Essentials

Drapion

Drapion

Poison Dark

Abilities

Battle Armor

Protects against critical hits.

Sniper

Strengthens critical hits to inflict 3× damage rather than 2×.

Dream Ability

Keen Eye

Prevents accuracy from being lowered.

Damage Taken

  • Bug 1
  • Dark ½
  • Dragon 1
  • Electric 1
  • Fighting 1
  • Fire 1
  • Flying 1
  • Ghost ½
  • Grass ½
  • Ground 2
  • Ice 1
  • Normal 1
  • Poison ½
  • Psychic 0
  • Rock 1
  • Steel 1
  • Water 1

Pokédex Numbers

Introduced in
Generation 4
National
452
Original Sinnoh
128 Diamond, Pearl
Extended Sinnoh
128 Platinum

Names

Chinese
龍王蠍
German
Piondragi
Korean
드래피온
French
Drascore
Japanese
ドラピオン (dorapion)
Official Roomaji
Dorapion

Breeding

Gender
½ male, ½ female Search:
Egg groups
  • Bug
  • Water 3
Search:
Hatch counter
20 Search:
Steps to hatch
5355 / 2805

Compatibility

Training

Base EXP
204 Search:
2914 EXP at level
Effort points
  • 2 Defense
Capture rate
45 Search:
Base happiness
70 Search:
Growth rate
slow Search:

Wild held items

Generation 4 5% Poison Barb Poison Barb
Generation 5 5% Poison Barb Poison Barb

Evolution

Baby Basic Stage 1 Stage 2
Skorupi Drapion Level up, starting at level 40

Stats

Pctile Min IVs Max IVs
HP
70
58.6 313 344
Attack
90
70.8 248 279
Defense
110
91.2 288 319
Special Attack
60
43.0 188 219
Special Defense
75
62.5 218 249
Speed
95
82.9 258 289
Total
500
76.9

HeartGold, SoulSilver Pokéathlon Performance

★ Minimum; ✯ Base; ☆ Maximum

Speed
★☆
Power
★★✯✯☆
Skill
★★✯✯☆
Stamina
★✯✯✯
Jump
★★
Total
8/15/18

Flavor

Flavor Text

Generation 4
Diamond

It has the power in its clawed arms to make scrap of a car. The tips of its claws release poison.

Pearl

Its body is encased in a sturdy shell. Its head rotates 180 degrees, eliminating blind spots.

Platinum

Possessing a sturdy build, it takes pride in its strength, taking down foes without using toxins.

HeartGold, SoulSilver

It attacks people and Pokémon that cross the desert. This has only furthered its bad reputation.

Generation 5
Black, White

Possessing a sturdy build, it takes pride in its strength, taking down foes without using toxins.

Sprites

Drapion Drapion Drapion Drapion

Miscellany

Species
Ogre Scorp Search:
Color
Purple Search:
Cry
Footprint
Drapion
Shape
Chitinous Search:

Height

${_("Trainer dude")}

Drapion
13

4'3.2"
1.3 m

Weight

${_("Trainer dudette")}

Drapion
615

135.6 lb
61.5 kg

Locations

Moves

Poison and Dark moves get STAB, and have their type highlighted in green.

Physical moves better suit Drapion's higher Attack, and have their class highlighted in green.

Diamond, Pearl Platinum
HeartGold, SoulSilver
Generation 5 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Thunder Fang Electric physical 15 65 95%

Has a 10% chance to paralyze the target and a 10% chance to make the target flinch.

Ice Fang Ice physical 15 65 95%

Has a 10% chance to freeze the target and a 10% chance to make the target flinch.

Fire Fang Fire physical 15 65 95%

Has a 10% chance to burn the target and a 10% chance to make the target flinch.

Bite Dark physical 25 60 100%

Has a 30% chance to make the target flinch.

Poison Sting Poison physical 35 15 100%

Has a 30% chance to poison the target.

Leer Normal non-damaging 30 100%

Lowers the target's Defense by one stage.

Knock Off Dark physical 20 20 100%

Target drops its held item.

6 6 Knock Off Dark physical 20 20 100%

Target drops its held item.

12 12 Pin Missile Bug physical 20 14 85%

Hits 2-5 times in one turn.

6 Leer Normal non-damaging 30 100%

Lowers the target's Defense by one stage.

12 Pin Missile Bug physical 20 14 85%

Hits 2-5 times in one turn.

17 17 17 Acupressure Normal non-damaging 30

Raises one of a friendly Pokémon's stats at random by two stages.

23 Knock Off Dark physical 20 20 100%

Target drops its held item.

28 23 23 Scary Face Normal non-damaging 10 100%

Lowers the target's Speed by two stages.

34 28 28 Toxic Spikes Poison non-damaging 20

Scatters poisoned spikes, poisoning opposing Pokémon that switch in.

34 34 Bug Bite Bug physical 20 60 100%

If target has a berry, inflicts double damage and uses the berry.

39 39 39 Poison Fang Poison physical 15 50 100%

Has a 30% chance to badly poison the target.

49 49 Crunch Dark physical 15 80 100%

Has a 20% chance to lower the target's Defense by one stage.

48 Hone Claws Dark non-damaging 15

Raises the user's Attack and accuracy by one stage.

56 Venoshock Poison special 10 65 100%

Inflicts double damage if the target is Poisoned.

65 Crunch Dark physical 15 80 100%

Has a 20% chance to lower the target's Defense by one stage.

58 58 73 Cross Poison Poison physical 20 70 100%

Has an increased chance for a critical hit and a 10% chance to poison the target.

Diamond, Pearl Platinum
HeartGold, SoulSilver
Generation 5 Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Egg, learned by Skorupi but not Drapion
• • • Agility Psychic non-damaging 30

Raises the user's Speed by two stages.

• • • Confuse Ray Ghost non-damaging 10 100%

Confuses the target.

• • • Faint Attack Dark physical 20 60

Never misses.

• Iron Tail Steel physical 15 100 75%

Has a 30% chance to lower the target's Defense by one stage.

• • • Night Slash Dark physical 15 70 100%

Has an increased chance for a critical hit.

• Poison Tail Poison physical 25 50 100%

Has an increased chance for a critical hit and a 10% chance to poison the target.

• • • Pursuit Dark physical 20 40 100%

Has double power against, and can hit, Pokémon attempting to switch out.

• • • Sand-Attack Ground non-damaging 15 100%

Lowers the target's accuracy by one stage.

• • • Screech Normal non-damaging 40 85%

Lowers the target's Defense by two stages.

• • • Slash Normal physical 20 70 100%

Has an increased chance for a critical hit.

• Twineedle Bug physical 20 25 100%

Hits twice in the same turn. Has a 20% chance to poison the target.

• • • Whirlwind Normal non-damaging 20 100% -6

Immediately ends wild battles. Forces trainers to switch Pokémon.

Diamond, Pearl Platinum
HeartGold, SoulSilver
Generation 5 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Platinum HeartGold, SoulSilver Aqua Tail Water physical 10 90 90%

Inflicts regular damage with no additional effect.

Platinum HeartGold, SoulSilver Bug Bite Bug physical 20 60 100%

If target has a berry, inflicts double damage and uses the berry.

Platinum HeartGold, SoulSilver Fury Cutter Bug physical 20 20 95%

Power doubles every turn this move is used in succession after the first, maxing out after five turns.

Platinum HeartGold, SoulSilver Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

Platinum HeartGold, SoulSilver Knock Off Dark physical 20 20 100%

Target drops its held item.

Platinum HeartGold, SoulSilver Mud-Slap Ground special 10 20 100%

Has a 100% chance to lower the target's accuracy by one stage.

Platinum HeartGold, SoulSilver Snore Normal special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Diamond, Pearl Platinum
HeartGold, SoulSilver
Generation 5 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
01 Hone Claws Dark non-damaging 15

Raises the user's Attack and accuracy by one stage.

05 05 05 Roar Normal non-damaging 20 100% -6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06 06 06 Toxic Poison non-damaging 10 90%

Badly poisons the target, inflicting more damage every turn.

09 Venoshock Poison special 10 65 100%

Inflicts double damage if the target is Poisoned.

10 10 10 Hidden Power Normal special 15 * 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

11 11 11 Sunny Day Fire non-damaging 5

Changes the weather to sunny for five turns.

12 12 12 Taunt Dark non-damaging 20 100%

For the next few turns, the target can only use damaging moves.

15 15 15 Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

17 17 17 Protect Normal non-damaging 10 4

Prevents any moves from hitting the user this turn.

18 18 18 Rain Dance Water non-damaging 5

Changes the weather to rain for five turns.

21 21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

23 23 Iron Tail Steel physical 15 100 75%

Has a 30% chance to lower the target's Defense by one stage.

26 26 26 Earthquake Ground physical 10 100 100%

Inflicts regular damage and can hit Dig users.

27 27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

28 28 28 Dig Ground physical 10 80 100%

User digs underground, dodging all attacks, and hits next turn.

30 30 30 Shadow Ball Ghost special 15 80 100%

Has a 20% chance to lower the target's Special Defense by one stage.

31 31 31 Brick Break Fighting physical 15 75 100%

Destroys Reflect and Light Screen.

32 32 32 Double Team Normal non-damaging 15

Raises the user's evasion by one stage.

36 36 36 Sludge Bomb Poison special 10 90 100%

Has a 30% chance to poison the target.

39 39 39 Rock Tomb Rock physical 10 50 80%

Has a 100% chance to lower the target's Speed by one stage.

40 40 40 Aerial Ace Flying physical 20 60

Never misses.

41 41 41 Torment Dark non-damaging 15 100%

Prevents the target from using the same move twice in a row.

42 42 42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 43 Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

44 44 44 Rest Psychic non-damaging 10

User sleeps for two turns, completely healing itself.

45 45 45 Attract Normal non-damaging 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46 46 46 Thief Dark physical 10 40 100%

Takes the target's item.

48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

54 54 54 False Swipe Normal physical 40 40 100%

Cannot lower the target's HP below 1.

56 56 56 Fling Dark physical 10 * 100%

Throws held item at the target; power depends on the item.

58 58 Endure Normal non-damaging 10 4

Prevents the user's HP from lowering below 1 this turn.

66 66 66 Payback Dark physical 10 50 100%

Power is doubled if the target has already moved this turn.

67 Retaliate Normal physical 5 70 100%

Has double power if a friendly Pokémon fainted last turn.

68 68 68 Giga Impact Normal physical 5 150 90%

User foregoes its next turn to recharge.

70 70 70 Flash Normal non-damaging 20 100%

Lowers the target's accuracy by one stage.

75 75 75 Swords Dance Normal non-damaging 30

Raises the user's Attack by two stages.

78 78 Captivate Normal non-damaging 20 100%

Lowers the target's Special Attack by two stages if it's the opposite gender.

79 79 Dark Pulse Dark special 15 80 100%

Has a 20% chance to make the target flinch.

76 Struggle Bug Bug special 20 30 100%

Has a 100% chance to lower the target's Special Attack by one stage.

78 Bulldoze Ground physical 20 60 100%

Has a 100% chance to lower the target's Speed by one stage.

80 80 80 Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

81 81 81 X-Scissor Bug physical 15 80 100%

Inflicts regular damage with no additional effect.

82 82 Sleep Talk Normal non-damaging 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83 83 Natural Gift Normal physical 15 * 100%

Power and type depend on the held berry.

84 84 84 Poison Jab Poison physical 20 80 100%

Has a 30% chance to poison the target.

87 87 87 Swagger Normal non-damaging 15 90%

Raises the target's Attack by two stages and confuses the target.

90 90 90 Substitute Normal non-damaging 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

95 Snarl Dark special 15 55 95%

Has a 100% chance to lower the target's Special Attack by one stage.

H1 H1 H1 Cut Normal physical 30 50 95%

Inflicts regular damage with no additional effect.

H4 H4 H4 Strength Normal physical 15 80 100%

Inflicts regular damage with no additional effect.

H6 H6 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

H8 H8 Rock Climb Normal physical 20 90 85%

Has a 20% chance to confuse the target.

External Links