Essentials
Abilities
- Corrosion
This Pokémon can inflict poison on Poison and Steel Pokémon.
Hidden Ability
Damage Taken
Pokédex Numbers
- Introduced in
- National
- 758
- Original Alola
- 162
- Original Akala
- 89
- Updated Alola
- 196
- Updated Akala
- 97
Names
- Japanese
- エンニュート (ennyuuto)
- エンニュート
- Korean
- 염뉴트
- Chinese
- 焰后蜥
- 焰后蜥
- French
- Malamandre
- German
- Amfira
- Spanish
- Salazzle
- Italian
- Salazzle
Breeding
Compatibility
Evolution
Baby | Basic | Stage 1 | Stage 2 |
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Salandit | Salazzle Level up, females only, starting at level 33 |
Salazzle Forms
Stats
Pctile | Min IVs | Max IVs | ||
---|---|---|---|---|
HP | 52.2 | 309 | 340 | |
Attack | 33.9 | 196 | 227 | |
Defense | 35.4 | 188 | 219 | |
Special Attack | 87.4 | 290 | 321 | |
Special Defense | 37.0 | 188 | 219 | |
Speed | 94.5 | 302 | 333 | |
Total | 58.8 |
Flavor
Flavor Text
-
For some reason, only females have been found. It creates a reverse harem of male Salandit that it lives with.
Filled with pheromones, its poisonous gas can be diluted to use in the production of luscious perfumes.
Salazzle lives deep in caves and forces the Salandit it has attracted with its pheromones to serve it.
It punishes Salandit that couldn’t bring it food with a fierce slap of its flame-spewing palm.
Sprites
Height
6'10.7"
2.1 m
Weight
178.6 lb
81.0 kg
Locations
Moves
Poison and Fire moves get STAB, and have their type highlighted in green.
Special moves better suit Salazzle's higher Special Attack, and have their class highlighted in green.
Move | Type | Class | PP | Power | Acc | Pri | Effect | |
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Level up: Learned when a Pokémon reaches a certain level. | ||||||||
0 | Captivate | 20 | — | 100% | Lowers the target's Special Attack by two stages if it's the opposite gender. |
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— | Captivate | 20 | — | 100% | Lowers the target's Special Attack by two stages if it's the opposite gender. |
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— | Disable | 20 | — | 100% | Disables the target's last used move for 1-8 turns. |
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— | Encore | 5 | — | 100% | Forces the target to repeat its last used move every turn for 2 to 6 turns. |
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— | Torment | 15 | — | 100% | Prevents the target from using the same move twice in a row. |
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— | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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— | Pound | 35 | 40 | 100% | Inflicts regular damage with no additional effect. |
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— | Poison Gas | 40 | — | 90% | Poisons the target. |
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— | Ember | 25 | 40 | 100% | Has a 10% chance to burn the target. |
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— | Sweet Scent | 20 | — | 100% | Lowers the target's evasion by one stage. |
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5 | Ember | 25 | 40 | 100% | Has a 10% chance to burn the target. |
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8 | Sweet Scent | 20 | — | 100% | Lowers the target's evasion by one stage. |
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13 | Dragon Rage | 10 | * | 100% | Inflicts 40 points of damage. |
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16 | Smog | 20 | 30 | 70% | Has a 40% chance to poison the target. |
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21 | Double Slap | 10 | 15 | 85% | Hits 2-5 times in one turn. |
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24 | Flame Burst | 15 | 70 | 100% | Deals splash damage to Pokémon next to the target. |
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29 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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32 | Nasty Plot | 20 | — | — | Raises the user's Special Attack by two stages. |
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39 | Venoshock | 10 | 65 | 100% | Inflicts double damage if the target is Poisoned. |
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44 | Flamethrower | 15 | 90 | 100% | Has a 10% chance to burn the target. |
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51 | Venom Drench | 20 | — | 100% | Lowers the target's Attack, Special Attack, and Speed by one stage if it is poisoned. |
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56 | Dragon Pulse | 10 | 85 | 100% | Inflicts regular damage with no additional effect. |
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Level up, learned by Salandit but not Salazzle | ||||||||
— | Scratch | 35 | 40 | 100% | Inflicts regular damage with no additional effect. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Egg, learned by Salandit but not Salazzle | ||||||||
Belch | 10 | 120 | 90% | Can only be used after the user has eaten a berry. |
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Fake Out | 10 | 40 | 100% | 3 | Can only be used as the first move after the user enters battle. Causes the target to flinch. |
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Knock Off | 20 | 65 | 100% | Target drops its held item. |
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Sand Attack | 15 | — | 100% | Lowers the target's accuracy by one stage. |
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Snatch | 10 | — | — | 4 | Steals the target's move, if it's self-targeted. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
02 | Dragon Claw | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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09 | Venoshock | 10 | 65 | 100% | Inflicts double damage if the target is Poisoned. |
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10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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12 | Taunt | 20 | — | 100% | For the next few turns, the target can only use damaging moves. |
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17 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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28 | Leech Life | 10 | 80 | 100% | Drains half the damage inflicted to heal the user. |
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32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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34 | Sludge Wave | 10 | 95 | 100% | Has a 10% chance to poison the target. |
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35 | Flamethrower | 15 | 90 | 100% | Has a 10% chance to burn the target. |
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36 | Sludge Bomb | 10 | 90 | 100% | Has a 30% chance to poison the target. |
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38 | Fire Blast | 5 | 110 | 85% | Has a 10% chance to burn the target. |
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41 | Torment | 15 | — | 100% | Prevents the target from using the same move twice in a row. |
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42 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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43 | Flame Charge | 20 | 50 | 100% | Inflicts regular damage. Raises the user's Speed by one stage. |
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44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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45 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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46 | Thief | 25 | 60 | 100% | Takes the target's item. |
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48 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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50 | Overheat | 5 | 130 | 90% | Lowers the user's Special Attack by two stages after inflicting damage. |
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56 | Fling | 10 | * | 100% | Throws held item at the target; power depends on the item. |
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61 | Will-O-Wisp | 15 | — | 85% | Burns the target. |
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62 | Acrobatics | 15 | 55 | 100% | Has double power if the user has no held item. |
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65 | Shadow Claw | 15 | 70 | 100% | Has an increased chance for a critical hit. |
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66 | Payback | 10 | 50 | 100% | Power is doubled if the target has already moved this turn. |
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82 | Dragon Tail | 10 | 60 | 90% | -6 | Ends wild battles. Forces trainers to switch Pokémon. |
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84 | Poison Jab | 20 | 80 | 100% | Has a 30% chance to poison the target. |
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87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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90 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |