Essentials

Drapion

Drapion

poison dark

Abilities

Battle Armor
No moves will critically hit this Pokemon.
Sniper
This Pokemon inflicts double damage with critical hits.

Damage Taken

  • bug 1
  • dark ½
  • dragon 1
  • electric 1
  • fighting 1
  • fire 1
  • flying 1
  • ghost ½
  • grass ½
  • ground 2
  • ice 1
  • normal 1
  • poison ½
  • psychic 0
  • rock 1
  • steel 1
  • water 1
  • ??? 1

Pokédex Numbers

Introduced in
Generation 4
National
452
Sinnoh Generation 4
128

Names

Japanese
ドラピオン (dorapion)
Official Roomaji
Dorapion
Korean
드래피온
Chinese
龍王蠍
French
Drascore
German
Piondragi

Breeding

Gender
½ male, ½ female
Egg groups
  • Bug
  • Water 3
Steps to hatch
5120

Compatibility

  • Caterpie
  • Weedle
  • Paras
  • Venonat
  • Tentacool
  • Shellder
  • Krabby
  • Scyther
  • Pinsir
  • Omanyte
  • Kabuto
  • Ledyba
  • Spinarak
  • Yanma
  • Pineco
  • Gligar
  • Shuckle
  • Heracross
  • Corsola
  • Wurmple
  • Surskit
  • Nincada
  • Volbeat
  • Illumise
  • Trapinch
  • Corphish
  • Lileep
  • Anorith
  • Kricketot
  • Burmy
  • Combee
  • Skorupi

Training

Base EXP
204
2914 EXP at level
Effort points
  • 2 Defense
Capture rate
45
Base happiness
70
Growth rate
slow
Wild held items

Generation 4

5% Poison BarbPoison Barb

Evolution

Baby Basic Stage 1 Stage 2
SkorupiSkorupi Drapion Drapion Level up: 40

Stats

Pctile Min IVs Max IVs
HP
70
60.7 313 344
Attack
90
73.0 248 279
Defense
110
90.3 288 319
Special Attack
60
42.4 188 219
Special Defense
75
61.0 218 249
Speed
95
84.7 258 289
Total
500
76.2

Flavor

Flavor Text

Diamond
It has the power in its clawed arms to make scrap of a car. The tips of its claws release poison.
Pearl
Its body is encased in a sturdy shell. Its head rotates 180 degrees, eliminating blind spots.
Platinum
Possessing a sturdy build, it takes pride in its strength, taking down foes without using toxins.
Heart Gold
It attacks people and Pokémon that cross the desert. This has only furthered its bad reputation.
Soul Silver
It attacks people and Pokémon that cross the desert. This has only furthered its bad reputation.

Sprites

Drapion Drapion Drapion Drapion

Miscellany

Species
Ogre Scorp
Color
purple
Cry
download mp3
Pawprint
Drapion
Shape
Chitinous

Height

Trainer dude

Drapion
13

4'3.2"
1.3 m

Weight

Trainer dudette

Drapion
615

135.6 lb
61.5 kg

Locations

Moves

DiamondPearl Platinum
Heart GoldSoul Silver
Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Thunder Fang electric Physical 15 65 95%

Has a 10% chance to paralyze the target and a 10% chance to make the target flinch.

Ice Fang ice Physical 15 65 95%

Has a 10% chance to freeze the target and a 10% chance to make the target flinch.

Fire Fang fire Physical 15 65 95%

Has a 10% chance to burn the target and a 10% chance to make the target flinch.

Bite dark Physical 25 60 100%

Has a 30% chance to make the target flinch.

Poison Sting poison Physical 35 15 100%

Has a 30% chance to poison the target.

Leer normal None 30 0 100%

Lowers the target's Defense by one level.

Knock Off dark Physical 20 20 100%

Target drops its held item.

6 Knock Off dark Physical 20 20 100%

Target drops its held item.

12 Pin Missile bug Physical 20 14 85%

Hits 2-5 times in one turn.

6 Leer normal None 30 0 100%

Lowers the target's Defense by one level.

12 Pin Missile bug Physical 20 14 85%

Hits 2-5 times in one turn.

17 17 Acupressure normal None 30 0 0%

Raises one of a friendly Pokémon's stats at random by two levels.

23 Knock Off dark Physical 20 20 100%

Target drops its held item.

28 23 Scary Face normal None 10 0 90%

Lowers the target's Speed by two levels.

34 28 Toxic Spikes poison None 20 0 0%

Scatters poisoned spikes, poisoning opposing Pokémon that switch in.

34 Bug Bite bug Physical 20 60 100%

If target has a berry, inflicts double damage and uses the berry.

39 39 Poison Fang poison Physical 15 50 100%

Has a 30% chance to badly poison the target.

49 49 Crunch dark Physical 15 80 100%

Has a 20% chance to lower the target's Defense by one level.

58 58 Cross Poison poison Physical 20 70 100%

Has an increased chance for a critical hit and a 10% chance to poison the target.

DiamondPearl Platinum
Heart GoldSoul Silver
Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Platinum Heart GoldSoul Silver Aqua Tail water Physical 10 90 90%

Inflicts regular damage with no additional effect.

Platinum Heart GoldSoul Silver Bug Bite bug Physical 20 60 100%

If target has a berry, inflicts double damage and uses the berry.

Platinum Heart GoldSoul Silver Fury Cutter bug Physical 20 10 95%

Power doubles every turn this move is used in succession after the first, maxing out after five turns.

Platinum Heart GoldSoul Silver Headbutt normal Physical 15 70 100%

Has a 30% chance to make the target flinch.

Platinum Heart GoldSoul Silver Knock Off dark Physical 20 20 100%

Target drops its held item.

Platinum Heart GoldSoul Silver Mud-Slap ground Special 10 20 100%

Has a 100% chance to lower the target's Accuracy by one level.

Platinum Heart GoldSoul Silver Snore normal Special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

DiamondPearl Platinum
Heart GoldSoul Silver
Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
05 05 Roar normal None 20 0 100% -6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06 06 Toxic poison None 10 0 85%

Badly poisons the target, inflicting more damage every turn.

10 10 Hidden Power normal Special 15 1 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

11 11 Sunny Day fire None 5 0 0%

Changes the weather to sunny for five turns.

12 12 Taunt dark None 20 0 100%

For the next few turns, the target can only use damaging moves.

15 15 Hyper Beam normal Special 5 150 90%

User foregoes its next turn to recharge.

17 17 Protect normal None 10 0 0% 3

Prevents any moves from hitting the user this turn.

18 18 Rain Dance water None 5 0 0%

Changes the weather to rain for five turns.

21 21 Frustration normal Physical 20 1 100%

Power increases as happiness decreases, up to a maximum of 102.

23 23 Iron Tail steel Physical 15 100 75%

Has a 30% chance to lower the target's Defense by one level.

26 26 Earthquake ground Physical 10 100 100%

Inflicts regular damage and can hit Dig users.

27 27 Return normal Physical 20 1 100%

Power increases with happiness, up to a maximum of 102.

28 28 Dig ground Physical 10 80 100%

User digs underground, dodging all attacks, and hits next turn.

30 30 Shadow Ball ghost Special 15 80 100%

Has a 20% chance to lower the target's Special Defense by one level.

31 31 Brick Break fighting Physical 15 75 100%

Destroys Reflect and Light Screen.

32 32 Double Team normal None 15 0 100%

Raises the user's Evasion by one level.

36 36 Sludge Bomb poison Special 10 90 100%

Has a 30% chance to poison the target.

39 39 Rock Tomb rock Physical 10 50 80%

Has a 100% chance to lower the target's Speed by one level.

40 40 Aerial Ace flying Physical 20 60 100%

Never misses.

41 41 Torment dark None 15 0 100%

Prevents the target from using the same move twice in a row.

42 42 Facade normal Physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 43 Secret Power normal Physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

44 44 Rest psychic None 10 0 100%

User sleeps for two turns, completely healing itself.

45 45 Attract normal None 15 0 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46 46 Thief dark Physical 10 40 100%

Takes the target's item.

54 54 False Swipe normal Physical 40 40 100%

Cannot lower the target's HP below 1.

56 56 Fling dark Physical 10 1 100%

Throws held item at the target; power depends on the item.

58 58 Endure normal None 10 0 100% 3

Prevents the user's HP from lowering below 1 this turn.

66 66 Payback dark Physical 10 50 100%

Power is doubled if the target has already moved this turn.

68 68 Giga Impact normal Physical 5 150 90%

User foregoes its next turn to recharge.

70 70 Flash normal None 20 0 100%

Lowers the target's Accuracy by one level.

75 75 Swords Dance normal None 30 0 100%

Raises the user's Attack by two levels.

78 78 Captivate normal None 20 0 100%

Lowers the target's Special Attack by two levels if it's the opposite gender.

79 79 Dark Pulse dark Special 15 80 100%

Has a 20% chance to make the target flinch.

80 80 Rock Slide rock Physical 10 75 90%

Has a 30% chance to make the target flinch.

81 81 X-Scissor bug Physical 15 80 100%

Inflicts regular damage with no additional effect.

82 82 Sleep Talk normal None 10 0 100%

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83 83 Natural Gift normal Physical 15 1 100%

Power and type depend on the held berry.

84 84 Poison Jab poison Physical 20 80 100%

Has a 30% chance to poison the target.

87 87 Swagger normal None 15 0 90%

Raises the target's Attack by two levels and confuses the target.

90 90 Substitute normal None 10 0 100%

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H1 H1 Cut normal Physical 30 50 95%

Inflicts regular damage with no additional effect.

H4 H4 Strength normal Physical 15 80 100%

Inflicts regular damage with no additional effect.

H6 H6 Rock Smash fighting Physical 15 40 100%

Has a 50% chance to lower the target's Defense by one level.

H8 H8 Rock Climb normal Physical 20 90 85%

Has a 20% chance to confuse the target.

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