Essentials
Abilities
- Rock Head
Protects against recoil damage.
- Adaptability
Increases the same-type attack bonus from 1.5× to 2×.
Hidden Ability
- Mold Breaker
Bypasses targets' abilities if they could hinder or prevent a move.
Damage Taken
Pokédex Numbers
- Introduced in
- National
- 550
- Original Unova
- 56
- Updated Unova
- 104
- Mountain Kalos
- 60
- Updated Alola
- 188
- Updated Akala
- 89
- Updated Ula'ula
- 80
- Updated Poni
- 75
Names
- Japanese
- バスラオ (basurao)
- バスラオ
- Korean
- 배쓰나이
- Chinese
- 野蠻鱸魚
- 野蛮鲈鱼
- French
- Bargantua
- German
- Barschuft
- Spanish
- Basculin
- Italian
- Basculin
Breeding
Compatibility
Evolution
Baby | Basic | Stage 1 | Stage 2 |
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Basculin |
Basculin Forms
Forms have one different ability and different wild held items. Blue-Striped Basculin are rarer in Black Version and Black Version 2, and Red-Striped Basculin in White Version and White Version 2.
Stats
Pctile | Min IVs | Max IVs | ||
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HP | 56.6 | 313 | 344 | |
Attack | 67.4 | 252 | 283 | |
Defense | 43.0 | 198 | 229 | |
Special Attack | 62.6 | 228 | 259 | |
Special Defense | 30.1 | 178 | 209 | |
Speed | 82.1 | 264 | 295 | |
Total | 52.0 |
Flavor
Flavor Text
-
Red and blue Basculin get along so poorly, they’ll start fighting instantly. These Pokémon are very hostile.
Red and blue Basculin usually do not get along, but sometimes members of one school mingle with the other’s school.
Red- and blue-striped Basculin are very violent and always fighting. They are also remarkably tasty.
-
Red- and blue-striped Basculin are very violent and always fighting. They are also remarkably tasty.
Red and blue Basculin usually do not get along, but sometimes members of one school mingle with the other’s school.
Red- and blue-striped Basculin are very violent and always fighting. They are also remarkably tasty.
Red and blue Basculin usually do not get along, but sometimes members of one school mingle with the other’s school.
-
Savage, violent Pokémon, red and blue Basculin are always fighting each other over territory.
When a school of Basculin appears in a lake, everything else disappears, except for Corphish and Crawdaunt. That’s how violent Basculin are.
Sprites
Height
3'3.4"
1.0 m
Weight
39.7 lb
18.0 kg
Locations
- Black
-
- White
-
- Black 2
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- Abundant Shrine
- Aspertia City
- Clay Tunnel
- Dragonspiral Tower, outside
- Floccesy Ranch, inner
- Floccesy Ranch, outer
- Giant Chasm
- Lostlorn Forest
- Nature Sanctuary
- Pinwheel Forest, inside
- Relic Passage, Relic Castle entrance
- Route 1
- Route 11
- Route 14
- Route 19
- Route 20
- Route 22
- Route 23
- Route 3
- Route 6
- Striaton City
- Victory Road, unknown area 71
- Victory Road, unknown area 73
- Victory Road, unknown area 75
- Victory Road, unknown area 78
- Victory Road, unknown area 79
- Village Bridge
- Wellspring Cave
- Abundant Shrine
- Aspertia City
- Clay Tunnel
- Dragonspiral Tower, outside
- Floccesy Ranch, inner
- Floccesy Ranch, outer
- Giant Chasm
- Humilau City
- Lostlorn Forest
- Nature Sanctuary
- Pinwheel Forest, inside
- Relic Passage, Relic Castle entrance
- Route 1
- Route 11
- Route 13
- Route 14
- Route 19
- Route 20
- Route 22
- Route 23
- Route 3
- Route 6
- Striaton City
- Undella Town
- Victory Road, unknown area 71
- Victory Road, unknown area 73
- Victory Road, unknown area 75
- Victory Road, unknown area 78
- Victory Road, unknown area 79
- Village Bridge
- Wellspring Cave
- White 2
-
- Abundant Shrine
- Aspertia City
- Clay Tunnel
- Dragonspiral Tower, outside
- Floccesy Ranch, inner
- Floccesy Ranch, outer
- Giant Chasm
- Lostlorn Forest
- Nature Sanctuary
- Pinwheel Forest, inside
- Relic Passage, Relic Castle entrance
- Route 1
- Route 11
- Route 14
- Route 19
- Route 20
- Route 22
- Route 23
- Route 3
- Route 6
- Striaton City
- Victory Road, unknown area 71
- Victory Road, unknown area 73
- Victory Road, unknown area 75
- Victory Road, unknown area 78
- Victory Road, unknown area 79
- Village Bridge
- Wellspring Cave
- Abundant Shrine
- Aspertia City
- Clay Tunnel
- Dragonspiral Tower, outside
- Floccesy Ranch, inner
- Floccesy Ranch, outer
- Giant Chasm
- Humilau City
- Lostlorn Forest
- Nature Sanctuary
- Pinwheel Forest, inside
- Relic Passage, Relic Castle entrance
- Route 1
- Route 11
- Route 13
- Route 14
- Route 19
- Route 20
- Route 22
- Route 23
- Route 3
- Route 6
- Striaton City
- Undella Town
- Victory Road, unknown area 71
- Victory Road, unknown area 73
- Victory Road, unknown area 75
- Victory Road, unknown area 78
- Victory Road, unknown area 79
- Village Bridge
- Wellspring Cave
- X
- Y
Moves
Water moves get STAB, and have their type highlighted in green.
Physical moves better suit Basculin's higher Attack, and have their class highlighted in green.
Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||
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Level up: Learned when a Pokémon reaches a certain level. | |||||||||||
— | Tail Whip | 30 | — | 100% | Lowers the target's Defense by one stage. |
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— | — | Thrash | 10 | 120 | 100% | Hits every turn for 2-3 turns, then confuses the user. |
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— | — | Flail | 15 | * | 100% | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
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— | — | Tail Whip | 30 | — | 100% | Lowers the target's Defense by one stage. |
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— | — | — | — | Tackle | 35 | 40 | 100% | Inflicts regular damage with no additional effect. |
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— | — | — | — | Water Gun | 25 | 40 | 100% | Inflicts regular damage with no additional effect. |
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4 | 4 | 4 | 3 | Uproar | 10 | 90 | 100% | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. |
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7 | 7 | 7 | 5 | Headbutt | 15 | 70 | 100% | Has a 30% chance to make the target flinch. |
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10 | 10 | 10 | 7 | Bite | 25 | 60 | 100% | Has a 30% chance to make the target flinch. |
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13 | 13 | 13 | 9 | Aqua Jet | 20 | 40 | 100% | 1 | Inflicts regular damage with no additional effect. |
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16 | 16 | 16 | 11 | Chip Away | 20 | 70 | 100% | Ignores the target's stat modifiers. |
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20 | 20 | 20 | 14 | Take Down | 20 | 90 | 85% | User receives 1/4 the damage it inflicts in recoil. |
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24 | 24 | 24 | 17 | Crunch | 15 | 80 | 100% | Has a 20% chance to lower the target's Defense by one stage. |
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28 | 28 | 28 | 20 | Aqua Tail | 10 | 90 | 90% | Inflicts regular damage with no additional effect. |
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32 | 32 | 32 | 23 | Soak | 20 | — | 100% | Changes the target's type to Water. |
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36 | 36 | 36 | 26 | Double-Edge | 15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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41 | 41 | 41 | 30 | Scary Face | 10 | — | 100% | Lowers the target's Speed by two stages. |
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46 | 46 | 46 | 34 | Flail | 15 | * | 100% | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
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51 | 50 | 50 | 38 | Final Gambit | 5 | * | 100% | Inflicts damage equal to the user's remaining HP. User faints. |
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56 | 56 | 56 | 42 | Thrash | 10 | 120 | 100% | Hits every turn for 2-3 turns, then confuses the user. |
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46 | Head Smash | 5 | 150 | 80% | User receives 1/2 the damage inflicted in recoil. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | |||||||||||
Agility | 30 | — | — | Raises the user's Speed by two stages. |
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Brine | 10 | 65 | 100% | Has double power against Pokémon that have less than half their max HP remaining. |
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Bubble Beam | 20 | 65 | 100% | Has a 10% chance to lower the target's Speed by one stage. |
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Mud Shot | 15 | 55 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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Muddy Water | 10 | 90 | 85% | Has a 30% chance to lower the target's accuracy by one stage. |
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Rage | 20 | 20 | 100% | If the user is hit after using this move, its Attack rises by one stage. |
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Revenge | 10 | 60 | 100% | -4 | Inflicts double damage if the user takes damage before attacking this turn. |
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Swift | 20 | 60 | — | Never misses. |
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Whirlpool | 15 | 35 | 85% | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||
Tutor: Can be taught at any time by an NPC. | |||||||||||
Aqua Tail | 10 | 90 | 90% | Inflicts regular damage with no additional effect. |
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Bounce | 5 | 85 | 85% | User bounces high into the air, dodging all attacks, and hits next turn. |
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Endeavor | 5 | * | 100% | Lowers the target's HP to equal the user's. |
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Icy Wind | 15 | 55 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Superpower | 5 | 120 | 100% | Lowers the user's Attack and Defense by one stage after inflicting damage. |
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Uproar | 10 | 90 | 100% | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. |
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Zen Headbutt | 15 | 80 | 90% | Has a 20% chance to make the target flinch. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||
Machine: Can be taught at any time by using a TM or HM. | |||||||||||
06 | 06 | 06 | 06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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07 | 07 | 07 | 07 | Hail | 10 | — | — | Changes the weather to a hailstorm for five turns. |
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10 | 10 | 10 | 10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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12 | 12 | 12 | 12 | Taunt | 20 | — | 100% | For the next few turns, the target can only use damaging moves. |
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13 | 13 | 13 | 13 | Ice Beam | 10 | 90 | 100% | Has a 10% chance to freeze the target. |
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17 | 17 | 17 | 17 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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18 | 18 | 18 | 18 | Rain Dance | 5 | — | — | Changes the weather to rain for five turns. |
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21 | 21 | 21 | 21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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27 | 27 | 27 | 27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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32 | 32 | 32 | 32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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42 | 42 | 42 | 42 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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44 | 44 | 44 | 44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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45 | 45 | 45 | 45 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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48 | 48 | 48 | 48 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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55 | 55 | 55 | 55 | Scald | 15 | 80 | 100% | Has a 30% chance to burn the target. |
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87 | 87 | 87 | 87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | 88 | 88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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90 | 90 | 90 | 90 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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94 | Surf | 15 | 90 | 100% | Inflicts regular damage and can hit Dive users. |
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98 | Waterfall | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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94 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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100 | 100 | 100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |
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H1 | H1 | H1 | Cut | 30 | 50 | 95% | Inflicts regular damage with no additional effect. |
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H3 | H3 | H3 | Surf | 15 | 90 | 100% | Inflicts regular damage and can hit Dive users. |
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H5 | H5 | H5 | Waterfall | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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H6 | H7 | Dive | 10 | 80 | 100% | User dives underwater, dodging all attacks, and hits next turn. |