Essentials

Tauros

Wild Bull Pokémon

Tauros

Normal

Abilities

Intimidate

Lowers opponents' Attack one stage upon entering battle.

Anger Point

Raises Attack to the maximum of six stages upon receiving a critical hit.

Hidden Ability

Sheer Force

Strengthens moves with extra effects to 1.3× their power, but prevents their extra effects.

Damage Taken

  • Bug 1
  • Dark 1
  • Dragon 1
  • Electric 1
  • Fairy 1
  • Fighting 2
  • Fire 1
  • Flying 1
  • Ghost 0
  • Grass 1
  • Ground 1
  • Ice 1
  • Normal 1
  • Poison 1
  • Psychic 1
  • Rock 1
  • Steel 1
  • Water 1

Pokédex Numbers

Introduced in
Generation 1
National
128
Kanto
128 Red, Blue, Yellow, FireRed, LeafGreen
Original Johto
148 Gold, Silver, Crystal
Updated Johto
150 HeartGold, SoulSilver
Coastal Kalos
125 X, Y
Original Alola
137 Sun, Moon
Original Akala
64 Sun, Moon
Original Poni
61 Sun, Moon
Updated Alola
170 Ultra Sun, Ultra Moon
Updated Akala
71 Ultra Sun, Ultra Moon
Updated Poni
73 Ultra Sun, Ultra Moon

Names

Japanese
ケンタロス (kentarosu)
ケンタロス
Official roomaji
Kentauros
Korean
켄타로스
Chinese
肯泰羅
肯泰罗
French
Tauros
German
Tauros
Spanish
Tauros
Italian
Tauros

Breeding

Gender
always male Search:
Egg groups
  • Field
Hatch counter
20 Search:
Steps to hatch
5355 / 2805

Compatibility

Training

Base EXP
172 Search:
Effort points
  • 1 Attack
  • 1 Speed
Capture rate
45 Search:
Base happiness
70 Search:
Growth rate
slow Search:

Wild held items

Generation 3 nothing
Generation 4 nothing
Generation 5 nothing
Generation 6 nothing
Generation 7 nothing

Evolution

Baby Basic Stage 1 Stage 2
Tauros

Stats

Pctile Min IVs Max IVs
HP
75
65.6 323 354
Attack
100
75.0 268 299
Defense
95
77.9 258 289
Special Attack
40
14.5 148 179
Special Defense
70
50.6 208 239
Speed
110
91.0 288 319
Total
490
64.5

HeartGold, SoulSilver Pokéathlon Performance

★ Minimum; ✯ Base; ☆ Maximum

Speed
★✯✯☆
Power
★✯✯✯☆
Skill
★✯
Stamina
★✯☆☆☆
Jump
★★
Total
6/13/18

Flavor

Flavor Text

Generation 5
Black, White, Black 2, White 2

Once it takes aim at its foe, it makes a headlong charge. It is famous for its violent nature.

Generation 6
X

After heightening its will to fight by whipping itself with its three tails, it charges at full speed.

Y

When it is about to tackle, it whips its body repeatedly with its three long tails.

Omega Ruby, Alpha Sapphire

This Pokémon is not satisfied unless it is rampaging at all times. If there is no opponent for Tauros to battle, it will charge at thick trees and knock them down to calm itself.

Generation 7
Sun

Historically, people in areas all over the world have ridden Tauros, but the practice is said to have started in Alola.

Moon

Although it’s known to be a fierce Pokémon, Tauros in the Alola region are said to possess a measure of calmness.

Ultra Sun

They live in groups. The one with the longest, thickest, and most-scarred horns is the boss of the herd.

Ultra Moon

The climate seems to be related to the reason Tauros in Alola are a little calmer than those in other regions.

Sprites

Tauros Tauros

Miscellany

Species
Wild Bull Pokémon Search:
Color
Brown Search:
Cry
Habitat FireRed, LeafGreen
grassland Search:
Footprint
Tauros
Shape
Mensal Search:

Height

Trainer dude

Tauros
14

4'7.1"
1.4 m

Weight

Trainer dudette

Tauros
884

194.9 lb
88.4 kg

Locations

Red Red
Blue Blue
Yellow Yellow
Gold Gold
Silver Silver
Crystal Crystal
FireRed FireRed
LeafGreen LeafGreen
Diamond Diamond
Pearl Pearl
Platinum Platinum
HeartGold HeartGold
SoulSilver SoulSilver
X X
Y Y

Pal Park

Area
Field
Score
70
Rate
20

Moves

Normal moves get STAB, and have their type highlighted in green.

Physical moves better suit Tauros's higher Attack, and have their class highlighted in green.

Generation 1 Generation 2 Ruby, Sapphire
Emerald
Colosseum
XD
FireRed, LeafGreen Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 X, Y Omega Ruby, Alpha Sapphire Sun, Moon Ultra Sun, Ultra Moon Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Tackle Normal physical 35 40 100%

Inflicts regular damage with no additional effect.

21 Stomp Normal physical 20 65 100%

Has a 30% chance to make the target flinch.

28 4 4 3 3 3 3 3 3 3 Tail Whip Normal status 30 100%

Lowers the target's Defense by one stage.

35 Leer Normal status 30 100%

Lowers the target's Defense by one stage.

44 8 8 4 5 5 5 5 5 5 5 Rage Normal physical 20 20 100%

If the user is hit after using this move, its Attack rises by one stage.

13 13 8 8 8 8 8 8 8 8 Horn Attack Normal physical 25 65 100%

Inflicts regular damage with no additional effect.

19 19 13 11 11 11 11 11 11 11 Scary Face Normal status 10 100%

Lowers the target's Speed by two stages.

26 26 19 15 15 15 15 15 15 15 Pursuit Dark physical 20 40 100%

Has double power against, and can hit, Pokémon attempting to switch out.

26 Swagger Normal status 15 85%

Raises the target's Attack by two stages and confuses the target.

34 34 34 19 19 19 19 19 19 19 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

24 24 24 24 24 24 24 Payback Dark physical 10 50 100%

Power is doubled if the target has already moved this turn.

29 29 29 29 29 Work Up Normal status 30

Raises the user's Attack and Special Attack by one stage each.

29 29 35 35 35 35 Zen Headbutt Psychic physical 15 80 90%

Has a 20% chance to make the target flinch.

51 35 35 41 41 41 41 35 Take Down Normal physical 20 90 85%

User receives 1/4 the damage it inflicts in recoil.

41 Zen Headbutt Psychic physical 15 80 90%

Has a 20% chance to make the target flinch.

41 41 48 48 48 48 48 Swagger Normal status 15 85%

Raises the target's Attack by two stages and confuses the target.

43 43 43 48 48 55 50 50 50 55 Thrash Normal physical 10 120 100%

Hits every turn for 2-3 turns, then confuses the user.

63 Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

55 55 63 63 63 63 71 Giga Impact Normal physical 5 150 90%

User foregoes its next turn to recharge.

53 53 53 Take Down Normal physical 20 90 85%

User receives 1/4 the damage it inflicts in recoil.

Generation 1 Generation 2 Emerald
XD
FireRed, LeafGreen Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 X, Y Omega Ruby, Alpha Sapphire Sun, Moon Ultra Sun, Ultra Moon Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Body Slam Normal physical 15 85 100%

Has a 30% chance to paralyze the target.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Endeavor Normal physical 5 * 100%

Lowers the target's HP to equal the user's.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Flamethrower Fire special 15 90 100%

Has a 10% chance to burn the target.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Helping Hand Normal status 20 5

Ally's next move inflicts half more damage.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ice Beam Ice special 10 90 100%

Has a 10% chance to freeze the target.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Icy Wind Ice special 15 55 95%

Has a 100% chance to lower the target's Speed by one stage.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Iron Head Steel physical 15 80 100%

Has a 30% chance to make the target flinch.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Iron Tail Steel physical 15 100 75%

Has a 30% chance to lower the target's Defense by one stage.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Mimic Normal status 10

Copies the target's last used move.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Outrage Dragon physical 10 120 100%

Hits every turn for 2-3 turns, then confuses the user.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Role Play Psychic status 10

Copies the target's ability.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Shock Wave Electric special 20 60

Never misses.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Spite Ghost status 10 100%

Lowers the PP of the target's last used move by 4.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Swagger Normal status 15 85%

Raises the target's Attack by two stages and confuses the target.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Thunderbolt Electric special 15 90 100%

Has a 10% chance to paralyze the target.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Uproar Normal special 10 90 100%

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Water Pulse Water special 20 60 100%

Has a 20% chance to confuse the target.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Zen Headbutt Psychic physical 15 80 90%

Has a 20% chance to make the target flinch.

Generation 1 Generation 2 Ruby, Sapphire
Emerald
Colosseum
XD
FireRed, LeafGreen Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 X, Y Omega Ruby, Alpha Sapphire Sun, Moon Ultra Sun, Ultra Moon Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
03 03 03 03 Water Pulse Water special 20 60 100%

Has a 20% chance to confuse the target.

02 Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

03 Curse Ghost status 10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

01 01 Work Up Normal status 30

Raises the user's Attack and Special Attack by one stage each.

06 06 06 06 06 06 06 06 06 06 06 Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

07 Zap Cannon Electric special 5 120 50%

Has a 100% chance to paralyze the target.

08 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

10 10 10 10 10 10 10 10 10 10 Hidden Power Normal special 15 60 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

11 11 11 11 11 11 11 11 11 11 Sunny Day Fire status 5

Changes the weather to sunny for five turns.

13 Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

07 Horn Drill Normal physical 5 * 30%

Causes a one-hit KO.

08 Body Slam Normal physical 15 85 100%

Has a 30% chance to paralyze the target.

09 Take Down Normal physical 20 90 85%

User receives 1/4 the damage it inflicts in recoil.

10 Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

13 13 13 13 13 13 13 13 13 13 Ice Beam Ice special 10 90 100%

Has a 10% chance to freeze the target.

14 14 14 14 14 14 14 14 14 14 14 Blizzard Ice special 5 110 70%

Has a 10% chance to freeze the target.

15 15 15 15 15 15 15 15 15 15 15 Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

20 Rage Normal physical 20 20 100%

If the user is hit after using this move, its Attack rises by one stage.

16 Icy Wind Ice special 15 55 95%

Has a 100% chance to lower the target's Speed by one stage.

17 17 17 17 17 17 17 17 17 17 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

20 Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

18 18 18 18 18 18 18 18 18 Rain Dance Water status 5

Changes the weather to rain for five turns.

21 21 21 21 21 21 21 21 21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

22 22 22 22 22 22 22 22 22 Solar Beam Grass special 10 120 100%

Requires a turn to charge before attacking.

23 23 23 23 23 Iron Tail Steel physical 15 100 75%

Has a 30% chance to lower the target's Defense by one stage.

24 24 24 24 24 24 24 24 24 24 Thunderbolt Electric special 15 90 100%

Has a 10% chance to paralyze the target.

25 25 25 25 25 25 25 25 25 25 25 Thunder Electric special 10 110 70%

Has a 30% chance to paralyze the target.

26 26 26 26 26 26 26 26 26 26 26 Earthquake Ground physical 10 100 100%

Inflicts regular damage and can hit Dig users.

27 27 27 27 27 27 27 27 27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

27 Fissure Ground physical 5 * 30%

Causes a one-hit KO.

31 Mimic Normal status 10

Copies the target's last used move.

32 32 32 32 32 32 32 32 32 32 32 Double Team Normal status 15

Raises the user's evasion by one stage.

34 34 34 34 Shock Wave Electric special 20 60

Never misses.

35 35 35 35 35 35 35 35 35 Flamethrower Fire special 15 90 100%

Has a 10% chance to burn the target.

37 37 37 37 37 37 37 37 37 Sandstorm Rock status 10

Changes the weather to a sandstorm for five turns.

34 Swagger Normal status 15 85%

Raises the target's Attack by two stages and confuses the target.

35 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

34 Bide Normal physical 10 * 1

User waits for two turns, then hits back for twice the damage it took.

38 38 38 38 38 38 38 38 38 38 38 Fire Blast Fire special 5 110 85%

Has a 10% chance to burn the target.

40 Skull Bash Normal physical 10 130 100%

Raises the user's Defense by one stage. User charges for one turn before attacking.

39 39 39 39 39 39 39 39 39 Rock Tomb Rock physical 15 60 95%

Has a 100% chance to lower the target's Speed by one stage.

42 42 42 42 42 42 42 42 42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 43 43 43 Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

44 44 44 44 44 44 44 44 44 44 44 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

45 45 45 45 45 45 45 45 45 45 Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

58 58 Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

48 48 48 48 48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

59 59 59 Incinerate Fire special 15 60 100%

Destroys the target's held berry.

66 66 66 66 66 66 66 Payback Dark physical 10 50 100%

Power is doubled if the target has already moved this turn.

67 67 Smart Strike Steel physical 10 70

Never misses.

67 67 67 Retaliate Normal physical 5 70 100%

Has double power if a friendly Pokémon fainted last turn.

68 68 68 68 68 68 68 Giga Impact Normal physical 5 150 90%

User foregoes its next turn to recharge.

71 71 71 71 71 71 71 Stone Edge Rock physical 5 100 80%

Has an increased chance for a critical hit.

78 78 78 78 78 Bulldoze Ground physical 20 60 100%

Has a 100% chance to lower the target's Speed by one stage.

78 78 Captivate Normal status 20 100%

Lowers the target's Special Attack by two stages if it's the opposite gender.

80 80 80 80 80 80 80 Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

83 Work Up Normal status 30

Raises the user's Attack and Special Attack by one stage each.

82 82 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83 83 Natural Gift Normal physical 15 * 100%

Power and type depend on the held berry.

87 87 87 87 87 87 87 Swagger Normal status 15 85%

Raises the target's Attack by two stages and confuses the target.

88 88 88 88 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

50 90 90 90 90 90 90 90 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

93 93 93 93 93 Wild Charge Electric physical 15 90 100%

User receives 1/4 the damage it inflicts in recoil.

H3 H3 H3 H3 H3 94 94 Surf Water special 15 90 100%

Inflicts regular damage and can hit Dive users.

94 Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

94 94 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

100 100 100 100 Confide Normal status 20

Lowers the target's Special Attack by one stage.

H3 H3 H3 Surf Water special 15 90 100%

Inflicts regular damage and can hit Dive users.

H4 H4 H4 H4 H4 H4 H4 H4 H4 Strength Normal physical 15 80 100%

Inflicts regular damage with no additional effect.

H5 Whirlpool Water special 15 35 85%

Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

H6 H6 H6 H6 H6 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

H8 H8 Rock Climb Normal physical 20 90 85%

Has a 20% chance to confuse the target.

External Links