Essentials

Larvitar

Larvitar

Rock Ground

Abilities

Guts

Increases Attack to 1.5× with a major status ailment.

Hidden Ability

Sand Veil

Increases evasion to 1.25× during a sandstorm. Protects against sandstorm damage.

Damage Taken

  • Bug 1
  • Dark 1
  • Dragon 1
  • Electric 0
  • Fairy 1
  • Fighting 2
  • Fire ½
  • Flying ½
  • Ghost 1
  • Grass 4
  • Ground 2
  • Ice 2
  • Normal ½
  • Poison ¼
  • Psychic 1
  • Rock ½
  • Steel 2
  • Water 4

Pokédex Numbers

Introduced in
Generation 2
National
246
Original Johto
244 Gold, Silver, Crystal
Updated Johto
249 HeartGold, SoulSilver
Updated Unova
292 Black 2, White 2
Mountain Kalos
102 X, Y

Names

Italian
Larvitar
Korean
애버라스
Chinese
由基拉
French
Embrylex
Spanish
Larvitar
German
Larvitar
Japanese
ヨーギラス (yoogirasu)
Official roomaji
Yogiras

Breeding

Gender
½ male, ½ female Search:
Egg groups
  • Monster
Hatch counter
40 Search:
Steps to hatch
10455 / 5355

Compatibility

Training

Base EXP
60 Search:
Effort points
  • 1 Attack
Capture rate
45 Search:
Base happiness
35 Search:
Growth rate
slow Search:

Wild held items

Generation 3 nothing
Generation 4 nothing
Generation 5 nothing
Generation 6 nothing

Evolution

Baby Basic Stage 1 Stage 2
Larvitar Pupitar Level up, starting at level 30 Tyranitar Level up, starting at level 55

Stats

Pctile Min IVs Max IVs
HP
50
22.9 273 304
Attack
64
35.1 196 227
Defense
50
23.9 168 199
Special Attack
45
22.3 158 189
Special Defense
50
23.7 168 199
Speed
41
20.1 150 181
Total
300
14.3

HeartGold, SoulSilver Pokéathlon Performance

★ Minimum; ✯ Base; ☆ Maximum

Speed
★✯✯
Power
★✯☆☆
Skill
★✯✯☆
Stamina
★✯✯
Jump
★★✯
Total
6/14/17

Flavor

Flavor Text

Generation 5
Black, White

A Pokémon that eats soil. Once it has eaten a large mountain, it goes to sleep so it can grow.

Black 2, White 2

Born deep underground, it comes aboveground and becomes a pupa once it has finished eating the surrounding soil.

Generation 6
X

It feeds on soil. After it has eaten a large mountain, it falls asleep so it can grow.

Y

Born deep underground, it comes aboveground and becomes a pupa once it has finished eating the surrounding soil.

Sprites

Larvitar Larvitar Larvitar Larvitar

Miscellany

Species
Rock Skin Search:
Color
Green Search:
Cry
Habitat FireRed, LeafGreen
mountain Search:
Footprint
Larvitar
Shape
Sciurine Search:

Height

Trainer dude

Larvitar
6

1'11.6"
0.6 m

Weight

Trainer dudette

Larvitar
720

158.7 lb
72.0 kg

Locations

FireRed FireRed
LeafGreen LeafGreen
Diamond Diamond
Platinum Platinum
HeartGold HeartGold
SoulSilver SoulSilver

Pal Park

Area
Mountain
Score
70
Rate
20

Moves

Rock and Ground moves get STAB, and have their type highlighted in green.

Physical moves better suit Larvitar's higher Attack, and have their class highlighted in green.

Generation 2 Generation 3 Generation 4 Generation 5 Generation 6 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Bite Dark physical 25 60 100%

Has a 30% chance to make the target flinch.

Leer Normal status 30 100%

Lowers the target's Defense by one stage.

8 8 5 5 5 Sandstorm Rock status 10

Changes the weather to a sandstorm for five turns.

15 15 10 10 10 Screech Normal status 40 85%

Lowers the target's Defense by two stages.

14 14 Chip Away Normal physical 20 70 100%

Ignores the target's stat modifiers.

22 22 14 19 19 Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

19 23 23 Scary Face Normal status 10 100%

Lowers the target's Speed by two stages.

29 29 23 28 28 Thrash Normal physical 10 120 100%

Hits every turn for 2-3 turns, then confuses the user.

36 36 Scary Face Normal status 10 100%

Lowers the target's Speed by two stages.

28 32 32 Dark Pulse Dark special 15 80 100%

Has a 20% chance to make the target flinch.

32 37 37 Payback Dark physical 10 50 100%

Power is doubled if the target has already moved this turn.

43 43 37 41 41 Crunch Dark physical 15 80 100%

Has a 20% chance to lower the target's Defense by one stage.

50 50 41 46 46 Earthquake Ground physical 10 100 100%

Inflicts regular damage and can hit Dig users.

46 50 50 Stone Edge Rock physical 5 100 80%

Has an increased chance for a critical hit.

57 57 50 55 55 Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

Generation 2 Generation 3 Generation 4 Generation 5 Generation 6 Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
• • • • • Ancient Power Rock special 5 60 100%

Has a 10% chance to raise all of the user's stats by one stage.

• • • Assurance Dark physical 10 60 100%

Power is doubled if the target has already received damage this turn.

• • • • Curse Ghost status 10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

• • • • Dragon Dance Dragon status 20

Raises the user's Attack and Speed by one stage.

• • • • • Focus Energy Normal status 30

Increases the user's chance to score a critical hit.

• • • Iron Defense Steel status 15

Raises the user's Defense by two stages.

• • • Iron Head Steel physical 15 80 100%

Has a 30% chance to make the target flinch.

• • Iron Tail Steel physical 15 100 75%

Has a 30% chance to lower the target's Defense by one stage.

• • • • • Outrage Dragon physical 10 120 100%

Hits every turn for 2-3 turns, then confuses the user.

• • • • • Pursuit Dark physical 20 40 100%

Has double power against, and can hit, Pokémon attempting to switch out.

• • Stealth Rock Rock status 20

Causes damage when opposing Pokémon switch in.

• • • • • Stomp Normal physical 20 65 100%

Has a 30% chance to make the target flinch.

Generation 2 Generation 3 Generation 4 Generation 5 Generation 6 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Ancient Power Rock special 5 60 100%

Has a 10% chance to raise all of the user's stats by one stage.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Body Slam Normal physical 15 85 100%

Has a 30% chance to paralyze the target.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Dark Pulse Dark special 15 80 100%

Has a 20% chance to make the target flinch.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Earth Power Ground special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Iron Defense Steel status 15

Raises the user's Defense by two stages.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Iron Head Steel physical 15 80 100%

Has a 30% chance to make the target flinch.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Iron Tail Steel physical 15 100 75%

Has a 30% chance to lower the target's Defense by one stage.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Mimic Normal status 10

Copies the target's last used move.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Mud-Slap Ground special 10 20 100%

Has a 100% chance to lower the target's accuracy by one stage.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Outrage Dragon physical 10 120 100%

Hits every turn for 2-3 turns, then confuses the user.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Spite Ghost status 10 100%

Lowers the PP of the target's last used move by 4.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Stealth Rock Rock status 20

Causes damage when opposing Pokémon switch in.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Superpower Fighting physical 5 120 100%

Lowers the user's Attack and Defense by one stage after inflicting damage.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Swagger Normal status 15 90%

Raises the target's Attack by two stages and confuses the target.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Uproar Normal special 10 90 100%

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Generation 2 Generation 3 Generation 4 Generation 5 Generation 6 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
02 Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

03 Curse Ghost status 10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

06 06 06 06 06 Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

10 10 10 10 10 Hidden Power Normal special 15 60 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

11 11 11 11 11 Sunny Day Fire status 5

Changes the weather to sunny for five turns.

13 Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

12 12 12 12 Taunt Dark status 20 100%

For the next few turns, the target can only use damaging moves.

15 15 15 15 15 Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

17 17 17 17 17 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

18 18 18 18 18 Rain Dance Water status 5

Changes the weather to rain for five turns.

20 Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

21 21 21 21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

23 23 Smack Down Rock physical 15 50 100%

Removes any immunity to Ground damage.

26 26 26 26 26 Earthquake Ground physical 10 100 100%

Inflicts regular damage and can hit Dig users.

27 27 27 27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

28 28 28 28 28 Dig Ground physical 10 80 100%

User digs underground, dodging all attacks, and hits next turn.

31 31 31 31 Brick Break Fighting physical 15 75 100%

Destroys Reflect and Light Screen.

31 Mud-Slap Ground special 10 20 100%

Has a 100% chance to lower the target's accuracy by one stage.

32 32 32 32 32 Double Team Normal status 15

Raises the user's evasion by one stage.

34 Swagger Normal status 15 90%

Raises the target's Attack by two stages and confuses the target.

35 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

37 37 37 37 37 Sandstorm Rock status 10

Changes the weather to a sandstorm for five turns.

43 Detect Fighting status 5 4

Prevents any moves from hitting the user this turn.

39 39 39 Rock Tomb Rock physical 15 60 95%

Has a 100% chance to lower the target's Speed by one stage.

41 41 41 41 Torment Dark status 15 100%

Prevents the target from using the same move twice in a row.

42 42 42 42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 43 Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

44 44 44 44 44 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

45 45 45 45 45 Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

58 Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

48 48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

66 66 66 Payback Dark physical 10 50 100%

Power is doubled if the target has already moved this turn.

67 67 Retaliate Normal physical 5 70 100%

Has double power if a friendly Pokémon fainted last turn.

69 69 69 Rock Polish Rock status 20

Raises the user's Speed by two stages.

71 71 71 Stone Edge Rock physical 5 100 80%

Has an increased chance for a critical hit.

78 78 Bulldoze Ground physical 20 60 100%

Has a 100% chance to lower the target's Speed by one stage.

76 Stealth Rock Rock status 20

Causes damage when opposing Pokémon switch in.

78 Captivate Normal status 20 100%

Lowers the target's Special Attack by two stages if it's the opposite gender.

79 Dark Pulse Dark special 15 80 100%

Has a 20% chance to make the target flinch.

80 80 80 Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

82 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83 Natural Gift Normal physical 15 * 100%

Power and type depend on the held berry.

87 87 87 Swagger Normal status 15 90%

Raises the target's Attack by two stages and confuses the target.

88 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90 90 90 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H6 H6 94 94 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

95 95 Snarl Dark special 15 55 95%

Has a 100% chance to lower the target's Special Attack by one stage.

97 Dark Pulse Dark special 15 80 100%

Has a 20% chance to make the target flinch.

98 Power-Up Punch Fighting physical 20 40 100%

Has a 100% chance to raise the user's Attack by one stage.

100 Confide Normal status 20

Lowers the target's Special Attack by one stage.

External Links