Essentials

Conkeldurr

The Muscular Pokémon

Conkeldurr

Fighting

Abilities

Guts

Increases Attack to 1.5× with a major status ailment.

Sheer Force

Strengthens moves with extra effects to 1.3× their power, but prevents their extra effects.

Hidden Ability

Iron Fist

Strengthens punch-based moves to 1.2× their power.

Damage Taken

  • Bug ½
  • Dark ½
  • Dragon 1
  • Electric 1
  • Fairy 2
  • Fighting 1
  • Fire 1
  • Flying 2
  • Ghost 1
  • Grass 1
  • Ground 1
  • Ice 1
  • Normal 1
  • Poison 1
  • Psychic 2
  • Rock ½
  • Steel 1
  • Water 1

Pokédex Numbers

Introduced in
Generation 5
National
534
Original Unova
40 Black, White
Updated Unova
75 Black 2, White 2
Mountain Kalos
95 X, Y

Names

Japanese
ローブシン (roobushin)
Korean
노보청
French
Bétochef
German
Meistagrif
Spanish
Conkeldurr
Italian
Conkeldurr

Breeding

Gender
¾ male, ¼ female Search:
Egg groups
  • Human-Like
Hatch counter
20 Search:
Steps to hatch
5355 / 2805

Compatibility

Training

Base EXP
227 Search:
Effort points
  • 3 Attack
Capture rate
45 Search:
Base happiness
70 Search:
Growth rate
medium slow Search:

Wild held items

Generation 5 nothing
Generation 6 nothing

Evolution

Baby Basic Stage 1 Stage 2
Timburr Gurdurr Level up, starting at level 25 Conkeldurr Trade

Stats

Pctile Min IVs Max IVs
HP
105
92.8 383 414
Attack
140
96.6 348 379
Defense
95
79.8 258 289
Special Attack
55
33.5 178 209
Special Defense
65
46.4 198 229
Speed
45
23.8 158 189
Total
505
74.2

Flavor

Flavor Text

Generation 5
Black

It is thought that Conkeldurr taught humans how to make concrete more than 2,000 years ago.

White

They use concrete pillars as walking canes. They know moves that enable them to swing the pillars freely in battle.

Black 2, White 2

Rather than rely on force, they master moves that utilize the centrifugal force of spinning concrete.

Generation 6
X

It is thought that Conkeldurr taught humans how to make concrete more than 2,000 years ago.

Y

Rather than rely on force, they master moves that utilize the centrifugal force of spinning concrete.

Sprites

Conkeldurr Conkeldurr Conkeldurr Conkeldurr

Miscellany

Species
Muscular Search:
Color
Brown Search:
Cry
Footprint
Conkeldurr
Shape
Anthropomorphic Search:

Height

Trainer dude

Conkeldurr
14

4'7.1"
1.4 m

Weight

Trainer dudette

Conkeldurr
870

191.8 lb
87.0 kg

Locations

Moves

Fighting moves get STAB, and have their type highlighted in green.

Physical moves better suit Conkeldurr's higher Attack, and have their class highlighted in green.

Generation 5 Generation 6 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Pound Normal physical 35 40 100%

Inflicts regular damage with no additional effect.

Leer Normal status 30 100%

Lowers the target's Defense by one stage.

Focus Energy Normal status 30

Increases the user's chance to score a critical hit.

Bide Normal physical 10 * 1

User waits for two turns, then hits back for twice the damage it took.

4 4 Focus Energy Normal status 30

Increases the user's chance to score a critical hit.

8 8 Bide Normal physical 10 * 1

User waits for two turns, then hits back for twice the damage it took.

12 12 Low Kick Fighting physical 20 * 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

16 16 Rock Throw Rock physical 15 50 90%

Inflicts regular damage with no additional effect.

20 20 Wake-Up Slap Fighting physical 10 70 100%

If the target is asleep, has double power and wakes it up.

24 24 Chip Away Normal physical 20 70 100%

Ignores the target's stat modifiers.

29 29 Bulk Up Fighting status 20

Raises the user's Attack and Defense by one stage.

33 33 Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

37 37 Dynamic Punch Fighting physical 5 100 50%

Has a 100% chance to confuse the target.

41 41 Scary Face Normal status 10 100%

Lowers the target's Speed by two stages.

45 45 Hammer Arm Fighting physical 10 100 90%

Lowers user's Speed by one stage.

49 49 Stone Edge Rock physical 5 100 80%

Has an increased chance for a critical hit.

53 53 Focus Punch Fighting physical 20 150 100% -3

If the user takes damage before attacking, the attack is canceled.

57 57 Superpower Fighting physical 5 120 100%

Lowers the user's Attack and Defense by one stage after inflicting damage.

Generation 5 Generation 6 Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Egg, learned by Timburr but not Conkeldurr
• • Comet Punch Normal physical 15 18 85%

Hits 2-5 times in one turn.

• • Counter Fighting physical 20 * 100% -5

Inflicts twice the damage the user received from the last physical hit it took.

• • Detect Fighting status 5 4

Prevents any moves from hitting the user this turn.

• • Drain Punch Fighting physical 10 75 100%

Drains half the damage inflicted to heal the user.

• • Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

• • Force Palm Fighting physical 10 60 100%

Has a 30% chance to paralyze the target.

• • Foresight Normal status 40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

• • Mach Punch Fighting physical 30 40 100% 1

Inflicts regular damage with no additional effect.

• • Reversal Fighting physical 15 * 100%

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

• • Smelling Salts Normal physical 10 70 100%

If the target is paralyzed, inflicts double damage and cures the paralysis.

• • Wide Guard Rock status 10 3

Prevents any multi-target moves from hitting friendly Pokémon this turn.

Generation 5 Generation 6 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Black 2, White 2 Block Normal status 5

Prevents the target from leaving battle.

Black 2, White 2 Drain Punch Fighting physical 10 75 100%

Drains half the damage inflicted to heal the user.

Black 2, White 2 Fire Punch Fire physical 15 75 100%

Has a 10% chance to burn the target.

Black 2, White 2 Helping Hand Normal status 20 5

Ally's next move inflicts half more damage.

Black 2, White 2 Ice Punch Ice physical 15 75 100%

Has a 10% chance to freeze the target.

Black 2, White 2 Knock Off Dark physical 20 65 100%

Target drops its held item.

Black 2, White 2 Low Kick Fighting physical 20 * 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

Black 2, White 2 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Black 2, White 2 Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Black 2, White 2 Superpower Fighting physical 5 120 100%

Lowers the user's Attack and Defense by one stage after inflicting damage.

Black 2, White 2 Thunder Punch Electric physical 15 75 100%

Has a 10% chance to paralyze the target.

Generation 5 Generation 6 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
06 06 Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

08 08 Bulk Up Fighting status 20

Raises the user's Attack and Defense by one stage.

10 10 Hidden Power Normal special 15 60 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

11 11 Sunny Day Fire status 5

Changes the weather to sunny for five turns.

12 12 Taunt Dark status 20 100%

For the next few turns, the target can only use damaging moves.

15 15 Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

17 17 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

18 18 Rain Dance Water status 5

Changes the weather to rain for five turns.

21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

23 23 Smack Down Rock physical 15 50 100%

Removes any immunity to Ground damage.

26 26 Earthquake Ground physical 10 100 100%

Inflicts regular damage and can hit Dig users.

27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

28 28 Dig Ground physical 10 80 100%

User digs underground, dodging all attacks, and hits next turn.

31 31 Brick Break Fighting physical 15 75 100%

Destroys Reflect and Light Screen.

32 32 Double Team Normal status 15

Raises the user's evasion by one stage.

39 39 Rock Tomb Rock physical 15 60 95%

Has a 100% chance to lower the target's Speed by one stage.

42 42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

44 44 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

45 45 Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

47 47 Low Sweep Fighting physical 20 65 100%

Lowers the target's Speed by one stage.

48 48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

52 52 Focus Blast Fighting special 5 120 70%

Has a 10% chance to lower the target's Special Defense by one stage.

56 56 Fling Dark physical 10 * 100%

Throws held item at the target; power depends on the item.

66 66 Payback Dark physical 10 50 100%

Power is doubled if the target has already moved this turn.

67 67 Retaliate Normal physical 5 70 100%

Has double power if a friendly Pokémon fainted last turn.

68 68 Giga Impact Normal physical 5 150 90%

User foregoes its next turn to recharge.

71 71 Stone Edge Rock physical 5 100 80%

Has an increased chance for a critical hit.

78 78 Bulldoze Ground physical 20 60 100%

Has a 100% chance to lower the target's Speed by one stage.

80 80 Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

83 Work Up Normal status 30

Raises the user's Attack and Special Attack by one stage each.

84 84 Poison Jab Poison physical 20 80 100%

Has a 30% chance to poison the target.

86 86 Grass Knot Grass special 20 * 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

87 87 Swagger Normal status 15 90%

Raises the target's Attack by two stages and confuses the target.

88 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90 90 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94 94 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

98 Power-Up Punch Fighting physical 20 40 100%

Has a 100% chance to raise the user's Attack by one stage.

100 Confide Normal status 20

Lowers the target's Special Attack by one stage.

H4 H4 Strength Normal physical 15 80 100%

Inflicts regular damage with no additional effect.

External Links