Essentials

Pinsir

Mega Pinsir

Mega Pinsir

Bug Flying

Abilities

Aerilate

Turns the bearer's Normal moves into Flying moves and strengthens them to 1.3× their power.

Damage Taken

  • Bug ½
  • Dark 1
  • Dragon 1
  • Electric 2
  • Fairy 1
  • Fighting ¼
  • Fire 2
  • Flying 2
  • Ghost 1
  • Grass ¼
  • Ground 0
  • Ice 2
  • Normal 1
  • Poison 1
  • Psychic 1
  • Rock 4
  • Steel 1
  • Water 1

Pokédex Numbers

Introduced in
Generation 1
National
127
Kanto
127 Red, Blue, Yellow, FireRed, LeafGreen
Original Johto
112 Gold, Silver, Crystal
Original Hoenn
167 Ruby, Sapphire, Emerald
Updated Johto
113 HeartGold, SoulSilver
Updated Unova
146 Black 2, White 2
Coastal Kalos
130 X, Y
New Hoenn
174 Omega Ruby, Alpha Sapphire
Original Alola
175 Sun, Moon
Original Akala
102 Sun, Moon
Original Poni
65 Sun, Moon
Updated Alola
211 Ultra Sun, Ultra Moon
Updated Akala
112 Ultra Sun, Ultra Moon
Updated Poni
78 Ultra Sun, Ultra Moon

Names

Japanese
カイロス (kairosu)
カイロス
Official roomaji
Kailios
Korean
쁘사이저
Chinese
凱羅斯
凯罗斯
French
Scarabrute
German
Pinsir
Spanish
Pinsir
Italian
Pinsir

Breeding

Gender
½ male, ½ female Search:
Egg groups
  • Bug
Hatch counter
25 Search:
Steps to hatch
6630 / 3570

Compatibility

Training

Base EXP
210 Search:
Effort points
  • 2 Attack
Capture rate
45 Search:
Base happiness
70 Search:
Growth rate
slow Search:

Wild held items

Generation 3 nothing
Generation 4 nothing
Generation 5 nothing
Generation 6 nothing
Generation 7 nothing

Evolution

Baby Basic Stage 1 Stage 2
Pinsir

Pinsir Forms

  • Pinsir
  • Mega Pinsir

Stats

Pctile Min IVs Max IVs
HP
65
48.0 303 334
Attack
155
97.9 378 409
Defense
120
91.8 308 339
Special Attack
65
49.0 198 229
Special Defense
90
75.3 248 279
Speed
105
88.0 278 309
Total
600
91.8

Flavor

Flavor Text

Generation 5
Black, White

It grips prey with its pincers until the prey is torn in half. What it can’t tear, it tosses far.

Black 2, White 2

It grips prey with its powerful pincers and will not let go until the prey is torn in half.

Generation 6
X

It grips prey with its pincers until the prey is torn in half. What it can’t tear, it tosses far.

Y

It swings its long pincer horns wildly to attack. During cold periods, it hides deep in forests.

Omega Ruby

Pinsir is astoundingly strong. It can grip a foe weighing twice its weight in its horns and easily lift it. This Pokémon’s movements turn sluggish in cold places.

Alpha Sapphire

Pinsir has a pair of massive horns. Protruding from the surface of these horns are thorns. These thorns are driven deeply into the foe’s body when the pincer closes, making it tough for the foe to escape.

Generation 7
Sun

It grips its prey in its pincers and splits them apart. Although it is a powerful Pokémon, it can’t deal with the cold.

Moon

One solid blow from its horns is enough to split apart a large tree. Its greatest rival in Alola is Vikavolt.

Ultra Sun

It gets into territorial disputes with Vikavolt. For some reason, it apparently gets along well with Heracross in Alola.

Ultra Moon

Although it’s tough, it can’t handle cold well. When night falls, it buries itself in leafage and sleeps.

Sprites

Mega Pinsir Mega Pinsir

Miscellany

Species
Stag Beetle Pokémon Search:
Color
Brown Search:
Cry
Habitat FireRed, LeafGreen
forest Search:
Footprint
Pinsir
Shape
Anthropomorphic Search:

Height

Trainer dude

Mega Pinsir
17

5'6.9"
1.7 m

Weight

Trainer dudette

Mega Pinsir
590

130.1 lb
59.0 kg

Locations

Pal Park

Area
Forest
Score
70
Rate
20

Moves

Bug and Flying moves get STAB, and have their type highlighted in green.

Physical moves better suit Pinsir's higher Attack, and have their class highlighted in green.

X, Y Omega Ruby, Alpha Sapphire Generation 7 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Vice Grip Normal physical 30 55 100%

Inflicts regular damage with no additional effect.

Focus Energy Normal status 30

Increases the user's chance to score a critical hit.

4 4 4 Bind Normal physical 20 15 85%

Prevents the target from fleeing and inflicts damage for 2-5 turns.

8 8 8 Seismic Toss Fighting physical 20 * 100%

Inflicts damage equal to the user's level.

11 11 11 Harden Normal status 30

Raises the user's Defense by one stage.

15 15 15 Revenge Fighting physical 10 60 100% -4

Inflicts double damage if the user takes damage before attacking this turn.

18 18 Vital Throw Fighting physical 10 70 -1

Never misses.

22 22 Double Hit Normal physical 10 35 90%

Hits twice in one turn.

18 26 26 Brick Break Fighting physical 15 75 100%

Destroys Reflect and Light Screen.

22 Vital Throw Fighting physical 10 70 -1

Never misses.

26 29 Submission Fighting physical 20 80 80%

User receives 1/4 the damage it inflicts in recoil.

29 33 29 X-Scissor Bug physical 15 80 100%

Inflicts regular damage with no additional effect.

33 Submission Fighting physical 20 80 80%

User receives 1/4 the damage it inflicts in recoil.

33 36 36 Storm Throw Fighting physical 10 60 100%

Always scores a critical hit.

36 Thrash Normal physical 10 120 100%

Hits every turn for 2-3 turns, then confuses the user.

40 40 40 Swords Dance Normal status 20

Raises the user's Attack by two stages.

43 43 Thrash Normal physical 10 120 100%

Hits every turn for 2-3 turns, then confuses the user.

43 47 47 Superpower Fighting physical 5 120 100%

Lowers the user's Attack and Defense by one stage after inflicting damage.

47 50 50 Guillotine Normal physical 5 * 30%

Causes a one-hit KO.

X, Y Omega Ruby, Alpha Sapphire Generation 7 Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
• Bug Bite Bug physical 20 60 100%

If target has a berry, inflicts double damage and uses the berry.

• Close Combat Fighting physical 5 120 100%

Lowers the user's Defense and Special Defense by one stage after inflicting damage.

• Feint Normal physical 10 30 100% 2

Hits through Protect and Detect.

• Feint Attack Dark physical 20 60

Never misses.

• Flail Normal physical 15 * 100%

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

• Fury Attack Normal physical 20 15 85%

Hits 2-5 times in one turn.

• Me First Normal status 20

Uses the target's move against it before it attacks, with power increased by half.

• Quick Attack Normal physical 30 40 100% 1

Inflicts regular damage with no additional effect.

• Superpower Fighting physical 5 120 100%

Lowers the user's Attack and Defense by one stage after inflicting damage.

X, Y Omega Ruby, Alpha Sapphire Generation 7 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Omega Ruby, Alpha Sapphire Bind Normal physical 20 15 85%

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Omega Ruby, Alpha Sapphire Bug Bite Bug physical 20 60 100%

If target has a berry, inflicts double damage and uses the berry.

Omega Ruby, Alpha Sapphire Focus Punch Fighting physical 20 150 100% -3

If the user takes damage before attacking, the attack is canceled.

Omega Ruby, Alpha Sapphire Iron Defense Steel status 15

Raises the user's Defense by two stages.

Omega Ruby, Alpha Sapphire Knock Off Dark physical 20 65 100%

Target drops its held item.

Omega Ruby, Alpha Sapphire Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Omega Ruby, Alpha Sapphire Stealth Rock Rock status 20

Causes damage when opposing Pokémon switch in.

Omega Ruby, Alpha Sapphire Superpower Fighting physical 5 120 100%

Lowers the user's Attack and Defense by one stage after inflicting damage.

X, Y Omega Ruby, Alpha Sapphire Generation 7 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
06 06 06 Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

08 08 08 Bulk Up Fighting status 20

Raises the user's Attack and Defense by one stage.

10 10 10 Hidden Power Normal special 15 60 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

11 11 11 Sunny Day Fire status 5

Changes the weather to sunny for five turns.

15 15 15 Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

17 17 17 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

18 18 18 Rain Dance Water status 5

Changes the weather to rain for five turns.

21 21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

23 23 23 Smack Down Rock physical 15 50 100%

Removes any immunity to Ground damage.

26 26 26 Earthquake Ground physical 10 100 100%

Inflicts regular damage and can hit Dig users.

27 27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

28 28 Dig Ground physical 10 80 100%

User digs underground, dodging all attacks, and hits next turn.

31 31 31 Brick Break Fighting physical 15 75 100%

Destroys Reflect and Light Screen.

32 32 32 Double Team Normal status 15

Raises the user's evasion by one stage.

39 39 39 Rock Tomb Rock physical 15 60 95%

Has a 100% chance to lower the target's Speed by one stage.

42 42 42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

44 44 44 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

45 45 45 Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46 46 46 Thief Dark physical 25 60 100%

Takes the target's item.

48 48 48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

52 52 52 Focus Blast Fighting special 5 120 70%

Has a 10% chance to lower the target's Special Defense by one stage.

54 54 54 False Swipe Normal physical 40 40 100%

Cannot lower the target's HP below 1.

56 56 56 Fling Dark physical 10 * 100%

Throws held item at the target; power depends on the item.

59 Brutal Swing Dark physical 20 60 100%

Inflicts regular damage with no additional effect.

68 68 68 Giga Impact Normal physical 5 150 90%

User foregoes its next turn to recharge.

71 71 71 Stone Edge Rock physical 5 100 80%

Has an increased chance for a critical hit.

75 75 75 Swords Dance Normal status 20

Raises the user's Attack by two stages.

76 76 Struggle Bug Bug special 20 50 100%

Has a 100% chance to lower the target's Special Attack by one stage.

78 78 78 Bulldoze Ground physical 20 60 100%

Has a 100% chance to lower the target's Speed by one stage.

80 80 80 Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

81 81 81 X-Scissor Bug physical 15 80 100%

Inflicts regular damage with no additional effect.

87 87 87 Swagger Normal status 15 85%

Raises the target's Attack by two stages and confuses the target.

88 88 88 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90 90 90 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94 Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

94 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

100 100 100 Confide Normal status 20

Lowers the target's Special Attack by one stage.

H1 H1 Cut Normal physical 30 50 95%

Inflicts regular damage with no additional effect.

H4 H4 Strength Normal physical 15 80 100%

Inflicts regular damage with no additional effect.

H6 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

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