Essentials

Gardevoir

Gardevoir

psychic

Abilities

Synchronize

Copies burns, paralysis, and poison onto the Pokémon that inflicted them.

Trace

Copies an opponent's ability upon entering battle.

Damage Taken

  • bug 2
  • dark 2
  • dragon 1
  • electric 1
  • fighting ½
  • fire 1
  • flying 1
  • ghost 2
  • grass 1
  • ground 1
  • ice 1
  • normal 1
  • poison 1
  • psychic ½
  • rock 1
  • steel 1
  • water 1
  • ??? 1

Pokédex Numbers

Introduced in
Generation 3
National
282
Hoenn
31 Ruby, Sapphire, Emerald
Extended Sinnoh
159 Platinum

Names

Japanese
サーナイト (saanaito)
Official Roomaji
Sirnight
Korean
가디안
Chinese
沙奈朵
French
Gardevoir
German
Guardevoir

Breeding

Gender
½ male, ½ female Search:
Egg groups
  • Indeterminate
Hatch counter
20 Search:
Steps to hatch
5355 / 2805

Compatibility

  • Grimer
  • Gastly
  • Koffing
  • Misdreavus
  • Wobbuffet
  • Slugma
  • Ralts
  • Gulpin
  • Castform
  • Shuppet
  • Duskull
  • Chimecho
  • Shellos
  • Drifloon
  • Spiritomb

Training

Base EXP
208 Search:
2971 EXP at level
Effort points
  • 3 Special Attack
Capture rate
45 Search:
Base happiness
35 Search:
Growth rate
slow Search:

Wild held items

Generation 3 nothing
Generation 4 nothing

Evolution

Baby Basic Stage 1 Stage 2
RaltsRalts KirliaKirlia Level up, starting at level 20 Gardevoir Gardevoir Level up, starting at level 30
GalladeGallade Use a Dawn Stone, males only

Stats

Pctile Min IVs Max IVs
HP
68
56.2 309 340
Attack
65
40.4 198 229
Defense
65
48.4 198 229
Special Attack
125
96.1 318 349
Special Defense
115
94.0 298 329
Speed
80
66.4 228 259
Total
518
80.8

Flavor

Flavor Text

Generation 4
Diamond, Pearl

It will try to guard its trusted Trainer with its life. It has the ability to see the future.

Platinum

To protect its Trainer, it will expend all its psychic power to create a small black hole.

HeartGold, SoulSilver

It unleashes psychokinetic energy at full power when protecting a Trainer it has bonded closely with.

Sprites

Gardevoir Gardevoir Gardevoir Gardevoir

Miscellany

Species
Embrace Search:
Color
white Search:
Cry
Habitat Generation 3
urban Search:
Pawprint
Gardevoir
Shape
Anthropomorphic Search:

Height

Trainer dude

Gardevoir
16

5'3.0"
1.6 m

Weight

Trainer dudette

Gardevoir
484

106.7 lb
48.4 kg

Locations

Moves

Psychic moves get STAB, and have their type highlighted in green.

Special moves better suit Gardevoir's higher Special Attack, and have their class highlighted in green.

Generation 3 Generation 4 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Healing Wish psychic None 10 0 0%

User faints. Its replacement has its HP fully restored and any major status effect removed.

Growl normal None 40 0 100%

Lowers the target's Attack by one level.

Confusion psychic Special 25 50 100%

Has a 10% chance to confuse the target.

Double Team normal None 15 0 100%

Raises the user's Evasion by one level.

Teleport psychic None 20 0 100%

Immediately ends wild battles. No effect otherwise.

6 6 Confusion psychic Special 25 50 100%

Has a 10% chance to confuse the target.

11 10 Double Team normal None 15 0 100%

Raises the user's Evasion by one level.

16 12 Teleport psychic None 20 0 100%

Immediately ends wild battles. No effect otherwise.

17 Wish normal None 10 0 100%

User will recover half its max HP at the end of the next turn.

22 Magical Leaf grass Special 20 60 100%

Never misses.

21 25 Calm Mind psychic None 20 0 100%

Raises the user's Special Attack and Special Defense by one level.

26 33 Psychic psychic Special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one level.

33 40 Imprison psychic None 10 0 100%

Prevents the target from using any moves that the user also knows.

42 45 Future Sight psychic Special 15 80 90%

Hits the target two turns later.

53 Captivate normal None 20 0 100%

Lowers the target's Special Attack by two levels if it's the opposite gender.

51 60 Hypnosis psychic None 20 0 70%

Puts the target to sleep.

60 65 Dream Eater psychic Special 15 100 100%

Only works on sleeping Pokémon. Heals the user by half the damage inflicted.

Generation 3 Generation 4 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Body Slam normal Physical 15 85 100%

Has a 30% chance to paralyze the target.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Defense Curl normal None 40 0 100%

Raises user's Defense by one level.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Double-Edge normal Physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Dream Eater psychic Special 15 100 100%

Only works on sleeping Pokémon. Heals the user by half the damage inflicted.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Endure normal None 10 0 100% 3

Prevents the user's HP from lowering below 1 this turn.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Fire Punch fire Physical 15 75 100%

Has a 10% chance to burn the target.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Headbutt normal Physical 15 70 100%

Has a 30% chance to make the target flinch.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Heal Bell normal None 5 0 100%

Cures the user and the user's ally of major status effects.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Helping Hand normal None 20 0 100% 5

Ally's next move inflicts half more damage.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Ice Punch ice Physical 15 75 100%

Has a 10% chance to freeze the target.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Icy Wind ice Special 15 55 95%

Has a 100% chance to lower the target's Speed by one level.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Mimic normal None 10 0 100%

Copies the target's last used move.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Mud-Slap ground Special 10 20 100%

Has a 100% chance to lower the target's Accuracy by one level.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Pain Split normal None 20 0 0%

Sets the user's and targets's HP to the average of their current HP.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Psych Up normal None 10 0 100%

Discards the user's stat changes and copies the target's.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Role Play psychic None 10 0 100%

Copies the target's ability.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Signal Beam bug Special 15 75 100%

Has a 10% chance to confuse the target.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Sleep Talk normal None 10 0 100%

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Snore normal Special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Substitute normal None 10 0 100%

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Swagger normal None 15 0 90%

Raises the target's Attack by two levels and confuses the target.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Swift normal Special 20 60 100%

Never misses.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Thunder Wave electric None 20 0 100%

Paralyzes the target.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver ThunderPunch electric Physical 15 75 100%

Has a 10% chance to paralyze the target.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Trick psychic None 10 0 100%

User and target swap items.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Zen Headbutt psychic Physical 15 80 90%

Has a 20% chance to make the target flinch.

Generation 3 Generation 4 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
04 04 Calm Mind psychic None 20 0 100%

Raises the user's Special Attack and Special Defense by one level.

06 06 Toxic poison None 10 0 85%

Badly poisons the target, inflicting more damage every turn.

10 10 Hidden Power normal Special 15 1 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

11 11 Sunny Day fire None 5 0 0%

Changes the weather to sunny for five turns.

12 12 Taunt dark None 20 0 100%

For the next few turns, the target can only use damaging moves.

15 15 Hyper Beam normal Special 5 150 90%

User foregoes its next turn to recharge.

16 16 Light Screen psychic None 30 0 100%

Reduces damage from special attacks by 50% for five turns..

17 17 Protect normal None 10 0 0% 3

Prevents any moves from hitting the user this turn.

18 18 Rain Dance water None 5 0 0%

Changes the weather to rain for five turns.

20 20 Safeguard normal None 25 0 100%

Protects the user's field from major status ailments and confusion for five turns.

21 21 Frustration normal Physical 20 1 100%

Power increases as happiness decreases, up to a maximum of 102.

24 24 Thunderbolt electric Special 15 95 100%

Has a 10% chance to paralyze the target.

27 27 Return normal Physical 20 1 100%

Power increases with happiness, up to a maximum of 102.

29 29 Psychic psychic Special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one level.

30 30 Shadow Ball ghost Special 15 80 100%

Has a 20% chance to lower the target's Special Defense by one level.

32 32 Double Team normal None 15 0 100%

Raises the user's Evasion by one level.

33 33 Reflect psychic None 20 0 100%

Reduces damage from physical attacks by half.

34 34 Shock Wave electric Special 20 60 100%

Never misses.

41 41 Torment dark None 15 0 100%

Prevents the target from using the same move twice in a row.

42 42 Facade normal Physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 43 Secret Power normal Physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

44 44 Rest psychic None 10 0 100%

User sleeps for two turns, completely healing itself.

45 45 Attract normal None 15 0 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46 46 Thief dark Physical 10 40 100%

Takes the target's item.

48 48 Skill Swap psychic None 10 0 100%

User and target swap abilities.

49 49 Snatch dark None 10 0 100% 4

Steals the target's move, if it's self-targeted.

52 Focus Blast fighting Special 5 120 70%

Has a 10% chance to lower the target's Special Defense by one level.

53 Energy Ball grass Special 10 80 100%

Has a 10% chance to lower the target's Special Defense by one level.

56 Fling dark Physical 10 1 100%

Throws held item at the target; power depends on the item.

57 Charge Beam electric Special 10 50 90%

Has a 70% chance to raise the user's Special Attack by one level.

58 Endure normal None 10 0 100% 3

Prevents the user's HP from lowering below 1 this turn.

67 Recycle normal None 10 0 100%

User recovers the item it last used up.

68 Giga Impact normal Physical 5 150 90%

User foregoes its next turn to recharge.

H5 70 Flash normal None 20 0 100%

Lowers the target's Accuracy by one level.

73 Thunder Wave electric None 20 0 100%

Paralyzes the target.

77 Psych Up normal None 10 0 100%

Discards the user's stat changes and copies the target's.

78 Captivate normal None 20 0 100%

Lowers the target's Special Attack by two levels if it's the opposite gender.

82 Sleep Talk normal None 10 0 100%

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83 Natural Gift normal Physical 15 1 100%

Power and type depend on the held berry.

85 Dream Eater psychic Special 15 100 100%

Only works on sleeping Pokémon. Heals the user by half the damage inflicted.

86 Grass Knot grass Special 20 1 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

87 Swagger normal None 15 0 90%

Raises the target's Attack by two levels and confuses the target.

90 Substitute normal None 10 0 100%

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

92 Trick Room psychic None 5 0 0% -7

For five turns, slower Pokémon will act before faster Pokémon.

External Links