Essentials

Machamp

Machamp

Fighting

Abilities

Guts

Increases Attack to 1.5× with a major status ailment.

No Guard

Ensures all moves used by and against the Pokémon hit.

Dream Ability

Steadfast

Raises Speed one stage upon flinching.

Damage Taken

  • Bug ½
  • Dark ½
  • Dragon 1
  • Electric 1
  • Fighting 1
  • Fire 1
  • Flying 2
  • Ghost 1
  • Grass 1
  • Ground 1
  • Ice 1
  • Normal 1
  • Poison 1
  • Psychic 2
  • Rock ½
  • Steel 1
  • Water 1

Pokédex Numbers

Introduced in
Generation 1
National
68
Kanto
68 Red, Blue, Yellow, FireRed, LeafGreen
Original Johto
142 Gold, Silver, Crystal
Hoenn
75 Ruby, Sapphire, Emerald
Original Sinnoh
42 Diamond, Pearl
Extended Sinnoh
42 Platinum
Updated Johto
144 HeartGold, SoulSilver

Names

French
Mackogneur
Chinese
怪力
Korean
괴력몬
German
Machomei
Japanese
カイリキー (kairikii)
Official Roomaji
Kairiky

Breeding

Gender
¾ male, ¼ female Search:
Egg groups
  • Humanshape
Hatch counter
20 Search:
Steps to hatch
5355 / 2805

Compatibility

Training

Base EXP
193 Search:
2757 EXP at level
Effort points
  • 3 Attack
Capture rate
45 Search:
Base happiness
70 Search:
Growth rate
medium slow Search:

Wild held items

Ruby, Sapphire, Emerald nothing
FireRed, LeafGreen 5% Focus Band Focus Band
Generation 4 nothing
Generation 5 nothing

Evolution

Baby Basic Stage 1 Stage 2
Machop Machoke Level up, starting at level 28 Machamp Trade

Stats

Pctile Min IVs Max IVs
HP
90
82.3 353 384
Attack
130
96.1 328 359
Defense
80
67.4 228 259
Special Attack
65
50.9 198 229
Special Defense
85
75.0 238 269
Speed
55
37.1 178 209
Total
505
78.8

HeartGold, SoulSilver Pokéathlon Performance

★ Minimum; ✯ Base; ☆ Maximum

Speed
★☆
Power
★★★✯✯
Skill
★✯✯✯
Stamina
★✯✯
Jump
★★
Total
8/15/16

Flavor

Flavor Text

Generation 4
Diamond

It punches with its four arms at blinding speed. It can launch 1,000 punches in two seconds.

Pearl

It can knock a train flying with a punch. However, it is terrible at delicate work using its fingers.

Platinum

Its four muscled arms slam foes with powerful punches and chops at blinding speed.

HeartGold

It quickly swings its four arms to rock its opponents with ceaseless punches and chops from all angles.

SoulSilver

It uses its four powerful arms to pin the limbs of its foe, then throws the victim over the horizon.

Generation 5
Black, White

Its four muscled arms slam foes with powerful punches and chops at blinding speed.

Sprites

Machamp Machamp Machamp Machamp

Miscellany

Species
Superpower Search:
Color
Gray Search:
Cry
Habitat FireRed, LeafGreen
mountain Search:
Footprint
Machamp
Shape
Anthropomorphic Search:

Height

${_("Trainer dude")}

Machamp
16

5'3.0"
1.6 m

Weight

${_("Trainer dudette")}

Machamp
1300

286.6 lb
130.0 kg

Locations

Moves

Fighting moves get STAB, and have their type highlighted in green.

Physical moves better suit Machamp's higher Attack, and have their class highlighted in green.

Generation 1 Generation 2 Generation 3 Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Wide Guard Rock non-damaging 10 3

Prevents any multi-target moves from hitting friendly Pokémon this turn.

Karate Chop Fighting physical 25 50 100%

Has an increased chance for a critical hit.

Low Kick Fighting physical 20 * 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

Leer Normal non-damaging 30 100%

Lowers the target's Defense by one stage.

20 Low Kick Fighting physical 20 * 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

25 Leer Normal non-damaging 30 100%

Lowers the target's Defense by one stage.

36 Focus Energy Normal non-damaging 30

Increases the user's chance to score a critical hit.

Karate Chop Fighting physical 25 50 100%

Has an increased chance for a critical hit.

8 7 7 7 7 Focus Energy Normal non-damaging 30

Increases the user's chance to score a critical hit.

15 13 10 10 10 Karate Chop Fighting physical 25 50 100%

Has an increased chance for a critical hit.

13 13 Foresight Normal non-damaging 40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

13 Low Sweep Fighting physical 20 60 100%

Lowers the target's Speed by one stage.

44 19 19 19 19 Seismic Toss Fighting physical 20 * 100%

Inflicts damage equal to the user's level.

25 22 19 Foresight Normal non-damaging 40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

22 Seismic Toss Fighting physical 20 * 100%

Inflicts damage equal to the user's level.

25 22 22 25 Revenge Fighting physical 10 60 100% -4

Inflicts double damage if the user takes damage before attacking this turn.

34 33 25 25 32 Vital Throw Fighting physical 10 70 -1

Never misses.

52 41 32 32 36 Submission Fighting physical 25 80 80%

User receives 1/4 the damage it inflicts in recoil.

36 36 40 Wake-Up Slap Fighting physical 10 60 100%

If the target is asleep, has double power and wakes it up.

43 46 40 40 44 Cross Chop Fighting physical 5 100 80%

Has an increased chance for a critical hit.

52 51 44 44 51 Scary Face Normal non-damaging 10 100%

Lowers the target's Speed by two stages.

61 Submission Fighting physical 25 80 80%

User receives 1/4 the damage it inflicts in recoil.

59 51 51 55 DynamicPunch Fighting physical 5 100 50%

Has a 100% chance to confuse the target.

Generation 1 Generation 2 Generation 3 Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Egg, learned by Machop but not Machamp
• • • Bullet Punch Steel physical 30 40 100% 1

Inflicts regular damage with no additional effect.

• • • Close Combat Fighting physical 5 120 100%

Lowers the user's Defense and Special Defense by one stage after inflicting damage.

• • • • Counter Fighting physical 20 * 100% -5

Inflicts twice the damage the user received from the last physical hit it took.

• • • • • Encore Normal non-damaging 5 100%

Forces the target to repeat its last used move every turn for 2 to 6 turns.

• • • Fire Punch Fire physical 15 75 100%

Has a 10% chance to burn the target.

• Heavy Slam Steel physical 10 * 100%

Power is higher when the user weighs more than the target, up to a maximum of 120.

• • • Ice Punch Ice physical 15 75 100%

Has a 10% chance to freeze the target.

• Knock Off Dark physical 20 20 100%

Target drops its held item.

• • • • Light Screen Psychic non-damaging 30

Reduces damage from special attacks by 50% for five turns..

• • • • • Meditate Psychic non-damaging 40

Raises the user's Attack by one stage.

• • Power Trick Psychic non-damaging 10

User swaps Attack and Defense.

• • • Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

• • • • • Rolling Kick Fighting physical 15 60 85%

Has a 30% chance to make the target flinch.

• • • • SmellingSalt Normal physical 10 60 100%

If the target is paralyzed, inflicts double damage and cures the paralysis.

• • • ThunderPunch Electric physical 15 75 100%

Has a 10% chance to paralyze the target.

• Tickle Normal non-damaging 20 100%

Lowers the target's Attack and Defense by one stage.

Generation 1 Generation 2 Generation 3 Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Body Slam Normal physical 15 85 100%

Has a 30% chance to paralyze the target.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Counter Fighting physical 20 * 100% -5

Inflicts twice the damage the user received from the last physical hit it took.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver DynamicPunch Fighting physical 5 100 50%

Has a 100% chance to confuse the target.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Endure Normal non-damaging 10 4

Prevents the user's HP from lowering below 1 this turn.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Fire Punch Fire physical 15 75 100%

Has a 10% chance to burn the target.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Flamethrower Fire special 15 95 100%

Has a 10% chance to burn the target.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Helping Hand Normal non-damaging 20 5

Ally's next move inflicts half more damage.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Ice Punch Ice physical 15 75 100%

Has a 10% chance to freeze the target.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Low Kick Fighting physical 20 * 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Magic Coat Psychic non-damaging 15 4

Reflects back the first effect move used on the user this turn.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Mega Kick Normal physical 5 120 75%

Inflicts regular damage with no additional effect.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Mega Punch Normal physical 20 80 85%

Inflicts regular damage with no additional effect.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Metronome Normal non-damaging 10

Randomly selects and uses any move in the game.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Mimic Normal non-damaging 10

Copies the target's last used move.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Mud-Slap Ground special 10 20 100%

Has a 100% chance to lower the target's accuracy by one stage.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Seismic Toss Fighting physical 20 * 100%

Inflicts damage equal to the user's level.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Sleep Talk Normal non-damaging 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Snore Normal special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Substitute Normal non-damaging 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Superpower Fighting physical 5 120 100%

Lowers the user's Attack and Defense by one stage after inflicting damage.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Swagger Normal non-damaging 15 90%

Raises the target's Attack by two stages and confuses the target.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver ThunderPunch Electric physical 15 75 100%

Has a 10% chance to paralyze the target.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Vacuum Wave Fighting special 30 40 100% 1

Inflicts regular damage with no additional effect.

Generation 1 Generation 2 Generation 3 Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
01 01 01 Focus Punch Fighting physical 20 150 100% -3

If the user takes damage before attacking, the attack is canceled.

01 DynamicPunch Fighting physical 5 100 50%

Has a 100% chance to confuse the target.

02 Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

03 Curse Ghost non-damaging 10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

01 Mega Punch Normal physical 20 80 85%

Inflicts regular damage with no additional effect.

05 Mega Kick Normal physical 5 120 75%

Inflicts regular damage with no additional effect.

06 06 06 06 06 06 Toxic Poison non-damaging 10 90%

Badly poisons the target, inflicting more damage every turn.

08 08 08 08 Bulk Up Fighting non-damaging 20

Raises the user's Attack and Defense by one stage.

08 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

10 10 10 10 10 Hidden Power Normal special 15 * 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

11 11 11 11 11 Sunny Day Fire non-damaging 5

Changes the weather to sunny for five turns.

13 Snore Normal special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

08 Body Slam Normal physical 15 85 100%

Has a 30% chance to paralyze the target.

09 Take Down Normal physical 20 90 85%

User receives 1/4 the damage it inflicts in recoil.

10 Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

15 15 15 15 15 15 Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

17 Submission Fighting physical 25 80 80%

User receives 1/4 the damage it inflicts in recoil.

18 Counter Fighting physical 20 * 100% -5

Inflicts twice the damage the user received from the last physical hit it took.

19 Seismic Toss Fighting physical 20 * 100%

Inflicts damage equal to the user's level.

20 Rage Normal physical 20 20 100%

If the user is hit after using this move, its Attack rises by one stage.

16 Light Screen Psychic non-damaging 30

Reduces damage from special attacks by 50% for five turns..

17 17 17 17 17 Protect Normal non-damaging 10 4

Prevents any moves from hitting the user this turn.

20 Endure Normal non-damaging 10 4

Prevents the user's HP from lowering below 1 this turn.

18 18 18 18 Rain Dance Water non-damaging 5

Changes the weather to rain for five turns.

21 21 21 21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

23 Smack Down Rock physical 15 50 100%

Removes any immunity to Ground damage.

26 26 26 26 26 26 Earthquake Ground physical 10 100 100%

Inflicts regular damage and can hit Dig users.

27 27 27 27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

27 Fissure Ground physical 5 * 30%

Causes a one-hit KO.

28 28 28 28 28 28 Dig Ground physical 10 80 100%

User digs underground, dodging all attacks, and hits next turn.

31 31 31 31 Brick Break Fighting physical 15 75 100%

Destroys Reflect and Light Screen.

31 Mud-Slap Ground special 10 20 100%

Has a 100% chance to lower the target's accuracy by one stage.

31 Mimic Normal non-damaging 10

Copies the target's last used move.

32 32 32 32 32 32 Double Team Normal non-damaging 15

Raises the user's evasion by one stage.

35 35 35 35 Flamethrower Fire special 15 95 100%

Has a 10% chance to burn the target.

34 Bide Normal physical 10 * 1

User waits for two turns, then hits back for twice the damage it took.

35 Metronome Normal non-damaging 10

Randomly selects and uses any move in the game.

33 Ice Punch Ice physical 15 75 100%

Has a 10% chance to freeze the target.

34 Swagger Normal non-damaging 15 90%

Raises the target's Attack by two stages and confuses the target.

35 Sleep Talk Normal non-damaging 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

38 38 38 38 38 38 Fire Blast Fire special 5 120 85%

Has a 10% chance to burn the target.

41 ThunderPunch Electric physical 15 75 100%

Has a 10% chance to paralyze the target.

43 Detect Fighting non-damaging 5 4

Prevents any moves from hitting the user this turn.

40 Skull Bash Normal physical 15 100 100%

Raises the user's Defense by one stage. User charges for one turn before attacking.

39 39 39 39 Rock Tomb Rock physical 10 50 80%

Has a 100% chance to lower the target's Speed by one stage.

42 42 42 42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 43 43 Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

44 44 44 44 44 44 Rest Psychic non-damaging 10

User sleeps for two turns, completely healing itself.

48 Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

45 45 45 45 45 Attract Normal non-damaging 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46 46 46 46 46 Thief Dark physical 10 40 100%

Takes the target's item.

48 Fire Punch Fire physical 15 75 100%

Has a 10% chance to burn the target.

47 Low Sweep Fighting physical 20 60 100%

Lowers the target's Speed by one stage.

48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

52 52 52 Focus Blast Fighting special 5 120 70%

Has a 10% chance to lower the target's Special Defense by one stage.

56 56 56 Fling Dark physical 10 * 100%

Throws held item at the target; power depends on the item.

59 Incinerate Fire special 15 30 100%

Destroys the target's held berry.

58 58 Endure Normal non-damaging 10 4

Prevents the user's HP from lowering below 1 this turn.

66 66 66 Payback Dark physical 10 50 100%

Power is doubled if the target has already moved this turn.

67 Retaliate Normal physical 5 70 100%

Has double power if a friendly Pokémon fainted last turn.

68 68 68 Giga Impact Normal physical 5 150 90%

User foregoes its next turn to recharge.

71 71 71 Stone Edge Rock physical 5 100 80%

Has an increased chance for a critical hit.

78 Bulldoze Ground physical 20 60 100%

Has a 100% chance to lower the target's Speed by one stage.

78 78 Captivate Normal non-damaging 20 100%

Lowers the target's Special Attack by two stages if it's the opposite gender.

80 80 80 Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

83 Work Up Normal non-damaging 30

Raises the user's Attack and Special Attack by one stage each.

82 82 Sleep Talk Normal non-damaging 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83 83 Natural Gift Normal physical 15 * 100%

Power and type depend on the held berry.

84 84 84 Poison Jab Poison physical 20 80 100%

Has a 30% chance to poison the target.

87 87 87 Swagger Normal non-damaging 15 90%

Raises the target's Attack by two stages and confuses the target.

50 90 90 90 Substitute Normal non-damaging 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

H4 H4 H4 H4 H4 H4 Strength Normal physical 15 80 100%

Inflicts regular damage with no additional effect.

H6 H6 H6 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

H8 H8 Rock Climb Normal physical 20 90 85%

Has a 20% chance to confuse the target.

External Links