Essentials
Abilities
- Fluffy
Damage from contact moves is halved. Damage from Fire moves is doubled.
- Klutz
Prevents the Pokémon from using its held item in battle.
Hidden Ability
- Cute Charm
Has a 30% chance of infatuating attacking Pokémon on contact.
Damage Taken
Pokédex Numbers
- Introduced in
- National
- 759
- Original Alola
- 169
- Original Akala
- 96
- Original Poni
- 63
- Updated Alola
- 205
- Updated Akala
- 106
- Updated Poni
- 76
Names
- Japanese
- ヌイコグマ (nuikoguma)
- ヌイコグマ
- Korean
- 포곰곰
- Chinese
- 童偶熊
- 童偶熊
- French
- Nounourson
- German
- Velursi
- Spanish
- Stufful
- Italian
- Stufful
Breeding
Compatibility
Evolution
Baby | Basic | Stage 1 | Stage 2 |
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Stufful | Bewear Level up, starting at level 27 |
Stats
Pctile | Min IVs | Max IVs | ||
---|---|---|---|---|
HP | 56.6 | 313 | 344 | |
Attack | 48.9 | 218 | 249 | |
Defense | 23.1 | 168 | 199 | |
Special Attack | 21.0 | 158 | 189 | |
Special Defense | 22.7 | 168 | 199 | |
Speed | 29.7 | 168 | 199 | |
Total | 28.0 |
Flavor
Flavor Text
-
Despite its adorable appearance, when it gets angry and flails about, its arms and legs could knock a pro wrestler sprawling.
A touch from anyone except a known friend sends it into a surging frenzy. It’s an incredibly dangerous Pokémon.
It boasts power enough to split large trees in half. The organ on its rear releases an odor that it uses to communicate with others of its kind.
Stufful hates to be hugged or touched in any way. It will squirm, thrash, and resist with amazing power.
Sprites
Height
1'7.7"
0.5 m
Weight
15.0 lb
6.8 kg
Locations
Moves
Normal and Fighting moves get STAB, and have their type highlighted in green.
Physical moves better suit Stufful's higher Attack, and have their class highlighted in green.
Move | Type | Class | PP | Power | Acc | Pri | Effect | |
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Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Tackle | 35 | 40 | 100% | Inflicts regular damage with no additional effect. |
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— | Leer | 30 | — | 100% | Lowers the target's Defense by one stage. |
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5 | Bide | 10 | * | — | 1 | User waits for two turns, then hits back for twice the damage it took. |
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10 | Baby-Doll Eyes | 30 | — | 100% | 1 | Lowers the target's Attack by one stage. |
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14 | Brutal Swing | 20 | 60 | 100% | Inflicts regular damage with no additional effect. |
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19 | Flail | 15 | * | 100% | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
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23 | Payback | 10 | 50 | 100% | Power is doubled if the target has already moved this turn. |
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28 | Take Down | 20 | 90 | 85% | User receives 1/4 the damage it inflicts in recoil. |
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32 | Hammer Arm | 10 | 100 | 90% | Lowers user's Speed by one stage. |
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37 | Thrash | 10 | 120 | 100% | Hits every turn for 2-3 turns, then confuses the user. |
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41 | Pain Split | 20 | — | — | Sets the user's and targets's HP to the average of their current HP. |
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46 | Double-Edge | 15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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50 | Superpower | 5 | 120 | 100% | Lowers the user's Attack and Defense by one stage after inflicting damage. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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Force Palm | 10 | 60 | 100% | Has a 30% chance to paralyze the target. |
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Ice Punch | 15 | 75 | 100% | Has a 10% chance to freeze the target. |
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Mega Kick | 5 | 120 | 75% | Inflicts regular damage with no additional effect. |
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Stomping Tantrum | 10 | 75 | 100% | Has double power if the user's last move failed. |
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Thunder Punch | 15 | 75 | 100% | Has a 10% chance to paralyze the target. |
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Wide Guard | 10 | — | — | 3 | Prevents any multi-target moves from hitting friendly Pokémon this turn. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
01 | Work Up | 30 | — | — | Raises the user's Attack and Special Attack by one stage each. |
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05 | Roar | 20 | — | — | -6 | Immediately ends wild battles. Forces trainers to switch Pokémon. |
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06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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08 | Bulk Up | 20 | — | — | Raises the user's Attack and Defense by one stage. |
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10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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12 | Taunt | 20 | — | 100% | For the next few turns, the target can only use damaging moves. |
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17 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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26 | Earthquake | 10 | 100 | 100% | Inflicts regular damage and can hit Dig users. |
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27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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31 | Brick Break | 15 | 75 | 100% | Destroys Reflect and Light Screen. |
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32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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39 | Rock Tomb | 15 | 60 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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40 | Aerial Ace | 20 | 60 | — | Never misses. |
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42 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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45 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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47 | Low Sweep | 20 | 65 | 100% | Lowers the target's Speed by one stage. |
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48 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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52 | Focus Blast | 5 | 120 | 70% | Has a 10% chance to lower the target's Special Defense by one stage. |
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56 | Fling | 10 | * | 100% | Throws held item at the target; power depends on the item. |
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59 | Brutal Swing | 20 | 60 | 100% | Inflicts regular damage with no additional effect. |
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66 | Payback | 10 | 50 | 100% | Power is doubled if the target has already moved this turn. |
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75 | Swords Dance | 20 | — | — | Raises the user's Attack by two stages. |
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78 | Bulldoze | 20 | 60 | 100% | Has a 100% chance to lower the target's Speed by one stage. |
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80 | Rock Slide | 10 | 75 | 90% | Has a 30% chance to make the target flinch. |
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87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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90 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |