Essentials
Abilities
- Chlorophyll
Doubles Speed during strong sunlight.
- Solar Power
Increases Special Attack to 1.5× but costs 1/8 max HP after each turn during strong sunlight.
Hidden Ability
- Early Bird
Makes sleep pass twice as quickly.
Damage Taken
Pokédex Numbers
- Introduced in
- National
- 192
- Original Johto
- 103
- Updated Johto
- 104
- Updated Unova
- 21
Names
- Japanese
- キマワリ (kimawari)
- キマワリ
- Official roomaji
- Kimawari
- Korean
- 해루미
- Chinese
- 向日花怪
- 向日花怪
- French
- Héliatronc
- German
- Sonnflora
- Spanish
- Sunflora
- Italian
- Sunflora
Breeding
Compatibility
Evolution
Baby | Basic | Stage 1 | Stage 2 |
---|---|---|---|
Sunkern | Sunflora Use a Sun Stone |
Stats
Pctile | Min IVs | Max IVs | ||
---|---|---|---|---|
HP | 65.6 | 323 | 354 | |
Attack | 48.9 | 218 | 249 | |
Defense | 29.3 | 178 | 209 | |
Special Attack | 83.7 | 278 | 309 | |
Special Defense | 69.9 | 238 | 269 | |
Speed | 8.0 | 128 | 159 | |
Total | 44.3 |
Pokéathlon Performance
Minimum; Base; Maximum
- Speed
- Power
- Skill
- Stamina
- Jump
- Total
- 8/14/18
Flavor
Flavor Text
-
It gets energy from warm sunlight and is known for its habit of moving in pursuit of it.
Since it converts sunlight into energy, it is always looking in the direction of the sun.
-
As the hot season approaches, the petals on this Pokémon’s face become more vivid and lively.
It gets energy from warm sunlight and is known for its habit of moving in pursuit of it.
Sunflora converts solar energy into nutrition. It moves around actively in the daytime when it is warm. It stops moving as soon as the sun goes down for the night.
Sprites
Height
2'7.5"
0.8 m
Weight
18.7 lb
8.5 kg
Locations
- Black
- White
Pal Park
- Area
- Field
- Score
- 70
- Rate
- 20
Moves
Grass moves get STAB, and have their type highlighted in green.
Special moves better suit Sunflora's higher Special Attack, and have their class highlighted in green.
Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level up: Learned when a Pokémon reaches a certain level. | |||||||||||||||
— | — | — | Flower Shield | 10 | — | — | Raises the Defense of all Grass Pokémon in battle. |
||||||||
— | — | — | — | — | — | — | — | Absorb | 25 | 20 | 100% | Drains half the damage inflicted to heal the user. |
|||
— | — | — | — | — | — | — | — | Pound | 35 | 40 | 100% | Inflicts regular damage with no additional effect. |
|||
4 | 6 | — | — | — | — | — | — | Growth | 20 | — | — | Raises the user's Attack and Special Attack by one stage. |
|||
5 | 5 | Mega Drain | 15 | 40 | 100% | Drains half the damage inflicted to heal the user. |
|||||||||
9 | 9 | 4 | 4 | 4 | 4 | Ingrain | 20 | — | — | Prevents the user from leaving battle. User regains 1/16 of its max HP every turn. |
|||||
13 | 13 | 7 | 7 | 7 | 7 | Grass Whistle | 15 | — | 55% | Puts the target to sleep. |
|||||
10 | 10 | 10 | 10 | Mega Drain | 15 | 40 | 100% | Drains half the damage inflicted to heal the user. |
|||||||
17 | 17 | 13 | 13 | 13 | 13 | Leech Seed | 10 | — | 90% | Seeds the target, stealing HP from it every turn. |
|||||
10 | 13 | 16 | 16 | 16 | 16 | Razor Leaf | 25 | 55 | 95% | Has an increased chance for a critical hit. |
|||||
19 | 19 | 19 | 19 | Worry Seed | 10 | — | 100% | Changes the target's ability to Insomnia. |
|||||||
22 | 22 | 22 | 22 | Giga Drain | 10 | 75 | 100% | Drains half the damage inflicted to heal the user. |
|||||||
18 | Ingrain | 20 | — | — | Prevents the user from leaving battle. User regains 1/16 of its max HP every turn. |
||||||||||
25 | 21 | 21 | 25 | 25 | 25 | 25 | Bullet Seed | 30 | 25 | 100% | Hits 2-5 times in one turn. |
||||
28 | 28 | 28 | 28 | Petal Dance | 10 | 120 | 100% | Hits every turn for 2-3 turns, then confuses the user. |
|||||||
31 | 31 | 31 | 31 | Natural Gift | 15 | * | 100% | Power and type depend on the held berry. |
|||||||
34 | 34 | 34 | 34 | Solar Beam | 10 | 120 | 100% | Requires a turn to charge before attacking. |
|||||||
37 | 37 | 37 | 37 | Double-Edge | 15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
|||||||
19 | 30 | 40 | 40 | 40 | 40 | Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
|||||
25 | 25 | Worry Seed | 10 | — | 100% | Changes the target's ability to Insomnia. |
|||||||||
29 | 29 | Razor Leaf | 25 | 55 | 95% | Has an increased chance for a critical hit. |
|||||||||
31 | 37 | 33 | 33 | Petal Dance | 10 | 120 | 100% | Hits every turn for 2-3 turns, then confuses the user. |
|||||||
37 | 37 | Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
|||||||||
46 | 42 | 41 | 41 | Solar Beam | 10 | 120 | 100% | Requires a turn to charge before attacking. |
|||||||
43 | 45 | 43 | 43 | 43 | 43 | Leaf Storm | 5 | 130 | 90% | Lowers the user's Special Attack by two stages after inflicting damage. |
|||||
50 | 50 | 50 | Petal Blizzard | 15 | 90 | 100% | Inflicts regular damage. |
||||||||
Level up, learned by Sunkern but not Sunflora | |||||||||||||||
10 | 13 | Mega Drain | 15 | 40 | 100% | Drains half the damage inflicted to heal the user. |
|||||||||
25 | 21 | 21 | 25 | 25 | 25 | 25 | Endeavor | 5 | * | 100% | Lowers the target's HP to equal the user's. |
||||
31 | 37 | 33 | 33 | 28 | 28 | 28 | 28 | Synthesis | 5 | — | — | Heals the user by half its max HP. Affected by weather. |
|||
46 | 42 | 41 | 41 | Giga Drain | 10 | 75 | 100% | Drains half the damage inflicted to heal the user. |
|||||||
45 | 45 | 43 | 43 | 43 | 43 | Seed Bomb | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
|||||
Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||||
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | |||||||||||||||
Egg, learned by Sunkern but not Sunflora | |||||||||||||||
Bide | 10 | * | — | 1 | User waits for two turns, then hits back for twice the damage it took. |
||||||||||
Curse | 10 | — | — | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
|||||||||||
Encore | 5 | — | 100% | Forces the target to repeat its last used move every turn for 2 to 6 turns. |
|||||||||||
Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
||||||||||
Grass Whistle | 15 | — | 55% | Puts the target to sleep. |
|||||||||||
Grassy Terrain | 10 | — | — | For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their Grass moves to 1.5× their power. |
|||||||||||
Helping Hand | 20 | — | — | 5 | Ally's next move inflicts half more damage. |
||||||||||
Ingrain | 20 | — | — | Prevents the user from leaving battle. User regains 1/16 of its max HP every turn. |
|||||||||||
Leech Seed | 10 | — | 90% | Seeds the target, stealing HP from it every turn. |
|||||||||||
Morning Sun | 5 | — | — | Heals the user by half its max HP. Affected by weather. |
|||||||||||
Natural Gift | 15 | * | 100% | Power and type depend on the held berry. |
|||||||||||
Nature Power | 20 | — | — | Uses a move which depends upon the terrain. |
|||||||||||
Sweet Scent | 20 | — | 100% | Lowers the target's evasion by one stage. |
|||||||||||
Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||||
Tutor: Can be taught at any time by an NPC. | |||||||||||||||
After You | 15 | — | — | Makes the target act next this turn. |
|||||||||||
Double-Edge | 15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
|||||||||||
Earth Power | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
|||||||||||
Endeavor | 5 | * | 100% | Lowers the target's HP to equal the user's. |
|||||||||||
Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
||||||||||
Giga Drain | 10 | 75 | 100% | Drains half the damage inflicted to heal the user. |
|||||||||||
Helping Hand | 20 | — | — | 5 | Ally's next move inflicts half more damage. |
||||||||||
Mimic | 10 | — | — | Copies the target's last used move. |
|||||||||||
Seed Bomb | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
|||||||||||
Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
|||||||||||
Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
|||||||||||
Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
|||||||||||
Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
|||||||||||
Swords Dance | 20 | — | — | Raises the user's Attack by two stages. |
|||||||||||
Synthesis | 5 | — | — | Heals the user by half its max HP. Affected by weather. |
|||||||||||
Uproar | 10 | 90 | 100% | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. |
|||||||||||
Worry Seed | 10 | — | 100% | Changes the target's ability to Insomnia. |
|||||||||||
Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||||
Machine: Can be taught at any time by using a TM or HM. | |||||||||||||||
03 | Curse | 10 | — | — | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
||||||||||
06 | 06 | 06 | 06 | 06 | 06 | 06 | 06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
|||
09 | 09 | Bullet Seed | 30 | 25 | 100% | Hits 2-5 times in one turn. |
|||||||||
10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
|||
11 | 11 | 11 | 11 | 11 | 11 | 11 | 11 | Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
|||
12 | Sweet Scent | 20 | — | 100% | Lowers the target's evasion by one stage. |
||||||||||
13 | Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
||||||||||
15 | 15 | 15 | 15 | 15 | 15 | 15 | 15 | Hyper Beam | 5 | 150 | 90% | User foregoes its next turn to recharge. |
|||
16 | 16 | 16 | 16 | 16 | 16 | 16 | Light Screen | 30 | — | — | Reduces damage from special attacks by 50% for five turns. |
||||
17 | 17 | 17 | 17 | 17 | 17 | 17 | 17 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
||
19 | 19 | 19 | Giga Drain | 10 | 75 | 100% | Drains half the damage inflicted to heal the user. |
||||||||
20 | 20 | 20 | 20 | 20 | 20 | 20 | Safeguard | 25 | — | — | Protects the user's field from major status ailments and confusion for five turns. |
||||
20 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
|||||||||
21 | 21 | 21 | 21 | 21 | 21 | 21 | 21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
|||
22 | 22 | 22 | 22 | 22 | 22 | 22 | 22 | Solar Beam | 10 | 120 | 100% | Requires a turn to charge before attacking. |
|||
27 | 27 | 27 | 27 | 27 | 27 | 27 | 27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
|||
32 | 32 | 32 | 32 | 32 | 32 | 32 | 32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
|||
34 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
||||||||||
35 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
||||||||||
36 | 36 | 36 | 36 | 36 | 36 | 36 | 36 | Sludge Bomb | 10 | 90 | 100% | Has a 30% chance to poison the target. |
|||
42 | 42 | 42 | 42 | 42 | 42 | 42 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
||||
43 | 43 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
|||||||||
44 | 44 | 44 | 44 | 44 | 44 | 44 | 44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
|||
45 | 45 | 45 | 45 | 45 | 45 | 45 | 45 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
|||
48 | 48 | 48 | 48 | 48 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
||||||
53 | 53 | 53 | 53 | 53 | 53 | Energy Ball | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
|||||
58 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
|||||||||
68 | 68 | 68 | 68 | 68 | 68 | Giga Impact | 5 | 150 | 90% | User foregoes its next turn to recharge. |
|||||
70 | 70 | 70 | 70 | 70 | Flash | 20 | — | 100% | Lowers the target's accuracy by one stage. |
||||||
75 | 75 | 75 | 75 | 75 | 75 | Swords Dance | 20 | — | — | Raises the user's Attack by two stages. |
|||||
78 | Captivate | 20 | — | 100% | Lowers the target's Special Attack by two stages if it's the opposite gender. |
||||||||||
82 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
||||||||||
83 | Natural Gift | 15 | * | 100% | Power and type depend on the held berry. |
||||||||||
86 | 86 | 86 | 86 | 86 | 86 | Grass Knot | 20 | * | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
|||||
87 | 87 | 87 | 87 | 87 | 87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
|||||
88 | 88 | 88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
||||||||
90 | 90 | 90 | 90 | 90 | 90 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
|||||
94 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
||||||||||
96 | 96 | 96 | Nature Power | 20 | — | — | Uses a move which depends upon the terrain. |
||||||||
100 | 100 | 100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |
||||||||
H1 | H1 | H1 | H1 | H1 | H1 | H1 | Cut | 30 | 50 | 95% | Inflicts regular damage with no additional effect. |
||||
H5 | H5 | Flash | 20 | — | 100% | Lowers the target's accuracy by one stage. |