Essentials
Abilities
- Pressure
Increases the PP cost of moves targetting the Pokémon by one.
- Super Luck
Raises moves' critical hit rates one stage.
Hidden Ability
Damage Taken
Pokédex Numbers
- Introduced in
- National
- 359
- Original Hoenn
- 152
- Extended Sinnoh
- 209
- Updated Unova
- 216
- Coastal Kalos
- 9
- New Hoenn
- 159
- Original Alola
- 245
- Original Ula'ula
- 117
- Updated Alola
- 322
- Updated Ula'ula
- 143
Names
- Japanese
- アブソル (abusoru)
- アブソル
- Official roomaji
- Absol
- Korean
- 앱솔
- Chinese
- 阿勃梭魯
- 阿勃梭鲁
- French
- Absol
- German
- Absol
- Spanish
- Absol
- Italian
- Absol
Breeding
Compatibility
Evolution
Baby | Basic | Stage 1 | Stage 2 |
---|---|---|---|
Absol |
Absol Forms
Stats
Pctile | Min IVs | Max IVs | ||
---|---|---|---|---|
HP | 48.0 | 303 | 334 | |
Attack | 92.6 | 328 | 359 | |
Defense | 35.4 | 188 | 219 | |
Special Attack | 58.9 | 218 | 249 | |
Special Defense | 37.0 | 188 | 219 | |
Speed | 58.8 | 218 | 249 | |
Total | 53.5 |
Pokéathlon Performance
Minimum; Base; Maximum
- Speed
- Power
- Skill
- Stamina
- Jump
- Total
- 6/15/19
Flavor
Flavor Text
-
Rumored to sense disasters with its horn, it became a target. It fled deep into the mountains.
It appears from deep in the mountains to warn people about upcoming disasters it has sensed with its horn.
-
It senses coming disasters and appears before people only to warn them of impending danger.
It appears when it senses an impending natural disaster. As a result, it was mistaken as a doom bringer.
Every time Absol appears before people, it is followed by a disaster such as an earthquake or a tidal wave. As a result, it came to be known as the disaster Pokémon.
Absol has the ability to foretell the coming of natural disasters. It lives in a harsh, rugged mountain environment. This Pokémon very rarely ventures down from the mountains.
-
Long ago, superstitions were spread about it, saying it brought disaster. This fed a hatred of it, and it was driven deep into the mountains.
Although it’s said to bring disaster, in actuality, this Pokémon possesses a calm disposition and warns people of any crises that loom.
The only thing unlucky about Absol is its appearance. It protects fields and warns people of disaster, so one ought to be grateful for it.
The elderly call it the disaster Pokémon and detest it, but interest in its power to predict disasters is on the rise.
Sprites
Height
3'11.2"
1.2 m
Weight
103.6 lb
47.0 kg
Locations
- Ruby
- Sapphire
- Emerald
- Diamond
- Pearl
- Platinum
- HeartGold
-
- Cerulean Cave, 1F
- Cerulean Cave, 2F
- Cerulean Cave, B1F
- Dark Cave, Blackthorn City entrance
- Dark Cave, Violet City entrance
- Diglett's Cave
- Ice Path, 1F
- Ice Path, B1F
- Ice Path, B2F
- Ice Path, B3F
- Mt. Moon, 1F
- Mt. Moon, 2F
- Mt. Mortar, 1F
- Mt. Mortar, B1F
- Mt. Mortar, Lower Cave
- Mt. Mortar, Upper Cave
- Mt. Silver, 1F
- Mt. Silver, 1F top
- Mt. Silver, 2F
- Mt. Silver, 3F
- Mt. Silver, 4F
- Mt. Silver, mountainside
- Mt. Silver, top
- Rock Tunnel, 1F
- Rock Tunnel, B1F
- Route 47, inside cave
- Seafoam Islands, 1F
- Seafoam Islands, B1F
- Seafoam Islands, B2F
- Seafoam Islands, B3F
- Seafoam Islands, B4F
- Slowpoke Well, 1F
- Slowpoke Well, B1F
- Tohjo Falls
- Union Cave, 1F
- Union Cave, B1F
- Union Cave, B2F
- Victory Road, 1F
- Victory Road, 2F
- Victory Road, 3F
- Whirl Islands, 1F
- Whirl Islands, B1F
- Whirl Islands, B2F
- Whirl Islands, B3F
- SoulSilver
-
- Cerulean Cave, 1F
- Cerulean Cave, 2F
- Cerulean Cave, B1F
- Dark Cave, Blackthorn City entrance
- Dark Cave, Violet City entrance
- Diglett's Cave
- Ice Path, 1F
- Ice Path, B1F
- Ice Path, B2F
- Ice Path, B3F
- Mt. Moon, 1F
- Mt. Moon, 2F
- Mt. Mortar, 1F
- Mt. Mortar, B1F
- Mt. Mortar, Lower Cave
- Mt. Mortar, Upper Cave
- Mt. Silver, 1F
- Mt. Silver, 1F top
- Mt. Silver, 2F
- Mt. Silver, 3F
- Mt. Silver, 4F
- Mt. Silver, mountainside
- Mt. Silver, top
- Rock Tunnel, 1F
- Rock Tunnel, B1F
- Route 47, inside cave
- Seafoam Islands, 1F
- Seafoam Islands, B1F
- Seafoam Islands, B2F
- Seafoam Islands, B3F
- Seafoam Islands, B4F
- Slowpoke Well, 1F
- Slowpoke Well, B1F
- Tohjo Falls
- Union Cave, 1F
- Union Cave, B1F
- Union Cave, B2F
- Victory Road, 1F
- Victory Road, 2F
- Victory Road, 3F
- Whirl Islands, 1F
- Whirl Islands, B1F
- Whirl Islands, B2F
- Whirl Islands, B3F
- Black
- White
- Black 2
- White 2
- X
- Y
Pal Park
- Area
- Mountain
- Score
- 80
- Rate
- 10
Moves
Dark moves get STAB, and have their type highlighted in green.
Physical moves better suit Absol's higher Attack, and have their class highlighted in green.
Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||||||
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Level up: Learned when a Pokémon reaches a certain level. | ||||||||||||||||
— | — | — | Perish Song | 5 | — | — | User and target both faint after three turns. |
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— | — | Future Sight | 10 | 120 | 100% | Hits the target two turns later. |
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— | Me First | 20 | — | — | Uses the target's move against it before it attacks, with power increased by half. |
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— | Razor Wind | 10 | 80 | 100% | Requires a turn to charge before attacking. |
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— | Detect | 5 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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— | — | — | — | — | — | — | — | Scratch | 35 | 40 | 100% | Inflicts regular damage with no additional effect. |
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— | — | — | — | — | — | Feint | 10 | 30 | 100% | 2 | Hits through Protect and Detect. |
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5 | 4 | 4 | 4 | 4 | 4 | — | — | Leer | 30 | — | 100% | Lowers the target's Defense by one stage. |
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9 | — | — | Quick Attack | 30 | 40 | 100% | 1 | Inflicts regular damage with no additional effect. |
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9 | 9 | 9 | 9 | 9 | — | Taunt | 20 | — | 100% | For the next few turns, the target can only use damaging moves. |
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— | Scratch | 35 | 40 | 100% | Inflicts regular damage with no additional effect. |
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— | Feint | 10 | 30 | 100% | 2 | Hits through Protect and Detect. |
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4 | 4 | 4 | Leer | 30 | — | 100% | Lowers the target's Defense by one stage. |
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13 | 12 | 12 | 12 | 12 | 9 | 7 | 7 | Quick Attack | 30 | 40 | 100% | 1 | Inflicts regular damage with no additional effect. |
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17 | 17 | 17 | 17 | 17 | Razor Wind | 10 | 80 | 100% | Requires a turn to charge before attacking. |
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20 | 20 | 20 | 20 | 12 | 12 | 10 | 10 | Pursuit | 20 | 40 | 100% | Has double power against, and can hit, Pokémon attempting to switch out. |
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17 | 17 | 13 | 13 | Taunt | 20 | — | 100% | For the next few turns, the target can only use damaging moves. |
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21 | 20 | 20 | 16 | 16 | Bite | 25 | 60 | 100% | Has a 30% chance to make the target flinch. |
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25 | 25 | 19 | 19 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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28 | 28 | 22 | 22 | Slash | 20 | 70 | 100% | Has an increased chance for a critical hit. |
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26 | 25 | 25 | 25 | 25 | 33 | 33 | 25 | 25 | Swords Dance | 20 | — | — | Raises the user's Attack by two stages. |
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29 | 29 | Night Slash | 15 | 70 | 100% | Has an increased chance for a critical hit. |
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33 | 33 | Detect | 5 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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37 | 37 | Psycho Cut | 20 | 70 | 100% | Has an increased chance for a critical hit. |
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41 | 41 | Me First | 20 | — | — | Uses the target's move against it before it attacks, with power increased by half. |
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28 | 28 | 28 | 28 | Bite | 25 | 60 | 100% | Has a 30% chance to make the target flinch. |
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31 | 33 | 33 | 33 | 33 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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36 | 36 | 36 | 36 | 36 | Slash | 20 | 70 | 100% | Has an increased chance for a critical hit. |
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41 | 41 | 41 | 41 | 41 | 36 | 36 | Future Sight | 10 | 120 | 100% | Hits the target two turns later. |
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44 | 44 | 44 | 44 | 45 | 45 | Sucker Punch | 5 | 70 | 100% | 1 | Only works if the target is about to use a damaging move. |
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49 | 49 | Razor Wind | 10 | 80 | 100% | Requires a turn to charge before attacking. |
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53 | 53 | Future Sight | 10 | 120 | 100% | Hits the target two turns later. |
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41 | 41 | Night Slash | 15 | 70 | 100% | Has an increased chance for a critical hit. |
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49 | 49 | 49 | 49 | 44 | 44 | Detect | 5 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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52 | 52 | 52 | 52 | Night Slash | 15 | 70 | 100% | Has an increased chance for a critical hit. |
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57 | 57 | 57 | 57 | Me First | 20 | — | — | Uses the target's move against it before it attacks, with power increased by half. |
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60 | 60 | 60 | 60 | 49 | 47 | Psycho Cut | 20 | 70 | 100% | Has an increased chance for a critical hit. |
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52 | 50 | Sucker Punch | 5 | 70 | 100% | 1 | Only works if the target is about to use a damaging move. |
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57 | 57 | Razor Wind | 10 | 80 | 100% | Requires a turn to charge before attacking. |
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60 | 60 | Me First | 20 | — | — | Uses the target's move against it before it attacks, with power increased by half. |
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46 | 65 | 65 | 65 | 65 | 65 | 65 | 57 | 57 | Perish Song | 5 | — | — | User and target both faint after three turns. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||||||
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||||||||||
Assurance | 10 | 60 | 100% | Power is doubled if the target has already received damage this turn. |
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Baton Pass | 40 | — | — | Allows the trainer to switch out the user and pass effects along to its replacement. |
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Curse | 10 | — | — | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
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Double-Edge | 15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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Feint Attack | 20 | 60 | — | Never misses. |
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Hex | 10 | 65 | 100% | Has double power if the target has a major status ailment. |
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Magic Coat | 15 | — | — | 4 | Reflects back the first effect move used on the user this turn. |
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Me First | 20 | — | — | Uses the target's move against it before it attacks, with power increased by half. |
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Mean Look | 5 | — | — | Prevents the target from leaving battle. |
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Megahorn | 10 | 120 | 85% | Inflicts regular damage with no additional effect. |
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Perish Song | 5 | — | — | User and target both faint after three turns. |
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Play Rough | 10 | 90 | 90% | Has a 10% chance to lower the target's Attack by one stage. |
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Punishment | 5 | * | 100% | Power increases against targets with more raised stats, up to a maximum of 200. |
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Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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Sucker Punch | 5 | 70 | 100% | 1 | Only works if the target is about to use a damaging move. |
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Zen Headbutt | 15 | 80 | 90% | Has a 20% chance to make the target flinch. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||||||
Tutor: Can be taught at any time by an NPC. | ||||||||||||||||
Body Slam | 15 | 85 | 100% | Has a 30% chance to paralyze the target. |
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Bounce | 5 | 85 | 85% | User bounces high into the air, dodging all attacks, and hits next turn. |
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Counter | 20 | * | 100% | -5 | Inflicts twice the damage the user received from the last physical hit it took. |
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Dark Pulse | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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Double-Edge | 15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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Dream Eater | 15 | 100 | 100% | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. |
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Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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Foul Play | 15 | 95 | 100% | Calculates damage with the target's attacking stat. |
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Fury Cutter | 20 | 40 | 95% | Power doubles every turn this move is used in succession after the first, maxing out after five turns. |
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Headbutt | 15 | 70 | 100% | Has a 30% chance to make the target flinch. |
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Icy Wind | 15 | 55 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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Iron Tail | 15 | 100 | 75% | Has a 30% chance to lower the target's Defense by one stage. |
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Knock Off | 20 | 65 | 100% | Target drops its held item. |
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Magic Coat | 15 | — | — | 4 | Reflects back the first effect move used on the user this turn. |
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Mimic | 10 | — | — | Copies the target's last used move. |
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Mud-Slap | 10 | 20 | 100% | Has a 100% chance to lower the target's accuracy by one stage. |
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Nightmare | 15 | — | 100% | Target loses 1/4 its max HP every turn as long as it's asleep. |
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Psych Up | 10 | — | — | Discards the user's stat changes and copies the target's. |
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Rock Slide | 10 | 75 | 90% | Has a 30% chance to make the target flinch. |
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Role Play | 10 | — | — | Copies the target's ability. |
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Shock Wave | 20 | 60 | — | Never misses. |
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Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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Snatch | 10 | — | — | 4 | Steals the target's move, if it's self-targeted. |
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Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Spite | 10 | — | 100% | Lowers the PP of the target's last used move by 4. |
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Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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Sucker Punch | 5 | 70 | 100% | 1 | Only works if the target is about to use a damaging move. |
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Superpower | 5 | 120 | 100% | Lowers the user's Attack and Defense by one stage after inflicting damage. |
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Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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Swift | 20 | 60 | — | Never misses. |
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Swords Dance | 20 | — | — | Raises the user's Attack by two stages. |
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Thunder Wave | 20 | — | 90% | Paralyzes the target. |
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Water Pulse | 20 | 60 | 100% | Has a 20% chance to confuse the target. |
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Zen Headbutt | 15 | 80 | 90% | Has a 20% chance to make the target flinch. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||||||
Machine: Can be taught at any time by using a TM or HM. | ||||||||||||||||
03 | 03 | 03 | 03 | Water Pulse | 20 | 60 | 100% | Has a 20% chance to confuse the target. |
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01 | 01 | 01 | 01 | Hone Claws | 15 | — | — | Raises the user's Attack and accuracy by one stage. |
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04 | 04 | 04 | 04 | 04 | 04 | 04 | 04 | 04 | Calm Mind | 20 | — | — | Raises the user's Special Attack and Special Defense by one stage. |
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06 | 06 | 06 | 06 | 06 | 06 | 06 | 06 | 06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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07 | 07 | 07 | 07 | 07 | 07 | 07 | 07 | 07 | Hail | 10 | — | — | Changes the weather to a hailstorm for five turns. |
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10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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11 | 11 | 11 | 11 | 11 | 11 | 11 | 11 | 11 | Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
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12 | 12 | 12 | 12 | 12 | 12 | 12 | 12 | 12 | Taunt | 20 | — | 100% | For the next few turns, the target can only use damaging moves. |
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13 | 13 | 13 | 13 | 13 | 13 | 13 | 13 | 13 | Ice Beam | 10 | 90 | 100% | Has a 10% chance to freeze the target. |
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14 | 14 | 14 | 14 | 14 | 14 | 14 | 14 | 14 | Blizzard | 5 | 110 | 70% | Has a 10% chance to freeze the target. |
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15 | 15 | 15 | 15 | 15 | 15 | 15 | 15 | 15 | Hyper Beam | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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17 | 17 | 17 | 17 | 17 | 17 | 17 | 17 | 17 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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18 | 18 | 18 | 18 | 18 | 18 | 18 | 18 | 18 | Rain Dance | 5 | — | — | Changes the weather to rain for five turns. |
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21 | 21 | 21 | 21 | 21 | 21 | 21 | 21 | 21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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23 | 23 | 23 | 23 | Iron Tail | 15 | 100 | 75% | Has a 30% chance to lower the target's Defense by one stage. |
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24 | 24 | 24 | 24 | 24 | 24 | 24 | 24 | 24 | Thunderbolt | 15 | 90 | 100% | Has a 10% chance to paralyze the target. |
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25 | 25 | 25 | 25 | 25 | 25 | 25 | 25 | 25 | Thunder | 10 | 110 | 70% | Has a 30% chance to paralyze the target. |
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27 | 27 | 27 | 27 | 27 | 27 | 27 | 27 | 27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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30 | 30 | 30 | 30 | 30 | 30 | 30 | 30 | 30 | Shadow Ball | 15 | 80 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. |
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32 | 32 | 32 | 32 | 32 | 32 | 32 | 32 | 32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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34 | 34 | 34 | 34 | Shock Wave | 20 | 60 | — | Never misses. |
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35 | 35 | 35 | 35 | 35 | 35 | 35 | 35 | 35 | Flamethrower | 15 | 90 | 100% | Has a 10% chance to burn the target. |
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37 | 37 | 37 | 37 | 37 | 37 | 37 | 37 | 37 | Sandstorm | 10 | — | — | Changes the weather to a sandstorm for five turns. |
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38 | 38 | 38 | 38 | 38 | 38 | 38 | 38 | 38 | Fire Blast | 5 | 110 | 85% | Has a 10% chance to burn the target. |
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39 | 39 | 39 | 39 | 39 | 39 | 39 | 39 | Rock Tomb | 15 | 60 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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40 | 40 | 40 | 40 | 40 | 40 | 40 | 40 | 40 | Aerial Ace | 20 | 60 | — | Never misses. |
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41 | 41 | 41 | 41 | 41 | 41 | 41 | 41 | 41 | Torment | 15 | — | 100% | Prevents the target from using the same move twice in a row. |
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42 | 42 | 42 | 42 | 42 | 42 | 42 | 42 | 42 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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43 | 43 | 43 | 43 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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44 | 44 | 44 | 44 | 44 | 44 | 44 | 44 | 44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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45 | 45 | 45 | 45 | 45 | 45 | 45 | 45 | 45 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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46 | 46 | 46 | 46 | 46 | 46 | 46 | 46 | 46 | Thief | 25 | 60 | 100% | Takes the target's item. |
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49 | 49 | 49 | 49 | Snatch | 10 | — | — | 4 | Steals the target's move, if it's self-targeted. |
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48 | 48 | 48 | 48 | 48 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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49 | 49 | 49 | 49 | 49 | Echoed Voice | 15 | 40 | 100% | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. |
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54 | 54 | 54 | 54 | 54 | 54 | 54 | 54 | False Swipe | 40 | 40 | 100% | Cannot lower the target's HP below 1. |
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57 | 57 | 57 | 57 | 57 | 57 | 57 | 57 | Charge Beam | 10 | 50 | 90% | Has a 70% chance to raise the user's Special Attack by one stage. |
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59 | Brutal Swing | 20 | 60 | 100% | Inflicts regular damage with no additional effect. |
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59 | 59 | 59 | 59 | Incinerate | 15 | 60 | 100% | Destroys the target's held berry. |
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58 | 58 | 58 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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61 | 61 | 61 | 61 | 61 | 61 | 61 | 61 | Will-O-Wisp | 15 | — | 85% | Burns the target. |
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65 | 65 | 65 | 65 | 65 | 65 | 65 | 65 | Shadow Claw | 15 | 70 | 100% | Has an increased chance for a critical hit. |
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66 | 66 | 66 | 66 | 66 | 66 | 66 | 66 | Payback | 10 | 50 | 100% | Power is doubled if the target has already moved this turn. |
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67 | 67 | 67 | 67 | Retaliate | 5 | 70 | 100% | Has double power if a friendly Pokémon fainted last turn. |
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68 | 68 | 68 | 68 | 68 | 68 | 68 | 68 | Giga Impact | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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70 | 70 | 70 | 70 | 70 | 70 | 70 | Flash | 20 | — | 100% | Lowers the target's accuracy by one stage. |
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71 | 71 | 71 | 71 | 71 | 71 | 71 | 71 | Stone Edge | 5 | 100 | 80% | Has an increased chance for a critical hit. |
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73 | 73 | 73 | 73 | 73 | 73 | 73 | 73 | Thunder Wave | 20 | — | 90% | Paralyzes the target. |
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75 | 75 | 75 | 75 | 75 | 75 | 75 | 75 | Swords Dance | 20 | — | — | Raises the user's Attack by two stages. |
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77 | 77 | 77 | 77 | 77 | 77 | 77 | 77 | Psych Up | 10 | — | — | Discards the user's stat changes and copies the target's. |
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78 | 78 | 78 | Captivate | 20 | — | 100% | Lowers the target's Special Attack by two stages if it's the opposite gender. |
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79 | 79 | 79 | Dark Pulse | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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80 | 80 | 80 | 80 | 80 | 80 | 80 | 80 | Rock Slide | 10 | 75 | 90% | Has a 30% chance to make the target flinch. |
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81 | 81 | 81 | 81 | 81 | 81 | 81 | 81 | X-Scissor | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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82 | 82 | 82 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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83 | 83 | 83 | Natural Gift | 15 | * | 100% | Power and type depend on the held berry. |
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85 | 85 | 85 | 85 | 85 | 85 | 85 | 85 | Dream Eater | 15 | 100 | 100% | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. |
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87 | 87 | 87 | 87 | 87 | 87 | 87 | 87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | 88 | 88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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90 | 90 | 90 | 90 | 90 | 90 | 90 | 90 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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94 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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94 | 94 | 94 | Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |
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95 | 95 | 95 | 95 | 95 | Snarl | 15 | 55 | 95% | Has a 100% chance to lower the target's Special Attack by one stage. |
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97 | 97 | 97 | Dark Pulse | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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100 | 100 | 100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |
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H1 | H1 | H1 | H1 | H1 | H1 | H1 | H1 | Cut | 30 | 50 | 95% | Inflicts regular damage with no additional effect. |
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H4 | H4 | H4 | H4 | H4 | H4 | H4 | H4 | Strength | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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H5 | Flash | 20 | — | 100% | Lowers the target's accuracy by one stage. |
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H6 | H6 | H6 | H6 | H6 | Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |