Essentials

Pawniard

Pawniard

Dark Steel

Abilities

Defiant

Raises Attack two stages upon having any stat lowered.

Inner Focus

Prevents flinching.

Hidden Ability

Pressure

Increases the PP cost of moves targetting the Pokémon by one.

Damage Taken

  • Bug 1
  • Dark ½
  • Dragon ½
  • Electric 1
  • Fairy 1
  • Fighting 4
  • Fire 2
  • Flying ½
  • Ghost ½
  • Grass ½
  • Ground 2
  • Ice ½
  • Normal ½
  • Poison 0
  • Psychic 0
  • Rock ½
  • Steel ½
  • Water 1

Pokédex Numbers

Introduced in
Generation 5
National
624
Original Unova
130 Black, White
Updated Unova
223 Black 2, White 2
Mountain Kalos
48 X, Y

Names

Japanese
コマタナ (komatana)
Korean
자망칼
French
Scalpion
German
Gladiantri
Spanish
Pawniard
Italian
Pawniard

Breeding

Gender
½ male, ½ female Search:
Egg groups
  • Human-Like
Hatch counter
20 Search:
Steps to hatch
5355 / 2805

Compatibility

Training

Base EXP
68 Search:
Effort points
  • 1 Attack
Capture rate
120 Search:
Base happiness
35 Search:
Growth rate
medium Search:

Wild held items

Generation 5 nothing
Generation 6 nothing

Evolution

Baby Basic Stage 1 Stage 2
Pawniard Bisharp Level up, starting at level 52

Stats

Pctile Min IVs Max IVs
HP
45
15.5 263 294
Attack
85
63.3 238 269
Defense
70
52.6 208 239
Special Attack
40
15.3 148 179
Special Defense
40
10.5 148 179
Speed
60
43.3 188 219
Total
340
29.1

Flavor

Flavor Text

Generation 5
Black

Blades comprise this Pokémon’s entire body. If battling dulls the blades, it sharpens them on stones by the river.

White

They fight at Bisharp’s command. They cling to their prey and inflict damage by sinking their blades into it.

Black 2, White 2

Ignoring their injuries, groups attack by sinking the blades that cover their bodies into their prey.

Generation 6
X

Blades comprise this Pokémon’s entire body. If battling dulls the blades, it sharpens them on stones by the river.

Y

Ignoring their injuries, groups attack by sinking the blades that cover their bodies into their prey.

Sprites

Pawniard Pawniard Pawniard Pawniard

Miscellany

Species
Sharp Blade Search:
Color
Red Search:
Cry
Footprint
Pawniard
Shape
Anthropomorphic Search:

Height

Trainer dude

Pawniard
5

1'7.7"
0.5 m

Weight

Trainer dudette

Pawniard
102

22.5 lb
10.2 kg

Locations

Black Black
White White
Black 2 Black 2
White 2 White 2

Moves

Dark and Steel moves get STAB, and have their type highlighted in green.

Physical moves better suit Pawniard's higher Attack, and have their class highlighted in green.

Generation 5 Generation 6 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Scratch Normal physical 35 40 100%

Inflicts regular damage with no additional effect.

6 6 Leer Normal status 30 100%

Lowers the target's Defense by one stage.

9 9 Fury Cutter Bug physical 20 40 95%

Power doubles every turn this move is used in succession after the first, maxing out after five turns.

14 14 Torment Dark status 15 100%

Prevents the target from using the same move twice in a row.

17 17 Feint Attack Dark physical 20 60

Never misses.

22 22 Scary Face Normal status 10 100%

Lowers the target's Speed by two stages.

25 25 Metal Claw Steel physical 35 50 95%

Has a 10% chance to raise the user's Attack by one stage.

30 30 Slash Normal physical 20 70 100%

Has an increased chance for a critical hit.

33 33 Assurance Dark physical 10 60 100%

Power is doubled if the target has already received damage this turn.

38 38 Metal Sound Steel status 40 85%

Lowers the target's Special Defense by two stages.

41 41 Embargo Dark status 15 100%

Target cannot use held items.

46 46 Iron Defense Steel status 15

Raises the user's Defense by two stages.

49 49 Night Slash Dark physical 15 70 100%

Has an increased chance for a critical hit.

54 54 Iron Head Steel physical 15 80 100%

Has a 30% chance to make the target flinch.

57 57 Swords Dance Normal status 20

Raises the user's Attack by two stages.

62 62 Guillotine Normal physical 5 * 30%

Causes a one-hit KO.

Generation 5 Generation 6 Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
• • Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

• • Mean Look Normal status 5

Prevents the target from leaving battle.

• • Psycho Cut Psychic physical 20 70 100%

Has an increased chance for a critical hit.

• • Pursuit Dark physical 20 40 100%

Has double power against, and can hit, Pokémon attempting to switch out.

• Quick Guard Fighting status 15 3

Prevents any priority moves from hitting friendly Pokémon this turn.

• • Revenge Fighting physical 10 60 100% -4

Inflicts double damage if the user takes damage before attacking this turn.

• • Stealth Rock Rock status 20

Causes damage when opposing Pokémon switch in.

• • Sucker Punch Dark physical 5 80 100% 1

Only works if the target is about to use a damaging move.

Generation 5 Generation 6 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Black 2, White 2 Dark Pulse Dark special 15 80 100%

Has a 20% chance to make the target flinch.

Black 2, White 2 Dual Chop Dragon physical 15 40 90%

Hits twice in one turn.

Black 2, White 2 Foul Play Dark physical 15 95 100%

Calculates damage with the target's attacking stat.

Black 2, White 2 Iron Defense Steel status 15

Raises the user's Defense by two stages.

Black 2, White 2 Iron Head Steel physical 15 80 100%

Has a 30% chance to make the target flinch.

Black 2, White 2 Knock Off Dark physical 20 65 100%

Target drops its held item.

Black 2, White 2 Low Kick Fighting physical 20 * 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

Black 2, White 2 Magnet Rise Electric status 10

User is immune to Ground moves and effects for five turns.

Black 2, White 2 Role Play Psychic status 10

Copies the target's ability.

Black 2, White 2 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Black 2, White 2 Snatch Dark status 10 4

Steals the target's move, if it's self-targeted.

Black 2, White 2 Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Black 2, White 2 Spite Ghost status 10 100%

Lowers the PP of the target's last used move by 4.

Black 2, White 2 Stealth Rock Rock status 20

Causes damage when opposing Pokémon switch in.

Generation 5 Generation 6 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
01 01 Hone Claws Dark status 15

Raises the user's Attack and accuracy by one stage.

06 06 Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

10 10 Hidden Power Normal special 15 60 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

12 12 Taunt Dark status 20 100%

For the next few turns, the target can only use damaging moves.

17 17 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

18 18 Rain Dance Water status 5

Changes the weather to rain for five turns.

21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

28 28 Dig Ground physical 10 80 100%

User digs underground, dodging all attacks, and hits next turn.

31 31 Brick Break Fighting physical 15 75 100%

Destroys Reflect and Light Screen.

32 32 Double Team Normal status 15

Raises the user's evasion by one stage.

37 37 Sandstorm Rock status 10

Changes the weather to a sandstorm for five turns.

39 39 Rock Tomb Rock physical 15 60 95%

Has a 100% chance to lower the target's Speed by one stage.

40 40 Aerial Ace Flying physical 20 60

Never misses.

41 41 Torment Dark status 15 100%

Prevents the target from using the same move twice in a row.

42 42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

44 44 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

45 45 Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46 46 Thief Dark physical 25 60 100%

Takes the target's item.

47 47 Low Sweep Fighting physical 20 65 100%

Lowers the target's Speed by one stage.

48 48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

54 54 False Swipe Normal physical 40 40 100%

Cannot lower the target's HP below 1.

56 56 Fling Dark physical 10 * 100%

Throws held item at the target; power depends on the item.

63 63 Embargo Dark status 15 100%

Target cannot use held items.

65 65 Shadow Claw Ghost physical 15 70 100%

Has an increased chance for a critical hit.

66 66 Payback Dark physical 10 50 100%

Power is doubled if the target has already moved this turn.

67 67 Retaliate Normal physical 5 70 100%

Has double power if a friendly Pokémon fainted last turn.

69 69 Rock Polish Rock status 20

Raises the user's Speed by two stages.

73 73 Thunder Wave Electric status 20 100%

Paralyzes the target.

75 75 Swords Dance Normal status 20

Raises the user's Attack by two stages.

81 81 X-Scissor Bug physical 15 80 100%

Inflicts regular damage with no additional effect.

84 84 Poison Jab Poison physical 20 80 100%

Has a 30% chance to poison the target.

86 86 Grass Knot Grass special 20 * 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

87 87 Swagger Normal status 15 90%

Raises the target's Attack by two stages and confuses the target.

88 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90 90 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94 94 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

95 95 Snarl Dark special 15 55 95%

Has a 100% chance to lower the target's Special Attack by one stage.

97 Dark Pulse Dark special 15 80 100%

Has a 20% chance to make the target flinch.

98 Power-Up Punch Fighting physical 20 40 100%

Has a 100% chance to raise the user's Attack by one stage.

100 Confide Normal status 20

Lowers the target's Special Attack by one stage.

H1 H1 Cut Normal physical 30 50 95%

Inflicts regular damage with no additional effect.

External Links