Essentials
Pokédex Numbers
- Introduced in
- National
- 110
- Kanto
- 110
- Original Johto
- 115
- Original Hoenn
- 109
- Updated Johto
- 116
- Updated Unova
- 47
- New Hoenn
- 114
Names
- Japanese
- マタドガス (matadogasu)
- マタドガス
- Official roomaji
- Matadogas
- Korean
- 또도가스
- Chinese
- 雙彈瓦斯
- 双弹瓦斯
- French
- Smogogo
- German
- Smogmog
- Spanish
- Weezing
- Italian
- Weezing
Breeding
Compatibility
Training
Wild held items
5% | Smoke Ball | |
nothing | ||
5% | Smoke Ball | |
5% | Smoke Ball | |
5% | Smoke Ball | |
nothing | ||
5% | Smoke Ball |
Evolution
Baby | Basic | Stage 1 | Stage 2 |
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Koffing | Weezing Level up, starting at level 35 |
Stats
Pctile | Min IVs | Max IVs | ||
---|---|---|---|---|
HP | 48.0 | 303 | 334 | |
Attack | 65.1 | 248 | 279 | |
Defense | 91.8 | 308 | 339 | |
Special Attack | 67.3 | 238 | 269 | |
Special Defense | 50.6 | 208 | 239 | |
Speed | 41.3 | 188 | 219 | |
Total | 64.5 |
Pokéathlon Performance
Minimum; Base; Maximum
- Speed
- Power
- Skill
- Stamina
- Jump
- Total
- 7/13/16
Flavor
Flavor Text
-
It grows by feeding on gases released by garbage. Though very rare, triplets have been found.
Inhaling toxic fumes from trash and mixing them inside its body lets it spread an even fouler stench.
-
If one of the twin Koffing inflates, the other one deflates. It constantly mixes its poisonous gases.
Very rarely, a sudden mutation can result in two small Koffing twins becoming conjoined as a Weezing.
Weezing loves the gases given off by rotted kitchen garbage. This Pokémon will find a dirty, unkempt house and make it its home. At night, when the people in the house are asleep, it will go through the trash.
Weezing alternately shrinks and inflates its twin bodies to mix together toxic gases inside. The more the gases are mixed, the more powerful the toxins become. The Pokémon also becomes more putrid.
Sprites
Height
3'11.2"
1.2 m
Weight
20.9 lb
9.5 kg
Locations
- Red
- Blue
- Crystal
- FireRed
- Diamond
- Pearl
- Platinum
- Black 2
- White 2
Pal Park
- Area
- Mountain
- Score
- 70
- Rate
- 20
Moves
Poison moves get STAB, and have their type highlighted in green.
Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||||||
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Level up: Learned when a Pokémon reaches a certain level. | |||||||||||||||||
— | — | — | — | — | — | — | Poison Gas | 40 | — | 90% | Poisons the target. |
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— | — | — | — | — | — | — | — | Tackle | 35 | 40 | 100% | Inflicts regular damage with no additional effect. |
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— | — | — | — | — | — | — | — | Smog | 20 | 30 | 70% | Has a 40% chance to poison the target. |
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— | — | Self-Destruct | 5 | 200 | 100% | User faints. |
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0 | 0 | Double Hit | 10 | 35 | 90% | Hits twice in one turn. |
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— | — | Double Hit | 10 | 35 | 90% | Hits twice in one turn. |
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— | — | Poison Gas | 40 | — | 90% | Poisons the target. |
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— | — | Tackle | 35 | 40 | 100% | Inflicts regular damage with no additional effect. |
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9 | 9 | — | — | Smog | 20 | 30 | 70% | Has a 40% chance to poison the target. |
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— | — | — | — | — | — | — | Smokescreen | 20 | — | 100% | Lowers the target's accuracy by one stage. |
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6 | 6 | 4 | 4 | 4 | 4 | 4 | Smog | 20 | 30 | 70% | Has a 40% chance to poison the target. |
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10 | 10 | 7 | 7 | 7 | 7 | 7 | Smokescreen | 20 | — | 100% | Lowers the target's accuracy by one stage. |
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15 | 15 | 12 | 12 | 12 | 12 | 12 | Assurance | 10 | 60 | 100% | Power is doubled if the target has already received damage this turn. |
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19 | 15 | 15 | 15 | 15 | 15 | Clear Smog | 15 | 50 | — | Removes all of the target's stat modifiers. |
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17 | 17 | 19 | 24 | Self-Destruct | 5 | 200 | 100% | User faints. |
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— | 21 | 21 | 24 | 28 | 18 | 18 | 18 | 18 | 18 | Sludge | 20 | 65 | 100% | Has a 30% chance to poison the target. |
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32 | Sludge | 20 | 65 | 100% | Has a 30% chance to poison the target. |
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39 | 25 | 25 | Smokescreen | 20 | — | 100% | Lowers the target's accuracy by one stage. |
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43 | 23 | 23 | 23 | 23 | 23 | Self-Destruct | 5 | 200 | 100% | User faints. |
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49 | 33 | 33 | 28 | 33 | 26 | 26 | 26 | 26 | 26 | Haze | 30 | — | — | Resets all Pokémon's stats, accuracy, and evasion. |
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33 | 39 | 29 | 29 | 29 | Double Hit | 10 | 35 | 90% | Hits twice in one turn. |
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29 | 29 | Gyro Ball | 5 | * | 100% | Power raises when the user has lower Speed, up to a maximum of 150. |
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34 | 34 | 34 | 34 | 34 | Sludge Bomb | 10 | 90 | 100% | Has a 30% chance to poison the target. |
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53 | 44 | 44 | 40 | 46 | 40 | 40 | 40 | 40 | 40 | Explosion | 5 | 250 | 100% | User faints. |
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48 | 52 | Sludge Bomb | 10 | 90 | 100% | Has a 30% chance to poison the target. |
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51 | 51 | 55 | 59 | 46 | 46 | 46 | 46 | 46 | Destiny Bond | 5 | — | — | If the user faints this turn, the target automatically will, too. |
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50 | 51 | 51 | 51 | Belch | 10 | 120 | 90% | Can only be used after the user has eaten a berry. |
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58 | 63 | 65 | 54 | 54 | 57 | 57 | 57 | Memento | 10 | — | 100% | Lowers the target's Attack and Special Attack by two stages. User faints. |
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Level up, learned by Koffing but not Weezing | |||||||||||||||||
33 | 37 | 29 | 29 | 29 | Gyro Ball | 5 | * | 100% | Power raises when the user has lower Speed, up to a maximum of 150. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||||||
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | |||||||||||||||||
Egg, learned by Koffing but not Weezing | |||||||||||||||||
Curse | 10 | — | — | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
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Destiny Bond | 5 | — | — | If the user faints this turn, the target automatically will, too. |
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Grudge | 5 | — | — | If the user faints this turn, the PP of the move that fainted it drops to 0. |
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Pain Split | 20 | — | — | Sets the user's and targets's HP to the average of their current HP. |
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Psybeam | 20 | 65 | 100% | Has a 10% chance to confuse the target. |
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Psywave | 15 | * | 100% | Inflicts damage between 50% and 150% of the user's level. |
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Screech | 40 | — | 85% | Lowers the target's Defense by two stages. |
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Spit Up | 10 | * | 100% | Power is 100 times the amount of energy Stockpiled. |
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Spite | 10 | — | 100% | Lowers the PP of the target's last used move by 4. |
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Stockpile | 20 | — | — | Stores energy up to three times for use with Spit Up and Swallow. |
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Swallow | 10 | — | — | Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles. |
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Toxic Spikes | 20 | — | — | Scatters poisoned spikes, poisoning opposing Pokémon that switch in. |
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Venom Drench | 20 | — | 100% | Lowers the target's Attack, Special Attack, and Speed by one stage if it is poisoned. |
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Will-O-Wisp | 15 | — | 85% | Burns the target. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||||||
Tutor: Can be taught at any time by an NPC. | |||||||||||||||||
Dark Pulse | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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Explosion | 5 | 250 | 100% | User faints. |
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Flamethrower | 15 | 90 | 100% | Has a 10% chance to burn the target. |
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Mimic | 10 | — | — | Copies the target's last used move. |
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Pain Split | 20 | — | — | Sets the user's and targets's HP to the average of their current HP. |
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Rollout | 20 | 30 | 90% | Power doubles every turn this move is used in succession after the first, resetting after five turns. |
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Self-Destruct | 5 | 200 | 100% | User faints. |
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Shock Wave | 20 | 60 | — | Never misses. |
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Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Spite | 10 | — | 100% | Lowers the PP of the target's last used move by 4. |
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Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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Thunderbolt | 15 | 90 | 100% | Has a 10% chance to paralyze the target. |
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Uproar | 10 | 90 | 100% | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||||||
Machine: Can be taught at any time by using a TM or HM. | |||||||||||||||||
03 | Curse | 10 | — | — | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
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04 | Rollout | 20 | 30 | 90% | Power doubles every turn this move is used in succession after the first, resetting after five turns. |
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06 | 06 | 06 | 06 | 06 | 06 | 06 | 06 | 06 | 06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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09 | 09 | 09 | 09 | 09 | 09 | Venoshock | 10 | 65 | 100% | Inflicts double damage if the target is Poisoned. |
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07 | Zap Cannon | 5 | 120 | 50% | Has a 100% chance to paralyze the target. |
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10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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11 | 11 | 11 | 11 | 11 | 11 | 11 | 11 | 11 | Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
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13 | Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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12 | 12 | 12 | 12 | 12 | 12 | 12 | 12 | Taunt | 20 | — | 100% | For the next few turns, the target can only use damaging moves. |
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15 | 15 | 15 | 15 | 15 | 15 | 15 | 15 | 15 | 15 | Hyper Beam | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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20 | Rage | 20 | 20 | 100% | If the user is hit after using this move, its Attack rises by one stage. |
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17 | 17 | 17 | 17 | 17 | 17 | 17 | 17 | 17 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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20 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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18 | 18 | 18 | 18 | 18 | 18 | 18 | 18 | Rain Dance | 5 | — | — | Changes the weather to rain for five turns. |
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21 | 21 | 21 | 21 | 21 | 21 | 21 | 21 | 21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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24 | 24 | 24 | 24 | 24 | 24 | 24 | 24 | 24 | Thunderbolt | 15 | 90 | 100% | Has a 10% chance to paralyze the target. |
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25 | 25 | 25 | 25 | 25 | 25 | 25 | 25 | 25 | 25 | Thunder | 10 | 110 | 70% | Has a 30% chance to paralyze the target. |
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31 | Mimic | 10 | — | — | Copies the target's last used move. |
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27 | 27 | 27 | 27 | 27 | 27 | 27 | 27 | 27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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30 | 30 | 30 | 30 | 30 | 30 | 30 | 30 | Shadow Ball | 15 | 80 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. |
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32 | 32 | 32 | 32 | 32 | 32 | 32 | 32 | 32 | 32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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34 | 34 | Shock Wave | 20 | 60 | — | Never misses. |
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35 | 35 | 35 | 35 | 35 | 35 | 35 | 35 | Flamethrower | 15 | 90 | 100% | Has a 10% chance to burn the target. |
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34 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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35 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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36 | 36 | 36 | 36 | 36 | 36 | 36 | 36 | 36 | Sludge Bomb | 10 | 90 | 100% | Has a 30% chance to poison the target. |
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34 | Bide | 10 | * | — | 1 | User waits for two turns, then hits back for twice the damage it took. |
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36 | Self-Destruct | 5 | 200 | 100% | User faints. |
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38 | 38 | 38 | 38 | 38 | 38 | 38 | 38 | 38 | 38 | Fire Blast | 5 | 110 | 85% | Has a 10% chance to burn the target. |
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41 | 41 | 41 | 41 | 41 | 41 | 41 | 41 | Torment | 15 | — | 100% | Prevents the target from using the same move twice in a row. |
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42 | 42 | 42 | 42 | 42 | 42 | 42 | 42 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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43 | 43 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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44 | 44 | 44 | 44 | 44 | 44 | 44 | 44 | 44 | 44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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47 | Explosion | 5 | 250 | 100% | User faints. |
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45 | 45 | 45 | 45 | 45 | 45 | 45 | 45 | 45 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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46 | 46 | 46 | 46 | 46 | 46 | 46 | 46 | 46 | Thief | 25 | 60 | 100% | Takes the target's item. |
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58 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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48 | 48 | 48 | 48 | 48 | 48 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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59 | 59 | 59 | 59 | Incinerate | 15 | 60 | 100% | Destroys the target's held berry. |
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61 | 61 | 61 | 61 | 61 | 61 | 61 | Will-O-Wisp | 15 | — | 85% | Burns the target. |
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64 | 64 | 64 | 64 | 64 | 64 | 64 | Explosion | 5 | 250 | 100% | User faints. |
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66 | 66 | 66 | 66 | 66 | 66 | 66 | Payback | 10 | 50 | 100% | Power is doubled if the target has already moved this turn. |
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68 | 68 | 68 | 68 | 68 | 68 | 68 | Giga Impact | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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H5 | 70 | 70 | 70 | 70 | 70 | Flash | 20 | — | 100% | Lowers the target's accuracy by one stage. |
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74 | 74 | 74 | 74 | 74 | 74 | 74 | Gyro Ball | 5 | * | 100% | Power raises when the user has lower Speed, up to a maximum of 150. |
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83 | 83 | 83 | 83 | Infestation | 20 | 20 | 100% | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
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78 | Captivate | 20 | — | 100% | Lowers the target's Special Attack by two stages if it's the opposite gender. |
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79 | Dark Pulse | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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82 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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83 | Natural Gift | 15 | * | 100% | Power and type depend on the held berry. |
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87 | 87 | 87 | 87 | 87 | 87 | 87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | 88 | 88 | 88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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50 | 90 | 90 | 90 | 90 | 90 | 90 | 90 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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94 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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97 | 97 | 97 | 97 | Dark Pulse | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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100 | 100 | 100 | 100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |