Essentials
Abilities
- Intimidate
Lowers opponents' Attack one stage upon entering battle.
- Moxie
Raises Attack one stage upon KOing a Pokémon.
Hidden Ability
- Anger Point
Raises Attack to the maximum of six stages upon receiving a critical hit.
Damage Taken
Pokédex Numbers
- Introduced in
- National
- 551
- Original Unova
- 57
- Updated Unova
- 99
- Coastal Kalos
- 43
- Original Alola
- 232
- Original Ula'ula
- 104
- Updated Alola
- 301
- Updated Ula'ula
- 122
Names
- Japanese
- メグロコ (meguroko)
- メグロコ
- Korean
- 깜눈크
- Chinese
- 黑眼鱷
- 黑眼鳄
- French
- Mascaïman
- German
- Ganovil
- Spanish
- Sandile
- Italian
- Sandile
Breeding
Compatibility
Evolution
Baby | Basic | Stage 1 | Stage 2 |
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Sandile | Krokorok Level up, starting at level 29 | Krookodile Level up, starting at level 40 |
Stats
Pctile | Min IVs | Max IVs | ||
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HP | 22.7 | 273 | 304 | |
Attack | 45.6 | 212 | 243 | |
Defense | 5.4 | 138 | 169 | |
Special Attack | 9.2 | 138 | 169 | |
Special Defense | 6.2 | 138 | 169 | |
Speed | 47.9 | 198 | 229 | |
Total | 11.1 |
Flavor
Flavor Text
-
They live buried in the sands of the desert. The sun-warmed sands prevent their body temperature from dropping.
It moves along below the sand’s surface, except for its nose and eyes. A dark membrane shields its eyes from the sun.
They live hidden under hot desert sands in order to keep their body temperature from dropping.
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It moves along below the sand’s surface, except for its nose and eyes. A dark membrane shields its eyes from the sun.
They live buried in the sands of the desert. The sun-warmed sands prevent their body temperature from dropping.
It moves along below the sand’s surface, except for its nose and eyes. A dark membrane shields its eyes from the sun.
They live buried in the sands of the desert. The sun-warmed sands prevent their body temperature from dropping.
-
It submerges itself in sand and moves as if swimming. This wise behavior keeps its enemies from finding it and maintains its temperature.
It conceals itself in the sand and chomps down on the legs of any prey that unwarily walk over it. Its favorite food is Trapinch.
Alola, where it’s warm all year round, is a comfortable environment for this Pokémon. Sometimes you’ll even see it outside of deserts.
Sandile’s still not good at hunting, so it mostly eats things that have collapsed in the desert. It’s called “the cleaner of the desert.”
Sprites
Height
2'3.6"
0.7 m
Weight
33.5 lb
15.2 kg
Locations
- Black
- White
- Black 2
- White 2
- X
- Y
Moves
Ground and Dark moves get STAB, and have their type highlighted in green.
Physical moves better suit Sandile's higher Attack, and have their class highlighted in green.
Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||
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Level up: Learned when a Pokémon reaches a certain level. | |||||||||||
— | — | — | — | Leer | 30 | — | 100% | Lowers the target's Defense by one stage. |
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— | — | — | — | Rage | 20 | 20 | 100% | If the user is hit after using this move, its Attack rises by one stage. |
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4 | 4 | 4 | 4 | Bite | 25 | 60 | 100% | Has a 30% chance to make the target flinch. |
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7 | 7 | 7 | 7 | Sand Attack | 15 | — | 100% | Lowers the target's accuracy by one stage. |
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10 | 10 | 10 | 10 | Torment | 15 | — | 100% | Prevents the target from using the same move twice in a row. |
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13 | 13 | 13 | 13 | Sand Tomb | 15 | 35 | 85% | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
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16 | 16 | 16 | 16 | Assurance | 10 | 60 | 100% | Power is doubled if the target has already received damage this turn. |
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19 | 19 | 19 | 19 | Mud-Slap | 10 | 20 | 100% | Has a 100% chance to lower the target's accuracy by one stage. |
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22 | 22 | 22 | 22 | Embargo | 15 | — | 100% | Target cannot use held items. |
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25 | 25 | 25 | 25 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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28 | 28 | 28 | 28 | Crunch | 15 | 80 | 100% | Has a 20% chance to lower the target's Defense by one stage. |
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31 | 31 | 31 | 31 | Dig | 10 | 80 | 100% | User digs underground, dodging all attacks, and hits next turn. |
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34 | 34 | 34 | 34 | Scary Face | 10 | — | 100% | Lowers the target's Speed by two stages. |
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37 | 37 | 37 | 37 | Foul Play | 15 | 95 | 100% | Calculates damage with the target's attacking stat. |
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40 | 40 | 40 | 40 | Sandstorm | 10 | — | — | Changes the weather to a sandstorm for five turns. |
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43 | 43 | 43 | 43 | Earthquake | 10 | 100 | 100% | Inflicts regular damage and can hit Dig users. |
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46 | 46 | 46 | 46 | Thrash | 10 | 120 | 100% | Hits every turn for 2-3 turns, then confuses the user. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | |||||||||||
Beat Up | 10 | * | 100% | Hits once for every conscious Pokémon the trainer has. |
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Counter | 20 | * | 100% | -5 | Inflicts twice the damage the user received from the last physical hit it took. |
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Double-Edge | 15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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Fire Fang | 15 | 65 | 95% | Has a 10% chance to burn the target and a 10% chance to make the target flinch. |
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Focus Energy | 30 | — | — | Increases the user's chance to score a critical hit. |
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Me First | 20 | — | — | Uses the target's move against it before it attacks, with power increased by half. |
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Mean Look | 5 | — | — | Prevents the target from leaving battle. |
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Power Trip | 10 | 20 | 100% | Power is higher the more the user's stats have been raised, to a maximum of 31×. |
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Pursuit | 20 | 40 | 100% | Has double power against, and can hit, Pokémon attempting to switch out. |
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Rock Climb | 20 | 90 | 85% | Has a 20% chance to confuse the target. |
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Thunder Fang | 15 | 65 | 95% | Has a 10% chance to paralyze the target and a 10% chance to make the target flinch. |
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Uproar | 10 | 90 | 100% | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||
Tutor: Can be taught at any time by an NPC. | |||||||||||
Aqua Tail | 10 | 90 | 90% | Inflicts regular damage with no additional effect. |
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Dark Pulse | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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Earth Power | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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Foul Play | 15 | 95 | 100% | Calculates damage with the target's attacking stat. |
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Iron Tail | 15 | 100 | 75% | Has a 30% chance to lower the target's Defense by one stage. |
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Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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Snatch | 10 | — | — | 4 | Steals the target's move, if it's self-targeted. |
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Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Spite | 10 | — | 100% | Lowers the PP of the target's last used move by 4. |
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Stealth Rock | 20 | — | — | Causes damage when opposing Pokémon switch in. |
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Uproar | 10 | 90 | 100% | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||
Machine: Can be taught at any time by using a TM or HM. | |||||||||||
01 | 01 | 01 | Hone Claws | 15 | — | — | Raises the user's Attack and accuracy by one stage. |
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05 | 05 | 05 | 05 | Roar | 20 | — | — | -6 | Immediately ends wild battles. Forces trainers to switch Pokémon. |
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06 | 06 | 06 | 06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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10 | 10 | 10 | 10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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12 | 12 | 12 | 12 | Taunt | 20 | — | 100% | For the next few turns, the target can only use damaging moves. |
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17 | 17 | 17 | 17 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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21 | 21 | 21 | 21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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26 | 26 | 26 | 26 | Earthquake | 10 | 100 | 100% | Inflicts regular damage and can hit Dig users. |
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27 | 27 | 27 | 27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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28 | 28 | 28 | Dig | 10 | 80 | 100% | User digs underground, dodging all attacks, and hits next turn. |
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32 | 32 | 32 | 32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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36 | 36 | 36 | 36 | Sludge Bomb | 10 | 90 | 100% | Has a 30% chance to poison the target. |
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37 | 37 | 37 | 37 | Sandstorm | 10 | — | — | Changes the weather to a sandstorm for five turns. |
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39 | 39 | 39 | 39 | Rock Tomb | 15 | 60 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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41 | 41 | 41 | 41 | Torment | 15 | — | 100% | Prevents the target from using the same move twice in a row. |
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42 | 42 | 42 | 42 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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44 | 44 | 44 | 44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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45 | 45 | 45 | 45 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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46 | 46 | 46 | 46 | Thief | 25 | 60 | 100% | Takes the target's item. |
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48 | 48 | 48 | 48 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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59 | 59 | 59 | Incinerate | 15 | 60 | 100% | Destroys the target's held berry. |
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63 | 63 | 63 | 63 | Embargo | 15 | — | 100% | Target cannot use held items. |
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66 | 66 | 66 | 66 | Payback | 10 | 50 | 100% | Power is doubled if the target has already moved this turn. |
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67 | 67 | 67 | Retaliate | 5 | 70 | 100% | Has double power if a friendly Pokémon fainted last turn. |
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71 | 71 | 71 | 71 | Stone Edge | 5 | 100 | 80% | Has an increased chance for a critical hit. |
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78 | 78 | 78 | 78 | Bulldoze | 20 | 60 | 100% | Has a 100% chance to lower the target's Speed by one stage. |
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80 | 80 | 80 | 80 | Rock Slide | 10 | 75 | 90% | Has a 30% chance to make the target flinch. |
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87 | 87 | 87 | 87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | 88 | 88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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90 | 90 | 90 | 90 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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94 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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95 | 95 | 95 | 95 | Snarl | 15 | 55 | 95% | Has a 100% chance to lower the target's Special Attack by one stage. |
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97 | 97 | 97 | Dark Pulse | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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100 | 100 | 100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |
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H1 | H1 | H1 | Cut | 30 | 50 | 95% | Inflicts regular damage with no additional effect. |