Essentials

Larvitar

Larvitar

rock ground

Abilities

Guts
When this Pokemon has a major status ailment, its Attack increases by 50%.

Damage Taken

  • bug 1
  • dark 1
  • dragon 1
  • electric 0
  • fighting 2
  • fire ½
  • flying ½
  • ghost 1
  • grass 4
  • ground 2
  • ice 2
  • normal ½
  • poison ¼
  • psychic 1
  • rock ½
  • steel 2
  • water 4
  • ??? 1

Pokédex Numbers

Introduced in
Generation 2
National
246
Johto Generation 2
244
Johto Generation 4
249

Names

Japanese
ヨーギラス (yoogirasu)
Official Roomaji
Yogiras
Korean
애버라스
Chinese
由基拉
French
Embrylex
German
Larvitar

Breeding

Gender
½ male, ½ female
Egg groups
  • Monster
Steps to hatch
10240

Compatibility

  • Bulbasaur
  • Charmander
  • Squirtle
  • Nidoran♀
  • Nidoran♂
  • Slowpoke
  • Cubone
  • Lickitung
  • Rhyhorn
  • Kangaskhan
  • Lapras
  • Snorlax
  • Chikorita
  • Totodile
  • Mareep
  • Larvitar
  • Treecko
  • Mudkip
  • Whismur
  • Aron
  • Tropius
  • Turtwig
  • Cranidos
  • Shieldon
  • Gible
  • Snover

Training

Base EXP
67
957 EXP at level
Effort points
  • 1 Attack
Capture rate
45
Base happiness
35
Growth rate
slow
Wild held items

Generation 3

None

Generation 4

None

Evolution

Baby Basic Stage 1 Stage 2
Larvitar Larvitar PupitarPupitar Level up: 30 TyranitarTyranitar Level up: 55

Stats

Pctile Min IVs Max IVs
HP
50
26.4 273 304
Attack
64
37.1 196 227
Defense
50
27.7 168 199
Special Attack
45
23.9 158 189
Special Defense
50
25.8 168 199
Speed
41
22.2 150 181
Total
300
17.0

Flavor

Flavor Text

Diamond
A Pokémon that eats soil. Once it has eaten a large mountain, it goes to sleep so it can grow.
Pearl
A Pokémon that eats soil. Once it has eaten a large mountain, it goes to sleep so it can grow.
Platinum
A Pokémon that eats soil. Once it has eaten a large mountain, it goes to sleep so it can grow.
Heart Gold
It feeds on soil. After it has eaten a large mountain, it falls asleep so it can grow.
Soul Silver
It is born deep underground. It can’t emerge until it has entirely consumed the soil around it.

Sprites

Larvitar Larvitar Larvitar Larvitar

Miscellany

Species
Rock Skin
Color
green
Cry
download mp3
Habitat Generation 3
mountain
Pawprint
Larvitar
Shape
Sciurine

Height

Trainer dude

Larvitar
6

1'11.6"
0.6 m

Weight

Trainer dudette

Larvitar
720

158.7 lb
72.0 kg

Locations

Diamond Diamond
Platinum Platinum
Heart Gold Heart Gold
Soul Silver Soul Silver

Moves

Generation 2 Generation 3 Generation 4 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Bite dark Physical 25 60 100%

Has a 30% chance to make the target flinch.

Leer normal None 30 0 100%

Lowers the target's Defense by one level.

8 8 5 Sandstorm rock None 10 0 100%

Changes the weather to a sandstorm for five turns.

15 15 10 Screech normal None 40 0 85%

Lowers the target's Defense by two levels.

22 22 14 Rock Slide rock Physical 10 75 90%

Has a 30% chance to make the target flinch.

19 Scary Face normal None 10 0 90%

Lowers the target's Speed by two levels.

29 29 23 Thrash normal Physical 20 90 100%

Hits every turn for 2-3 turns, then confuses the user.

36 36 Scary Face normal None 10 0 90%

Lowers the target's Speed by two levels.

28 Dark Pulse dark Special 15 80 100%

Has a 20% chance to make the target flinch.

32 Payback dark Physical 10 50 100%

Power is doubled if the target has already moved this turn.

43 43 37 Crunch dark Physical 15 80 100%

Has a 20% chance to lower the target's Defense by one level.

50 50 41 Earthquake ground Physical 10 100 100%

Inflicts regular damage and can hit Dig users.

46 Stone Edge rock Physical 5 100 80%

Has an increased chance for a critical hit.

57 57 50 Hyper Beam normal Special 5 150 90%

User foregoes its next turn to recharge.

Generation 2 Generation 3 Generation 4 Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
AncientPower rock Special 5 60 100%

Has a 10% chance to raise all of the user's stats by one level.

Assurance dark Physical 10 50 100%

Power is doubled if the target has already received damage this turn.

Curse ??? None 10 0 100%

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Dragon Dance dragon None 20 0 100%

Raises the user's Attack and Speed by one level.

Focus Energy normal None 30 0 100%

Increases the user's chance to score a critical hit.

Iron Defense steel None 15 0 100%

Raises the user's Defense by two levels.

Iron Head steel Physical 15 80 100%

Has a 30% chance to make the target flinch.

Outrage dragon Physical 15 120 100%

Hits every turn for 2-3 turns, then confuses the user.

Pursuit dark Physical 20 40 100%

If the target leaves battle this turn, user will hit the target with double power and then hit its replacement normally.

Stomp normal Physical 20 65 100%

Has a 30% chance to make the target flinch.

Generation 2 Generation 3 Generation 4 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver AncientPower rock Special 5 60 100%

Has a 10% chance to raise all of the user's stats by one level.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Body Slam normal Physical 15 85 100%

Has a 30% chance to paralyze the target.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Double-Edge normal Physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Earth Power ground Special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one level.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Endure normal None 10 0 100% 3

Prevents the user's HP from lowering below 1 this turn.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Headbutt normal Physical 15 70 100%

Has a 30% chance to make the target flinch.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Iron Head steel Physical 15 80 100%

Has a 30% chance to make the target flinch.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Mimic normal None 10 0 100%

Copies the target's last used move.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Mud-Slap ground Special 10 20 100%

Has a 100% chance to lower the target's Accuracy by one level.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Rock Slide rock Physical 10 75 90%

Has a 30% chance to make the target flinch.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Sleep Talk normal None 10 0 100%

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Snore normal Special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Spite ghost None 10 0 100%

Lowers the PP of the target's last used move by 4.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Substitute normal None 10 0 100%

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Superpower fighting Physical 5 120 100%

Lowers the user's Attack and Defense by one level after inflicting damage.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Swagger normal None 15 0 90%

Raises the target's Attack by two levels and confuses the target.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Uproar normal Special 10 50 100%

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Generation 2 Generation 3 Generation 4 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
02 Headbutt normal Physical 15 70 100%

Has a 30% chance to make the target flinch.

03 Curse ??? None 10 0 100%

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

06 06 06 Toxic poison None 10 0 85%

Badly poisons the target, inflicting more damage every turn.

10 10 10 Hidden Power normal Special 15 1 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

11 11 11 Sunny Day fire None 5 0 0%

Changes the weather to sunny for five turns.

13 Snore normal Special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

12 12 Taunt dark None 20 0 100%

For the next few turns, the target can only use damaging moves.

15 15 15 Hyper Beam normal Special 5 150 90%

User foregoes its next turn to recharge.

17 17 17 Protect normal None 10 0 0% 3

Prevents any moves from hitting the user this turn.

18 18 18 Rain Dance water None 5 0 0%

Changes the weather to rain for five turns.

20 Endure normal None 10 0 100% 3

Prevents the user's HP from lowering below 1 this turn.

21 21 21 Frustration normal Physical 20 1 100%

Power increases as happiness decreases, up to a maximum of 102.

26 26 26 Earthquake ground Physical 10 100 100%

Inflicts regular damage and can hit Dig users.

27 27 27 Return normal Physical 20 1 100%

Power increases with happiness, up to a maximum of 102.

28 28 28 Dig ground Physical 10 80 100%

User digs underground, dodging all attacks, and hits next turn.

31 31 Brick Break fighting Physical 15 75 100%

Destroys Reflect and Light Screen.

31 Mud-Slap ground Special 10 20 100%

Has a 100% chance to lower the target's Accuracy by one level.

32 32 32 Double Team normal None 15 0 100%

Raises the user's Evasion by one level.

34 Swagger normal None 15 0 90%

Raises the target's Attack by two levels and confuses the target.

35 Sleep Talk normal None 10 0 100%

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

37 37 37 Sandstorm rock None 10 0 100%

Changes the weather to a sandstorm for five turns.

43 Detect fighting None 5 0 100% 3

Prevents any moves from hitting the user this turn.

39 Rock Tomb rock Physical 10 50 80%

Has a 100% chance to lower the target's Speed by one level.

41 41 Torment dark None 15 0 100%

Prevents the target from using the same move twice in a row.

42 42 Facade normal Physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 43 Secret Power normal Physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

44 44 44 Rest psychic None 10 0 100%

User sleeps for two turns, completely healing itself.

45 45 45 Attract normal None 15 0 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

58 Endure normal None 10 0 100% 3

Prevents the user's HP from lowering below 1 this turn.

66 Payback dark Physical 10 50 100%

Power is doubled if the target has already moved this turn.

69 Rock Polish rock None 20 0 0%

Raises the user's Speed by two levels.

71 Stone Edge rock Physical 5 100 80%

Has an increased chance for a critical hit.

76 Stealth Rock rock None 20 0 0%

Causes damage when opposing Pokémon switch in.

78 Captivate normal None 20 0 100%

Lowers the target's Special Attack by two levels if it's the opposite gender.

79 Dark Pulse dark Special 15 80 100%

Has a 20% chance to make the target flinch.

80 Rock Slide rock Physical 10 75 90%

Has a 30% chance to make the target flinch.

82 Sleep Talk normal None 10 0 100%

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83 Natural Gift normal Physical 15 1 100%

Power and type depend on the held berry.

87 Swagger normal None 15 0 90%

Raises the target's Attack by two levels and confuses the target.

90 Substitute normal None 10 0 100%

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H6 H6 Rock Smash fighting Physical 15 40 100%

Has a 50% chance to lower the target's Defense by one level.

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