Essentials
Pokédex Numbers
- Introduced in
- National
- 212
- Original Johto
- 111
- Extended Sinnoh
- 196
- Updated Johto
- 112
- Mountain Kalos
- 137
- Original Alola
- 276
- Original Poni
- 91
- Updated Alola
- 366
- Updated Poni
- 113
Names
- Japanese
- ハッサム (hassamu)
- ハッサム
- Official roomaji
- Hassam
- Korean
- 핫삼
- Chinese
- 巨鉗螳螂
- 巨钳螳螂
- French
- Cizayox
- German
- Scherox
- Spanish
- Scizor
- Italian
- Scizor
Breeding
Compatibility
Evolution
Baby | Basic | Stage 1 | Stage 2 |
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Scyther | Scizor Trade, while holding a Metal Coat |
Scizor Forms
Stats
Pctile | Min IVs | Max IVs | ||
---|---|---|---|---|
HP | 56.6 | 313 | 344 | |
Attack | 97.3 | 368 | 399 | |
Defense | 97.1 | 348 | 379 | |
Special Attack | 49.0 | 198 | 229 | |
Special Defense | 84.4 | 268 | 299 | |
Speed | 58.8 | 218 | 249 | |
Total | 91.8 |
Flavor
Flavor Text
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It raises its pincers with eyelike markings for intimidation. It also swings them down dangerously.
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This Pokémon’s pincers, which contain steel, can crush any hard object it gets ahold of into bits.
It has a steel-hard body. It intimidates foes by upraising its eye-patterned pincers.
Scizor has a body with the hardness of steel. It is not easily fazed by ordinary sorts of attacks. This Pokémon flaps its wings to regulate its body temperature.
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It uses its wings to adjust its body temperature. Otherwise, its metal body would become too hot and melt in the heat of battle.
Once it has identified an enemy, this Pokémon smashes it mercilessly with pincers hard as steel.
Its body is like steel. Its tough, heavy pincers are more suited to smashing enemies than grabbing them.
Once it has identified something as an enemy, it will continue beating them with its steel-hard pincers until there’s nothing left but scraps.
Sprites
Height
6'6.7"
2.0 m
Weight
275.6 lb
125.0 kg
Locations
Pal Park
- Area
- Field
- Score
- 90
- Rate
- 3
Moves
Bug and Steel moves get STAB, and have their type highlighted in green.
Physical moves better suit Scizor's higher Attack, and have their class highlighted in green.
Move | Type | Class | PP | Power | Acc | Pri | Effect | |||
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Level up: Learned when a Pokémon reaches a certain level. | ||||||||||
— | — | — | Feint | 10 | 30 | 100% | 2 | Hits through Protect and Detect. |
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— | — | — | Bullet Punch | 30 | 40 | 100% | 1 | Inflicts regular damage with no additional effect. |
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— | — | — | Quick Attack | 30 | 40 | 100% | 1 | Inflicts regular damage with no additional effect. |
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— | — | — | Leer | 30 | — | 100% | Lowers the target's Defense by one stage. |
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5 | 5 | 5 | Focus Energy | 30 | — | — | Increases the user's chance to score a critical hit. |
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9 | 9 | 9 | Pursuit | 20 | 40 | 100% | Has double power against, and can hit, Pokémon attempting to switch out. |
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13 | 13 | 13 | False Swipe | 40 | 40 | 100% | Cannot lower the target's HP below 1. |
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17 | 17 | 17 | Agility | 30 | — | — | Raises the user's Speed by two stages. |
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21 | 21 | 21 | Metal Claw | 35 | 50 | 95% | Has a 10% chance to raise the user's Attack by one stage. |
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25 | 25 | 25 | Fury Cutter | 20 | 40 | 95% | Power doubles every turn this move is used in succession after the first, maxing out after five turns. |
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29 | 29 | 29 | Slash | 20 | 70 | 100% | Has an increased chance for a critical hit. |
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33 | 33 | 33 | Razor Wind | 10 | 80 | 100% | Requires a turn to charge before attacking. |
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37 | 37 | 37 | Iron Defense | 15 | — | — | Raises the user's Defense by two stages. |
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41 | 41 | 41 | X-Scissor | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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45 | 45 | 45 | Night Slash | 15 | 70 | 100% | Has an increased chance for a critical hit. |
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49 | 49 | 49 | Double Hit | 10 | 35 | 90% | Hits twice in one turn. |
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50 | 50 | 50 | Iron Head | 15 | 80 | 100% | Has a 30% chance to make the target flinch. |
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57 | 57 | 57 | Swords Dance | 20 | — | — | Raises the user's Attack by two stages. |
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61 | 61 | 61 | Feint | 10 | 30 | 100% | 2 | Hits through Protect and Detect. |
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Level up, learned by Scyther but not Scizor | ||||||||||
— | — | — | Vacuum Wave | 30 | 40 | 100% | 1 | Inflicts regular damage with no additional effect. |
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21 | 21 | 21 | Wing Attack | 35 | 60 | 100% | Inflicts regular damage with no additional effect. |
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37 | 37 | 37 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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50 | 50 | 50 | Air Slash | 15 | 75 | 95% | Has a 30% chance to make the target flinch. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||||
Egg, learned by Scyther but not Scizor | ||||||||||
Baton Pass | 40 | — | — | Allows the trainer to switch out the user and pass effects along to its replacement. |
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Bug Buzz | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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Counter | 20 | * | 100% | -5 | Inflicts twice the damage the user received from the last physical hit it took. |
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Defog | 15 | — | — | Lowers the target's evasion by one stage. Removes field effects from the enemy field. |
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Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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Night Slash | 15 | 70 | 100% | Has an increased chance for a critical hit. |
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Quick Guard | 15 | — | — | 3 | Prevents any priority moves from hitting friendly Pokémon this turn. |
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Razor Wind | 10 | 80 | 100% | Requires a turn to charge before attacking. |
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Reversal | 15 | * | 100% | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
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Silver Wind | 5 | 60 | 100% | Has a 10% chance to raise all of the user's stats by one stage. |
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Steel Wing | 25 | 70 | 90% | Has a 10% chance to raise the user's Defense by one stage. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||
Tutor: Can be taught at any time by an NPC. | ||||||||||
Bug Bite | 20 | 60 | 100% | If target has a berry, inflicts double damage and uses the berry. |
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Iron Defense | 15 | — | — | Raises the user's Defense by two stages. |
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Iron Head | 15 | 80 | 100% | Has a 30% chance to make the target flinch. |
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Knock Off | 20 | 65 | 100% | Target drops its held item. |
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Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Superpower | 5 | 120 | 100% | Lowers the user's Attack and Defense by one stage after inflicting damage. |
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Tailwind | 15 | — | — | For three turns, friendly Pokémon have doubled Speed. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||
Machine: Can be taught at any time by using a TM or HM. | ||||||||||
06 | 06 | 06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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09 | 09 | 09 | Venoshock | 10 | 65 | 100% | Inflicts double damage if the target is Poisoned. |
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10 | 10 | 10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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11 | 11 | 11 | Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
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15 | 15 | 15 | Hyper Beam | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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16 | 16 | 16 | Light Screen | 30 | — | — | Reduces damage from special attacks by 50% for five turns. |
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17 | 17 | 17 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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18 | 18 | 18 | Rain Dance | 5 | — | — | Changes the weather to rain for five turns. |
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19 | 19 | 19 | Roost | 10 | — | — | Heals the user by half its max HP. |
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20 | 20 | 20 | Safeguard | 25 | — | — | Protects the user's field from major status ailments and confusion for five turns. |
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21 | 21 | 21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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27 | 27 | 27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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31 | 31 | 31 | Brick Break | 15 | 75 | 100% | Destroys Reflect and Light Screen. |
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32 | 32 | 32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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37 | 37 | 37 | Sandstorm | 10 | — | — | Changes the weather to a sandstorm for five turns. |
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40 | 40 | 40 | Aerial Ace | 20 | 60 | — | Never misses. |
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42 | 42 | 42 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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44 | 44 | 44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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45 | 45 | 45 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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46 | 46 | 46 | Thief | 25 | 60 | 100% | Takes the target's item. |
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48 | 48 | 48 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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51 | 51 | 51 | Steel Wing | 25 | 70 | 90% | Has a 10% chance to raise the user's Defense by one stage. |
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54 | 54 | 54 | False Swipe | 40 | 40 | 100% | Cannot lower the target's HP below 1. |
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56 | 56 | 56 | Fling | 10 | * | 100% | Throws held item at the target; power depends on the item. |
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59 | Brutal Swing | 20 | 60 | 100% | Inflicts regular damage with no additional effect. |
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62 | 62 | 62 | Acrobatics | 15 | 55 | 100% | Has double power if the user has no held item. |
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68 | 68 | 68 | Giga Impact | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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75 | 75 | 75 | Swords Dance | 20 | — | — | Raises the user's Attack by two stages. |
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76 | 76 | Struggle Bug | 20 | 50 | 100% | Has a 100% chance to lower the target's Special Attack by one stage. |
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81 | 81 | 81 | X-Scissor | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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87 | 87 | 87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | 88 | 88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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89 | 89 | 89 | U-turn | 20 | 70 | 100% | User must switch out after attacking. |
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90 | 90 | 90 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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91 | 91 | 91 | Flash Cannon | 10 | 80 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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94 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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94 | Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |
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100 | 100 | 100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |
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H1 | H1 | Cut | 30 | 50 | 95% | Inflicts regular damage with no additional effect. |
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H4 | H4 | Strength | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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H6 | Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |