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Larvitar


Main Pokédex page | Flavor text and images

General

Larvitar
rock ground

Abilities

Guts
When this Pokémon has a major status ailment, its Attack increases by 50%.

Damage Taken

Dex Numbers

Generation
Gold/Silver/Crystal GSC
Red/Blue/Yellow Kanto
246
Gold/Silver/Crystal Johto
244
Ruby/Sapphire/Emerald Hoenn
n/a
Diamond/Pearl Sinnoh
n/a

Names

Japanese
ヨーギラス
Romaji
Yoogirasu

Flavor

Height
1'11.6" or 0.6 m
Weight
158.7 lb or 72 kg
Species
Rock Skin
Color
green
Cry
mp3 here
Fire Red/Leaf Green Habitat
Mountain
Pawprint

Misc

R/B/Y code
n/a

Breeding

Gender
½ male; ½ female (code: 127 or 0x7f)
Breeding groups
1: Monster
Steps to hatch
10,240
Compatible with
25 families; 63 total Pokémon

In the Wild

Base EXP
67 or 0x43
Capture rate
45 or 0x2d
Base happiness
35 or 0x23
Growth rate
slow
Effort points
1 Attack
Wild held items
n/a

Evolution Chain

See also: Comparison of this evolution chain

BasicStage 1Stage 2
246 Larvitar Base form 247 Pupitar Raise to level 30 248 Tyranitar Raise to level 55

Stats

Stat Base Max Stat %ile
L50 L100
HP
50
157 304 22.7
Attack
64
116 227 37.5
Defense
50
102 199 24.9
Special Attack
45
97 189 22.3
Special Defense
50
102 199 22.7
Speed
41
93 181 22.1
Average
50
- - 15.8

Flavor

See also: All versions' flavor text and sprites

Diamond/Pearl A Pokémon that eats soil. Once it has eaten a large mountain, it goes to sleep so it can grow.

Locations

Route 207

Sorry, Pearl players! Only Diamond for the moment.

Area Section Level Method
Route 207 7 Poké Radar 12%

Move List

See also: This list in the move search

See also: Contest list

Larvitar's Attack is higher, so it will inflict more damage with physical () moves.

Larvitar gets the STAB from rock and ground moves.

Gold/Silver/Crystal Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl/Platinum Move Type Dmg PP Power Acc.* Pri. Description
-- -- -- Bite dark physical 25 60 100% Has a 30% chance to make the target Flinch.
-- -- -- Leer normal none 30 -- 100% Lowers the target's Defense.
8 8 5 Sandstorm rock none 10 -- 100% Changes the weather to a sandstorm for five turns.
15 15 10 Screech normal none 40 -- 85% Lowers the target's Defense by two levels.
22 22 14 Rock Slide rock physical 10 75 90% Has a 30% chance to make the target Flinch.
19 Scary Face normal none 10 -- 90% Lowers the target's Speed by two levels.
29 29 23 Thrash normal physical 20 90 100% Hits every turn for 2-3 turns, then Confuses the user.
28 Dark Pulse dark special 15 80 100% Has a 20% chance to make the target Flinch.
32 Payback dark physical 10 50 100% Inflicts double damage if the user receives damage before using this move.
36 36 Scary Face normal none 10 -- 90% Lowers the target's Speed by two levels.
43 43 37 Crunch dark physical 15 80 100% Has a 20% chance to lower the target's Defense.
50 50 41 Earthquake ground physical 10 100 100% Inflicts regular damage.
46 Stone Edge rock physical 5 100 80% Has an increased chance for a critical hit.
57 57 50 Hyper Beam normal special 5 150 90% User foregoes its next turn to recharge.
Gold/Silver/Crystal Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl/Platinum Egg moves (Pokémon can also inherit any TMs they are compatible with)
Chains Gold/Silver Ruby/Sapphire Diamond/Pearl/Platinum AncientPower rock special 5 60 100% Has a 10% chance to raise all of the user's stats.
Chains Diamond/Pearl/Platinum Assurance dark physical 10 50 100% Inflicts double damage if the target has already received damage this turn.
Chains Ruby/Sapphire Diamond/Pearl/Platinum Curse ????? none 10 -- 100% Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Chains Ruby/Sapphire Diamond/Pearl/Platinum Dragon Dance dragon none 20 -- 100% Raises the user's Attack and Speed.
Chains Gold/Silver Ruby/Sapphire Diamond/Pearl/Platinum Focus Energy normal none 30 -- 100% Increases the critical hit counter by 1 until the user leaves battle.
Chains Diamond/Pearl/Platinum Iron Defense steel none 15 -- 100% Raises the user's Defense by two levels.
Chains Diamond/Pearl/Platinum Iron Head steel physical 15 80 100% Has a 30% chance to make the target Flinch.
Chains Gold/Silver Ruby/Sapphire Diamond/Pearl/Platinum Outrage dragon physical 15 120 100% Hits every turn for 2-3 turns, then Confuses the user.
Chains Gold/Silver Ruby/Sapphire Diamond/Pearl/Platinum Pursuit dark physical 20 40 100% If the target leaves battle this turn, user will hit the target with double power and then hit its replacement normally.
Chains Gold/Silver Ruby/Sapphire Diamond/Pearl/Platinum Stomp normal physical 20 65 100% Has a 30% chance to make the target Flinch.
Gold/Silver/Crystal Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl/Platinum Tutored moves
EmeraldFire Red/Leaf Green Body Slam normal physical 15 85 100% Has a 30% chance to Paralyze the target.
EmeraldFire Red/Leaf Green Double-Edge normal physical 15 120 100% User receives 1/3 the damage inflicted in recoil.
EmeraldFire Red/Leaf Green Mimic normal none 10 -- 100% Copies the target's last used move.
EmeraldFire Red/Leaf Green Rock Slide rock physical 10 75 90% Has a 30% chance to make the target Flinch.
EmeraldFire Red/Leaf Green Substitute normal none 10 -- 100% Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Emerald Snore normal special 15 40 100% Has a 30% chance to make the target Flinch. Only works if the user is Sleeping.
Platinum Snore normal special 15 40 100% Has a 30% chance to make the target Flinch. Only works if the user is Sleeping.
Platinum Spite ghost none 10 -- 100% Lowers the PP of the target's last used move by 2 to 5 points.
Emerald Mud-Slap ground special 10 20 100% Has a 100% chance to lower the target's Accuracy.
Emerald Endure normal none 10 -- 100% 3 Goes first. Prevents the user's HP from lowering below 1 this turn.
Emerald Swagger normal none 15 -- 90% Raises the target's Attack by two levels and Confuses the target.
Emerald Sleep Talk normal none 10 -- 100% Randomly uses one of the user's other three moves. Only works if the user is Sleeping.
Platinum AncientPower rock special 5 60 100% Has a 10% chance to raise all of the user's stats.
Platinum Uproar normal special 10 50 100% Prevents any Pokemon from Sleeping for 2-5 turns.
Platinum Superpower fighting physical 5 120 100% Lowers the user's Attack and Defense after inflicting damage.
Platinum Earth Power ground special 10 90 100% Has a 10% chance to lower the target's Special Defense.
Platinum Iron Head steel physical 15 80 100% Has a 30% chance to make the target Flinch.
Gold/Silver/Crystal Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl/Platinum Miscellaneous moves
pokecenter Rage normal physical 20 20 100% User can only use this move until it wins or faints, but becomes stronger each time it is hit.
Gold/Silver/Crystal Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl/Platinum TMs and HMs
Chains 45 45 45 Attract normal none 15 -- 100% Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Chains 31 31 Brick Break fighting physical 15 75 100% Cancels the effects of Reflect and Light Screen.
Chains 78 Captivate normal none 20 -- 100% Lowers the target's Special Attack by two levels if it is the opposite gender.
Chains 03 Curse ????? none 10 -- 100% Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Chains 79 Dark Pulse dark special 15 80 100% Has a 20% chance to make the target Flinch.
Chains 43 Detect fighting none 5 -- 100% 3 Goes first. Prevents any moves from hitting the user this turn.
Chains 28 28 28 Dig ground physical 10 80 100% User digs underground, dodging all attacks, and hits next turn.
Chains 32 32 32 Double Team normal none 15 -- 100% Raises the user's Evasion.
Chains 26 26 26 Earthquake ground physical 10 100 100% Inflicts regular damage.
Chains 20 58 Endure normal none 10 -- 100% 3 Goes first. Prevents the user's HP from lowering below 1 this turn.
Chains 42 42 Facade normal physical 20 70 100% Power doubles if user is Burned, Paralyzed, or Poisoned.
Chains 21 21 21 Frustration normal physical 20 varies 100% Power increases as Happiness decreases, up to a maximum of 102.
Chains 02 Headbutt normal physical 15 70 100% Has a 30% chance to make the target Flinch.
Chains 10 10 10 Hidden Power normal special 15 varies 100% Power and type depend upon user's IVs. Power can range from 30 to 70.
Chains 15 15 15 Hyper Beam normal special 5 150 90% User foregoes its next turn to recharge.
Chains 31 Mud-Slap ground special 10 20 100% Has a 100% chance to lower the target's Accuracy.
Chains 83 Natural Gift normal physical 15 varies 100% Power and type depend on the held berry.
Chains 66 Payback dark physical 10 50 100% Inflicts double damage if the user receives damage before using this move.
Chains 17 17 17 Protect normal none 10 -- 0% 3 Goes first. Prevents any moves from hitting the user this turn.
Chains 18 18 18 Rain Dance water none 5 -- 0% Changes the weather to rain for five turns.
Chains 44 44 44 Rest psychic none 10 -- 100% User Sleeps, completely healing itself.
Chains 27 27 27 Return normal physical 20 varies 100% Power increases with Happiness, up to a maximum of 102.
Chains 69 Rock Polish rock none 20 -- 0% Raises the user's Speed by two levels.
Chains 80 Rock Slide rock physical 10 75 90% Has a 30% chance to make the target Flinch.
Chains H6 H6 Rock Smash fighting physical 15 40 100% Has a 50% chance to lower the target's Defense.
Chains 39 Rock Tomb rock physical 10 50 80% Has a 100% chance to lower the target's Speed.
Chains 37 37 37 Sandstorm rock none 10 -- 100% Changes the weather to a sandstorm for five turns.
Chains 43 43 Secret Power normal physical 20 70 100% Has a 30% chance to inflict a status effect which depends upon the terrain.
Chains 35 82 Sleep Talk normal none 10 -- 100% Randomly uses one of the user's other three moves. Only works if the user is Sleeping.
Chains 13 Snore normal special 15 40 100% Has a 30% chance to make the target Flinch. Only works if the user is Sleeping.
Chains 76 Stealth Rock rock none 20 -- 0% Causes damage when Pokemon switch in to where the target is now.
Chains 71 Stone Edge rock physical 5 100 80% Has an increased chance for a critical hit.
Chains 90 Substitute normal none 10 -- 100% Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Chains 11 11 11 Sunny Day fire none 5 -- 0% Changes the weather to sunny for five turns.
Chains 34 87 Swagger normal none 15 -- 90% Raises the target's Attack by two levels and Confuses the target.
Chains 12 12 Taunt dark none 20 -- 100% For the next two turns, the target can only use moves that inflict damage.
Chains 41 41 Torment dark none 15 -- 100% Prevents the target from using the same move twice in a row until it leaves battle.
Chains 06 06 06 Toxic poison none 10 -- 85% Badly Poisons the target, inflicting more damage every turn.

Larvitar in other Pokédexes