make the target flinch.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Flamethrower Fire special 15 90 100%

Has a 10% chance to burn the target.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Foul Play Dark physical 15 95 100%

Calculates damage with the target's attacking stat.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Heat Wave Fire special 10 95 90%

Has a 10% chance to burn the target.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Iron Tail Steel physical 15 100 75%

Has a 30% chance to lower the target's Defense by one stage.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Mimic Normal status 10

Copies the target's last used move.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Ominous Wind Ghost special 5 60 100%

Has a 10% chance to raise all of the user's stats by one stage.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Pain Split Normal status 20

Sets the user's and targets's HP to the average of their current HP.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Role Play Psychic status 10

Copies the target's ability.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Spite Ghost status 10 100%

Lowers the PP of the target's last used move by 4.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Swagger Normal status 15 90%

Raises the target's Attack by two stages and confuses the target.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Swift Normal special 20 60

Never misses.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Zen Headbutt Psychic physical 15 80 90%

Has a 20% chance to make the target flinch.

Generation 1 Generation 2 Generation 3 Diamond, Pearl
Platinum
HeartGold, SoulSilver Black, White Black 2, White 2 Generation 6 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
03 03 03 Psyshock Psychic special 10 80 100%

Inflicts damage based on the target's Defense, not Special Defense.

02 Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

04 04 04 04 04 Calm Mind Psychic status 20

Raises the user's Special Attack and Special Defense by one stage.

03 Curse Ghost status 10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

05 05 05 05 05 05 05 Roar Normal status 20 -6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06 06 06 06 06 06 06 06 Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

10 10 10 10 10 10 10 Hidden Power Normal special 15 60 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

11 11 11 11 11 11 11 Sunny Day Fire status 5

Changes the weather to sunny for five turns.

13 Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

08 Body Slam Normal physical 15 85 100%

Has a 30% chance to paralyze the target.

09 Take Down Normal physical 20 90 85%

User receives 1/4 the damage it inflicts in recoil.

10 Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

15 15 15 15 15 15 15 15 Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

20 Rage Normal physical 20 20 100%

If the user is hit after using this move, its Attack rises by one stage.

17 17 17 17 17 17 17 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

20 20 20 20 20 20 Safeguard Normal status 25

Protects the user's field from major status ailments and confusion for five turns.

20 Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

21 21 21 21 21 21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

22 22 22 22 22 Solar Beam Grass special 10 120 100%

Requires a turn to charge before attacking.

23 23 23 23 Iron Tail Steel physical 15 100 75%

Has a 30% chance to lower the target's Defense by one stage.

27 27 27 27 27 27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

28 28 28 28 28 28 28 28 Dig Ground physical 10 80 100%

User digs underground, dodging all attacks, and hits next turn.

31 Mimic Normal status 10

Copies the target's last used move.

32 32 32 32 32 32 32 32 Double Team Normal status 15

Raises the user's evasion by one stage.

35 35 35 35 35 35 Flamethrower Fire special 15 90 100%

Has a 10% chance to burn the target.

34 Swagger Normal status 15 90%

Raises the target's Attack by two stages and confuses the target.

35 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

33 Reflect Psychic status 20

Reduces damage from physical attacks by half.

34 Bide Normal physical 10 * 1

User waits for two turns, then hits back for twice the damage it took.

38 38 38 38 38 38 38 38 Fire Blast Fire special 5 110 85%

Has a 10% chance to burn the target.

42 42 42 42 42 42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 43 43 Flame Charge Fire physical 20 50 100%

Inflicts regular damage. Raises the user's Speed by one stage.

43 43 43 Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

39 39 Swift Normal special 20 60

Never misses.

40 Skull Bash Normal physical 10 130 100%

Raises the user's Defense by one stage. User charges for one turn before attacking.

44 44 44 44 44 44 44 44 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

45 45 45 45 45 45 45 Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48 48 48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

50 50 50 50 50 50 Overheat Fire special 5 130 90%

Lowers the user's Special Attack by two stages after inflicting damage.

58 58 Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

53 53 53 Energy Ball Grass special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

59 59 59 Incinerate Fire special 15 60 100%

Destroys the target's held berry.

61 61 61 61 61 Will-O-Wisp Fire status 15 85%

Burns the target.

66 66 66 66 66 Payback Dark physical 10 50 100%

Power is doubled if the target has already moved this turn.

68 68 68 68 68 Giga Impact Normal physical 5 150 90%

User foregoes its next turn to recharge.

77 77 77 77 77 Psych Up Normal status 10

Discards the user's stat changes and copies the target's.

78 78 Captivate Normal status 20 100%

Lowers the target's Special Attack by two stages if it's the opposite gender.

79 79 Dark Pulse Dark special 15 80 100%

Has a 20% chance to make the target flinch.

82 82 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83 83 Natural Gift Normal physical 15 * 100%

Power and type depend on the held berry.

85 85 85 85 85 Dream Eater Psychic special 15 100 100%

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

87 87 87 87 87 Swagger Normal status 15 90%

Raises the target's Attack by two stages and confuses the target.

88 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

50 90 90 90 90 90 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

97 Dark Pulse Dark special 15 80 100%

Has a 20% chance to make the target flinch.

100 Confide Normal status 20

Lowers the target's Special Attack by one stage.

External Links