Essentials
Abilities
- Aerilate
Turns the bearer's Normal moves into Flying moves and strengthens them to 1.3× their power.
Damage Taken
Pokédex Numbers
- Introduced in
- National
- 127
- Kanto
- 127
- Original Johto
- 112
- Original Hoenn
- 167
- Updated Johto
- 113
- Updated Unova
- 146
- Coastal Kalos
- 130
- New Hoenn
- 174
- Original Alola
- 175
- Original Akala
- 102
- Original Poni
- 65
- Updated Alola
- 211
- Updated Akala
- 112
- Updated Poni
- 78
Names
- Japanese
- カイロス (kairosu)
- カイロス
- Official roomaji
- Kailios
- Korean
- 쁘사이저
- Chinese
- 凱羅斯
- 凯罗斯
- French
- Scarabrute
- German
- Pinsir
- Spanish
- Pinsir
- Italian
- Pinsir
Breeding
Compatibility
Evolution
Baby | Basic | Stage 1 | Stage 2 |
---|---|---|---|
Pinsir |
Pinsir Forms
Stats
Pctile | Min IVs | Max IVs | ||
---|---|---|---|---|
HP | 48.0 | 303 | 334 | |
Attack | 97.9 | 378 | 409 | |
Defense | 91.8 | 308 | 339 | |
Special Attack | 49.0 | 198 | 229 | |
Special Defense | 75.3 | 248 | 279 | |
Speed | 88.0 | 278 | 309 | |
Total | 91.8 |
Flavor
Flavor Text
-
It grips prey with its pincers until the prey is torn in half. What it can’t tear, it tosses far.
It grips prey with its powerful pincers and will not let go until the prey is torn in half.
-
It grips prey with its pincers until the prey is torn in half. What it can’t tear, it tosses far.
It swings its long pincer horns wildly to attack. During cold periods, it hides deep in forests.
Pinsir is astoundingly strong. It can grip a foe weighing twice its weight in its horns and easily lift it. This Pokémon’s movements turn sluggish in cold places.
Pinsir has a pair of massive horns. Protruding from the surface of these horns are thorns. These thorns are driven deeply into the foe’s body when the pincer closes, making it tough for the foe to escape.
-
It grips its prey in its pincers and splits them apart. Although it is a powerful Pokémon, it can’t deal with the cold.
One solid blow from its horns is enough to split apart a large tree. Its greatest rival in Alola is Vikavolt.
It gets into territorial disputes with Vikavolt. For some reason, it apparently gets along well with Heracross in Alola.
Although it’s tough, it can’t handle cold well. When night falls, it buries itself in leafage and sleeps.
Sprites
Miscellany
Height
5'6.9"
1.7 m
Weight
130.1 lb
59.0 kg
Locations
Pal Park
- Area
- Forest
- Score
- 70
- Rate
- 20
Moves
Bug and Flying moves get STAB, and have their type highlighted in green.
Physical moves better suit Pinsir's higher Attack, and have their class highlighted in green.
Move | Type | Class | PP | Power | Acc | Pri | Effect | |||
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Level up: Learned when a Pokémon reaches a certain level. | ||||||||||
— | — | — | Vice Grip | 30 | 55 | 100% | Inflicts regular damage with no additional effect. |
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— | — | — | Focus Energy | 30 | — | — | Increases the user's chance to score a critical hit. |
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4 | 4 | 4 | Bind | 20 | 15 | 85% | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
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8 | 8 | 8 | Seismic Toss | 20 | * | 100% | Inflicts damage equal to the user's level. |
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11 | 11 | 11 | Harden | 30 | — | — | Raises the user's Defense by one stage. |
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15 | 15 | 15 | Revenge | 10 | 60 | 100% | -4 | Inflicts double damage if the user takes damage before attacking this turn. |
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18 | 18 | Vital Throw | 10 | 70 | — | -1 | Never misses. |
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22 | 22 | Double Hit | 10 | 35 | 90% | Hits twice in one turn. |
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18 | 26 | 26 | Brick Break | 15 | 75 | 100% | Destroys Reflect and Light Screen. |
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22 | Vital Throw | 10 | 70 | — | -1 | Never misses. |
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26 | 29 | Submission | 20 | 80 | 80% | User receives 1/4 the damage it inflicts in recoil. |
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29 | 33 | 29 | X-Scissor | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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33 | Submission | 20 | 80 | 80% | User receives 1/4 the damage it inflicts in recoil. |
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33 | 36 | 36 | Storm Throw | 10 | 60 | 100% | Always scores a critical hit. |
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36 | Thrash | 10 | 120 | 100% | Hits every turn for 2-3 turns, then confuses the user. |
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40 | 40 | 40 | Swords Dance | 20 | — | — | Raises the user's Attack by two stages. |
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43 | 43 | Thrash | 10 | 120 | 100% | Hits every turn for 2-3 turns, then confuses the user. |
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43 | 47 | 47 | Superpower | 5 | 120 | 100% | Lowers the user's Attack and Defense by one stage after inflicting damage. |
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47 | 50 | 50 | Guillotine | 5 | * | 30% | Causes a one-hit KO. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||||
Bug Bite | 20 | 60 | 100% | If target has a berry, inflicts double damage and uses the berry. |
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Close Combat | 5 | 120 | 100% | Lowers the user's Defense and Special Defense by one stage after inflicting damage. |
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Feint | 10 | 30 | 100% | 2 | Hits through Protect and Detect. |
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Feint Attack | 20 | 60 | — | Never misses. |
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Flail | 15 | * | 100% | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
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Fury Attack | 20 | 15 | 85% | Hits 2-5 times in one turn. |
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Me First | 20 | — | — | Uses the target's move against it before it attacks, with power increased by half. |
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Quick Attack | 30 | 40 | 100% | 1 | Inflicts regular damage with no additional effect. |
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Superpower | 5 | 120 | 100% | Lowers the user's Attack and Defense by one stage after inflicting damage. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||
Tutor: Can be taught at any time by an NPC. | ||||||||||
Bind | 20 | 15 | 85% | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
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Bug Bite | 20 | 60 | 100% | If target has a berry, inflicts double damage and uses the berry. |
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Focus Punch | 20 | 150 | 100% | -3 | If the user takes damage before attacking, the attack is canceled. |
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Iron Defense | 15 | — | — | Raises the user's Defense by two stages. |
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Knock Off | 20 | 65 | 100% | Target drops its held item. |
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Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Stealth Rock | 20 | — | — | Causes damage when opposing Pokémon switch in. |
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Superpower | 5 | 120 | 100% | Lowers the user's Attack and Defense by one stage after inflicting damage. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||
Machine: Can be taught at any time by using a TM or HM. | ||||||||||
06 | 06 | 06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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08 | 08 | 08 | Bulk Up | 20 | — | — | Raises the user's Attack and Defense by one stage. |
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10 | 10 | 10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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11 | 11 | 11 | Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
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15 | 15 | 15 | Hyper Beam | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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17 | 17 | 17 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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18 | 18 | 18 | Rain Dance | 5 | — | — | Changes the weather to rain for five turns. |
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21 | 21 | 21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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23 | 23 | 23 | Smack Down | 15 | 50 | 100% | Removes any immunity to Ground damage. |
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26 | 26 | 26 | Earthquake | 10 | 100 | 100% | Inflicts regular damage and can hit Dig users. |
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27 | 27 | 27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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28 | 28 | Dig | 10 | 80 | 100% | User digs underground, dodging all attacks, and hits next turn. |
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31 | 31 | 31 | Brick Break | 15 | 75 | 100% | Destroys Reflect and Light Screen. |
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32 | 32 | 32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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39 | 39 | 39 | Rock Tomb | 15 | 60 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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42 | 42 | 42 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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44 | 44 | 44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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45 | 45 | 45 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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46 | 46 | 46 | Thief | 25 | 60 | 100% | Takes the target's item. |
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48 | 48 | 48 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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52 | 52 | 52 | Focus Blast | 5 | 120 | 70% | Has a 10% chance to lower the target's Special Defense by one stage. |
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54 | 54 | 54 | False Swipe | 40 | 40 | 100% | Cannot lower the target's HP below 1. |
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56 | 56 | 56 | Fling | 10 | * | 100% | Throws held item at the target; power depends on the item. |
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59 | Brutal Swing | 20 | 60 | 100% | Inflicts regular damage with no additional effect. |
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68 | 68 | 68 | Giga Impact | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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71 | 71 | 71 | Stone Edge | 5 | 100 | 80% | Has an increased chance for a critical hit. |
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75 | 75 | 75 | Swords Dance | 20 | — | — | Raises the user's Attack by two stages. |
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76 | 76 | Struggle Bug | 20 | 50 | 100% | Has a 100% chance to lower the target's Special Attack by one stage. |
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78 | 78 | 78 | Bulldoze | 20 | 60 | 100% | Has a 100% chance to lower the target's Speed by one stage. |
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80 | 80 | 80 | Rock Slide | 10 | 75 | 90% | Has a 30% chance to make the target flinch. |
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81 | 81 | 81 | X-Scissor | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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87 | 87 | 87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | 88 | 88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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90 | 90 | 90 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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94 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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94 | Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |
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100 | 100 | 100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |
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H1 | H1 | Cut | 30 | 50 | 95% | Inflicts regular damage with no additional effect. |
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H4 | H4 | Strength | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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H6 | Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |