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Mightyena


Main Pokédex page | Flavor text and images

General

Mightyena
dark

Abilities

Intimidate
This Pokémon lowers the enemy's Attack one level when it enters battle.
Quick Feet
This Pokémon's Speed rises one level when it has a major status effect.

Damage Taken

Dex Numbers

Generation
Ruby/Sapphire/Emerald RSE
Red/Blue/Yellow Kanto
262
Gold/Silver/Crystal Johto
n/a
Ruby/Sapphire/Emerald Hoenn
11
Diamond/Pearl Sinnoh
n/a

Names

Japanese
グラエナ
Romaji
Guraena

Flavor

Height
3'3.4" or 1 m
Weight
81.6 lb or 37 kg
Species
Bite
Color
gray
Cry
mp3 here
Fire Red/Leaf Green Habitat
Grassland
Pawprint

Misc

R/B/Y code
n/a

Breeding

Gender
½ male; ½ female (code: 127 or 0x7f)
Breeding groups
5: Ground
Steps to hatch
3,840
Compatible with
63 families; 131 total Pokémon

In the Wild

Base EXP
128 or 0x80
Capture rate
127 or 0x7f
Base happiness
70 or 0x46
Growth rate
medium
Effort points
2 Attack
Wild held items
Pecha Berry (5%)

Evolution Chain

See also: Comparison of this evolution chain

BasicStage 1
261 Poochyena Base form 262 Mightyena Raise to level 18

Stats

Stat Base Max Stat %ile
L50 L100
HP
70
177 344 56.2
Attack
90
142 279 70.8
Defense
70
122 239 53.5
Special Attack
60
112 219 39.6
Special Defense
60
112 219 39.1
Speed
70
122 239 55.4
Average
70
- - 49.9

Flavor

See also: All versions' flavor text and sprites

Diamond/Pearl It chases down prey in a pack. It will never disobey the commands of a skilled Trainer.

Locations

Route 214
Route 215

Sorry, Pearl players! Only Diamond for the moment.

Area Section Level Method
Route 214 24 Poké Radar 12%
Route 215 20 - 22 Poké Radar 12%

Move List

See also: This list in the move search

See also: Contest list

Mightyena's Attack is higher, so it will inflict more damage with physical () moves.

Mightyena gets the STAB from dark moves.

Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl Move Type Dmg PP Power Acc.* Pri. Description
-- -- Bite dark physical 25 60 100% Has a 30% chance to make the target Flinch.
-- -- Howl normal none 40 -- 100% Raises the user's Attack.
-- -- Sand-Attack ground none 15 -- 100% Lowers the target's Accuracy.
-- -- Tackle normal physical 35 35 95% Inflicts regular damage.
5 5 Howl normal none 40 -- 100% Raises the user's Attack.
9 9 Sand-Attack ground none 15 -- 100% Lowers the target's Accuracy.
13 13 Bite dark physical 25 60 100% Has a 30% chance to make the target Flinch.
17 17 Odor Sleuth normal none 40 -- 100% Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it is a Ghost.
22 22 Roar normal none 20 -- 100% -6 Goes last. Immediately ends wild battles. Forces trainers to switch Pokemon.
27 27 Swagger normal none 15 -- 90% Raises the target's Attack by two levels and Confuses the target.
32 Assurance dark physical 10 50 100% Inflicts double damage if the target has already received damage this turn.
32 37 Scary Face normal none 10 -- 90% Lowers the target's Speed by two levels.
37 Take Down normal physical 20 90 85% User receives 1/4 the damage it inflicts in recoil.
42 42 Taunt dark none 20 -- 100% For the next two turns, the target can only use moves that inflict damage.
47 Crunch dark physical 15 80 100% Has a 20% chance to lower the target's Defense.
47 Embargo dark none 15 -- 100% Target cannot use held items until it leaves battle.
52 Take Down normal physical 20 90 85% User receives 1/4 the damage it inflicts in recoil.
52 57 Thief dark physical 10 40 100% Takes the target's item.
62 Sucker Punch dark physical 5 80 100% 1 Goes first. Only works if the target uses a damaging move this turn.
Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl Tutored moves
EmeraldFire Red/Leaf Green Body Slam normal physical 15 85 100% Has a 30% chance to Paralyze the target.
EmeraldFire Red/Leaf Green Double-Edge normal physical 15 120 100% User receives 1/3 the damage inflicted in recoil.
EmeraldFire Red/Leaf Green Counter fighting physical 20 varies 100% -5 Goes last. Inflicts twice the damage the user received from the last hit it took, if the move was Normal or Fighting.
EmeraldFire Red/Leaf Green Mimic normal none 10 -- 100% Copies the target's last used move.
EmeraldFire Red/Leaf Green Substitute normal none 10 -- 100% Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Emerald Snore normal special 15 40 100% Has a 30% chance to make the target Flinch. Only works if the user is Sleeping.
Emerald Mud-Slap ground special 10 20 100% Has a 100% chance to lower the target's Accuracy.
Emerald Endure normal none 10 -- 100% 3 Goes first. Prevents the user's HP from lowering below 1 this turn.
Emerald Swagger normal none 15 -- 90% Raises the target's Attack by two levels and Confuses the target.
Emerald Sleep Talk normal none 10 -- 100% Randomly uses one of the user's other three moves. Only works if the user is Sleeping.
Emerald Psych Up normal none 10 -- 100% Discards the user's stat changes and copies the target's.
Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl TMs and HMs
Chains 45 45 Attract normal none 15 -- 100% Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Chains 78 Captivate normal none 20 -- 100% Lowers the target's Special Attack by two levels if it is the opposite gender.
Chains 79 Dark Pulse dark special 15 80 100% Has a 20% chance to make the target Flinch.
Chains 28 28 Dig ground physical 10 80 100% User digs underground, dodging all attacks, and hits next turn.
Chains 32 32 Double Team normal none 15 -- 100% Raises the user's Evasion.
Chains 63 Embargo dark none 15 -- 100% Target cannot use held items until it leaves battle.
Chains 58 Endure normal none 10 -- 100% 3 Goes first. Prevents the user's HP from lowering below 1 this turn.
Chains 42 42 Facade normal physical 20 70 100% Power doubles if user is Burned, Paralyzed, or Poisoned.
Chains 21 21 Frustration normal physical 20 varies 100% Power increases as Happiness decreases, up to a maximum of 102.
Chains 68 Giga Impact normal physical 5 150 90% User foregoes its next turn to recharge.
Chains 10 10 Hidden Power normal special 15 varies 100% Power and type depend upon user's IVs. Power can range from 30 to 70.
Chains 15 15 Hyper Beam normal special 5 150 90% User foregoes its next turn to recharge.
Chains 23 23 Iron Tail steel physical 15 100 75% Has a 30% chance to lower the target's Defense.
Chains 83 Natural Gift normal physical 15 varies 100% Power and type depend on the held berry.
Chains 66 Payback dark physical 10 50 100% Inflicts double damage if the user receives damage before using this move.
Chains 17 17 Protect normal none 10 -- 0% 3 Goes first. Prevents any moves from hitting the user this turn.
Chains 18 18 Rain Dance water none 5 -- 0% Changes the weather to rain for five turns.
Chains 44 44 Rest psychic none 10 -- 100% User Sleeps, completely healing itself.
Chains 27 27 Return normal physical 20 varies 100% Power increases with Happiness, up to a maximum of 102.
Chains 05 05 Roar normal none 20 -- 100% -6 Goes last. Immediately ends wild battles. Forces trainers to switch Pokemon.
Chains H6 H6 Rock Smash fighting physical 15 40 100% Has a 50% chance to lower the target's Defense.
Chains 43 43 Secret Power normal physical 20 70 100% Has a 30% chance to inflict a status effect which depends upon the terrain.
Chains 30 30 Shadow Ball ghost special 15 80 100% Has a 20% chance to lower the target's Special Defense.
Chains 82 Sleep Talk normal none 10 -- 100% Randomly uses one of the user's other three moves. Only works if the user is Sleeping.
Chains 49 49 Snatch dark none 10 -- 100% 4 Goes first. Steals the target's move, if it is self-targeted.
Chains H4 H4 Strength normal physical 15 80 100% Inflicts regular damage.
Chains 90 Substitute normal none 10 -- 100% Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Chains 11 11 Sunny Day fire none 5 -- 0% Changes the weather to sunny for five turns.
Chains 87 Swagger normal none 15 -- 90% Raises the target's Attack by two levels and Confuses the target.
Chains 12 12 Taunt dark none 20 -- 100% For the next two turns, the target can only use moves that inflict damage.
Chains 46 46 Thief dark physical 10 40 100% Takes the target's item.
Chains 41 41 Torment dark none 15 -- 100% Prevents the target from using the same move twice in a row until it leaves battle.
Chains 06 06 Toxic poison none 10 -- 85% Badly Poisons the target, inflicting more damage every turn.

Mightyena in other Pokédexes