Essentials
Abilities
- Illuminate
Doubles the wild encounter rate.
- Effect Spore
Has a 30% chance of inflcting either paralysis, poison, or sleep on attacking Pokémon on contact.
Hidden Ability
- Rain Dish
Heals for 1/16 max HP after each turn during rain.
Damage Taken
Pokédex Numbers
- Introduced in
- National
- 756
- Original Alola
- 146
- Original Akala
- 73
- Original Ula'ula
- 65
- Updated Alola
- 179
- Updated Akala
- 80
- Updated Ula'ula
- 71
Names
- Japanese
- マシェード (masheedo)
- マシェード
- Korean
- 마셰이드
- Chinese
- 燈罩夜菇
- 灯罩夜菇
- French
- Lampignon
- German
- Lamellux
- Spanish
- Shiinotic
- Italian
- Shiinotic
Breeding
Compatibility
Evolution
Baby | Basic | Stage 1 | Stage 2 |
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Morelull | Shiinotic Level up, starting at level 24 |
Stats
Pctile | Min IVs | Max IVs | ||
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HP | 38.5 | 293 | 324 | |
Attack | 12.0 | 158 | 189 | |
Defense | 63.6 | 228 | 259 | |
Special Attack | 70.6 | 248 | 279 | |
Special Defense | 84.4 | 268 | 299 | |
Speed | 8.0 | 128 | 159 | |
Total | 38.0 |
Flavor
Flavor Text
-
Forests where Shiinotic live are treacherous to enter at night. People confused by its strange lights can never find their way home again.
It emits flickering spores that cause drowsiness. When its prey succumb to sleep, this Pokémon feeds on them by sucking in their energy.
It puts its prey to sleep and siphons off their vitality through the tip of its arms. If one of its kind is weakened, it helps by sending it vitality.
When it starts fighting for territory with Parasect, the entire area gets completely coated in spores!
Sprites
Height
3'3.4"
1.0 m
Weight
25.4 lb
11.5 kg
Locations
Moves
Grass and Fairy moves get STAB, and have their type highlighted in green.
Special moves better suit Shiinotic's higher Special Attack, and have their class highlighted in green.
Move | Type | Class | PP | Power | Acc | Pri | Effect | ||
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Level up: Learned when a Pokémon reaches a certain level. | |||||||||
— | — | Absorb | 25 | 20 | 100% | Drains half the damage inflicted to heal the user. |
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— | — | Astonish | 15 | 30 | 100% | Has a 30% chance to make the target flinch. |
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— | — | Ingrain | 20 | — | — | Prevents the user from leaving battle. User regains 1/16 of its max HP every turn. |
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— | — | Flash | 20 | — | 100% | Lowers the target's accuracy by one stage. |
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4 | 4 | Astonish | 15 | 30 | 100% | Has a 30% chance to make the target flinch. |
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8 | 8 | Flash | 20 | — | 100% | Lowers the target's accuracy by one stage. |
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11 | 11 | Moonlight | 5 | — | — | Heals the user by half its max HP. Affected by weather. |
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15 | 15 | Mega Drain | 15 | 40 | 100% | Drains half the damage inflicted to heal the user. |
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18 | 18 | Sleep Powder | 15 | — | 75% | Puts the target to sleep. |
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22 | 22 | Ingrain | 20 | — | — | Prevents the user from leaving battle. User regains 1/16 of its max HP every turn. |
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26 | 26 | Confuse Ray | 10 | — | 100% | Confuses the target. |
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31 | 31 | Giga Drain | 10 | 75 | 100% | Drains half the damage inflicted to heal the user. |
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35 | 35 | Strength Sap | 10 | — | 100% | Heals the user by the target's current Attack stat and lowers the target's Attack by one stage. |
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40 | 40 | Spore | 15 | — | 100% | Puts the target to sleep. |
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44 | 44 | Moonblast | 15 | 95 | 100% | Has a 30% chance to lower the target's Special Attack by one stage. |
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49 | 49 | Dream Eater | 15 | 100 | 100% | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. |
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53 | 53 | Spotlight | 15 | — | — | 3 | Forces the target's opponents to aim at the target for the rest of the turn. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | |||||||||
Egg, learned by Morelull but not Shiinotic | |||||||||
Amnesia | 20 | — | — | Raises the user's Special Defense by two stages. |
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Growth | 20 | — | — | Raises the user's Attack and Special Attack by one stage. |
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Leech Seed | 10 | — | 90% | Seeds the target, stealing HP from it every turn. |
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Poison Powder | 35 | — | 75% | Poisons the target. |
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Stun Spore | 30 | — | 75% | Paralyzes the target. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||
Machine: Can be taught at any time by using a TM or HM. | |||||||||
06 | 06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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10 | 10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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11 | Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
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16 | 16 | Light Screen | 30 | — | — | Reduces damage from special attacks by 50% for five turns. |
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17 | 17 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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20 | 20 | Safeguard | 25 | — | — | Protects the user's field from major status ailments and confusion for five turns. |
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21 | 21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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22 | 22 | Solar Beam | 10 | 120 | 100% | Requires a turn to charge before attacking. |
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27 | 27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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32 | 32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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36 | 36 | Sludge Bomb | 10 | 90 | 100% | Has a 30% chance to poison the target. |
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44 | 44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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45 | 45 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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48 | 48 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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53 | 53 | Energy Ball | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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57 | 57 | Charge Beam | 10 | 50 | 90% | Has a 70% chance to raise the user's Special Attack by one stage. |
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68 | 68 | Giga Impact | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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73 | 73 | Thunder Wave | 20 | — | 90% | Paralyzes the target. |
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85 | 85 | Dream Eater | 15 | 100 | 100% | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. |
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86 | 86 | Grass Knot | 20 | * | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
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87 | 87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | 88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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90 | 90 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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96 | 96 | Nature Power | 20 | — | — | Uses a move which depends upon the terrain. |
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99 | 99 | Dazzling Gleam | 10 | 80 | 100% | Inflicts regular damage with no additional effect. |
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100 | 100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |
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Machine, learned by Morelull but not Shiinotic | |||||||||
11 | Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |