Essentials
Abilities
- Overcoat
Protects against damage from weather.
- Magic Guard
Protects against damage not directly caused by a move.
Hidden Ability
- Regenerator
Heals for 1/3 max HP upon switching out.
Damage Taken
Pokédex Numbers
- Introduced in

- National
- 577
- Original Unova
-
83

- Updated Unova
-
139

Names
- German

- Monozyto
- French

- Nucléos
- Japanese

- ユニラン (yuniran)
Breeding
Compatibility
Training
- Base EXP
-
58
- Effort points
-
- 1 Special Attack
- Capture rate
-
200
- Base happiness
-
70
- Growth rate
-
medium slow
Wild held items
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|
nothing | |
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|
50% | Persim Berry |
Evolution
| Baby | Basic | Stage 1 | Stage 2 |
|---|---|---|---|
| Solosis | Duosion Level up, starting at level 32 | Reuniclus Level up, starting at level 41 |
Stats
| Pctile | Min IVs | Max IVs | ||
|---|---|---|---|---|
| HP | 16.2 | 263 | 294 | |
| Attack | 5.1 | 128 | 159 | |
| Defense | 11.4 | 148 | 179 | |
| Special Attack | 87.1 | 278 | 309 | |
| Special Defense | 25.3 | 168 | 199 | |
| Speed | 3.0 | 108 | 139 | |
| Total | 12.0 |
Flavor
Flavor Text

-

They drive away attackers by unleashing psychic power. They can use telepathy to talk with others.

Because their bodies are enveloped in a special liquid, they can survive in any environment.


Because their bodies are enveloped in a special liquid, they are fine in any environment, no matter how severe.
Sprites
Height
0'11.8"
0.3 m
Weight
2.2 lb
1.0 kg
Locations
- White

- White 2

Moves
Psychic moves get STAB, and have their type highlighted in green.
Special moves better suit Solosis's higher Special Attack, and have their class highlighted in green.
|
Move | Type | Class | PP | Power | Acc | Pri | Effect |
|---|---|---|---|---|---|---|---|---|
| Level up: Learned when a Pokémon reaches a certain level. | ||||||||
| — | Psywave | ![]() |
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15 | * | 80% | Inflicts damage between 50% and 150% of the user's level. |
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| 3 | Reflect | ![]() |
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20 | — | — | Reduces damage from physical attacks by half. |
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| 7 | Rollout | ![]() |
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20 | 30 | 90% | Power doubles every turn this move is used in succession after the first, resetting after five turns. |
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| 10 | Snatch | ![]() |
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10 | — | — | 4 | Steals the target's move, if it's self-targeted. |
| 14 | Hidden Power | ![]() |
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15 | * | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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| 16 | Light Screen | ![]() |
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30 | — | — | Reduces damage from special attacks by 50% for five turns. |
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| 19 | Charm | ![]() |
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20 | — | 100% | Lowers the target's Attack by two stages. |
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| 24 | Recover | ![]() |
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10 | — | — | Heals the user by half its max HP. |
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| 25 | Psyshock | ![]() |
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10 | 80 | 100% | Inflicts damage based on the target's Defense, not Special Defense. |
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| 28 | Endeavor | ![]() |
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5 | * | 100% | Lowers the target's HP to equal the user's. |
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| 31 | Future Sight | ![]() |
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10 | 100 | 100% | Hits the target two turns later. |
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| 33 | Pain Split | ![]() |
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20 | — | — | Sets the user's and targets's HP to the average of their current HP. |
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| 37 | Psychic | ![]() |
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10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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| 40 | Skill Swap | ![]() |
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10 | — | — | User and target swap abilities. |
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| 46 | Heal Block | ![]() |
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15 | — | 100% | Prevents target from restoring its HP for five turns. |
|
| 48 | Wonder Room | ![]() |
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10 | — | — | -7 | All Pokémon's Defense and Special Defense are swapped for 5 turns. |
|
Move | Type | Class | PP | Power | Acc | Pri | Effect |
| Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
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Acid Armor | ![]() |
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40 | — | — | Raises the user's Defense by two stages. |
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Astonish | ![]() |
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15 | 30 | 100% | Has a 30% chance to make the target flinch. |
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Confuse Ray | ![]() |
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10 | — | 100% | Confuses the target. |
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Imprison | ![]() |
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10 | — | — | Prevents the target from using any moves that the user also knows. |
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Night Shade | ![]() |
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15 | * | 100% | Inflicts damage equal to the user's level. |
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Secret Power | ![]() |
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20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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Trick | ![]() |
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10 | — | 100% | User and target swap items. |
|
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Move | Type | Class | PP | Power | Acc | Pri | Effect |
| Tutor: Can be taught at any time by an NPC. | ||||||||
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After You | ![]() |
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15 | — | — | Makes the target act next this turn. |
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Endeavor | ![]() |
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5 | * | 100% | Lowers the target's HP to equal the user's. |
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Gravity | ![]() |
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5 | — | — | Disables moves and immunities that involve flying or levitating for five turns. |
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Magic Coat | ![]() |
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15 | — | — | 4 | Reflects back the first effect move used on the user this turn. |
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Pain Split | ![]() |
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20 | — | — | Sets the user's and targets's HP to the average of their current HP. |
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Role Play | ![]() |
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10 | — | — | Copies the target's ability. |
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Signal Beam | ![]() |
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15 | 75 | 100% | Has a 10% chance to confuse the target. |
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Skill Swap | ![]() |
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10 | — | — | User and target swap abilities. |
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Sleep Talk | ![]() |
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10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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Snatch | ![]() |
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10 | — | — | 4 | Steals the target's move, if it's self-targeted. |
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Snore | ![]() |
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15 | 40 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Trick | ![]() |
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10 | — | 100% | User and target swap items. |
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Wonder Room | ![]() |
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10 | — | — | -7 | All Pokémon's Defense and Special Defense are swapped for 5 turns. |
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Zen Headbutt | ![]() |
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15 | 80 | 90% | Has a 20% chance to make the target flinch. |
|
|
Move | Type | Class | PP | Power | Acc | Pri | Effect |
| Machine: Can be taught at any time by using a TM or HM. | ||||||||
| 03 | Psyshock | ![]() |
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10 | 80 | 100% | Inflicts damage based on the target's Defense, not Special Defense. |
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| 04 | Calm Mind | ![]() |
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20 | — | — | Raises the user's Special Attack and Special Defense by one stage. |
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| 06 | Toxic | ![]() |
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10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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| 10 | Hidden Power | ![]() |
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15 | * | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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| 16 | Light Screen | ![]() |
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30 | — | — | Reduces damage from special attacks by 50% for five turns. |
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| 17 | Protect | ![]() |
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10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
| 18 | Rain Dance | ![]() |
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5 | — | — | Changes the weather to rain for five turns. |
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| 19 | Telekinesis | ![]() |
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15 | — | — | Moves have 100% accuracy against the target for three turns. |
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| 20 | Safeguard | ![]() |
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25 | — | — | Protects the user's field from major status ailments and confusion for five turns. |
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| 21 | Frustration | ![]() |
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20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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| 25 | Thunder | ![]() |
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10 | 120 | 70% | Has a 30% chance to paralyze the target. |
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| 27 | Return | ![]() |
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20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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| 29 | Psychic | ![]() |
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10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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| 30 | Shadow Ball | ![]() |
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15 | 80 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. |
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| 32 | Double Team | ![]() |
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15 | — | — | Raises the user's evasion by one stage. |
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| 33 | Reflect | ![]() |
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20 | — | — | Reduces damage from physical attacks by half. |
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| 39 | Rock Tomb | ![]() |
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10 | 50 | 80% | Has a 100% chance to lower the target's Speed by one stage. |
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| 42 | Facade | ![]() |
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20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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| 44 | Rest | ![]() |
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10 | — | — | User sleeps for two turns, completely healing itself. |
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| 45 | Attract | ![]() |
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15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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| 48 | Round | ![]() |
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15 | 60 | 100% | Has double power if it's used more than once per turn. |
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| 53 | Energy Ball | ![]() |
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10 | 80 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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| 63 | Embargo | ![]() |
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15 | — | 100% | Target cannot use held items. |
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| 64 | Explosion | ![]() |
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5 | 250 | 100% | User faints. |
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| 70 | Flash | ![]() |
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20 | — | 100% | Lowers the target's accuracy by one stage. |
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| 73 | Thunder Wave | ![]() |
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20 | — | 100% | Paralyzes the target. |
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| 74 | Gyro Ball | ![]() |
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5 | * | 100% | Power raises when the user has lower Speed, up to a maximum of 150. |
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| 77 | Psych Up | ![]() |
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10 | — | — | Discards the user's stat changes and copies the target's. |
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| 80 | Rock Slide | ![]() |
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10 | 75 | 90% | Has a 30% chance to make the target flinch. |
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| 85 | Dream Eater | ![]() |
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15 | 100 | 100% | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. |
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| 87 | Swagger | ![]() |
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15 | — | 90% | Raises the target's Attack by two stages and confuses the target. |
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| 90 | Substitute | ![]() |
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10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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| 91 | Flash Cannon | ![]() |
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10 | 80 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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| 92 | Trick Room | ![]() |
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5 | — | — | -7 | For five turns, slower Pokémon will act before faster Pokémon. |


















½ male, ½ female
Persim Berry
Pomaceous



