Essentials

Croagunk

The Toxic Mouth Pokémon

Croagunk

Poison Fighting

Abilities

Anticipation

Notifies all trainers upon entering battle if an opponent has a super-effective move, Self-Destruct, Explosion, or a one-hit KO move.

Dry Skin

Causes 1/8 max HP in damage each turn during strong sunlight, but heals for 1/8 max HP during rain. Increases damage from Fire moves to 1.25×, but absorbs Water moves, healing for 1/4 max HP.

Hidden Ability

Poison Touch

Has a 30% chance of poisoning target Pokémon upon contact.

Damage Taken

  • Bug ¼
  • Dark ½
  • Dragon 1
  • Electric 1
  • Fairy 1
  • Fighting ½
  • Fire 1
  • Flying 2
  • Ghost 1
  • Grass ½
  • Ground 2
  • Ice 1
  • Normal 1
  • Poison ½
  • Psychic 4
  • Rock ½
  • Steel 1
  • Water 1

Pokédex Numbers

Introduced in
Generation 4
National
453
Original Sinnoh
129 Diamond, Pearl
Extended Sinnoh
129 Platinum
Updated Unova
290 Black 2, White 2
Central Kalos
125 X, Y

Names

Japanese
グレッグル (guregguru)
Official roomaji
Gureggru
Korean
삐딱구리
Chinese
不良蛙
French
Cradopaud
German
Glibunkel
Spanish
Croagunk
Italian
Croagunk

Breeding

Gender
½ male, ½ female Search:
Egg groups
  • Human-Like
Hatch counter
10 Search:
Steps to hatch
2805 / 1530

Compatibility

Training

Base EXP
60 Search:
Effort points
  • 1 Attack
Capture rate
140 Search:
Base happiness
100 Search:
Growth rate
medium Search:

Wild held items

Generation 4 5% Black Sludge Black Sludge
Generation 5 5% Black Sludge Black Sludge
Generation 6 5% Black Sludge Black Sludge

Evolution

Baby Basic Stage 1 Stage 2
Croagunk Toxicroak Level up, starting at level 37

Stats

Pctile Min IVs Max IVs
HP
48
18.3 269 300
Attack
61
33.2 190 221
Defense
40
10.5 148 179
Special Attack
61
44.6 190 221
Special Defense
40
10.5 148 179
Speed
50
30.0 168 199
Total
300
14.2

HeartGold, SoulSilver Pokéathlon Performance

★ Minimum; ✯ Base; ☆ Maximum

Speed
★✯✯☆☆
Power
★✯☆☆
Skill
★✯✯☆☆
Stamina
★✯☆
Jump
★★☆☆
Total
6/12/21

Flavor

Flavor Text

Generation 5
Black, White

It rarely fights fairly, but that is strictly to ensure survival. It is popular as a mascot.

Black 2, White 2

Inflating its poison sacs, it fills the area with an odd sound and hits flinching opponents with a poison jab.

Generation 6
X

Its cheeks hold poison sacs. It tries to catch foes off guard to jab them with toxic fingers.

Y

Inflating its poison sacs, it fills the area with an odd sound and hits flinching opponents with a poison jab.

Sprites

Croagunk Croagunk Croagunk Croagunk
Croagunk Croagunk Croagunk Croagunk

Miscellany

Species
Toxic Mouth Search:
Color
Blue Search:
Cry
Footprint
Croagunk
Shape
Anthropomorphic Search:

Height

Trainer dude

Croagunk
7

2'3.6"
0.7 m

Weight

Trainer dudette

Croagunk
230

50.7 lb
23.0 kg

Locations

Platinum Platinum
Black 2 Black 2
White 2 White 2

Pal Park

Area
Forest
Score
90
Rate
3

Moves

Poison and Fighting moves get STAB, and have their type highlighted in green.

Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 Generation 6 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Astonish Ghost physical 15 30 100%

Has a 30% chance to make the target flinch.

3 3 3 3 Mud-Slap Ground special 10 20 100%

Has a 100% chance to lower the target's accuracy by one stage.

8 8 8 8 Poison Sting Poison physical 35 15 100%

Has a 30% chance to poison the target.

10 10 10 10 Taunt Dark status 20 100%

For the next few turns, the target can only use damaging moves.

15 15 15 15 Pursuit Dark physical 20 40 100%

Has double power against, and can hit, Pokémon attempting to switch out.

17 17 17 17 Feint Attack Dark physical 20 60

Never misses.

22 22 22 22 Revenge Fighting physical 10 60 100% -4

Inflicts double damage if the user takes damage before attacking this turn.

24 24 24 24 Swagger Normal status 15 90%

Raises the target's Attack by two stages and confuses the target.

29 29 29 29 Mud Bomb Ground special 10 65 85%

Has a 30% chance to lower the target's accuracy by one stage.

31 31 31 31 Sucker Punch Dark physical 5 80 100% 1

Only works if the target is about to use a damaging move.

36 36 Nasty Plot Dark status 20

Raises the user's Special Attack by two stages.

38 38 Poison Jab Poison physical 20 80 100%

Has a 30% chance to poison the target.

36 36 Venoshock Poison special 10 65 100%

Inflicts double damage if the target is Poisoned.

38 38 Nasty Plot Dark status 20

Raises the user's Special Attack by two stages.

43 43 Poison Jab Poison physical 20 80 100%

Has a 30% chance to poison the target.

43 43 45 45 Sludge Bomb Poison special 10 90 100%

Has a 30% chance to poison the target.

47 Belch Poison special 10 120 90%

Can only be used after the user has eaten a berry.

45 45 50 50 Flatter Dark status 15 100%

Raises the target's Special Attack by one stage and confuses the target.

Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 Generation 6 Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
• • Acupressure Normal status 30

Raises one of a friendly Pokémon's stats at random by two stages.

• • • • Bullet Punch Steel physical 30 40 100% 1

Inflicts regular damage with no additional effect.

• • • Counter Fighting physical 20 * 100% -5

Inflicts twice the damage the user received from the last physical hit it took.

• • • • Cross Chop Fighting physical 5 100 80%

Has an increased chance for a critical hit.

• • Drain Punch Fighting physical 10 75 100%

Drains half the damage inflicted to heal the user.

• • • • Dynamic Punch Fighting physical 5 100 50%

Has a 100% chance to confuse the target.

• • • • Fake Out Normal physical 10 40 100% 3

Can only be used as the first move after the user enters battle. Causes the target to flinch.

• • • • Feint Normal physical 10 30 100% 2

Hits through Protect and Detect.

• • • • Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

• • • • Me First Normal status 20

Uses the target's move against it before it attacks, with power increased by half.

• • • • Meditate Psychic status 40

Raises the user's Attack by one stage.

• Quick Guard Fighting status 15 3

Prevents any priority moves from hitting friendly Pokémon this turn.

• • • • Smelling Salts Normal physical 10 70 100%

If the target is paralyzed, inflicts double damage and cures the paralysis.

• • • • Vacuum Wave Fighting special 30 40 100% 1

Inflicts regular damage with no additional effect.

• • • • Wake-Up Slap Fighting physical 10 70 100%

If the target is asleep, has double power and wakes it up.

Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 Generation 6 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Platinum HeartGold, SoulSilver Black 2, White 2 Bounce Flying physical 5 85 85%

User bounces high into the air, dodging all attacks, and hits next turn.

Platinum HeartGold, SoulSilver Black 2, White 2 Dark Pulse Dark special 15 80 100%

Has a 20% chance to make the target flinch.

Platinum HeartGold, SoulSilver Black 2, White 2 Drain Punch Fighting physical 10 75 100%

Drains half the damage inflicted to heal the user.

Platinum HeartGold, SoulSilver Black 2, White 2 Dual Chop Dragon physical 15 40 90%

Hits twice in one turn.

Platinum HeartGold, SoulSilver Black 2, White 2 Foul Play Dark physical 15 95 100%

Calculates damage with the target's attacking stat.

Platinum HeartGold, SoulSilver Black 2, White 2 Fury Cutter Bug physical 20 40 95%

Power doubles every turn this move is used in succession after the first, maxing out after five turns.

Platinum HeartGold, SoulSilver Black 2, White 2 Gunk Shot Poison physical 5 120 80%

Has a 30% chance to poison the target.

Platinum HeartGold, SoulSilver Black 2, White 2 Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

Platinum HeartGold, SoulSilver Black 2, White 2 Helping Hand Normal status 20 5

Ally's next move inflicts half more damage.

Platinum HeartGold, SoulSilver Black 2, White 2 Ice Punch Ice physical 15 75 100%

Has a 10% chance to freeze the target.

Platinum HeartGold, SoulSilver Black 2, White 2 Icy Wind Ice special 15 55 95%

Has a 100% chance to lower the target's Speed by one stage.

Platinum HeartGold, SoulSilver Black 2, White 2 Knock Off Dark physical 20 65 100%

Target drops its held item.

Platinum HeartGold, SoulSilver Black 2, White 2 Low Kick Fighting physical 20 * 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

Platinum HeartGold, SoulSilver Black 2, White 2 Mud-Slap Ground special 10 20 100%

Has a 100% chance to lower the target's accuracy by one stage.

Platinum HeartGold, SoulSilver Black 2, White 2 Role Play Psychic status 10

Copies the target's ability.

Platinum HeartGold, SoulSilver Black 2, White 2 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Platinum HeartGold, SoulSilver Black 2, White 2 Snatch Dark status 10 4

Steals the target's move, if it's self-targeted.

Platinum HeartGold, SoulSilver Black 2, White 2 Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Platinum HeartGold, SoulSilver Black 2, White 2 Spite Ghost status 10 100%

Lowers the PP of the target's last used move by 4.

Platinum HeartGold, SoulSilver Black 2, White 2 Sucker Punch Dark physical 5 80 100% 1

Only works if the target is about to use a damaging move.

Platinum HeartGold, SoulSilver Black 2, White 2 Super Fang Normal physical 10 * 90%

Inflicts damage equal to half the target's HP.

Platinum HeartGold, SoulSilver Black 2, White 2 Thunder Punch Electric physical 15 75 100%

Has a 10% chance to paralyze the target.

Platinum HeartGold, SoulSilver Black 2, White 2 Vacuum Wave Fighting special 30 40 100% 1

Inflicts regular damage with no additional effect.

Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 Generation 6 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
01 01 Focus Punch Fighting physical 20 150 100% -3

If the user takes damage before attacking, the attack is canceled.

06 06 06 06 Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

08 08 08 08 Bulk Up Fighting status 20

Raises the user's Attack and Defense by one stage.

09 09 Venoshock Poison special 10 65 100%

Inflicts double damage if the target is Poisoned.

10 10 10 10 Hidden Power Normal special 15 60 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

11 11 11 11 Sunny Day Fire status 5

Changes the weather to sunny for five turns.

12 12 12 12 Taunt Dark status 20 100%

For the next few turns, the target can only use damaging moves.

17 17 17 17 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

18 18 18 18 Rain Dance Water status 5

Changes the weather to rain for five turns.

21 21 21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

26 26 26 26 Earthquake Ground physical 10 100 100%

Inflicts regular damage and can hit Dig users.

27 27 27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

28 28 28 28 Dig Ground physical 10 80 100%

User digs underground, dodging all attacks, and hits next turn.

30 30 30 30 Shadow Ball Ghost special 15 80 100%

Has a 20% chance to lower the target's Special Defense by one stage.

31 31 31 31 Brick Break Fighting physical 15 75 100%

Destroys Reflect and Light Screen.

32 32 32 32 Double Team Normal status 15

Raises the user's evasion by one stage.

34 34 Sludge Wave Poison special 10 95 100%

Has a 10% chance to poison the target.

36 36 36 36 Sludge Bomb Poison special 10 90 100%

Has a 30% chance to poison the target.

39 39 39 39 Rock Tomb Rock physical 15 60 95%

Has a 100% chance to lower the target's Speed by one stage.

41 41 41 41 Torment Dark status 15 100%

Prevents the target from using the same move twice in a row.

42 42 42 42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 43 Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

44 44 44 44 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

45 45 45 45 Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46 46 46 46 Thief Dark physical 25 60 100%

Takes the target's item.

49 49 Snatch Dark status 10 4

Steals the target's move, if it's self-targeted.

47 47 Low Sweep Fighting physical 20 65 100%

Lowers the target's Speed by one stage.

48 48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

52 52 52 52 Focus Blast Fighting special 5 120 70%

Has a 10% chance to lower the target's Special Defense by one stage.

56 56 56 56 Fling Dark physical 10 * 100%

Throws held item at the target; power depends on the item.

58 58 Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

63 63 63 63 Embargo Dark status 15 100%

Target cannot use held items.

66 66 66 66 Payback Dark physical 10 50 100%

Power is doubled if the target has already moved this turn.

78 78 Captivate Normal status 20 100%

Lowers the target's Special Attack by two stages if it's the opposite gender.

79 79 Dark Pulse Dark special 15 80 100%

Has a 20% chance to make the target flinch.

67 67 Retaliate Normal physical 5 70 100%

Has double power if a friendly Pokémon fainted last turn.

78 78 Bulldoze Ground physical 20 60 100%

Has a 100% chance to lower the target's Speed by one stage.

80 80 80 80 Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

81 81 81 81 X-Scissor Bug physical 15 80 100%

Inflicts regular damage with no additional effect.

83 Work Up Normal status 30

Raises the user's Attack and Special Attack by one stage each.

82 82 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83 83 Natural Gift Normal physical 15 * 100%

Power and type depend on the held berry.

84 84 84 84 Poison Jab Poison physical 20 80 100%

Has a 30% chance to poison the target.

87 87 87 87 Swagger Normal status 15 90%

Raises the target's Attack by two stages and confuses the target.

88 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90 90 90 90 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94 94 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

97 Dark Pulse Dark special 15 80 100%

Has a 20% chance to make the target flinch.

98 Power-Up Punch Fighting physical 20 40 100%

Has a 100% chance to raise the user's Attack by one stage.

100 Confide Normal status 20

Lowers the target's Special Attack by one stage.

H4 H4 H4 H4 Strength Normal physical 15 80 100%

Inflicts regular damage with no additional effect.

H6 H6 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

H8 H8 Rock Climb Normal physical 20 90 85%

Has a 20% chance to confuse the target.

External Links