Essentials
Abilities
- Strong Jaw
Strengthens biting moves to 1.5× their power.
Hidden Ability
- Sturdy
Prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.
Damage Taken
Pokédex Numbers
- Introduced in
- National
- 696
- Coastal Kalos
- 64
- Updated Alola
- 243
- Updated Akala
- 144
Names
- Japanese
- チゴラス (chigorasu)
- チゴラス
- Korean
- 티고라스
- Chinese
- 寶寶暴龍
- 宝宝暴龙
- French
- Ptyranidur
- German
- Balgoras
- Spanish
- Tyrunt
- Italian
- Tyrunt
Breeding
Compatibility
Evolution
Baby | Basic | Stage 1 | Stage 2 |
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Tyrunt | Tyrantrum Level up, during the day, starting at level 39 |
Stats
Pctile | Min IVs | Max IVs | ||
---|---|---|---|---|
HP | 32.8 | 289 | 320 | |
Attack | 63.1 | 246 | 277 | |
Defense | 59.7 | 222 | 253 | |
Special Attack | 21.0 | 158 | 189 | |
Special Defense | 15.6 | 158 | 189 | |
Speed | 26.8 | 164 | 195 | |
Total | 31.7 |
Flavor
Flavor Text
-
This Pokémon was restored from a fossil. If something happens that it doesn’t like, it throws a tantrum and runs wild.
Its immense jaws have enough destructive force that it can chew up an automobile. It lived 100 million years ago.
This Pokémon was restored from a fossil. If something happens that it doesn’t like, it throws a tantrum and runs wild.
Its immense jaws have enough destructive force that it can chew up an automobile. It lived 100 million years ago.
-
Its large jaw has incredible destructive power. Some theories suggest that its restored form is different from its form of long ago.
Tyrunt is spoiled and selfish. It may just be trying to frolic, but sometimes the ones it’s trying to frolic with are gravely injured.
Sprites
Height
2'7.5"
0.8 m
Weight
57.3 lb
26.0 kg
Locations
- X
- Y
Moves
Rock and Dragon moves get STAB, and have their type highlighted in green.
Physical moves better suit Tyrunt's higher Attack, and have their class highlighted in green.
Move | Type | Class | PP | Power | Acc | Pri | Effect | |||
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Level up: Learned when a Pokémon reaches a certain level. | ||||||||||
— | — | — | Tail Whip | 30 | — | 100% | Lowers the target's Defense by one stage. |
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— | — | — | Tackle | 35 | 40 | 100% | Inflicts regular damage with no additional effect. |
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6 | 6 | 6 | Roar | 20 | — | — | -6 | Immediately ends wild battles. Forces trainers to switch Pokémon. |
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10 | 10 | 10 | Stomp | 20 | 65 | 100% | Has a 30% chance to make the target flinch. |
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12 | 12 | 12 | Bide | 10 | * | — | 1 | User waits for two turns, then hits back for twice the damage it took. |
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15 | 15 | 15 | Stealth Rock | 20 | — | — | Causes damage when opposing Pokémon switch in. |
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17 | 17 | 17 | Bite | 25 | 60 | 100% | Has a 30% chance to make the target flinch. |
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20 | 20 | 20 | Charm | 20 | — | 100% | Lowers the target's Attack by two stages. |
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26 | 26 | 26 | Ancient Power | 5 | 60 | 100% | Has a 10% chance to raise all of the user's stats by one stage. |
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30 | 30 | 30 | Dragon Tail | 10 | 60 | 90% | -6 | Ends wild battles. Forces trainers to switch Pokémon. |
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34 | 34 | 34 | Crunch | 15 | 80 | 100% | Has a 20% chance to lower the target's Defense by one stage. |
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37 | 37 | 37 | Dragon Claw | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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40 | 40 | 40 | Thrash | 10 | 120 | 100% | Hits every turn for 2-3 turns, then confuses the user. |
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44 | 44 | 44 | Earthquake | 10 | 100 | 100% | Inflicts regular damage and can hit Dig users. |
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49 | 49 | 49 | Horn Drill | 5 | * | 30% | Causes a one-hit KO. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||||
Curse | 10 | — | — | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
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Dragon Dance | 20 | — | — | Raises the user's Attack and Speed by one stage. |
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Fire Fang | 15 | 65 | 95% | Has a 10% chance to burn the target and a 10% chance to make the target flinch. |
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Ice Fang | 15 | 65 | 95% | Has a 10% chance to freeze the target and a 10% chance to make the target flinch. |
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Poison Fang | 15 | 50 | 100% | Has a 50% chance to badly poison the target. |
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Rock Polish | 20 | — | — | Raises the user's Speed by two stages. |
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Thunder Fang | 15 | 65 | 95% | Has a 10% chance to paralyze the target and a 10% chance to make the target flinch. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||
Tutor: Can be taught at any time by an NPC. | ||||||||||
Block | 5 | — | — | Prevents the target from leaving battle. |
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Draco Meteor | 5 | 130 | 90% | Lowers the user's Special Attack by two stages after inflicting damage. |
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Dragon Pulse | 10 | 85 | 100% | Inflicts regular damage with no additional effect. |
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Earth Power | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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Hyper Voice | 10 | 90 | 100% | Inflicts regular damage with no additional effect. |
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Iron Defense | 15 | — | — | Raises the user's Defense by two stages. |
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Iron Head | 15 | 80 | 100% | Has a 30% chance to make the target flinch. |
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Iron Tail | 15 | 100 | 75% | Has a 30% chance to lower the target's Defense by one stage. |
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Outrage | 10 | 120 | 100% | Hits every turn for 2-3 turns, then confuses the user. |
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Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Stealth Rock | 20 | — | — | Causes damage when opposing Pokémon switch in. |
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Superpower | 5 | 120 | 100% | Lowers the user's Attack and Defense by one stage after inflicting damage. |
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Zen Headbutt | 15 | 80 | 90% | Has a 20% chance to make the target flinch. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||
Machine: Can be taught at any time by using a TM or HM. | ||||||||||
01 | 01 | Hone Claws | 15 | — | — | Raises the user's Attack and accuracy by one stage. |
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02 | 02 | 02 | Dragon Claw | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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05 | 05 | 05 | Roar | 20 | — | — | -6 | Immediately ends wild battles. Forces trainers to switch Pokémon. |
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06 | 06 | 06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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10 | 10 | 10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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11 | 11 | 11 | Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
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17 | 17 | 17 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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21 | 21 | 21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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26 | 26 | 26 | Earthquake | 10 | 100 | 100% | Inflicts regular damage and can hit Dig users. |
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27 | 27 | 27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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28 | 28 | Dig | 10 | 80 | 100% | User digs underground, dodging all attacks, and hits next turn. |
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31 | 31 | 31 | Brick Break | 15 | 75 | 100% | Destroys Reflect and Light Screen. |
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32 | 32 | 32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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37 | 37 | 37 | Sandstorm | 10 | — | — | Changes the weather to a sandstorm for five turns. |
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39 | 39 | 39 | Rock Tomb | 15 | 60 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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40 | 40 | 40 | Aerial Ace | 20 | 60 | — | Never misses. |
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42 | 42 | 42 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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44 | 44 | 44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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45 | 45 | 45 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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48 | 48 | 48 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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69 | 69 | 69 | Rock Polish | 20 | — | — | Raises the user's Speed by two stages. |
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71 | 71 | 71 | Stone Edge | 5 | 100 | 80% | Has an increased chance for a critical hit. |
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78 | 78 | 78 | Bulldoze | 20 | 60 | 100% | Has a 100% chance to lower the target's Speed by one stage. |
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80 | 80 | 80 | Rock Slide | 10 | 75 | 90% | Has a 30% chance to make the target flinch. |
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82 | 82 | 82 | Dragon Tail | 10 | 60 | 90% | -6 | Ends wild battles. Forces trainers to switch Pokémon. |
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87 | 87 | 87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | 88 | 88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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90 | 90 | 90 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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94 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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94 | Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |
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97 | 97 | 97 | Dark Pulse | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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100 | 100 | 100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |
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H4 | H4 | Strength | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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H6 | Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |